Merge branch 'main' of http://10.27.16.144:3000/kawagiri/TH1
This commit is contained in:
commit
4f005eba94
@ -7,6 +7,7 @@
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using System.Linq;
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using Logic.Action;
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using Logic.AI;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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@ -49,7 +50,8 @@ namespace NodeCanvas.Tasks.Actions
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}
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data.value.ForeachLegion.RemoveAt(0);
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}
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data.value.TargetParam = new CommonActionParams();
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data.value.TargetParam.MapData = data.value.Map;
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data.value.TargetParam.PlayerData = data.value.Player;
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if (data.value.ForeachCity.Count != 0) data.value.TargetParam.CityData = data.value.ForeachCity[0];
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@ -36,6 +36,8 @@ namespace NodeCanvas.Tasks.Actions
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return;
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}
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data.value.AIActions.Clear();
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data.value.MaxAiAction = null;
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foreach (var actionType in ActionTypes)AIActionGenerator.GeneratorActionIds(data.value, actionType);
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if (data.value.AIActions.Count == 0)
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{
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@ -196,8 +196,21 @@ namespace RuntimeData
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// 是否存活
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public bool Alive;
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// 财富总额
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public int PlayerWealth;
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public int PlayerWealth2;
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public int PlayerWealth
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{
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get => PlayerWealth2;
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set
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{
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PlayerWealth2 = value;
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if (PlayerWealth2 < 0)
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{
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Debug.Log(111);
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}
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}
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}
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//分数
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public int PlayerScore;
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// 视野
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@ -258,7 +271,7 @@ namespace RuntimeData
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PlayerForceId = copyData.PlayerForceId;
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CradleCityId = copyData.CradleCityId;
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Alive = copyData.Alive;
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PlayerWealth = copyData.PlayerWealth;
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PlayerWealth2 = copyData.PlayerWealth2;
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Sight = new MapSightData(copyData.Sight);
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TechTree = new TechTreeData(copyData.TechTree);
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@ -286,7 +299,7 @@ namespace RuntimeData
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PlayerForceId = copyData.PlayerForceId;
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CradleCityId = copyData.CradleCityId;
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Alive = copyData.Alive;
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PlayerWealth = copyData.PlayerWealth;
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PlayerWealth2 = copyData.PlayerWealth2;
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Sight.DeepCopy(copyData.Sight);
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TechTree.DeepCopy(copyData.TechTree);
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@ -318,7 +331,7 @@ namespace RuntimeData
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private void InitData(uint civId,uint forceId)
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{
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Alive = true;
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PlayerWealth = 5;
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PlayerWealth2 = 5;
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PlayerCivId = civId;
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PlayerForceId = forceId;
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@ -283,6 +283,7 @@ namespace Logic.AI
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TargetParam = new CommonActionParams();
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TargetParam.MapData = Map;
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TargetParam.PlayerData = Player;
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TargetParam.OnParamChanged();
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}
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// 计算军团战略
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@ -330,6 +330,7 @@ namespace Logic.AI
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var result = Main.UnitLogic.CheckUnitCanMoveOrAttack(data.Map, data.TargetParam.UnitData, grid);
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if (result != MoveAttackType.Move && result != MoveAttackType.MoveToPort && result != MoveAttackType.MoveAshore) continue;
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if (data.TargetParam.UnitData.MP <= 0) continue;
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data.TargetParam.GridData = grid;
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data.TargetParam.OnParamChanged();
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foreach (var action in actions)
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@ -665,34 +665,34 @@ namespace Logic.AI
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var result = new CalculateResult();
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foreach (var type in types)
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{
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if (type == CalculateType.PlayerTechDefend) CalculatePlayerTechDefend(data, data.TargetParam, result);
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if (type == CalculateType.PlayerTechAttack) CalculatePlayerTechDefend(data, data.TargetParam, result);
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if (type == CalculateType.PlayerTechScore) CalculatePlayerTechDefend(data, data.TargetParam, result);
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if (type == CalculateType.PlayerTechDefend) CalculatePlayerTechDefend(data, param, result);
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if (type == CalculateType.PlayerTechAttack) CalculatePlayerTechDefend(data, param, result);
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if (type == CalculateType.PlayerTechScore) CalculatePlayerTechDefend(data, param, result);
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if (type == CalculateType.CityLevelUpDefend) CalculateCityLevelUpDefend(data, data.TargetParam, result);
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if (type == CalculateType.CityTrainDefend) CalculateCityTrainDefend(data, data.TargetParam, result);
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if (type == CalculateType.CityTrainAttack) CalculateCityTrainAttack(data, data.TargetParam, result);
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if (type == CalculateType.CityDevelopment) CalculateCityDevelopment(data, data.TargetParam, result);
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if (type == CalculateType.CityLevelUpDefend) CalculateCityLevelUpDefend(data, param, result);
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if (type == CalculateType.CityTrainDefend) CalculateCityTrainDefend(data, param, result);
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if (type == CalculateType.CityTrainAttack) CalculateCityTrainAttack(data, param, result);
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if (type == CalculateType.CityDevelopment) CalculateCityDevelopment(data, param, result);
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if (type == CalculateType.LegionDefendKill) CalculateLegionDefendKill(data, data.TargetParam, result);
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if (type == CalculateType.LegionDefendMove) CalculateLegionDefendMove(data, data.TargetParam, result);
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if (type == CalculateType.LegionDefendAttack) CalculateLegionDefendAttack(data, data.TargetParam, result);
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if (type == CalculateType.LegionDefendMoveForTrain) CalculateLegionDefendMoveForTrain(data, data.TargetParam, result);
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if (type == CalculateType.LegionDefendKill) CalculateLegionDefendKill(data, param, result);
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if (type == CalculateType.LegionDefendMove) CalculateLegionDefendMove(data, param, result);
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if (type == CalculateType.LegionDefendAttack) CalculateLegionDefendAttack(data, param, result);
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if (type == CalculateType.LegionDefendMoveForTrain) CalculateLegionDefendMoveForTrain(data, param, result);
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if (type == CalculateType.UnitRecovery) CalculateUnitRecovery(data, data.TargetParam, result);
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if (type == CalculateType.UnitAttackCityCenter) CalculateUnitAttackCityCenter(data, data.TargetParam, result);
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if (type == CalculateType.UnitExplore) CalculateExplore(data, data.TargetParam, result);
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if (type == CalculateType.UnitRetreat) CalculateUnitRetreat(data, data.TargetParam, result);
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if (type == CalculateType.UnitMoveToTargetGrid) CalculateUnitMoveToTargetGrid(data, data.TargetParam, result);
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if (type == CalculateType.UnitKill) CalculateUnitKill(data, data.TargetParam, result);
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if (type == CalculateType.UnitRecovery) CalculateUnitRecovery(data, param, result);
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if (type == CalculateType.UnitAttackCityCenter) CalculateUnitAttackCityCenter(data, param, result);
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if (type == CalculateType.UnitExplore) CalculateExplore(data, param, result);
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if (type == CalculateType.UnitRetreat) CalculateUnitRetreat(data, param, result);
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if (type == CalculateType.UnitMoveToTargetGrid) CalculateUnitMoveToTargetGrid(data, param, result);
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if (type == CalculateType.UnitKill) CalculateUnitKill(data, param, result);
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if (type == CalculateType.LegionAttackMoveToCity) CalculateLegionAttackMoveToCity(data, data.TargetParam, result);
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if (type == CalculateType.LegionAttackMoveToCity) CalculateLegionAttackMoveToCity(data, param, result);
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if (type == CalculateType.LegionDevelopmentMoveToCityTerritory) CalculateLegionDevelopmentMoveToCityTerritory(data, data.TargetParam, result);
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if (type == CalculateType.LegionDevelopmentKill) CalculateLegionDevelopmentKill(data, data.TargetParam, result);
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if (type == CalculateType.LegionDevelopmentMoveToCity) CalculateLegionDevelopmentMoveToCity(data, data.TargetParam, result);
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if (type == CalculateType.LegionDevelopmentAttackUnit) CalculateLegionDevelopmentAttackUnit(data, data.TargetParam, result);
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if (type == CalculateType.LegionDevelopmentMoveToOtherCity) CalculateLegionDevelopmentMoveToOtherCity(data, data.TargetParam, result);
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if (type == CalculateType.LegionDevelopmentMoveToCityTerritory) CalculateLegionDevelopmentMoveToCityTerritory(data, param, result);
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if (type == CalculateType.LegionDevelopmentKill) CalculateLegionDevelopmentKill(data, param, result);
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if (type == CalculateType.LegionDevelopmentMoveToCity) CalculateLegionDevelopmentMoveToCity(data, param, result);
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if (type == CalculateType.LegionDevelopmentAttackUnit) CalculateLegionDevelopmentAttackUnit(data, param, result);
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if (type == CalculateType.LegionDevelopmentMoveToOtherCity) CalculateLegionDevelopmentMoveToOtherCity(data, param, result);
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}
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return result;
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@ -137,7 +137,6 @@ namespace Logic.Action
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param.GridId = GridId;
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param.TargetUnitId = TargetUnitId;
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param.TargetGridId = TargetGridId;
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RefreshParams();
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return param;
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}
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}
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