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@ -83,6 +83,9 @@ namespace TH1_Core.Events
|
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EventManager.Subscribe<ExecuteUIBottomBottomBarNextButtonClick>(HandleExecuteUIBottomBottomBarNextButtonClick);
|
||||
EventManager.Subscribe<ShowUIBottomRanking>(HandleShowUIBottomRanking);
|
||||
EventManager.Subscribe<HideUIBottomRanking>(HandleHideUIBottomRanking);
|
||||
EventManager.Subscribe<ShowUIBottomTutor>(HandleShowUIBottomTutor);
|
||||
EventManager.Subscribe<HideUIBottomTutor>(HandleHideUIBottomTutor);
|
||||
|
||||
|
||||
EventManager.Subscribe<ShowUIBottomNet>(HandleShowUIBottomNet);
|
||||
EventManager.Subscribe<HideUIBottomNet>(HandleHideUIBottomNet);
|
||||
@ -554,6 +557,16 @@ namespace TH1_Core.Events
|
||||
UIManager.Instance.UIBottomManager?.BottomRankingController?.Close();
|
||||
}
|
||||
|
||||
private void HandleShowUIBottomTutor(ShowUIBottomTutor evt)
|
||||
{
|
||||
UIManager.Instance.UIBottomManager?.BottomTutorController?.OpenWithParam(evt);
|
||||
}
|
||||
|
||||
private void HandleHideUIBottomTutor(HideUIBottomTutor evt)
|
||||
{
|
||||
UIManager.Instance.UIBottomManager?.BottomTutorController?.OpenWithParam(evt);
|
||||
}
|
||||
|
||||
private void HandleShowUIBottomNet(ShowUIBottomNet evt)
|
||||
{
|
||||
ViewControllerManager.UIBottomNetController?.OpenWithParam(evt);
|
||||
|
||||
@ -177,6 +177,9 @@ namespace TH1_Core.Events
|
||||
public struct ShowUIBottomNet { }
|
||||
public struct HideUIBottomNet { }
|
||||
public struct UpdateUIBottomNet { }
|
||||
|
||||
public struct ShowUIBottomTutor{}
|
||||
public struct HideUIBottomTutor{}
|
||||
|
||||
|
||||
// ------------------------------------------------ UITop 相关的事件 ------------------------------------
|
||||
|
||||
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Logic.Action;
|
||||
using Logic.Multilingual;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public enum ScenarioType{Tutor}
|
||||
|
||||
[Serializable]
|
||||
[CreateAssetMenu(fileName = "ScenarioDataAssets", menuName = "TH1 Game Data/Scenario Data Asset")]
|
||||
public class ScenarioDataAssets : ScriptableObject
|
||||
{
|
||||
public List<ScenarioPack> ScenarioList;
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ScenarioPack
|
||||
{
|
||||
public ScenarioType ScenarioType;
|
||||
public Sprite LeaderSprite;
|
||||
[MultilingualField] public string Name;
|
||||
[MultilingualField] public string Desc;
|
||||
public uint levelId;
|
||||
public Sprite BGImage;
|
||||
public List<StoryDiagData> DiagList;
|
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}
|
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@ -0,0 +1,11 @@
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@ -12,8 +12,17 @@ using Unity.VisualScripting;
|
||||
|
||||
|
||||
public enum StoryCharEnum {
|
||||
remilia,
|
||||
sakuya,
|
||||
//Egyptian = 01, French = 02 Germany = 03
|
||||
None = 0,
|
||||
EgyptianRemilia = 01011,
|
||||
EgyptianSakuya = 01011,
|
||||
FrenshKaguya = 02021,
|
||||
FrenshMokou = 02025,
|
||||
GermanyKanako = 03031,
|
||||
GermanySanae = 03033,
|
||||
|
||||
Remilia = 100000,
|
||||
Sakuya = 100001,
|
||||
}
|
||||
;
|
||||
|
||||
@ -21,8 +30,17 @@ public enum StoryCharEnum {
|
||||
[CreateAssetMenu(fileName = "StoryDataAssets", menuName = "TH1 Game Data/Story Data Asset")]
|
||||
public class StoryDataAssets : ScriptableObject
|
||||
{
|
||||
|
||||
public List<StoryCharData> CharDataList;
|
||||
|
||||
public List<StorySheetData> SheetData;
|
||||
|
||||
public Sprite GetCharSprite(StoryCharEnum charEnum)
|
||||
{
|
||||
foreach(var t in CharDataList)
|
||||
if (t.CharName == charEnum)
|
||||
return t.CharSprite;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -42,4 +60,11 @@ public class StoryDiagData
|
||||
public string Diag;
|
||||
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class StoryCharData
|
||||
{
|
||||
public StoryCharEnum CharName;
|
||||
public Sprite CharSprite;
|
||||
}
|
||||
@ -88,6 +88,9 @@ public class Table
|
||||
public ProjectileTypeDataAssets ProjectileTypeDataAssets;
|
||||
public GeoDataAssets GeoDataAssets;
|
||||
public MobilityDataAssets MobilityDataAssets;
|
||||
public ScenarioDataAssets ScenarioDataAssets;
|
||||
public StoryDataAssets StoryDataAssets;
|
||||
|
||||
|
||||
|
||||
//public AchievementAsset AchievementAsset;
|
||||
@ -147,6 +150,9 @@ public class Table
|
||||
HeroDataAssets = Resources.Load<HeroDataAssets>("Export/HeroDataAssets");
|
||||
GeoDataAssets = Resources.Load<GeoDataAssets>("Export/GeoDataAssets");
|
||||
MobilityDataAssets = Resources.Load<MobilityDataAssets>("Export/MobilityDataAssets");
|
||||
ScenarioDataAssets = Resources.Load<ScenarioDataAssets>("Export/ScenarioDataAssets");
|
||||
StoryDataAssets = Resources.Load<StoryDataAssets>("Export/StoryDataAssets");
|
||||
|
||||
|
||||
//不用多语言导表
|
||||
AnimDataAssets = Resources.Load<AnimDataAssets>("DataAssets/AnimDataAssets");
|
||||
|
||||
@ -0,0 +1,87 @@
|
||||
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
|
||||
|
||||
using TH1_Core.Events;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.MatchConfig;
|
||||
using TH1_UI.Controller.Base;
|
||||
using TH1_UI.View.Bottom;
|
||||
using UnityEngine;
|
||||
|
||||
// 确保这里引用了View脚本的命名空间
|
||||
|
||||
namespace TH1_UI.Controller.Bottom
|
||||
{
|
||||
public class UIBottomTutorController : ViewController<UIBottomTutorView> // 泛型参数是对应的View脚本
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// ✅ 【新增】一个空的构造函数,以满足 ViewControllerManager._CreateView 的 new() 泛型约束。
|
||||
/// </summary>
|
||||
public UIBottomTutorController() { }
|
||||
|
||||
protected override void RegisterEventCallback()
|
||||
{
|
||||
base.RegisterEventCallback();
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void UnregisterEventCallback()
|
||||
{
|
||||
if (WindowScript != null)
|
||||
{
|
||||
//WindowScript.OnBtnCloseClick = null;
|
||||
}
|
||||
base.UnregisterEventCallback();
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
//WindowScript.SetContent();
|
||||
// 检查暂存的参数是否存在且类型正确
|
||||
if (_openParameter is ShowUIBottomTutor evt)
|
||||
{
|
||||
// 使用接收到的数据设置UI内容
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.SetContent();
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
|
||||
Debug.LogWarning("[UIInfoTechTree] Opened without valid parameters.");
|
||||
if (WindowScript != null)
|
||||
{
|
||||
|
||||
//WindowScript.SetContent("警告", "内容未提供");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMatchStart()
|
||||
{
|
||||
if (Main.MapData.MatchSettlement.SettlementType == MatchSettlementType.Tutor)
|
||||
OpenWithParam(new ShowUIBottomTutor());
|
||||
else
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
public override bool Close()
|
||||
{
|
||||
WindowScript?.CloseView();
|
||||
return base.Close();
|
||||
}
|
||||
|
||||
void _OnBtnCloseClick()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dada4de7a2ba0841b8d4c8300175f4b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,8 +1,10 @@
|
||||
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
|
||||
|
||||
using RuntimeData;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.MatchConfig;
|
||||
using TH1_UI.Controller.Base;
|
||||
using TH1_UI.View.Outside;
|
||||
using TH1Resource;
|
||||
@ -28,7 +30,7 @@ namespace TH1_UI.Controller.Outside
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
|
||||
WindowScript.OnStartGame += _OnStartGameClick;
|
||||
WindowScript.OnBtnStartClick += _OnStartGameClick;
|
||||
}
|
||||
|
||||
}
|
||||
@ -47,7 +49,7 @@ namespace TH1_UI.Controller.Outside
|
||||
if (WindowScript != null)
|
||||
{
|
||||
WindowScript.OnBtnCloseClick -= _OnBtnCloseClick;
|
||||
WindowScript.OnStartGame -= _OnStartGameClick;
|
||||
WindowScript.OnBtnStartClick -= _OnStartGameClick;
|
||||
}
|
||||
base.UnregisterEventCallback();
|
||||
}
|
||||
@ -84,8 +86,9 @@ namespace TH1_UI.Controller.Outside
|
||||
Close();
|
||||
}
|
||||
|
||||
void _OnStartGameClick()
|
||||
void _OnStartGameClick(ScenarioPack pack)
|
||||
{
|
||||
Main.Instance.MapConfig = MatchConfigManager.Instance.GetMatchConfig(pack.levelId);
|
||||
EventManager.Publish(new ShowUIOutsideLoading());
|
||||
float fadeout = ResourceCache.Instance.AnimCache.UICommonPanelFadeOut.length;
|
||||
float prepare = 2f;
|
||||
|
||||
@ -13,6 +13,7 @@ namespace TH1_UI.Core
|
||||
public UIBottomBottomBarController BottomBarController;
|
||||
public UIBottomRankingController BottomRankingController;
|
||||
public UIBottomNetController BottomNetController;
|
||||
public UIBottomTutorController BottomTutorController;
|
||||
|
||||
|
||||
// 初始化方法,用于设置初始状态或加载资源
|
||||
@ -22,6 +23,7 @@ namespace TH1_UI.Core
|
||||
BottomBarController = ViewControllerManager.UIBottomBottomBarController;
|
||||
BottomRankingController = ViewControllerManager.UIBottomRankingController;
|
||||
BottomNetController = ViewControllerManager.UIBottomNetController;
|
||||
BottomTutorController = ViewControllerManager.UIBottomTutorController;
|
||||
|
||||
}
|
||||
|
||||
@ -29,7 +31,8 @@ namespace TH1_UI.Core
|
||||
{
|
||||
BottomBarController.OnMatchStart();
|
||||
BottomNetController.OnMatchStart();
|
||||
|
||||
BottomTutorController.OnMatchStart();
|
||||
|
||||
}
|
||||
|
||||
public void OnMatchEnd()
|
||||
|
||||
@ -37,6 +37,8 @@ namespace TH1_UI.Core
|
||||
public static readonly string ViewBottomBottomBar = "UIBottomBottomBar";
|
||||
public static readonly string ViewBottomRanking = "UIBottomRanking";
|
||||
public static readonly string ViewBottomNet = "UIBottomNet";
|
||||
public static readonly string ViewBottomTutor = "UIBottomTutor";
|
||||
|
||||
|
||||
public static readonly string ViewTopTopBar = "UITopTopBar";
|
||||
public static readonly string ViewTopSetting = "UITopSetting";
|
||||
|
||||
@ -64,6 +64,7 @@ namespace TH1_UI.Core
|
||||
public static UIBottomRankingController UIBottomRankingController { get { return _bottomRankingController; } }
|
||||
public static UIBottomNetController UIBottomNetController { get { return _bottomNetController; } }
|
||||
|
||||
public static UIBottomTutorController UIBottomTutorController { get { return _bottomTutorController; } }
|
||||
|
||||
|
||||
// ================================================= Top ================================================================
|
||||
@ -131,6 +132,7 @@ namespace TH1_UI.Core
|
||||
_bottomBottomBarController = _CreateView<UIBottomBottomBarController>("Bottom", UIResourceName.ViewBottomBottomBar, ViewDestroyDomain.None,UIRootType.BottomUI);
|
||||
_bottomRankingController = _CreateView<UIBottomRankingController>("Bottom", UIResourceName.ViewBottomRanking, ViewDestroyDomain.None,UIRootType.BottomUI);
|
||||
_bottomNetController = _CreateView<UIBottomNetController>("Bottom", UIResourceName.ViewBottomNet, ViewDestroyDomain.None,UIRootType.BottomUI);
|
||||
_bottomTutorController = _CreateView<UIBottomTutorController>("Bottom", UIResourceName.ViewBottomTutor, ViewDestroyDomain.None,UIRootType.BottomUI);
|
||||
|
||||
// ================================================= Top ================================================================
|
||||
_topTopBarController = _CreateView<UITopTopBarController>("Top", UIResourceName.ViewTopTopBar, ViewDestroyDomain.None,UIRootType.TopUI);
|
||||
@ -281,6 +283,7 @@ namespace TH1_UI.Core
|
||||
private static UIBottomBottomBarController _bottomBottomBarController = null;
|
||||
private static UIBottomRankingController _bottomRankingController = null;
|
||||
private static UIBottomNetController _bottomNetController = null;
|
||||
private static UIBottomTutorController _bottomTutorController = null;
|
||||
private static UITopTopBarController _topTopBarController = null;
|
||||
private static UITopSettingController _topSettingController = null;
|
||||
private static UITopWinController _topWinController = null;
|
||||
|
||||
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Logic;
|
||||
using Logic.Multilingual;
|
||||
using RuntimeData;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems; // 需要引入此命名空间以处理指针事件
|
||||
|
||||
namespace TH1_UI.View.Info
|
||||
{
|
||||
public class UIBottomTutorMissionRow : MonoBehaviour
|
||||
{
|
||||
public Image Medal;
|
||||
public List<Sprite> MedalSprite;
|
||||
public Color NormalRankTextColor;
|
||||
public List<Color> MedalRankTextColor;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetContent(int rk, PlayerData player)
|
||||
{
|
||||
if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(player, out var playerInfo)) return;
|
||||
var selfPlayer = Main.MapData.PlayerMap.SelfPlayerData;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 330acfcf41f35704090ac014916c54d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
98
Unity/Assets/Scripts/TH1_UI/View/Bottom/UIBottomTutorView.cs
Normal file
98
Unity/Assets/Scripts/TH1_UI/View/Bottom/UIBottomTutorView.cs
Normal file
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Animancer;
|
||||
using Logic;
|
||||
using Logic.Action;
|
||||
using Logic.Audio;
|
||||
using Logic.CrashSight;
|
||||
using Logic.Multilingual;
|
||||
using RuntimeData;
|
||||
using TH1_Core.Events;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.Net;
|
||||
using TH1_Logic.Steam;
|
||||
using TH1_UI.Components;
|
||||
using TH1_UI.HintUI;
|
||||
using TH1_UI.View.Info;
|
||||
using TH1Renderer;
|
||||
using TH1Resource;
|
||||
using TMPro;
|
||||
using UI.HintUI;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace TH1_UI.View.Bottom
|
||||
{
|
||||
public class UIBottomTutorView : Base.View
|
||||
{
|
||||
//public Button closeButton;
|
||||
//public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
public GameObject RowPrefab;
|
||||
public Transform RowFather;
|
||||
//public Button CloseButton;
|
||||
|
||||
private List<UIBottomTutorMissionRow> Rows = new List<UIBottomTutorMissionRow>();
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
//CloseButton.onClick.RemoveAllListeners();
|
||||
//CloseButton.onClick.AddListener(() => { OnBtnCloseClick.Invoke(); });
|
||||
//CheckPanel.InitStart(RefreshStatus);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//通常一局只会set一次,每次都是完全清空,然后绑定新的一个对局的按钮
|
||||
public void SetContent()
|
||||
{
|
||||
//Step #1 如果不在游戏中,退出
|
||||
if (Main.Instance.GameLogic.GetCurState() == GameState.Menu) return;
|
||||
//Main.MapData.MapConfig.PlayerSettlements
|
||||
//Step #2 安排好每个row的游戏对象
|
||||
|
||||
|
||||
//Step #3逐个设置
|
||||
|
||||
var playerList = new List<PlayerData>(Main.MapData.PlayerMap.PlayerDataList);
|
||||
playerList.Sort((a, b) => b.PlayerScore.CompareTo(a.PlayerScore));
|
||||
|
||||
int i = 0;
|
||||
foreach(var player in playerList)
|
||||
{
|
||||
var row = Rows[i];
|
||||
row.SetContent(i,player);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void CloseView()
|
||||
{
|
||||
//AudioManager.Instance.StopMusic();
|
||||
}
|
||||
private void CheckRowMonoCountAndSetActive()
|
||||
{
|
||||
var playerCount = Main.MapData.PlayerMap.PlayerDataList.Count;
|
||||
while (Rows.Count < playerCount)
|
||||
{
|
||||
var newRowObj = Instantiate(RowPrefab,RowFather);
|
||||
var newRow = newRowObj.transform.GetComponent<UIBottomTutorMissionRow>();
|
||||
if(newRow != null)
|
||||
Rows.Add(newRow);
|
||||
}
|
||||
|
||||
for (int i = 0; i < Rows.Count; i++)
|
||||
Rows[i].gameObject.SetActive(i < playerCount);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35102b02912310c4fad5ec41f49d002c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -171,7 +171,7 @@ namespace TH1_UI.View.Outside
|
||||
|
||||
public void OnTutorClicked()
|
||||
{
|
||||
|
||||
EventManager.Publish(new ShowUIOutsideTutor());
|
||||
}
|
||||
|
||||
public void OnHistoryClicked()
|
||||
|
||||
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Logic.Multilingual;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Logic.Net;
|
||||
using TH1_Logic.Steam;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIOutsideTutorListRowMono : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
public Button CheckButton;
|
||||
public TextMeshProUGUI Title;
|
||||
public Image Avatar;
|
||||
|
||||
public ScenarioPack ScenarioData;
|
||||
|
||||
public void SetContent(ScenarioPack scenarioPack,Action<ScenarioPack> onButtonClick)
|
||||
{
|
||||
ScenarioData = scenarioPack;
|
||||
MultilingualManager.Instance.SetUIText(Title,ScenarioData.Name);
|
||||
Avatar.sprite = scenarioPack.LeaderSprite;
|
||||
CheckButton.onClick.RemoveAllListeners();
|
||||
CheckButton.onClick.AddListener(()=> { onButtonClick.Invoke(ScenarioData); });
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2018b701a0aab9d419a89572937b9b5e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -29,19 +29,38 @@ namespace TH1_UI.View.Outside
|
||||
{
|
||||
[Header("按钮")]
|
||||
public Button CloseButton;
|
||||
public Button SettingButton;
|
||||
public Button CheckButton;
|
||||
|
||||
[Header("关卡详情")]
|
||||
public TextMeshProUGUI TutorName;
|
||||
public TextMeshProUGUI TutorDesc;
|
||||
public RectTransform TutorChat1Bubble;
|
||||
public RectTransform TutorChat2Bubble;
|
||||
public TextMeshProUGUI TutorChat1;
|
||||
public TextMeshProUGUI TutorChat2;
|
||||
public Image Chat1Avatar;
|
||||
public Image Chat2Avatar;
|
||||
|
||||
|
||||
//关闭时执行的委托
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
//开始游戏时执行的委托(目前委托内容就是执行controller的Close())
|
||||
public ViDelegateAssisstant.Dele OnStartGame;
|
||||
public Action<ScenarioPack> OnBtnStartClick;
|
||||
|
||||
public GameObject TutorListRowPrefab;
|
||||
public GameObject TutorListFather;
|
||||
private List<UIOutsideTutorListRowMono> tutorListRows = new List<UIOutsideTutorListRowMono>();
|
||||
|
||||
private ScenarioPack _selectScenario;
|
||||
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
//清空List下的内容
|
||||
CheckButton.onClick.RemoveAllListeners();
|
||||
CheckButton.onClick.AddListener(StartTutor);
|
||||
CloseButton.onClick.RemoveAllListeners();
|
||||
CloseButton.onClick.AddListener(()=>{OnBtnCloseClick.Invoke();});
|
||||
|
||||
|
||||
|
||||
@ -56,16 +75,50 @@ namespace TH1_UI.View.Outside
|
||||
}
|
||||
public void SetContent(ShowUIOutsideTutor evt)
|
||||
{
|
||||
SetTutorList();
|
||||
SetTutorSheet(tutorListRows[0]?.ScenarioData);
|
||||
}
|
||||
|
||||
public void SetCivForceInfo(Empire playerEmpire)
|
||||
public void SetTutorList()
|
||||
{
|
||||
int count = 0;
|
||||
var data = Table.Instance.ScenarioDataAssets;
|
||||
foreach(var pack in data.ScenarioList)
|
||||
if (pack.ScenarioType == ScenarioType.Tutor)
|
||||
{
|
||||
count++;
|
||||
if(count > tutorListRows.Count)
|
||||
{
|
||||
var obj = GameObject.Instantiate(TutorListRowPrefab, TutorListFather.transform);
|
||||
var mono = obj.GetComponent<UIOutsideTutorListRowMono>();
|
||||
tutorListRows.Add(mono);
|
||||
}
|
||||
tutorListRows[count - 1]?.gameObject.SetActive(true);
|
||||
tutorListRows[count - 1]?.SetContent(pack,SetTutorSheet);
|
||||
|
||||
}
|
||||
|
||||
//Step #5 播放对应音乐
|
||||
//AudioManager.Instance.PlayMusic(info.MusicName,1f,2f,true);
|
||||
|
||||
for(int i = count;i < tutorListRows.Count;i++)
|
||||
tutorListRows[i].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void SetTutorSheet(ScenarioPack pack)
|
||||
{
|
||||
_selectScenario = pack;
|
||||
MultilingualManager.Instance.SetUIText(TutorName,pack.Name);
|
||||
MultilingualManager.Instance.SetUIText(TutorDesc,pack.Desc);
|
||||
MultilingualManager.Instance.SetUIText(TutorChat1,pack.DiagList[0]?.Diag);
|
||||
MultilingualManager.Instance.SetUIText(TutorChat2,pack.DiagList[1]?.Diag);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(TutorChat1Bubble);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(TutorChat2Bubble);
|
||||
Chat1Avatar.sprite = Table.Instance.StoryDataAssets.GetCharSprite(pack.DiagList[0]?.CharName ??StoryCharEnum.None);
|
||||
Chat2Avatar.sprite = Table.Instance.StoryDataAssets.GetCharSprite(pack.DiagList[1]?.CharName ??StoryCharEnum.None);
|
||||
}
|
||||
|
||||
public void StartTutor()
|
||||
{
|
||||
OnBtnStartClick.Invoke(_selectScenario);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: Remilia Command
|
||||
productName: TOHOTOPIA Demo v0.6.7
|
||||
productName: TOHOTOPIA Demo
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
@ -54,7 +54,7 @@ PlayerSettings:
|
||||
mipStripping: 0
|
||||
numberOfMipsStripped: 0
|
||||
numberOfMipsStrippedPerMipmapLimitGroup: {}
|
||||
m_StackTraceTypes: 010000000100000000000000000000000100000001000000
|
||||
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
||||
iosShowActivityIndicatorOnLoading: -1
|
||||
androidShowActivityIndicatorOnLoading: -1
|
||||
iosUseCustomAppBackgroundBehavior: 0
|
||||
@ -88,7 +88,7 @@ PlayerSettings:
|
||||
deferSystemGesturesMode: 0
|
||||
hideHomeButton: 0
|
||||
submitAnalytics: 1
|
||||
usePlayerLog: 0
|
||||
usePlayerLog: 1
|
||||
dedicatedServerOptimizations: 0
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
@ -447,7 +447,7 @@ PlayerSettings:
|
||||
playModeTestRunnerEnabled: 0
|
||||
runPlayModeTestAsEditModeTest: 0
|
||||
actionOnDotNetUnhandledException: 1
|
||||
enableInternalProfiler: 0
|
||||
enableInternalProfiler: 1
|
||||
logObjCUncaughtExceptions: 1
|
||||
enableCrashReportAPI: 0
|
||||
cameraUsageDescription:
|
||||
@ -702,12 +702,12 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols:
|
||||
Standalone: UNITY;ENABLE_VIEW;NODECANVAS;STEAMWORKS_NET;STEAM_CHANNEL
|
||||
Standalone: UNITY;ENABLE_VIEW;NODECANVAS;STEAMWORKS_NET;STEAM_CHANNEL;USE_INPUT
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Android: 1
|
||||
Standalone: 1
|
||||
Standalone: 0
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCodeGeneration: {}
|
||||
managedStrippingLevel:
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user