增加自动挡
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@ -68,9 +68,13 @@ namespace Logic.AI
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_logicObject = GameObject.Find("AIBT");
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_btOwner = _logicObject.GetComponent<BehaviourTreeOwner>();
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_data = new AICalculatorData();
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var data = _btOwner.blackboard.GetVariable<AICalculatorData>("Data");
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data.value = _data;
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if (data.value == null)
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{
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_data = new AICalculatorData();
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data.value = _data;
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}
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else _data = data.value;
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}
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// 开始 AI 逻辑
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