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|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}\u7684\u84DD\u56FE\u3002\u5728\u56DE\u5408\u7ED3\u675F\u65F6\u62E5\u6709\u8D85\u8FC7100\u679A\u91D1\u5E01\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u4EFB\u52A1!"
|
||||
Message: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u5728\u56DE\u5408\u7ED3\u675F\u65F6\u62E5\u6709\u8D85\u8FC7100\u679A\u91D1\u5E01\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
WonderType: 4
|
||||
- Id: 5
|
||||
Type: 1
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u84DD\u56FE!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}\u7684\u84DD\u56FE\u3002\u51FB\u674010\u540D\u654C\u4EBA\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u4EFB\u52A1!"
|
||||
Message: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u51FB\u674010\u540D\u654C\u4EBA\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
WonderType: 5
|
||||
- Id: 6
|
||||
Type: 1
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u84DD\u56FE!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}\u7684\u84DD\u56FE\u3002\u62E5\u6709\u4E00\u5EA76\u7EA7\u53CA\u4EE5\u4E0A\u7684\u57CE\u5E02\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u4EFB\u52A1!"
|
||||
Message: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u62E5\u6709\u4E00\u5EA76\u7EA7\u53CA\u4EE5\u4E0A\u7684\u57CE\u5E02\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
WonderType: 6
|
||||
- Id: 7
|
||||
Type: 1
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u84DD\u56FE!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}\u7684\u84DD\u56FE\u3002\u62E5\u6709\u5730\u56FE\u5168\u90E8\u56DB\u4E2A\u89D2\u843D\u7684\u89C6\u91CE\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
Title: "\u5F00\u542F\u5947\u89C2\u4EFB\u52A1!"
|
||||
Message: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u62E5\u6709\u5730\u56FE\u5168\u90E8\u56DB\u4E2A\u89D2\u843D\u7684\u89C6\u91CE\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
WonderType: 7
|
||||
- Id: 8
|
||||
Type: 2
|
||||
Title: "\u83B7\u5F97\u5947\u89C2!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
WonderType: 1
|
||||
- Id: 9
|
||||
Type: 2
|
||||
Title: "\u83B7\u5F97\u5947\u89C2!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
WonderType: 2
|
||||
- Id: 10
|
||||
Type: 2
|
||||
@ -71,22 +71,22 @@ MonoBehaviour:
|
||||
- Id: 12
|
||||
Type: 2
|
||||
Title: "\u83B7\u5F97\u5947\u89C2!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
WonderType: 5
|
||||
- Id: 13
|
||||
Type: 2
|
||||
Title: "\u83B7\u5F97\u5947\u89C2!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
WonderType: 6
|
||||
- Id: 14
|
||||
Type: 2
|
||||
Title: "\u83B7\u5F97\u5947\u89C2!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2:{name}!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
Message: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
WonderType: 7
|
||||
- Id: 15
|
||||
Type: 3
|
||||
Title: "\u9047\u5230\u65B0\u7684\u6587\u660E!"
|
||||
Message: "{civName}-{forceName}\u7684\u9886\u8896{leaderName}\u5411\u60A8\u548C\u60A8\u7684\u4F1F\u5927\u6587\u660E\u81F4\u4EE5\u8BDA\u631A\u7684\u95EE\u5019\u3002\u60A8\u83B7\u5F97\u4E86{money}\u91D1\u5E01\u7684\u4E00\u6B21\u6027\u8D38\u6613\u5956\u52B1\u3002"
|
||||
Message: "<color=yellow>{civName}</color>-{forceName}\u7684\u9886\u8896<color=yellow>{leaderName}</color>\u5411\u60A8\u548C\u60A8\u7684\u4F1F\u5927\u6587\u660E\u81F4\u4EE5\u8BDA\u631A\u7684\u95EE\u5019\u3002\u60A8\u83B7\u5F97\u4E86<color=yellow>{money}</color>\u91D1\u5E01\u7684\u4E00\u6B21\u6027\u8D38\u6613\u5956\u52B1\u3002"
|
||||
WonderType: 0
|
||||
- Id: 16
|
||||
Type: 4
|
||||
@ -96,5 +96,5 @@ MonoBehaviour:
|
||||
- Id: 17
|
||||
Type: 5
|
||||
Title: "\u5E1D\u56FD\u9668\u843D!"
|
||||
Message: "\u6614\u65E5\u8F89\u714C\u5982\u671D\u9633\u521D\u5347\uFF0C\u4ECA\u671D\u5374\u968F\u98CE\u5C18\u6E6E\u6CA1\u3002{name}\u672A\u80FD\u7ECF\u53D7\u65F6\u5149\u7684\u8003\u9A8C\uFF0C\u7EC8\u7A76\u6E6E\u6CA1\u4E8E\u5386\u53F2\u957F\u6CB3\u7684\u6D9B\u58F0\u4E4B\u4E2D\u3002"
|
||||
Message: "\u6614\u65E5\u8F89\u714C\u5982\u671D\u9633\u521D\u5347\uFF0C\u4ECA\u671D\u5374\u968F\u98CE\u5C18\u6E6E\u6CA1\u3002<color=yellow>{name}</color>\u672A\u80FD\u7ECF\u53D7\u65F6\u5149\u7684\u8003\u9A8C\uFF0C\u7EC8\u7A76\u6E6E\u6CA1\u4E8E\u5386\u53F2\u957F\u6CB3\u7684\u6D9B\u58F0\u4E4B\u4E2D\u3002"
|
||||
WonderType: 0
|
||||
|
||||
@ -980,11 +980,11 @@ MonoBehaviour:
|
||||
Name: Egypt Flandre
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 20
|
||||
Attack: 4
|
||||
MaxHealth: 15
|
||||
Attack: 3
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
MoveRange: 2
|
||||
Cost: 15
|
||||
Skills: 0200000027000000030000000f000000060000001d0000000d000000
|
||||
Sprite: {fileID: 21300000, guid: f4a89946e6d83f5498b8da8784d65ac4, type: 3}
|
||||
@ -999,7 +999,7 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Attack: 3
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
@ -1017,8 +1017,8 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Defense: 3
|
||||
Attack: 2.5
|
||||
Defense: 2
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
Cost: 15
|
||||
@ -1035,7 +1035,7 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Attack: 3
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
@ -1053,7 +1053,7 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Attack: 0
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
|
||||
@ -28,7 +28,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 381
|
||||
Desc: 382
|
||||
Desc: 846
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -77,7 +77,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 383
|
||||
Desc: 384
|
||||
Desc: 847
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -126,7 +126,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 385
|
||||
Desc: 386
|
||||
Desc: 848
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -175,7 +175,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 387
|
||||
Desc: 388
|
||||
Desc: 849
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -224,7 +224,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 389
|
||||
Desc: 390
|
||||
Desc: 850
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -273,7 +273,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 391
|
||||
Desc: 392
|
||||
Desc: 851
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -322,7 +322,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 393
|
||||
Desc: 394
|
||||
Desc: 852
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -518,7 +518,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 397
|
||||
Desc: 398
|
||||
Desc: 853
|
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Icon: {fileID: 21300000, guid: d7b0a16ac6f53ad4b8820d8c295c6bc1, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -539,7 +539,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 45
|
||||
Desc: 399
|
||||
Desc: 854
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -588,7 +588,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 400
|
||||
Desc: 401
|
||||
Desc: 855
|
||||
Icon: {fileID: 0}
|
||||
VarientIcon: 1
|
||||
IconList:
|
||||
@ -637,7 +637,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 402
|
||||
Desc: 403
|
||||
Desc: 856
|
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Icon: {fileID: 21300000, guid: 7983e5706aca9634188e20ecea690403, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -658,7 +658,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 404
|
||||
Desc: 405
|
||||
Desc: 857
|
||||
Icon: {fileID: 21300000, guid: 4814901362cb1924ca96564a88e97e74, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -679,7 +679,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 406
|
||||
Desc: 407
|
||||
Desc: 858
|
||||
Icon: {fileID: 21300000, guid: a3bcc84a63fcc9d4f98afa1a74445f56, type: 3}
|
||||
VarientIcon: 0
|
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IconList: []
|
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@ -742,7 +742,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 412
|
||||
Desc: 413
|
||||
Desc: 859
|
||||
Icon: {fileID: 21300000, guid: 128e1895b83c19147a9e7abae5013836, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -763,7 +763,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 414
|
||||
Desc: 415
|
||||
Desc: 860
|
||||
Icon: {fileID: 21300000, guid: 3736fd4d232ac644999388df827da0bd, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -784,7 +784,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 416
|
||||
Desc: 417
|
||||
Desc: 861
|
||||
Icon: {fileID: 21300000, guid: c7090b827e3b73846848e3d4ca62c43f, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -805,7 +805,7 @@ MonoBehaviour:
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 418
|
||||
Desc: 419
|
||||
Desc: 862
|
||||
Icon: {fileID: 21300000, guid: 12d635ed2fbe2484f8165f6dc689d699, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
@ -846,9 +846,9 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 422
|
||||
ActionName: 863
|
||||
Desc: 423
|
||||
Icon: {fileID: 21300000, guid: 27a5e613b3702524c8a590043d46ab2d, type: 3}
|
||||
Icon: {fileID: 21300000, guid: 1d1c6cf339720a443a48749849d6f0be, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
Cost: 20
|
||||
@ -867,9 +867,9 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 424
|
||||
ActionName: 864
|
||||
Desc: 425
|
||||
Icon: {fileID: 21300000, guid: f1d52943ec8fb714b802a53f64d3f653, type: 3}
|
||||
Icon: {fileID: 21300000, guid: a8d96b5c633e1d8408879d4da675c0d5, type: 3}
|
||||
VarientIcon: 0
|
||||
IconList: []
|
||||
Cost: 20
|
||||
@ -888,9 +888,9 @@ MonoBehaviour:
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
ActionName: 426
|
||||
ActionName: 865
|
||||
Desc: 427
|
||||
Icon: {fileID: 21300000, guid: 3439a16df11af0143bf980e4bdb162f6, type: 3}
|
||||
Icon: {fileID: 21300000, guid: de035b467c0f48d48875912094f08309, type: 3}
|
||||
VarientIcon: 0
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||||
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|
||||
Cost: 20
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@ -909,9 +909,9 @@ MonoBehaviour:
|
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GridMiscActionType: 0
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SkillType: 0
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ActionName: 428
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ActionName: 866
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@ -1162,7 +1162,7 @@ MonoBehaviour:
|
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SkillType: 0
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TechType: 0
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ActionName: 45
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@ -1225,7 +1225,7 @@ MonoBehaviour:
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SkillType: 0
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TechType: 0
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ActionName: 439
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Desc: 440
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Desc: 868
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Icon: {fileID: 0}
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VarientIcon: 1
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IconList:
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@ -1274,7 +1274,7 @@ MonoBehaviour:
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SkillType: 0
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TechType: 0
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ActionName: 441
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Desc: 442
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Desc: 869
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Icon: {fileID: 0}
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VarientIcon: 1
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IconList:
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@ -1323,7 +1323,7 @@ MonoBehaviour:
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SkillType: 0
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TechType: 0
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ActionName: 443
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Desc: 444
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Desc: 870
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Icon: {fileID: 0}
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VarientIcon: 1
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IconList:
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@ -36,73 +36,99 @@ MonoBehaviour:
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VarientSprite: 0
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ResourceName: 54
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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SpriteList: []
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Sprite: {fileID: 0}
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 61
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 58
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Exp: 0
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 57
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Exp: 0
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 60
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Exp: 0
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SpriteList: []
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 809
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SpriteList: []
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- Resource: 20
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 810
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Exp: 1
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SpriteList: []
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- Resource: 21
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 811
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Exp: 1
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SpriteList: []
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- Resource: 22
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 812
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Exp: 1
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SpriteList: []
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- Resource: 23
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Sprite: {fileID: 0}
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VarientSprite: 0
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ResourceName: 813
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Exp: 0
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SpriteList: []
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- Resource: 0
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Sprite: {fileID: 0}
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VarientSprite: 0
|
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ResourceName: 814
|
||||
Exp: 0
|
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SpriteList: []
|
||||
WonderInfoList:
|
||||
- Wonder: 0
|
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WonderType: 1
|
||||
|
||||
@ -5043,3 +5043,394 @@ MonoBehaviour:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 806
|
||||
ZH: "\u6E38\u620F\u524D\u671F\u53EF\u5728\u6D45\u6D77\u6355\u9C7C\u83B7\u53D6\u57CE\u5E02\u7ECF\u9A8C\uFF0C\u4E2D\u671F\u53EF\u4EE5\u5EFA\u8BBE\u6E2F\u53E3\u53D1\u5C55\u6D77\u519B\uFF0C\u6216\u8FDE\u901A\u57CE\u5E02\u8D38\u6613\uFF0C\u4E5F\u53EF\u4EE5\u5EFA\u8BBE\u6865\u6881\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 807
|
||||
ZH: "\u4F10\u6728\u573A"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 808
|
||||
ZH: "\u5947\u89C2"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 809
|
||||
ZH: "\u9A6C\u4E4B\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 810
|
||||
ZH: "\u8F66\u4E4B\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 811
|
||||
ZH: "\u540E\u4E4B\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 812
|
||||
ZH: "\u76F8\u4E4B\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 813
|
||||
ZH: "\u7ED3\u754C\u5854"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 814
|
||||
ZH: '-'
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 815
|
||||
ZH: "\u60A8\u5DF2\u5F00\u542F\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u4FDD\u63015\u56DE\u5408\u4E0D\u4E3B\u52A8\u653B\u51FB\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 816
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u7814\u53D1\u6240\u6709\u57FA\u7840\u79D1\u6280(\u4E0D\u5305\u62EC\u4F1F\u4EBA\u804C\u9636\u79D1\u6280)\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 817
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u62E5\u67095\u5EA7\u4E0E\u9996\u90FD\u8054\u901A\u7684\u57CE\u5E02\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 818
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u5728\u56DE\u5408\u7ED3\u675F\u65F6\u62E5\u6709\u8D85\u8FC7100\u679A\u91D1\u5E01\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 819
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u51FB\u674010\u540D\u654C\u4EBA\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 820
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u62E5\u6709\u4E00\u5EA76\u7EA7\u53CA\u4EE5\u4E0A\u7684\u57CE\u5E02\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 821
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>\u7684\u84DD\u56FE\u3002\u62E5\u6709\u5730\u56FE\u5168\u90E8\u56DB\u4E2A\u89D2\u843D\u7684\u89C6\u91CE\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 822
|
||||
ZH: "\u60A8\u5DF2\u83B7\u5F97\u4E86\u5947\u89C2<color=yellow>{name}</color>!\u5728\u5E73\u539F\u6216\u8005\u6D45\u6D77\u5730\u533A\u5EFA\u9020\u60A8\u7684\u5947\u89C2\u5427!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 823
|
||||
ZH: "<color=yellow>{civName}</color>-{forceName}\u7684\u9886\u8896<color=yellow>{leaderName}</color>\u5411\u60A8\u548C\u60A8\u7684\u4F1F\u5927\u6587\u660E\u81F4\u4EE5\u8BDA\u631A\u7684\u95EE\u5019\u3002\u60A8\u83B7\u5F97\u4E86<color=yellow>{money}</color>\u91D1\u5E01\u7684\u4E00\u6B21\u6027\u8D38\u6613\u5956\u52B1\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 824
|
||||
ZH: "\u6614\u65E5\u8F89\u714C\u5982\u671D\u9633\u521D\u5347\uFF0C\u4ECA\u671D\u5374\u968F\u98CE\u5C18\u6E6E\u6CA1\u3002<color=yellow>{name}</color>\u672A\u80FD\u7ECF\u53D7\u65F6\u5149\u7684\u8003\u9A8C\uFF0C\u7EC8\u7A76\u6E6E\u6CA1\u4E8E\u5386\u53F2\u957F\u6CB3\u7684\u6D9B\u58F0\u4E4B\u4E2D\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 825
|
||||
ZH: "\u5F00\u542F\u5947\u89C2\u4EFB\u52A1!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 826
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u4FDD\u63015\u56DE\u5408\u4E0D\u4E3B\u52A8\u653B\u51FB\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 827
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u7814\u53D1\u6240\u6709\u57FA\u7840\u79D1\u6280(\u4E0D\u5305\u62EC\u4F1F\u4EBA\u804C\u9636\u79D1\u6280)\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 828
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u62E5\u67095\u5EA7\u4E0E\u9996\u90FD\u8054\u901A\u7684\u57CE\u5E02\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 829
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u5728\u56DE\u5408\u7ED3\u675F\u65F6\u62E5\u6709\u8D85\u8FC7100\u679A\u91D1\u5E01\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 830
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u51FB\u674010\u540D\u654C\u4EBA\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 831
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u62E5\u6709\u4E00\u5EA76\u7EA7\u53CA\u4EE5\u4E0A\u7684\u57CE\u5E02\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 832
|
||||
ZH: "\u5B8C\u6210\u4EFB\u52A1\u5373\u53EF\u83B7\u5F97\u5947\u89C2<color=yellow>{name}</color>\u3002\u62E5\u6709\u5730\u56FE\u5168\u90E8\u56DB\u4E2A\u89D2\u843D\u7684\u89C6\u91CE\uFF0C\u4ECE\u800C\u83B7\u5F97\u8BE5\u5947\u89C2!"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 833
|
||||
ZH: "\u5F81\u7A0E\u6240"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 834
|
||||
ZH: "\u5962\u4F88\u54C1+\u5F81\u7A0E\u6240"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 835
|
||||
ZH: "\u5F00\u7F57 Lv.9"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 836
|
||||
ZH: "+5 \u6BCF\u56DE\u5408"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 837
|
||||
ZH: "\u4EBA\u53E3 3/7"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 838
|
||||
ZH: "\u5F81\u7A0E\u6240 5 \u4E2A"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 839
|
||||
ZH: "\u672A\u8054\u901A\u9996\u90FD"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 840
|
||||
ZH: "\u5962\u4F88\u54C1 4 \u79CD"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 841
|
||||
ZH: "\u6280\u80FD\u8BF4\u660E\u6A21\u5757\u5C06\u5728V0.9\u7248\u672C\u5408\u5165"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 842
|
||||
ZH: "\u65F6\u95F4\u8017\u5C3D"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 843
|
||||
ZH: "\u606D\u559C\u60A8\u53D6\u5F97\u4FE1\u4EF0\u5206\u7B2C{rank}\u540D\uFF01"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 844
|
||||
ZH: "\u62E5\u6709\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 845
|
||||
ZH: "\u4FE1\u4EF0\u5F97\u5206"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 846
|
||||
ZH: "\u57FA\u7840\u5355\u4F4D\u3002\u62E5\u6709<color=yellow>\u51B2\u523A</color>\u548C<color=yellow>\u57CE\u9632</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 847
|
||||
ZH: "\u9AD8\u673A\u52A8\u6027\u5355\u4F4D\u3002\\n\u62E5\u67092\u79FB\u52A8\u529B\u548C<color=yellow>\u51B2\u523A</color>\u3001<color=yellow>\u57CE\u9632</color>\u3001<color=yellow>\u9041\u8D70</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 848
|
||||
ZH: "\u8FDC\u7A0B\u5355\u4F4D\uFF0C\\n\u62E5\u67092\u5C04\u7A0B\u548C<color=yellow>\u51B2\u523A</color>\u3001<color=yellow>\u57CE\u9632</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 849
|
||||
ZH: "\u9632\u5FA1\u5355\u4F4D\u3002\\n\u62E5\u67093\u9632\u5FA1\u529B\u548C<color=yellow>\u57CE\u9632</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 850
|
||||
ZH: "\u5F3A\u529B\u673A\u52A8\u5355\u4F4D\u3002\\n\u62E5\u67093\u79FB\u52A8\u529B3.5\u653B\u51FB\u529B\u548C<color=yellow>\u51B2\u523A</color>\u3001<color=yellow>\u8FDE\u7EED\u6740\u654C</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 851
|
||||
ZH: "\u5F3A\u529B\u8FDC\u7A0B\u5355\u4F4D\u3002\\n\u62E5\u67093\u5C04\u7A0B4\u653B\u51FB\u529B\u548C<color=yellow>\u57CE\u9632</color>\u6280\u80FD\u3002\u65E0\u6CD5\u53CD\u51FB\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 852
|
||||
ZH: "\u5F3A\u529B\u7EFC\u5408\u5355\u4F4D\u3002\\n\u62E5\u67093\u9632\u5FA1\u529B3\u653B\u51FB\u529B\u548C<color=yellow>\u51B2\u523A</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 853
|
||||
ZH: "\u5B66\u4E60<color=yellow>\u6355\u9C7C</color>\u79D1\u6280\u540E\u53EF\u6267\u884C\u3002\\n\u6536\u83B7\u6B64\u5904\u7684\u6E14\u4E1A\u8D44\u6E90\uFF0C\u5E76\u83B7\u5F971\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 854
|
||||
ZH: "\u5B66\u4E60<color=yellow>\u91C7\u96C6</color>\u79D1\u6280\u540E\u53EF\u6267\u884C\u3002\\n\u6536\u83B7\u6B64\u5904\u7684\u6C34\u679C\u8D44\u6E90\uFF0C\u5E76\u83B7\u5F971\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 855
|
||||
ZH: "\u5B66\u4E60<color=yellow>\u72E9\u730E</color>\u79D1\u6280\u540E\u53EF\u6267\u884C\u3002
|
||||
\\n\u6536\u83B7\u6B64\u5904\u7684\u52A8\u7269\u8D44\u6E90\uFF0C\u5E76\u83B7\u5F971\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 856
|
||||
ZH: "\u5C06\u5E84\u7A3C\u6539\u9020\u4E3A\u519C\u7530\uFF0C\u53EF\u63D0\u4F9B2\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002\\n\u9700\u8981<color=yellow>\u8015\u79CD</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 857
|
||||
ZH: "\u53EF\u5728\u91D1\u77FF\u4E0A\u5EFA\u9020\u91C7\u77FF\u573A\uFF0C\u63D0\u4F9B2\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002\\n\u9700\u8981<color=yellow>\u91C7\u77FF</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 858
|
||||
ZH: "\u53EF\u5728\u68EE\u6797\u4E0A\u5EFA\u9020\u4F10\u6728\u573A\u3002\\n\u4F1A\u6E05\u9664\u68EE\u6797\u4E2D\u7684\u52A8\u7269\u3002\u63D0\u4F9B1\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002\\n\u9700<color=yellow>\u4F10\u6728</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 859
|
||||
ZH: "\u5468\u56F4\u7684\u6BCF\u7247\u519C\u7530\u53EF\u4EE5\u63D0\u4F9B1\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002\\n\u6BCF\u5EA7\u57CE\u5E02\u4EC5\u80FD\u62E5\u6709\u4E00\u4E2A\u8C37\u4ED3\u3002\u9700\u8981<color=yellow>\u5EFA\u9020</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 860
|
||||
ZH: "\u5468\u56F4\u7684\u6BCF\u5EA7\u4F10\u6728\u573A\u53EF\u4EE5\u63D0\u4F9B1\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002\\n\u6BCF\u5EA7\u57CE\u5E02\u4EC5\u80FD\u62E5\u6709\u4E00\u4E2A\u52A0\u5DE5\u5382\u3002\u9700\u8981<color=yellow>\u6570\u5B66</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 861
|
||||
ZH: "\u5468\u56F4\u7684\u6BCF\u5EA7\u4F10\u6728\u573A\u53EF\u4EE5\u63D0\u4F9B2\u70B9\u57CE\u5E02\u7ECF\u9A8C\u3002\\n\u6BCF\u5EA7\u57CE\u5E02\u4EC5\u80FD\u62E5\u6709\u4E00\u4E2A\u51B6\u70BC\u5382\u3002\\n\u9700\u8981<color=yellow>\u51B6\u70BC</color>\u79D1\u6280"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 862
|
||||
ZH: "\u6BCF\u56DE\u5408\u63D0\u4F9B\u5468\u56F4\u52A0\u5DE5\u5382\u3001\u91C7\u77FF\u573A\u3001\u51B6\u70BC\u5382\u7B49\u7EA7\u603B\u548C\u7684\u989D\u5916\u91D1\u5E01\u3002\\n\u6BCF\u5EA7\u57CE\u5E02\u4EC5\u80FD\u62E5\u6709\u4E00\u5EA7\u5E02\u573A\u3002\\n\u9700\u8981<color=yellow>\u8D38\u6613</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 863
|
||||
ZH: "\u5EFA\u9020\u5E73\u539F\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 864
|
||||
ZH: "\u5EFA\u9020\u68EE\u6797\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 865
|
||||
ZH: "\u5EFA\u9020\u5C71\u8109\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 866
|
||||
ZH: "\u5EFA\u9020\u6D77\u6D0B\u795E\u50CF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 867
|
||||
ZH: "\u91C7\u96C6\u6D77\u661F\uFF0C\u83B7\u5F9710\u91D1\u5E01\u7684\u5956\u52B1\u3002\u9700\u8981<color=yellow>\u8FDC\u6D0B\u5BFC\u822A</color>\u79D1\u6280\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 868
|
||||
ZH: "\u5C06\u5C0F\u8239\u6539\u9020\u4E3A\u5E06\u8239\u3002\u6D77\u4E0A\u8FDC\u7A0B\u5355\u4F4D\u3002\u62E5\u67093\u79FB\u52A8\u529B2\u5C04\u7A0B\u548C<color=yellow>\u5DE1\u6D0B</color><color=yellow>\u518D\u52A8</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 869
|
||||
ZH: "\u5C06\u5C0F\u8239\u6539\u9020\u4E3A\u51B2\u950B\u8247\u3002\u6D77\u4E0A\u5F3A\u529B\u8FD1\u6218\u3002\u62E5\u67093\u79FB\u52A8\u529B3\u653B\u51FB\u529B3\u9632\u5FA1\u529B\u548C<color=yellow>\u518D\u52A8</color>\u6280\u80FD\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 870
|
||||
ZH: "\u5C06\u5C0F\u8239\u6539\u9020\u4E3A\u6218\u8230\u3002\u6D77\u4E0A\u8D85\u5F3A\u8FDC\u7A0B\u3002\u62E5\u67092\u79FB\u52A8\u529B3.5\u653B\u51FB\u529B3\u5C04\u7A0B\u548C<color=yellow>\u6E85\u5C04</color>\u6280\u80FD\u3002\u65E0\u6CD5\u53CD\u51FB\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
|
||||
@ -15,48 +15,48 @@ MonoBehaviour:
|
||||
UICenterMessageInfoList:
|
||||
- Id: 1
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 510
|
||||
Title: 825
|
||||
Message: 826
|
||||
WonderType: 1
|
||||
- Id: 2
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 511
|
||||
Title: 825
|
||||
Message: 827
|
||||
WonderType: 2
|
||||
- Id: 3
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 512
|
||||
Title: 825
|
||||
Message: 828
|
||||
WonderType: 3
|
||||
- Id: 4
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 513
|
||||
Title: 825
|
||||
Message: 829
|
||||
WonderType: 4
|
||||
- Id: 5
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 514
|
||||
Title: 825
|
||||
Message: 830
|
||||
WonderType: 5
|
||||
- Id: 6
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 515
|
||||
Title: 825
|
||||
Message: 831
|
||||
WonderType: 6
|
||||
- Id: 7
|
||||
Type: 1
|
||||
Title: 509
|
||||
Message: 516
|
||||
Title: 825
|
||||
Message: 832
|
||||
WonderType: 7
|
||||
- Id: 8
|
||||
Type: 2
|
||||
Title: 517
|
||||
Message: 518
|
||||
Message: 822
|
||||
WonderType: 1
|
||||
- Id: 9
|
||||
Type: 2
|
||||
Title: 517
|
||||
Message: 518
|
||||
Message: 822
|
||||
WonderType: 2
|
||||
- Id: 10
|
||||
Type: 2
|
||||
@ -71,22 +71,22 @@ MonoBehaviour:
|
||||
- Id: 12
|
||||
Type: 2
|
||||
Title: 517
|
||||
Message: 518
|
||||
Message: 822
|
||||
WonderType: 5
|
||||
- Id: 13
|
||||
Type: 2
|
||||
Title: 517
|
||||
Message: 518
|
||||
Message: 822
|
||||
WonderType: 6
|
||||
- Id: 14
|
||||
Type: 2
|
||||
Title: 517
|
||||
Message: 518
|
||||
Message: 822
|
||||
WonderType: 7
|
||||
- Id: 15
|
||||
Type: 3
|
||||
Title: 519
|
||||
Message: 520
|
||||
Message: 823
|
||||
WonderType: 0
|
||||
- Id: 16
|
||||
Type: 4
|
||||
@ -96,5 +96,5 @@ MonoBehaviour:
|
||||
- Id: 17
|
||||
Type: 5
|
||||
Title: 523
|
||||
Message: 524
|
||||
Message: 824
|
||||
WonderType: 0
|
||||
|
||||
@ -980,11 +980,11 @@ MonoBehaviour:
|
||||
Name: 541
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 20
|
||||
Attack: 4
|
||||
MaxHealth: 15
|
||||
Attack: 3
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
MoveRange: 2
|
||||
Cost: 15
|
||||
Skills: 0200000027000000030000000f000000060000001d0000000d000000
|
||||
Sprite: {fileID: 21300000, guid: f4a89946e6d83f5498b8da8784d65ac4, type: 3}
|
||||
@ -999,7 +999,7 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Attack: 3
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
@ -1017,8 +1017,8 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Defense: 3
|
||||
Attack: 2.5
|
||||
Defense: 2
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
Cost: 15
|
||||
@ -1035,7 +1035,7 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Attack: 3
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
@ -1053,7 +1053,7 @@ MonoBehaviour:
|
||||
LandType: 1
|
||||
NoMaxHealth: 0
|
||||
MaxHealth: 30
|
||||
Attack: 4
|
||||
Attack: 0
|
||||
Defense: 3
|
||||
AttackRange: 1
|
||||
MoveRange: 1
|
||||
|
||||
@ -34,7 +34,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0}
|
||||
m_AnchorMax: {x: 0.5, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 50}
|
||||
m_AnchoredPosition: {x: 0, y: -4.1}
|
||||
m_SizeDelta: {x: 200, y: 50}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!222 &1514943713534147228
|
||||
@ -67,8 +67,8 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_text: "\u767B\u5C71"
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: f74d73acde897024090a352531df919f, type: 2}
|
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m_sharedMaterial: {fileID: -5194638153132371293, guid: f74d73acde897024090a352531df919f, type: 2}
|
||||
m_fontAsset: {fileID: 11400000, guid: ca3ea612c29dc5f49a32dffc195e45fe, type: 2}
|
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m_sharedMaterial: {fileID: -8836383360333263746, guid: ca3ea612c29dc5f49a32dffc195e45fe, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
@ -92,8 +92,8 @@ MonoBehaviour:
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 24
|
||||
m_fontSizeBase: 24
|
||||
m_fontSize: 40
|
||||
m_fontSizeBase: 40
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
@ -161,7 +161,7 @@ RectTransform:
|
||||
m_GameObject: {fileID: 2071792321118719762}
|
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalScale: {x: 2, y: 2, z: 2}
|
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--- !u!222 &2019947013730312304
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@ -149,6 +149,14 @@ namespace RuntimeData
|
||||
return true;
|
||||
}
|
||||
|
||||
//用于经典模式,判断是否已经抵达31回合,从而结束游戏
|
||||
public bool CheckTimeEnd()
|
||||
{
|
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if(SelfPlayerData.Turn == 31)
|
||||
return true;
|
||||
return false;
|
||||
}
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||||
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// 判断自己是否失败
|
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public bool CheckSelfLose()
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{
|
||||
|
||||
@ -353,6 +353,16 @@ namespace RuntimeData
|
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return Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(UnitType,GiantType,out var Info)?Info.LandType:LandType.None;
|
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}
|
||||
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||||
// 获得总攻击力的string显示
|
||||
public string GetAttackShowString(MapData map)
|
||||
{
|
||||
if(!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(UnitType, GiantType, out var info)) return "0";
|
||||
float extra = GetExtraAttack(map);
|
||||
if (extra == 1f)
|
||||
return info.Attack.ToString();
|
||||
return info.Attack + "(×" + extra + ")";
|
||||
}
|
||||
|
||||
// 获得总攻击力
|
||||
public float GetAttackValue(MapData map)
|
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{
|
||||
@ -361,6 +371,16 @@ namespace RuntimeData
|
||||
return info.Attack * GetExtraAttack(map);
|
||||
}
|
||||
|
||||
// 获取总防御力的string显示
|
||||
public string GetDefenseShowString(MapData map)
|
||||
{
|
||||
if(!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(UnitType, GiantType, out var info)) return "0";
|
||||
float extra = GetExtraDefense(map);
|
||||
if (extra == 1f)
|
||||
return info.Defense.ToString();
|
||||
return info.Defense + "(×" + extra + ")";
|
||||
}
|
||||
|
||||
// 获取总防御力
|
||||
public float GetDefenseValue(MapData map)
|
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{
|
||||
|
||||
@ -184,18 +184,19 @@ public class CivDataAssets : ScriptableObject
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool GetCityInfo(uint civId, CityLibrary cityNameEnum, out CityInfo cityInfo)
|
||||
public bool GetCityInfo(CityLibrary cityNameEnum, out CityInfo cityInfo)
|
||||
{
|
||||
foreach (var civ in CivDataList)
|
||||
if(civ.CivId == civId)
|
||||
{
|
||||
foreach (var city in civ.CityInfoList)
|
||||
if (city.CityNameEnum == cityNameEnum)
|
||||
{
|
||||
cityInfo = city;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
{
|
||||
foreach (var city in civ.CityInfoList)
|
||||
if (city.CityNameEnum == cityNameEnum)
|
||||
{
|
||||
cityInfo = city;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Debug.Log("Cant Find City!!!!!");
|
||||
Debug.Log(cityNameEnum);
|
||||
cityInfo = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Logic.Multilingual;
|
||||
using UnityEngine;
|
||||
using RuntimeData;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
|
||||
public enum WonderLibrary
|
||||
@ -81,7 +82,7 @@ public class GridAndResourceDataAssets : ScriptableObject
|
||||
[NonSerialized]
|
||||
private bool _initialized = false;
|
||||
|
||||
private void Init()
|
||||
public void Init()
|
||||
{
|
||||
if (_initialized)
|
||||
return;
|
||||
@ -134,6 +135,14 @@ public class GridAndResourceDataAssets : ScriptableObject
|
||||
return "";
|
||||
return wonderInfo.Name;
|
||||
}
|
||||
|
||||
public string GetResourceName(ResourceType resource)
|
||||
{
|
||||
|
||||
if(!_resourceInfoDict.TryGetValue(resource, out var resourceInfo))
|
||||
return "Error In GetResourceName";
|
||||
return resourceInfo.ResourceName;
|
||||
}
|
||||
|
||||
public ResourceType GetMillLikeRelative(ResourceType resource)
|
||||
{
|
||||
@ -181,6 +190,9 @@ public class ResourceInfo
|
||||
public ResourceType Resource;
|
||||
public Sprite Sprite;
|
||||
public bool VarientSprite;
|
||||
|
||||
[MultilingualField]
|
||||
public string ResourceName;
|
||||
public int Exp;
|
||||
public List<CivForceToSprite> SpriteList;
|
||||
}
|
||||
|
||||
@ -153,6 +153,7 @@ public class Table
|
||||
ActionDataAssets = Resources.Load<ActionDataAssets>("Export/ActionDataAssets");
|
||||
UnitTypeDataAssets = Resources.Load<UnitTypeDataAssets>("Export/UnitTypeDataAssets");
|
||||
GridAndResourceDataAssets = Resources.Load<GridAndResourceDataAssets>("Export/GridAndResourceDataAssets");
|
||||
GridAndResourceDataAssets.Init();
|
||||
AnimDataAssets = Resources.Load<AnimDataAssets>("Export/AnimDataAssets");
|
||||
UICenterMessageDataAssets = Resources.Load<UICenterMessageDataAssets>("Export/UICenterMessageDataAssets");
|
||||
PlayerDataAssets = Resources.Load<PlayerDataAssets>("Export/PlayerDataAssets");
|
||||
@ -266,7 +267,7 @@ public class Table
|
||||
//UI显示文字相关
|
||||
public string[] tileInfo(GridData t)//返回tile的名称,用于bottomInfoUI
|
||||
{
|
||||
string[] ret = new string[2];
|
||||
string[] ret = new string[3];
|
||||
ret[0] = t.Terrain switch
|
||||
{
|
||||
TerrainType.DeepSea => "深海",
|
||||
@ -278,19 +279,19 @@ public class Table
|
||||
if (t.Vegetation == Vegetation.Trees)
|
||||
ret[0] = "森林";
|
||||
if (t.Resource == ResourceType.Animal)
|
||||
ret[0] = "动物森林";
|
||||
ret[0] = "森林(动物)";
|
||||
if (t.Resource == ResourceType.Fruit)
|
||||
ret[0] = "蔬果";
|
||||
if (t.Resource == ResourceType.Fish)
|
||||
ret[0] = "渔业";
|
||||
ret[0] = "浅海(鱼群)";
|
||||
if (t.Resource == ResourceType.Treasure)
|
||||
ret[0] = "遗迹";
|
||||
if (t.Resource == ResourceType.Starfish)
|
||||
ret[0] = "海星";
|
||||
ret[0] = "鲸鱼";
|
||||
if (t.Resource == ResourceType.CityCenter)
|
||||
ret[0] = "村庄";
|
||||
if (t.Resource == ResourceType.Metal)
|
||||
ret[0] = "金矿山脉";
|
||||
ret[0] = "山脉(矿石)";
|
||||
if (t.Resource == ResourceType.Crop)
|
||||
ret[0] = "庄稼";
|
||||
if (t.Resource == ResourceType.Mine)
|
||||
@ -308,41 +309,74 @@ public class Table
|
||||
if (t.Resource == ResourceType.Market)
|
||||
ret[0] = "市场";
|
||||
if (t.Resource == ResourceType.Temple)
|
||||
ret[0] = "神庙";
|
||||
ret[0] = "平原(神像)";
|
||||
if (t.Resource == ResourceType.ForestTemple)
|
||||
ret[0] = "森林神庙";
|
||||
ret[0] = "森林(神像)";
|
||||
if (t.Resource == ResourceType.WaterTemple)
|
||||
ret[0] = "海洋神庙";
|
||||
ret[0] = "海洋(神像)";
|
||||
if (t.Resource == ResourceType.MountainTemple)
|
||||
ret[0] = "山神庙";
|
||||
ret[0] = "山脉(神像)";
|
||||
if (t.Resource == ResourceType.Tower)
|
||||
ret[0] = "结界塔";
|
||||
ret[1] = ret[0] switch
|
||||
{
|
||||
"深海" => "可建造神庙。需<帆船><海洋学>等科技。",
|
||||
"浅海" => "可建造港口、桥梁和神庙。需<捕鱼><海洋学><道路>等科技。",
|
||||
"山脉" => "可采矿或建造神庙。需<爬山><冥想>等科技。",
|
||||
"深海" => "可建造神庙。需<color=yellow>帆船</color>、<color=yellow>海洋学</color>等科技。",
|
||||
"浅海" => "可建造港口、桥梁和神庙。需<color=yellow>捕鱼</color>、<color=yellow>海洋学</color>、<color=yellow>道路</color>等科技。",
|
||||
"山脉" => "可采矿或建造神庙。需<color=yellow>爬山</color>、<color=yellow>冥想</color>等科技。",
|
||||
"港口" => "可改造船只或建立贸易路线。",
|
||||
"渔业" => "可收获渔业。需<捕鱼>科技。",
|
||||
"动物森林" => "可狩猎。需<狩猎>等科技。",
|
||||
"森林" => "可伐木、焚林或建木材厂。需<伐木><建造>等科技。",
|
||||
"蔬果" => "可采集蔬果。需<采集>科技。",
|
||||
"庄稼" => "可建设农田。需<耕种>科技。",
|
||||
"金矿山脉" => "可建设矿山。需<采矿>科技。",
|
||||
"浅海(鱼群)" => "可收获渔产。需<color=yellow>捕鱼</color>科技。",
|
||||
"森林(动物)" => "可狩猎。需<color=yellow>狩猎</color>等科技。",
|
||||
"森林" => "可伐木、焚林或建木材厂。需<color=yellow>伐木</color>、<color=yellow>建造</color>等科技。",
|
||||
"蔬果" => "可采集蔬果。需<color=yellow>采集</color>科技。",
|
||||
"庄稼" => "可建设农田。需<color=yellow>耕种</color>科技。",
|
||||
"山脉(矿石)" => "可建设矿山。需<color=yellow>采矿</color>科技。",
|
||||
"村庄" => "可占领并建立属于你的城市。",
|
||||
"遗迹" => "可挖掘遗迹获得随机奖励。",
|
||||
"海星" => "可采集海星获得金钱。需<远洋导航>科技。",
|
||||
"伐木场" => "可在伐木场周围1格建设加工厂。需<数学>科技。",
|
||||
"农田" => "可在农田周围1格建设谷仓。需<建造>科技。",
|
||||
"鲸鱼" => "可采集海星获得金钱。需<color=yellow>远洋导航</color>科技。",
|
||||
"伐木场" => "需<color=yellow>数学</color>科技。可在伐木场周围1格建设加工厂获得更多城市经验。",
|
||||
"农田" => "需<color=yellow>建造</color>科技。可在农田周围1格建设谷仓获得更多城市经验",
|
||||
"谷仓" => "周围的每片农田可以提供1点城市经验。每座城市仅能拥有一个谷仓。",
|
||||
"加工厂" => "周围的每座伐木场可以提供1点城市经验。每座城市仅能拥有一个加工厂。",
|
||||
"采矿场" => "可在采矿场周围1格建设冶炼厂。需<采矿>科技。",
|
||||
"加工厂" => "周围的每座<color=yellow>伐木场</color>可以提供1点城市经验。每座城市仅能拥有一个加工厂。",
|
||||
"采矿场" => "需<color=yellow>采矿</color>科技。可在采矿场周围1格建设冶炼厂获得更多城市经验。",
|
||||
"冶炼厂" => "周围的每座伐木场可以提供2点城市经验。每座城市仅能拥有一个冶炼厂。",
|
||||
"市场" => "每回合提供周围加工厂、采矿场、冶炼厂等级总和的额外金币。",
|
||||
"神庙" => "每回合提供信仰分。",
|
||||
"海洋神庙" => "每回合提供信仰分。",
|
||||
"山神庙" => "每回合提供信仰分。",
|
||||
"森林神庙" => "每回合提供信仰分。",
|
||||
"市场" => "每回合提供周围<color=yellow>加工厂</color>、<color=yellow>采矿场</color>、<color=yellow>冶炼厂</color>等级总和的额外金币(不超过8)。",
|
||||
"平原(神像)" => "建设时提供100信仰分,每两回合额外提供50分,上限250分。",
|
||||
"海洋(神像)" => "建设时提供100信仰分,每两回合额外提供50分,上限250分。",
|
||||
"山脉(神像)" => "建设时提供100信仰分,每两回合额外提供50分,上限250分。",
|
||||
"森林(神像)" => "建设时提供100信仰分,每两回合额外提供50分,上限250分。",
|
||||
"结界塔" => "每当发现一座结界塔,首都将获得一点城市经验。发现所有结界塔后,即可建造一个奇观建筑。",
|
||||
_ => "这是一片平原区域。解锁高阶科技完成更多建设活动。"
|
||||
};
|
||||
|
||||
ret[2] = ret[0] switch
|
||||
{
|
||||
"深海" => "游戏前期可在深海地区遗迹或者捕鲸。后期则可在深海建设海洋神像获得信仰分。",
|
||||
"浅海" => "游戏前期可在浅海捕鱼获取城市经验,中期可以建设港口发展海军,或连通城市贸易,也可以建设桥梁。",
|
||||
"山脉" => "前期山脉是非常重要的防守屏障。后期则可以建设山脉神像获得信仰分。",
|
||||
"港口" => "港口可以通过海路连通城市贸易获得城市经验,也是发展海军的基础。",
|
||||
"浅海(鱼群)" => "拥有鱼群的浅海是前期获得城市经验的绝佳来源,别犹豫,快来捕鱼吧!",
|
||||
"森林(动物)" => "拥有动物的树林是前期获得城市经验的绝佳来源,别犹豫,快来狩猎吧!",
|
||||
"森林" => "游戏中期,可选择往耕田或者伐木场两个方向发展。也可以清除树林获得少量的金钱。",
|
||||
"蔬果" => "拥有蔬果的平原是前期获得城市经验的绝佳来源,别犹豫,快来采集吧!",
|
||||
"庄稼" => "将庄稼改造为农田后能为城市较多经验,是平原型城市快速发展的主要手段。",
|
||||
"山脉(矿石)" => "拥有矿石的山脉能够为城市提供较多经验,借助冶炼科技快速发展起来吧!",
|
||||
"村庄" => "占领村庄是帝国发展的基石,但是更多的村庄也会让科技的学习更贵。",
|
||||
"遗迹" => "遗迹会提供随机科技、金钱或者战斗单位,就看你的手气了。",
|
||||
"鲸鱼" => "捕获鲸鱼将会获得大量金钱,在别人没有发现他之前,快来捕鲸吧。",
|
||||
"伐木场" => "在附近建设加工厂,能够为城市提供更多的经验。",
|
||||
"农田" => "在附近建设谷仓,能够为城市提供更多的经验。",
|
||||
"谷仓" => "如果在谷仓附件建设市场,将会获得更多的每回合金钱。",
|
||||
"加工厂" => "如果在加工厂附件建设市场,将会获得更多的每回合金钱。",
|
||||
"采矿场" => "如果在采矿场附件建设冶炼厂,能够为城市提供更多的经验。",
|
||||
"冶炼厂" => "如果在冶炼厂附件建设市场,将会获得更多的每回合金钱。",
|
||||
"市场" => "提升市场周围加工厂、采矿场和谷仓的等级,将会获得更多的每回合金钱!",
|
||||
"平原(神像)" => "越早建立神像,能够获得越多的信仰分。请把握好你的建设时间。",
|
||||
"海洋(神像)" => "越早建立神像,能够获得越多的信仰分。请把握好你的建设时间。",
|
||||
"山脉(神像)" => "越早建立神像,能够获得越多的信仰分。请把握好你的建设时间。",
|
||||
"森林(神像)" => "森林神像是造价最低的神像,运用好森林资源,可能会获得意想不到的成功。",
|
||||
"结界塔" => "分配兵力去探索结界塔,也能为前期的城市建设提供意想不到的助力!",
|
||||
_ => "提升科技是提升发展效率的关键。"
|
||||
};
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -350,7 +384,7 @@ public class Table
|
||||
public string civName(int civId) { return civNameList[civId]; }
|
||||
public string[] unitInfo(UnitData u, GiantType g = GiantType.None)//返回tile的名称,用于bottomInfoUI
|
||||
{
|
||||
string[] ret = new string[2];
|
||||
string[] ret = new string[3];
|
||||
ret[0] = u.UnitType switch
|
||||
{
|
||||
UnitType.Warrior => "步兵",
|
||||
@ -382,32 +416,50 @@ public class Table
|
||||
|
||||
ret[1] = ret[0] switch
|
||||
{
|
||||
"步兵" => "基础单位。拥有<冲刺>和<城防>技能。",
|
||||
"轻骑兵" => "高机动性单位。拥有2移动力和<冲刺><城防><遁走>技能。",
|
||||
"射手" => "远程单位,拥有2射程和<冲刺><城防>技能。",
|
||||
"盾兵" => "防御单位。拥有3防御力和<城防>技能。",
|
||||
"重骑兵" => "强力机动单位。拥有3移动力3.5攻击力和<冲刺><连续杀敌>技能。",
|
||||
"炮兵" => "强力远程单位。拥有3射程4攻击力和<城防>技能。无法反击。",
|
||||
"剑士" => "强力综合单位。拥有3防御力3攻击力和<冲刺>技能。",
|
||||
"步兵" => "基础单位。拥有<color=yellow>冲刺</color>和<color=yellow>城防</color>技能。",
|
||||
"轻骑兵" => "高机动性单位。拥有2移动力和<color=yellow>冲刺</color>、<color=yellow>城防</color>、<color=yellow>遁走</color>技能。",
|
||||
"射手" => "远程单位,拥有2射程和<color=yellow>冲刺</color>、<color=yellow>城防</color>技能。",
|
||||
"盾兵" => "防御单位。拥有3防御力和<color=yellow>城防</color>技能。",
|
||||
"重骑兵" => "强力机动单位。拥有3移动力3.5攻击力和<color=yellow>冲刺</color>、<color=yellow>连续杀敌</color>技能。",
|
||||
"炮兵" => "强力远程单位。拥有3射程4攻击力和<color=yellow>城防</color>技能。无法反击。",
|
||||
"剑士" => "强力综合单位。拥有3防御力3攻击力和<color=yellow>冲刺</color>技能。",
|
||||
"巨人" => "超强力综合单位。拥有40血量和4攻击力。",
|
||||
"小船" => "基础海上单位。拥有2移动力,无法攻击。",
|
||||
"帆船" => "海上远程单位。拥有3移动力2射程和<巡洋><冲刺>技能。",
|
||||
"冲锋艇" => "海上强力近战。拥有3移动力3攻击力3防御力和<冲刺>技能。",
|
||||
"战舰" => "海上超强远程。拥有2移动力3.5攻击力3射程和<溅射>技能。无法反击。",
|
||||
"芙兰朵露·斯卡雷特" => "<马>职阶伟人,破局者。拥有<四重存在>技能。",
|
||||
"红美铃" => "<车>职阶伟人,狂战士。拥有<太极>技能。",
|
||||
"帕秋莉·诺蕾姬" => "<相>职阶伟人,强大辅助。拥有<皇家烈焰>技能。",
|
||||
"蕾米莉亚·斯卡雷特" => "<王>职阶伟人,铜墙铁壁。拥有<吸血盛宴>技能。",
|
||||
"十六夜咲夜" => "<车>职阶伟人,超高机动性刺客,拥有<时间停止>技能。",
|
||||
"帆船" => "海上远程单位。拥有3移动力2射程和<color=yellow>巡洋</color>、<color=yellow>冲刺</color>技能。",
|
||||
"冲锋艇" => "海上强力近战。拥有3移动力3攻击力3防御力和<color=yellow>冲刺</color>技能。",
|
||||
"战舰" => "海上超强远程。拥有2移动力3.5攻击力3射程和<color=yellow>溅射</color>技能。无法反击。",
|
||||
"芙兰朵露·斯卡雷特" => "<color=yellow>马</color>职阶伟人,破局者。拥有<color=yellow>四重存在</color>技能。",
|
||||
"红美铃" => "<color=yellow>车</color>职阶伟人,狂战士。拥有<color=yellow>太极</color>技能。",
|
||||
"帕秋莉·诺蕾姬" => "<color=yellow>相</color>职阶伟人,强大辅助。拥有<color=yellow>皇家烈焰</color>技能。",
|
||||
"蕾米莉亚·斯卡雷特" => "<color=yellow>王</color>职阶伟人,铜墙铁壁。拥有<color=yellow>吸血盛宴</color>技能。",
|
||||
"十六夜咲夜" => "<color=yellow>车</color>职阶伟人,超高机动性刺客,拥有<color=yellow>时间停止</color>技能。",
|
||||
_ => ""
|
||||
};
|
||||
|
||||
|
||||
ret[2] = ret[0] switch
|
||||
{
|
||||
"步兵" => "攻防兼备,最高性价比的基础单位。当没有别的选择的时候,就训练她们吧!",
|
||||
"轻骑兵" => "移动力强,攻击后还能再次移动,非常灵活,但是也很脆弱!",
|
||||
"射手" => "前期具备极大优势的远程单位,但是较为脆弱,好好利用站在树林时的额外防御吧!",
|
||||
"盾兵" => "造价低廉而强大的防守单位。当你面对威胁时,就选择她吧!",
|
||||
"重骑兵" => "击杀敌方后可继续杀敌。一人就能杀穿一整支脆皮军团。",
|
||||
"炮兵" => "极远的射程,极高的攻击,暴力攻城或是后排防守,都是极好的选择。",
|
||||
"剑士" => "六边形战士,高防御高攻击,如果配合道路的移动加成将会是无敌的存在。",
|
||||
"巨人" => "超规格的强大单位,在防守中逆转战局或是进攻中势如破竹,她一定是绝对主角。",
|
||||
"小船" => "海洋单位的基础,在没有考虑好升级什么舰种之前,不妨就保持这个状态吧。",
|
||||
"帆船" => "极高的移动力,2格视野与2格射程,攻防兼备的帆船将令敌军头疼不已。",
|
||||
"冲锋艇" => "极高的移动力,高防御高攻击,还可以直接登录陆地,是海洋攻城战的绝对主力。",
|
||||
"战舰" => "极远的射程,极高的攻击,叠加恐怖的溅射伤害,战舰是后期海战的核心力量。",
|
||||
"芙兰朵露·斯卡雷特" => "作为<color=yellow>马</color>职阶伟人,<color=yellow>四重存在</color>技能让芙兰朵露成为出乎意料的破局者。",
|
||||
"红美铃" => "作为<color=yellow>车</color>职阶伟人,<color=yellow>太极</color>技能让美铃面对近战敌人展现出近乎辗轧的强大力量。",
|
||||
"帕秋莉·诺蕾姬" => "作为<color=yellow>后</color>职阶伟人,<color=yellow>皇家烈焰</color>技能让帕秋莉成为最强火力。",
|
||||
"蕾米莉亚·斯卡雷特" => "作为<color=yellow>王</color>职阶伟人,<color=yellow>吸血盛宴</color>技能让蕾米莉亚具备超强的续航守城能力。",
|
||||
"十六夜咲夜" => "作为<color=yellow>相</color>职阶伟人,咲夜拥有非常强的机动性和连续杀敌能力。",
|
||||
_ => ""
|
||||
};
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//public string UnitTypeToName(UnitType unitType) { return TH1UnitTypeNameList[QueryUnitTypeToNo(unitType)]; }
|
||||
|
||||
public int QueryUnitTypeToNo(UnitType unitType)
|
||||
{
|
||||
@ -458,8 +510,9 @@ public class Table
|
||||
}
|
||||
public int QueryActionExp(CommonActionId actionId)
|
||||
{
|
||||
Debug.Log(ActionDataAssets.GetActionInfo(actionId, out var actionInfo));
|
||||
Debug.Log(actionInfo.CityExp);
|
||||
//Debug.Log();
|
||||
ActionDataAssets.GetActionInfo(actionId, out var actionInfo);
|
||||
//Debug.Log(actionInfo.CityExp);
|
||||
return actionInfo.CityExp;
|
||||
}
|
||||
}
|
||||
|
||||
@ -12,6 +12,7 @@ using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using RuntimeData;
|
||||
using TMPro;
|
||||
using Logic.Multilingual;
|
||||
|
||||
namespace Logic
|
||||
{
|
||||
@ -218,11 +219,15 @@ namespace Logic
|
||||
hintRt.position = topRight + new Vector3(20f, 0f, 0f);
|
||||
|
||||
var actionId = target.GetComponent<ActionIdMono>()?.ActionId;
|
||||
Table.Instance.ActionDataAssets.GetActionInfo(actionId,out var actionInfo);
|
||||
if (!Table.Instance.ActionDataAssets.GetActionInfo(actionId, out var actionInfo))
|
||||
return;
|
||||
|
||||
string actionNameFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(actionInfo.ActionName));
|
||||
string actionDescFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(actionInfo.Desc)).Replace("\\n", "\n");
|
||||
|
||||
// 文本内容,这里可以更细分,比如根据按钮绑定的ActionId来取不同的文字
|
||||
_main.UIManager.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
= actionInfo?.ActionName + " : " + actionInfo?.Desc.Replace("\\n", "\n");
|
||||
= actionNameFinal + " : " + actionDescFinal;
|
||||
|
||||
_main.UIManager.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 1;
|
||||
}
|
||||
|
||||
@ -30,7 +30,6 @@ namespace Logic.Multilingual
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
||||
if (Ban) return;
|
||||
|
||||
OnMultilingualChanged();
|
||||
|
||||
@ -234,7 +234,6 @@ namespace Logic
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//转移小兵的编制,要在处理完城市和玩家所属关系后才能转移小兵编制,不然出局的玩家清理本城市小兵的时候会出错
|
||||
if (!mapData.GetCityDataByUnitId(unitData.Id, out var oldCityData))
|
||||
{
|
||||
|
||||
@ -61,8 +61,11 @@ namespace Logic
|
||||
|
||||
private void RenderUpdateCityConnected()
|
||||
{
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas")
|
||||
.transform.Find("CityName").transform.Find("Connected").gameObject.SetActive(_cityData.IsConnectedCapital);
|
||||
bool st = false;
|
||||
//如果是己方的城市,才显示这个
|
||||
if (_playerData.Id == _mapData.PlayerMap.SelfPlayerData.Id)
|
||||
st = _cityData.IsConnectedCapital;
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityName/Connected").gameObject.SetActive(st);
|
||||
}
|
||||
|
||||
private void RenderUpdateCityCapital()
|
||||
@ -74,10 +77,19 @@ namespace Logic
|
||||
private void RenderUpdateCityGDP() //更新城市的GDP显示,一线打工的渲染函数
|
||||
{
|
||||
|
||||
//如果不是己方的城市,不显示
|
||||
if (_playerData.Id != _mapData.PlayerMap.SelfPlayerData.Id)
|
||||
{
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityName/Wealth").gameObject.SetActive(false);
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityName/CircleBG").gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityName/Wealth").gameObject.SetActive(true);
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityName/CircleBG").gameObject.SetActive(true);
|
||||
|
||||
//if (!map.player[map.renko].sight[map.city[cityId].cityCenter.x, map.city[cityId].cityCenter.y])
|
||||
// return; //如果不在玩家视野,就不更新具体的内容,直接return
|
||||
TextMeshProUGUI wealth = _ROCityInfo.transform
|
||||
.Find("CityInfoCanvas").transform.Find("CityName").transform.Find("Wealth")
|
||||
TextMeshProUGUI wealth = _ROCityInfo.transform.Find("CityInfoCanvas/CityName/Wealth")
|
||||
.GetComponent<TextMeshProUGUI>();
|
||||
wealth.text = Main.CityLogic.GetCityStarsPerTurn(_mapData,_cityData).ToString();
|
||||
}
|
||||
@ -90,9 +102,7 @@ namespace Logic
|
||||
TextMeshProUGUI cityName = _ROCityInfo.transform
|
||||
.Find("CityInfoCanvas").transform.Find("CityName").transform.Find("CityNameText")
|
||||
.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
_mapData.GetPlayerDataByCityId(_cityId, out var player);
|
||||
Table.Instance.CivDataAssets.GetCityInfo(player.PlayerCivId,_cityData.Name,out var cityInfo);
|
||||
Table.Instance.CivDataAssets.GetCityInfo(_cityData.Name,out var cityInfo);
|
||||
MultilingualManager.Instance.SetUIText(cityName, cityInfo.CityName);
|
||||
|
||||
}
|
||||
@ -104,6 +114,14 @@ namespace Logic
|
||||
if (!_mapData.PlayerMap.SelfPlayerData.Sight.CheckIsInSight(_gridData.Id))
|
||||
return;
|
||||
|
||||
//如果不是己方的城市,不显示
|
||||
if (_playerData.Id != _mapData.PlayerMap.SelfPlayerData.Id)
|
||||
{
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityLevelBar").gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityLevelBar").gameObject.SetActive(true);
|
||||
|
||||
//第0part 更新基础信息,主要是cityname
|
||||
RenderUpdateCityName();
|
||||
|
||||
|
||||
@ -81,6 +81,17 @@ namespace Logic
|
||||
if(!_freeland)
|
||||
_mapData.GetPlayerDataByCityId(_cityData.Id,out _playerData);
|
||||
|
||||
_ROGrid.transform.Find("Effect/Fire").gameObject.SetActive(false);
|
||||
//判断是否着火
|
||||
if (_mapData.GetCityDataByGid(_gridId,out var city) && _mapData.GetUnitDataByGid(_gridId,out var unit))
|
||||
if (_mapData.GetPlayerDataByCityId(city.Id, out var player1) &&
|
||||
_mapData.GetPlayerDataByUnitId(unit.Id, out var player2))
|
||||
if(player1.Id != player2.Id)
|
||||
_ROGrid.transform.Find("Effect/Fire").gameObject.SetActive(true);
|
||||
|
||||
|
||||
|
||||
//判断各自是否要bounce
|
||||
if (needBounce)
|
||||
{
|
||||
if (isBounceDown)
|
||||
@ -465,7 +476,7 @@ namespace Logic
|
||||
|
||||
var fogObj = _ROGrid.transform.Find("Effect").transform.Find("Fog").gameObject;
|
||||
fogObj.SetActive(true);
|
||||
var animancer = _ROGrid.transform.Find("Effect").transform.Find("Fog").GetComponent<AnimancerComponent>();
|
||||
var animancer = _ROGrid.transform.Find("Effect/Fog").GetComponent<AnimancerComponent>();
|
||||
if (FogEffectAnim != null)
|
||||
{
|
||||
_isPlayingFog = true;
|
||||
|
||||
@ -310,7 +310,7 @@ namespace Logic
|
||||
//更新高亮
|
||||
RenderUpdateUnitGlow();
|
||||
//更新攻击防御的显示
|
||||
RenderUpdateAtkDfs();
|
||||
//RenderUpdateAtkDfs();
|
||||
//初拉单位和selfplayer的视野关系
|
||||
RenderUpdateSelfPlayerSight();
|
||||
//DebugRender
|
||||
|
||||
@ -10,6 +10,7 @@ using UnityEngine.Tilemaps;
|
||||
using TMPro; // 如果使用TextMeshPro
|
||||
using RuntimeData;
|
||||
using Logic.Multilingual;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class BottomInfoUI// : MonoBehaviour
|
||||
{
|
||||
@ -224,6 +225,10 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
//如果预览的是grid或者city
|
||||
if (UIBottomInfoIsGrid && _main.MapData.GridMap.GetGridDataByGid(UIBottomInfoStatusObjectId,out var gridData))
|
||||
{
|
||||
//现获取对应的playerData
|
||||
_main.MapData.GetPlayerDataByTerritoryGridId(UIBottomInfoStatusObjectId, out var player);
|
||||
|
||||
//如果是city
|
||||
if (_main.MapData.GetCityDataByGid(gridData.Id, out var cityData))
|
||||
{
|
||||
GameObject clone =
|
||||
@ -234,14 +239,62 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
_cityBaseInfo.SetActive(true);
|
||||
_gridBaseInfo.SetActive(false);
|
||||
_unitBaseInfo.SetActive(false);
|
||||
_skillInfo.SetActive(false);
|
||||
|
||||
var param = new CommonActionParams(mapData:_mapData,playerData:_mapData.PlayerMap.SelfPlayerData,cityData:cityData,mainObjectType:MainObjectType.City);
|
||||
HasAction = ActionLogicFactory.MainObjectCanShowAction(param,out ActionList);
|
||||
|
||||
_mapData.GetPlayerDataByCityId(cityData.Id, out var player);
|
||||
Table.Instance.CivDataAssets.GetCityInfo(player.PlayerCivId,cityData.Name,out var cityInfo);
|
||||
MultilingualManager.Instance.SetUIText(_cityTitle.GetComponent<TextMeshProUGUI>(),cityInfo.CityName);
|
||||
|
||||
Table.Instance.CivDataAssets.GetCityInfo(cityData.Name,out var cityInfo);
|
||||
_cityTitle.GetComponent<TextMeshProUGUI>().text =
|
||||
MultilingualManager.Instance.GetMultilingualText(uint.Parse(cityInfo.CityName)) + " Lv." + cityData.Level;
|
||||
|
||||
MultilingualManager.Instance.SetUIText(_cityDesc.GetComponent<TextMeshProUGUI>(),cityInfo.CityDescription);
|
||||
|
||||
|
||||
|
||||
//text1 城市所属
|
||||
//如果是有主领土
|
||||
Table.Instance.CivDataAssets.GetCivInfo(player.PlayerCivId, out var civInfo);
|
||||
MultilingualManager.Instance.SetUIText(
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title1").GetComponent<TextMeshProUGUI>(), civInfo.CivName);
|
||||
//如果是自己的城市
|
||||
if (player.Id == _mapData.PlayerMap.SelfPlayerData.Id)
|
||||
{
|
||||
//text2 每回合收入
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text = "+" + Main.CityLogic.GetCityStarsPerTurn(_mapData,cityData) + " 每回合";
|
||||
|
||||
//text3 人口情况
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>().text = "人口 " + _mapData.GetUnitCount(cityData.Id) + "/" + cityData.Level;
|
||||
//text4 征税所情况
|
||||
int pp = 0;
|
||||
if (cityData.Workshop) pp++;
|
||||
pp += cityData.ParkCount;
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title4").GetComponent<TextMeshProUGUI>().text = "征税所 " + pp + " 个";
|
||||
//text5 联通情况
|
||||
if (cityData.IsCapital)
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title5").GetComponent<TextMeshProUGUI>().text = "首都城市";
|
||||
else if (cityData.IsConnectedCapital)
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title5").GetComponent<TextMeshProUGUI>().text = "已联通首都贸易";
|
||||
else
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title5").GetComponent<TextMeshProUGUI>().text = "未联通首都贸易";
|
||||
|
||||
//text6 奢侈品情况
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title6").GetComponent<TextMeshProUGUI>().text = "奢侈品 " + cityData.ParkCount + " 种";
|
||||
|
||||
_cityBaseInfo.transform.Find("AdviseInfo/Text").GetComponent<TextMeshProUGUI>().text = "获得城市经验提升城市等级后,就能提高人口上限并获得更多回合金币。";
|
||||
}
|
||||
//如果是敌方的城市
|
||||
else
|
||||
{
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text = "-";
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>().text = "-";
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title4").GetComponent<TextMeshProUGUI>().text = "-";
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title5").GetComponent<TextMeshProUGUI>().text = "-";
|
||||
_cityBaseInfo.transform.Find("DataInfo/Title6").GetComponent<TextMeshProUGUI>().text = "-";
|
||||
_cityBaseInfo.transform.Find("AdviseInfo/Text").GetComponent<TextMeshProUGUI>().text = "攻下敌方城市,将富庶之地纳入自己的领土吧!";
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -253,16 +306,101 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
clone.transform.SetParent(_gridPreviewArea.transform);
|
||||
clone.transform.localPosition = new Vector3(0,15,0);
|
||||
clone.transform.Find("SelectHighlight").gameObject.SetActive(false);
|
||||
_cityBaseInfo.SetActive(false);
|
||||
_gridBaseInfo.SetActive(true);
|
||||
_unitBaseInfo.SetActive(false);
|
||||
_skillInfo.SetActive(false);
|
||||
|
||||
|
||||
var param = new CommonActionParams(mapData:_mapData,_mapData.PlayerMap.SelfPlayerData,gridData:gridData,mainObjectType:MainObjectType.Grid);
|
||||
HasAction = ActionLogicFactory.MainObjectCanShowAction(param,out ActionList);
|
||||
string[] showText = Table.Instance.tileInfo(gridData);
|
||||
_gridTitle.GetComponent<TextMeshProUGUI>().text = showText[0];
|
||||
_gridDesc.GetComponent<TextMeshProUGUI>().text = showText[1];
|
||||
}
|
||||
|
||||
_gridBaseInfo.transform.Find("AdviseInfo/Text").GetComponent<TextMeshProUGUI>().text = showText[2];
|
||||
|
||||
foreach(var a in ActionList)
|
||||
Debug.Log(a.ActionId.ActionType);
|
||||
|
||||
|
||||
//text1 城市
|
||||
//如果是有主领土
|
||||
if (player != null)
|
||||
{
|
||||
Table.Instance.CivDataAssets.GetCivInfo(player.PlayerCivId, out var civInfo);
|
||||
MultilingualManager.Instance.SetUIText(
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title1").GetComponent<TextMeshProUGUI>(), civInfo.CivName);
|
||||
|
||||
}
|
||||
//如果是无主领土
|
||||
else
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title1").GetComponent<TextMeshProUGUI>().text = "-";
|
||||
|
||||
|
||||
//text2 地貌
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text =
|
||||
gridData.Terrain switch
|
||||
{
|
||||
TerrainType.Land => "陆地",
|
||||
TerrainType.ShallowSea => "浅海",
|
||||
TerrainType.DeepSea => "深海",
|
||||
_ => "外太空"
|
||||
};
|
||||
if(gridData.Feature == TerrainFeature.Mountain)
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text +=
|
||||
",山脉";
|
||||
if(gridData.Feature == TerrainFeature.Road)
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text +=
|
||||
",道路";
|
||||
if(gridData.Vegetation == Vegetation.Trees)
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text +=
|
||||
",树林";
|
||||
//text3 建筑
|
||||
//奇观要特殊处理
|
||||
if (gridData.Resource == ResourceType.Wonder)
|
||||
{
|
||||
string wonderName = Table.Instance.GridAndResourceDataAssets.GetWonderName(gridData.Wonder,player);
|
||||
MultilingualManager.Instance.SetUIText(_gridBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>(), wonderName);
|
||||
_gridTitle.GetComponent<TextMeshProUGUI>().text = _gridBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>().text;
|
||||
_gridDesc.GetComponent<TextMeshProUGUI>().text = "这是一座凝聚智慧与信仰、跨越时空与文明的奇迹之作。";
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(Table.Instance.GridAndResourceDataAssets.GetResourceName(gridData.Resource));
|
||||
MultilingualManager.Instance.SetUIText(_gridBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>(),
|
||||
Table.Instance.GridAndResourceDataAssets.GetResourceName(gridData.Resource));
|
||||
}
|
||||
|
||||
|
||||
Debug.Log(gridData.Resource);
|
||||
//处理有level的建筑
|
||||
if (gridData.Resource == ResourceType.Windmill
|
||||
|| gridData.Resource == ResourceType.Sawmill
|
||||
|| gridData.Resource == ResourceType.Forge
|
||||
|| gridData.Resource == ResourceType.Market
|
||||
|| gridData.Resource == ResourceType.Temple
|
||||
|| gridData.Resource == ResourceType.ForestTemple
|
||||
|| gridData.Resource == ResourceType.WaterTemple
|
||||
||gridData.Resource == ResourceType.MountainTemple)
|
||||
{
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>().text += " Lv." + gridData.buildingLevel + "/8";
|
||||
_gridTitle.GetComponent<TextMeshProUGUI>().text += " Lv." + gridData.buildingLevel + "/8";
|
||||
}
|
||||
|
||||
//text4 资源
|
||||
_gridBaseInfo.transform.Find("DataInfo/Title4").GetComponent<TextMeshProUGUI>().text =
|
||||
gridData.Resource switch
|
||||
{
|
||||
ResourceType.Fish => "渔产",
|
||||
ResourceType.Starfish => "鲸鱼",
|
||||
ResourceType.Animal => "动物",
|
||||
ResourceType.Fruit => "蔬果",
|
||||
ResourceType.Metal => "矿产",
|
||||
ResourceType.Crop => "庄稼",
|
||||
_ => "-"
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
_actionInfo.SetActive(HasAction);
|
||||
if(HasAction)
|
||||
GenerateActionOption();
|
||||
@ -281,8 +419,14 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
clone.transform.Find("SelectHighlight").gameObject.SetActive(false);
|
||||
clone.transform.Find("Defense").gameObject.SetActive(false);
|
||||
clone.transform.Find("SuperDefense").gameObject.SetActive(false);
|
||||
_cityBaseInfo.SetActive(false);
|
||||
_gridBaseInfo.SetActive(false);
|
||||
_unitBaseInfo.SetActive(true);
|
||||
_skillInfo.SetActive(true);
|
||||
|
||||
var param = new CommonActionParams(mapData:_mapData,playerData:_mapData.PlayerMap.SelfPlayerData,unitData:unitData,mainObjectType:MainObjectType.Unit);
|
||||
HasAction = ActionLogicFactory.MainObjectCanShowAction(param, out ActionList);
|
||||
|
||||
_actionInfo.SetActive(HasAction);
|
||||
if(HasAction)
|
||||
GenerateActionOption();
|
||||
@ -294,6 +438,15 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
showText[0] += " " + unitData.Exp + "/3";
|
||||
_unitTitle.GetComponent<TextMeshProUGUI>().text = showText[0];
|
||||
_unitDesc.GetComponent<TextMeshProUGUI>().text = showText[1];
|
||||
_unitBaseInfo.transform.Find("AdviseInfo/Text").GetComponent<TextMeshProUGUI>().text = showText[2];
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title1").GetComponent<TextMeshProUGUI>().text = unitData.Health + "/" + unitData.GetMaxHealth();
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title2").GetComponent<TextMeshProUGUI>().text = unitData.GetAttackShowString(_mapData);
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title3").GetComponent<TextMeshProUGUI>().text = unitData.GetDefenseShowString(_mapData);
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title4").GetComponent<TextMeshProUGUI>().text = " " + unitData.Exp + "/3";
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title5").GetComponent<TextMeshProUGUI>().text = unitData.GetMoveRange().ToString();
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title6").GetComponent<TextMeshProUGUI>().text = unitData.GetAttackRange().ToString();
|
||||
|
||||
|
||||
}
|
||||
|
||||
//更新Debug模块的显示
|
||||
@ -316,7 +469,10 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
//处理一个action被点击后的情况
|
||||
public void ActionAreaClicked(GameObject clickedItem)
|
||||
{
|
||||
|
||||
CommonActionId fakeActionId = clickedItem.GetComponent<ActionIdMono>().ActionId;
|
||||
Debug.Log(fakeActionId.ActionType);
|
||||
Debug.Log(fakeActionId.UnitActionType);
|
||||
//如果钱不够,退出
|
||||
if (Table.Instance.QueryActionCost(fakeActionId) > _main.MapData.PlayerMap.SelfPlayerData.PlayerWealth)
|
||||
return;
|
||||
@ -347,7 +503,6 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
CommonActionParams actionParams = new CommonActionParams(_mapData,
|
||||
_main.MapData.PlayerMap.SelfPlayerData,unitData,cityData,gridData,null,mainObjectType);
|
||||
|
||||
|
||||
//Debug.Log($"{actionId.ActionType},{actionId.WonderType},{actionId.ResourceType},{actionId.FeatureType},{actionId.UnitType},{actionId.Vegetation}");
|
||||
//如果成功执行,隐藏当前面板
|
||||
if (ActionLogicFactory.GetActionLogic(fakeActionId).Execute(actionParams))
|
||||
@ -422,6 +577,8 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
//如果是unit的action
|
||||
else
|
||||
{
|
||||
starImage.gameObject.SetActive(false);
|
||||
textUIComponent.gameObject.SetActive(false);
|
||||
//如果是变形为其他type的单位
|
||||
if (tActionId.ResourceType !=ResourceType.None)
|
||||
{
|
||||
@ -433,6 +590,7 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
backImage.sprite = ActionBGExpensive;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -6,6 +6,7 @@ using RuntimeData;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
using Logic.Multilingual;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
// 数据结构
|
||||
public struct CenterMessageData
|
||||
@ -81,13 +82,19 @@ public class CenterMessageUI
|
||||
{
|
||||
if(!Table.Instance.GridAndResourceDataAssets.GetWonderInfoByType(info.WonderType,playerData,out var c))
|
||||
return;
|
||||
|
||||
|
||||
|
||||
string nameFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(c.Name));
|
||||
string messageFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Message));
|
||||
string titleFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Title));
|
||||
messageFinal = messageFinal.Replace("{name}", nameFinal);
|
||||
|
||||
// 新建一条消息,加入队列
|
||||
CenterMessageData data = new CenterMessageData
|
||||
{
|
||||
HasChat = false,
|
||||
Title = info.Title,
|
||||
Message = info.Message.Replace("{name}", c.Name),
|
||||
Title = titleFinal,
|
||||
Message = messageFinal,
|
||||
Type = "临时",
|
||||
Sprite = c.Sprite
|
||||
};
|
||||
@ -99,17 +106,19 @@ public class CenterMessageUI
|
||||
return;
|
||||
|
||||
Table.Instance.PlayerDataAssets.GetPlayerInfo(playerData, out var info2);
|
||||
ROCenterMessageUI.transform.Find("ChatArea/Mask/RightName").GetComponent<TextMeshProUGUI>().text = info2.LeaderName;
|
||||
MultilingualManager.Instance.SetUIText(ROCenterMessageUI.transform.Find("ChatArea/Mask/RightName").GetComponent<TextMeshProUGUI>(),info2.LeaderName);
|
||||
ROCenterMessageUI.transform.Find("ChatArea/Mask/RightChar").GetComponent<Image>().sprite = info2.LeaderIllustration;
|
||||
ROCenterMessageUI.transform.Find("SoloChat/Mask/RightChar").GetComponent<Image>().sprite = info2.LeaderIllustration;
|
||||
|
||||
string messageFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Message));
|
||||
string titleFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Title));
|
||||
// 新建一条消息,加入队列
|
||||
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(UnitType.Giant,GiantType.EgyptianRemilia,out var remilia);
|
||||
CenterMessageData data = new CenterMessageData
|
||||
{
|
||||
HasChat = false,
|
||||
Title = info.Title,
|
||||
Message = info.Message,
|
||||
Title = titleFinal,
|
||||
Message = messageFinal,
|
||||
Type = "临时",
|
||||
Sprite = remilia.Sprite
|
||||
};
|
||||
@ -119,12 +128,17 @@ public class CenterMessageUI
|
||||
{
|
||||
if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(playerData, out var playerInfo))
|
||||
return;
|
||||
|
||||
string civNameFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(playerInfo.CivName));
|
||||
string messageFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Message));
|
||||
messageFinal = messageFinal.Replace("{name}", civNameFinal);
|
||||
string titleFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Title));
|
||||
// 新建一条消息,加入队列
|
||||
CenterMessageData data = new CenterMessageData
|
||||
{
|
||||
HasChat = false,
|
||||
Title = info.Title,
|
||||
Message = info.Message.Replace("{name}",playerInfo.CivName),
|
||||
Title = titleFinal,
|
||||
Message = messageFinal,
|
||||
Type = "临时",
|
||||
Sprite = playerInfo.LeaderIllustration
|
||||
};
|
||||
@ -151,17 +165,27 @@ public class CenterMessageUI
|
||||
return;
|
||||
if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(player, out var playerInfo))
|
||||
return;
|
||||
|
||||
|
||||
string forceNameFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(playerInfo.ForceName));
|
||||
string leaderNameFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(playerInfo.LeaderName));
|
||||
string civNameFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(playerInfo.CivName));
|
||||
string messagFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Message));
|
||||
string titleFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(info.Title));
|
||||
messagFinal = messagFinal.Replace("{money}", cost.ToString())
|
||||
.Replace("{civName}", civNameFinal)
|
||||
.Replace("{forceName}", forceNameFinal)
|
||||
.Replace("{leaderName}", leaderNameFinal);
|
||||
titleFinal = titleFinal.Replace("{civName}", civNameFinal)
|
||||
.Replace("{forceName}",forceNameFinal);
|
||||
|
||||
|
||||
// 新建一条消息,加入队列
|
||||
CenterMessageData data = new CenterMessageData
|
||||
{
|
||||
HasChat = true,
|
||||
Title = info.Title.Replace("{civName}", playerInfo.CivName)
|
||||
.Replace("{forceName}",playerInfo.ForceName),
|
||||
Message = info.Message.Replace("{money}", cost.ToString())
|
||||
.Replace("{civName}", playerInfo.CivName)
|
||||
.Replace("{forceName}",playerInfo.ForceName)
|
||||
.Replace("{leaderName}",playerInfo.LeaderName),
|
||||
Title = titleFinal,
|
||||
Message = messagFinal,
|
||||
Type = "临时",
|
||||
Sprite = sprite,
|
||||
ChatSprite = playerInfo.LeaderIllustration,
|
||||
@ -186,7 +210,7 @@ public class CenterMessageUI
|
||||
|
||||
// 更新内容
|
||||
var titleText = ROCenterMessageUI.transform.Find("Title").GetComponent<TextMeshProUGUI>();
|
||||
MultilingualManager.Instance.SetUIText(titleText, data.Title);
|
||||
titleText.text = data.Title;
|
||||
|
||||
var messageText = ROCenterMessageUI.transform.Find("HorizontalArea").transform.Find("Message").GetComponent<TextMeshProUGUI>();
|
||||
messageText.text = data.Message;
|
||||
@ -198,7 +222,7 @@ public class CenterMessageUI
|
||||
if (data.HasChat)
|
||||
{
|
||||
ROCenterMessageUI.transform.Find("ChatArea/Mask/LeftChar").GetComponent<Image>().sprite = data.ChatSprite;
|
||||
ROCenterMessageUI.transform.Find("ChatArea/Mask/LeftName").GetComponent<TextMeshProUGUI>().text = data.ChatName;
|
||||
MultilingualManager.Instance.SetUIText(ROCenterMessageUI.transform.Find("ChatArea/Mask/LeftName").GetComponent<TextMeshProUGUI>(),data.ChatName);
|
||||
ROCenterMessageUI.transform.Find("ChatArea").gameObject.SetActive(true);
|
||||
ROCenterMessageUI.transform.Find("SoloChat").gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
@ -76,7 +76,7 @@ public class ChooseUI
|
||||
if (!int.TryParse(mapSizeS.Substring(10), out int mapSize))
|
||||
mapSize = 18;
|
||||
if (!int.TryParse(playerCountS.Substring(12), out int playerCount))
|
||||
playerCount = 18;
|
||||
playerCount = 8;
|
||||
|
||||
NeedShow = false;
|
||||
|
||||
|
||||
@ -35,9 +35,9 @@ public class ToggleButtonGroupController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// 默认选中第一个
|
||||
// 默认选中最后一个
|
||||
if (buttons.Count > 0)
|
||||
OnButtonClicked(buttons[0]);
|
||||
OnButtonClicked(buttons[buttons.Count - 1]);
|
||||
}
|
||||
|
||||
private void OnButtonClicked(Button clickedButton)
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Logic;
|
||||
using RuntimeData;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -29,8 +30,14 @@ public class LoseUI
|
||||
return;
|
||||
if (_mapData == null)
|
||||
return;
|
||||
if(_mapData.PlayerMap.CheckSelfLose())
|
||||
if (_mapData.PlayerMap.CheckSelfLose())
|
||||
{
|
||||
ROLoseUI.gameObject.SetActive(true);
|
||||
ROLoseUI.transform.Find("MsgList/Row1/Head1/Text").GetComponent<TextMeshProUGUI>().text = _mapData.GetCityCount(_mapData.PlayerMap.SelfPlayerData.Id).ToString();
|
||||
ROLoseUI.transform.Find("MsgList/Row2/Head1/Text").GetComponent<TextMeshProUGUI>().text = "0";
|
||||
ROLoseUI.transform.Find("MsgList/Row3/Head1/Text").GetComponent<TextMeshProUGUI>().text = _mapData.PlayerMap.SelfPlayerData.PlayerScore.ToString();
|
||||
}
|
||||
|
||||
// 如果需要处理每帧逻辑,例如动画或显示控制,可在此添加
|
||||
}
|
||||
|
||||
|
||||
@ -180,6 +180,7 @@ public class TechTreeUI
|
||||
_techNoChooseCost = (_main.MapData.GetCityCount(selfPlayer.Id) * techInfo.CostLevel + 4);
|
||||
TextMeshProUGUI title = ROTechCheckPanel.transform.Find("Title").GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI cost = ROTechCheckPanel.transform.Find("Title").transform.Find("costNumber").GetComponent<TextMeshProUGUI>();
|
||||
|
||||
cost.text = _techNoChooseCost.ToString();
|
||||
MultilingualManager.Instance.SetUIText(title, techInfo.TechName);
|
||||
//title.text = techInfo.TechName;
|
||||
@ -204,7 +205,7 @@ public class TechTreeUI
|
||||
img.sprite = actionInfo.Icon;
|
||||
//Resources.Load<Sprite>(Table.Instance.QueryTechImageSrc(techNo, i, selfPlayer.PlayerForceId,selfPlayer.PlayerCivId));
|
||||
TextMeshProUGUI txt = child.Find("Text").GetComponent<TextMeshProUGUI>();
|
||||
txt.text = actionInfo.ActionName;
|
||||
MultilingualManager.Instance.SetUIText(txt, actionInfo.ActionName);
|
||||
}
|
||||
|
||||
for(int i = itemsCount; i< 3; i++)
|
||||
|
||||
53
My project/Assets/Scripts/UI/TimeEndUI.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using Animancer;
|
||||
using Logic;
|
||||
using RuntimeData;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class TimeEndUI
|
||||
{
|
||||
private Main _main;
|
||||
private MapData _mapData;
|
||||
public GameObject ROTimeEndUI;
|
||||
public Button ReturnButton;
|
||||
public TimeEndUI(Main main, MapData mapData)
|
||||
{
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROTimeEndUI = _main.UIManager.ROUIManager.transform.Find("TimeEndPanel").gameObject;
|
||||
ROTimeEndUI.gameObject.SetActive(false);
|
||||
ReturnButton = ROTimeEndUI.transform.Find("MsgList/Row4/Button").GetComponent<Button>(); // ← 新增按钮
|
||||
ReturnButton.onClick.AddListener(OnReturnClicked); // ← 新增点击监听
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (ROTimeEndUI.activeSelf)
|
||||
return;
|
||||
if (_mapData == null)
|
||||
return;
|
||||
if (_mapData.PlayerMap.CheckTimeEnd())
|
||||
{
|
||||
ROTimeEndUI.gameObject.SetActive(true);
|
||||
int ans = 1;
|
||||
foreach(var player in _mapData.PlayerMap.PlayerDataList)
|
||||
if (player.Id != _mapData.PlayerMap.SelfPlayerId
|
||||
&& player.PlayerScore > _mapData.PlayerMap.SelfPlayerData.PlayerScore)
|
||||
ans++;
|
||||
ROTimeEndUI.transform.Find("MsgList/Row0/Text").GetComponent<TextMeshProUGUI>().text = $"恭喜您取得信仰分第{ans}名!";
|
||||
ROTimeEndUI.transform.Find("MsgList/Row1/Head1/Text").GetComponent<TextMeshProUGUI>().text = _mapData.GetCityCount(_mapData.PlayerMap.SelfPlayerData.Id).ToString();
|
||||
ROTimeEndUI.transform.Find("MsgList/Row2/Head1/Text").GetComponent<TextMeshProUGUI>().text = "0";
|
||||
ROTimeEndUI.transform.Find("MsgList/Row3/Head1/Text").GetComponent<TextMeshProUGUI>().text = _mapData.PlayerMap.SelfPlayerData.PlayerScore.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OnReturnClicked()
|
||||
{
|
||||
_main.GameLogic.ChangeState(GameState.Finished);
|
||||
ROTimeEndUI.gameObject.SetActive(false);
|
||||
_main.UIManager.GameUI.ShowMainUIManager();
|
||||
}
|
||||
}
|
||||
11
My project/Assets/Scripts/UI/TimeEndUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c004caa0bec76214c86ca9aabe2a89b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -26,6 +26,7 @@ public class UIManager
|
||||
public SettingUI SettingUI;
|
||||
public WinUI WinUI;
|
||||
public LoseUI LoseUI;
|
||||
public TimeEndUI TimeEndUI;
|
||||
public MessageUI MessageUI;
|
||||
public RankingUI RankingUI;
|
||||
|
||||
@ -61,6 +62,7 @@ public class UIManager
|
||||
_mapData = mapData;
|
||||
WinUI = new WinUI(_main, _mapData);
|
||||
LoseUI = new LoseUI(_main, _mapData);
|
||||
TimeEndUI = new TimeEndUI(_main, _mapData);
|
||||
MessageUI = new MessageUI(_main, _mapData);
|
||||
RankingUI = new RankingUI(_main, _mapData);
|
||||
TopBarUI = new TopBarUI(_main,_mapData);
|
||||
@ -86,6 +88,7 @@ public class UIManager
|
||||
TopBarUI.Update();
|
||||
WinUI.Update();
|
||||
LoseUI.Update();
|
||||
TimeEndUI.Update();
|
||||
MessageUI.Update();
|
||||
RankingUI.Update();
|
||||
}
|
||||
|
||||
@ -28,8 +28,14 @@ public class WinUI
|
||||
return;
|
||||
if (_mapData == null)
|
||||
return;
|
||||
if(_mapData.PlayerMap.CheckSelfWin())
|
||||
if (_mapData.PlayerMap.CheckSelfWin())
|
||||
{
|
||||
ROWinUI.transform.Find("MsgList/Row1/Head1/Text").GetComponent<TextMeshProUGUI>().text = _mapData.GetCityCount(_mapData.PlayerMap.SelfPlayerData.Id).ToString();
|
||||
ROWinUI.transform.Find("MsgList/Row2/Head1/Text").GetComponent<TextMeshProUGUI>().text = "0";
|
||||
ROWinUI.transform.Find("MsgList/Row3/Head1/Text").GetComponent<TextMeshProUGUI>().text = _mapData.PlayerMap.SelfPlayerData.PlayerScore.ToString();
|
||||
ROWinUI.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
// 如果没有正在显示,并且有排队的消息,就开始显示
|
||||
}
|
||||
|
||||
|
||||