回放入版
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@ -250,7 +250,6 @@ namespace TH1_Logic.Core
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MapData = new MapData(MapConfig, NetMode.Single);
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MapData.Net.Mode = NetMode.Single;
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MapData.Net.RefreshPlayerNet(MapData);
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MapData.SaveMapData(MapData, true);
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AIActionScoreCalculator.RefreshCalMap(MapData, true);
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//step #3 初始化map相关的模块
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@ -278,6 +277,7 @@ namespace TH1_Logic.Core
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},1.5f,"Main_CenterMessage_Anim");
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MapData.Net.RefreshMapNet(MapData);
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MapData.SaveMapData(MapData, true);
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MapData.RefreshTurn();
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System.GC.Collect();
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System.GC.WaitForPendingFinalizers();
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@ -294,7 +294,6 @@ namespace TH1_Logic.Core
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MapData = new MapData(MapConfig, NetMode.Multi);
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MapData.Net.Mode = NetMode.Multi;
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MapData.Net.RefreshPlayerNet(MapData);
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MapData.SaveMapData(MapData, true);
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AIActionScoreCalculator.RefreshCalMap(MapData, true);
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AchievementDataManager.Instance.OnGameStart(MapData);
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@ -332,7 +331,7 @@ namespace TH1_Logic.Core
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MapData.Net.RefreshMapNet(MapData);
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GameNetSender.Instance.GameStart();
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LogSystem.LogInfo($"GameStart : {NetData.GetMapDataHash(MapData)}");
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MapData.SaveMapData(MapData, true);
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MapData.RefreshTurn();
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System.GC.Collect();
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System.GC.WaitForPendingFinalizers();
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