外交更新
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@ -4370,7 +4370,7 @@ MonoBehaviour:
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IconList: []
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Cost: 0
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CityExp: 0
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NoNeedTech: 0
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NoNeedTech: 1
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SpriteSize: {x: 0, y: 0}
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SpritePos: {x: 0, y: 0}
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- ActionId:
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@ -4400,7 +4400,7 @@ MonoBehaviour:
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IconList: []
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Cost: 0
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CityExp: 0
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NoNeedTech: 0
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NoNeedTech: 1
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SpriteSize: {x: 0, y: 0}
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SpritePos: {x: 0, y: 0}
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- ActionId:
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@ -4430,6 +4430,6 @@ MonoBehaviour:
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IconList: []
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Cost: 0
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CityExp: 0
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NoNeedTech: 0
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NoNeedTech: 1
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SpriteSize: {x: 0, y: 0}
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SpritePos: {x: 0, y: 0}
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@ -202,36 +202,6 @@ MonoBehaviour:
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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- ActionType: 12
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WonderType: 0
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ResourceType: 0
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FeatureType: 0
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TerrainType: 0
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UnitType: 0
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GiantType: 0
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UnitLevel: 0
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Vegetation: 0
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UnitActionType: 0
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CityLevelUpActionType: 0
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 2
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- ActionType: 12
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WonderType: 0
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ResourceType: 0
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FeatureType: 0
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TerrainType: 0
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UnitType: 0
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GiantType: 0
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UnitLevel: 0
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Vegetation: 0
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UnitActionType: 0
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CityLevelUpActionType: 0
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 3
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- TechType: 1
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TechName: "\u722C\u5C71"
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Description: "\u53EF\u4EE5\u5728\u5C71\u5730\u79FB\u52A8\uFF0C\u5E76\u83B7\u5F97\u5C71\u5730\u9632\u5FA1"
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@ -561,7 +531,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 4
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PlayerActionType: 5
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- TechType: 10
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TechName: "\u8C37\u4ED3"
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Description: "\u53EF\u4EE5\u5EFA\u9020\u8C37\u4ED3\uFF0C\u53EF\u4EE5\u711A\u6797\u9020\u7530"
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@ -4370,7 +4370,7 @@ MonoBehaviour:
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IconList: []
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Cost: 0
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CityExp: 0
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NoNeedTech: 0
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NoNeedTech: 1
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SpriteSize: {x: 0, y: 0}
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SpritePos: {x: 0, y: 0}
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- ActionId:
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@ -4400,7 +4400,7 @@ MonoBehaviour:
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IconList: []
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Cost: 0
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CityExp: 0
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NoNeedTech: 0
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NoNeedTech: 1
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SpriteSize: {x: 0, y: 0}
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SpritePos: {x: 0, y: 0}
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- ActionId:
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@ -4430,6 +4430,6 @@ MonoBehaviour:
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IconList: []
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Cost: 0
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CityExp: 0
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NoNeedTech: 0
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NoNeedTech: 1
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SpriteSize: {x: 0, y: 0}
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SpritePos: {x: 0, y: 0}
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@ -202,36 +202,6 @@ MonoBehaviour:
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SkillType: 0
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TechType: 0
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PlayerActionType: 0
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- ActionType: 12
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WonderType: 0
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ResourceType: 0
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FeatureType: 0
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TerrainType: 0
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UnitType: 0
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GiantType: 0
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UnitLevel: 0
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Vegetation: 0
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UnitActionType: 0
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CityLevelUpActionType: 0
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 2
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- ActionType: 12
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WonderType: 0
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ResourceType: 0
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FeatureType: 0
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TerrainType: 0
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UnitType: 0
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GiantType: 0
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UnitLevel: 0
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Vegetation: 0
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UnitActionType: 0
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CityLevelUpActionType: 0
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 3
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- TechType: 1
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TechName: 447
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Description: 484
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@ -561,7 +531,7 @@ MonoBehaviour:
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GridMiscActionType: 0
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SkillType: 0
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TechType: 0
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PlayerActionType: 4
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PlayerActionType: 5
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- TechType: 10
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TechName: 58
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Description: 1144
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@ -886,7 +886,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 356.425, y: -79}
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m_SizeDelta: {x: 532.85, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7522110403647485899
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CanvasRenderer:
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@ -123,20 +123,32 @@ namespace TH1_UI.View.Info
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//决定具体显示按钮为什么颜色
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var stt = actLogic.CheckShowState(actionParams);
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var img = tr.GetComponent<Image>();
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if(img != null)
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var star = tr.Find("Coin");
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var cost = tr.Find("Cost")?.GetComponent<TextMeshProUGUI>();
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if(img != null && star != null && cost != null)
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switch (stt)
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{
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case ActionShowState.Unavailable:
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.ActionBGUnavailable;
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.ActionBGUnavailable;
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star.gameObject.SetActive(false);
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cost.gameObject.SetActive(false);
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break;
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case ActionShowState.Available:
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.ActionBGAvailable;
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.ActionBGAvailable;
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star.gameObject.SetActive(true);
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cost.gameObject.SetActive(true);
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cost.color = Color.white;
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break;
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case ActionShowState.Expensive:
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.ActionBGExpensive;
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.ActionBGExpensive;
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star.gameObject.SetActive(true);
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cost.gameObject.SetActive(true);
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cost.color = Color.red;
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break;
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case ActionShowState.Finished:
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.TechCompleteBackground;
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tr.GetComponent<Image>().sprite = ResourceCache.Instance.SpriteCache.TechCompleteBackground;
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star.gameObject.SetActive(false);
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cost.gameObject.SetActive(false);
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break;
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}
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//绑定点击事件
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