铃仙开发

This commit is contained in:
kawagiri 2025-09-18 01:21:59 +08:00
parent 31482e57e7
commit 6464a4760b
38 changed files with 2163 additions and 391 deletions

Binary file not shown.

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ef96ca62e5374d541a42086d49d7342a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

View File

@ -0,0 +1,114 @@
fileFormatVersion: 2
guid: 5249c10ddd2faaf4cb799d1e53191a4b
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

View File

@ -0,0 +1,114 @@
fileFormatVersion: 2
guid: 227460ab43d8eb944ac27c24cf4503c9
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

View File

@ -0,0 +1,114 @@
fileFormatVersion: 2
guid: fa226142de474da4bb64703e818b0655
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 148 KiB

After

Width:  |  Height:  |  Size: 88 KiB

View File

@ -46,8 +46,8 @@ TextureImporter:
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
alignment: 9
spritePivot: {x: 0.5, y: 0.4}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1

Binary file not shown.

After

Width:  |  Height:  |  Size: 119 KiB

View File

@ -0,0 +1,114 @@
fileFormatVersion: 2
guid: 1f47e26fbd7a1a54ebcd89c6d630e38c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -5720,7 +5720,7 @@ MonoBehaviour:
SpriteSize: {x: 120, y: 120}
SpritePos: {x: 0, y: 15}
- ActionId:
ActionType: 8
ActionType: 6
WonderType: 0
ResourceType: 0
FeatureType: 0
@ -5729,14 +5729,44 @@ MonoBehaviour:
GiantType: 0
UnitLevel: 0
Vegetation: 0
UnitActionType: 0
UnitActionType: 11
CityLevelUpActionType: 0
GridMiscActionType: 0
SkillType: 78
SkillType: 0
TechType: 0
PlayerActionType: 0
ActionName: "\u7AF9\u6797\u9A7F\u7AD9"
Desc: "\u6240\u6709\u5E1D\u56FD\u9886\u571F\u5185\u548C\u4E2D\u7ACB\u5730\u5757\u7684\u6811\u6797\u88AB\u89C6\u4F5C\u9053\u8DEF\u3002"
ActionName: "\u5E1D\u56FD\u8363\u8000"
Desc: "<color=yellow>\u5E1D</color>\u53D1\u8D77\u53F7\u53EC\uFF0C\u9886\u4E00\u683C\u8303\u56F4\u5185\u7684\u6240\u6709\u53CB\u519B\u83B7\u5F97\u4E00\u56DE\u5408<color=yellow>\u6218\u5730\u534F\u540C</color>\u548C\u4E00\u56DE\u5408<color=yellow>\u79FB\u52A8\u529B\u63D0\u5347</color>"
NeedTechDesc: 0
TechDesc:
NeedLockDesc: 0
LockDesc:
Icon: {fileID: 21300000, guid: 8287496e7ffd0944f8da98f24ec7e692, type: 3}
VarientIcon: 0
IconList: []
Cost: 0
CityExp: 0
NoNeedTech: 0
SpriteSize: {x: 90, y: 90}
SpritePos: {x: 0, y: 15}
- ActionId:
ActionType: 6
WonderType: 0
ResourceType: 0
FeatureType: 0
TerrainType: 0
UnitType: 0
GiantType: 0
UnitLevel: 0
Vegetation: 0
UnitActionType: 12
CityLevelUpActionType: 0
GridMiscActionType: 0
SkillType: 0
TechType: 0
PlayerActionType: 0
ActionName: "\u4E0D\u6B7B\u8EAB\u7684\u820D\u8EAB\u51FB"
Desc: "<color=yellow>\u59B9\u7EA2</color>\u53D1\u8D77\u81EA\u7206\uFF0C\u5BF9\u5468\u56F41\u683C\u5185\u7684\u6240\u6709\u5355\u4F4D\u9020\u6210\u653B\u51FB\u529B\u4E3A10\u7684\u771F\u5B9E\u4F24\u5BB3\u3002"
NeedTechDesc: 0
TechDesc:
NeedLockDesc: 0

View File

@ -150,7 +150,7 @@ MonoBehaviour:
CivName: "\u6CE2\u65AF"
ForceName: "\u4E30\u806A\u8033\u5E1D\u56FD"
LeaderName: "\u4E30\u806A\u8033\u795E\u5B50"
LeaderIllustration: {fileID: 21300000, guid: 999100fa9e4b6754a9bbb48bbe19e18f, type: 3}
LeaderIllustration: {fileID: 21300000, guid: 5249c10ddd2faaf4cb799d1e53191a4b, type: 3}
TechPool: 000000000100000002000000030000000400000005000000060000000700000008000000090000000a0000000b0000000c0000000d0000000e0000000f00000010000000110000001200000013000000140000001500000016000000170000001800000019000000
TechStart: 0000000005000000
Color: {r: 0.62352943, g: 0.003921569, b: 0.7137255, a: 1}

View File

@ -567,3 +567,35 @@ MonoBehaviour:
SkillDesc: "\u79FB\u52A8\u65F6\u65E0\u89C6\u4EFB\u4F55\u5730\u5F62\u5F71\u54CD"
HasShowList: 0
SkillShowList: []
- SkillType: 92
SkillName: "\u4E0D\u6B7B\u9E1F\u91CD\u751F"
SkillDesc: "<color=yellow>\u4E0D\u6B7B\u9E1F\u91CD\u751F</color>\uFF1A\u59B9\u7EA2\u9635\u4EA1\u540E\u53D8\u4E3A\u706B\u7130\u72B6\u6001\uFF0C\u706B\u7130\u4E0D\u53EF\u653B\u51FB\u53CD\u51FB\uFF0C\u79FB\u52A8\u65F6\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u30023\u56DE\u5408\u540E\u82E5\u706B\u7130\u5B58\u6D3B\uFF0C\u59B9\u7EA2\u5728\u706B\u7130\u5904\u590D\u6D3B"
HasShowList: 0
SkillShowList: []
- SkillType: 93
SkillName: "\u4E0D\u6B7B\u9E1F\u91CD\u751F"
SkillDesc: "<color=yellow>\u4E0D\u6B7B\u9E1F\u91CD\u751F</color>\uFF1A\u51B7\u5374\u65F6\u95F4\u7ED3\u675F\u540E\uFF0C\u82E5\u706B\u7130\u5B58\u6D3B\uFF0C\u5219\u59B9\u7EA2\u5728\u706B\u7130\u4F4D\u7F6E\u5904\u590D\u6D3B\u3002"
HasShowList: 0
SkillShowList:
- UnitFullType:
UnitType: 0
GiantType: 0
UnitLevel: 0
UnitType: 14
GiantType: 10
UnitLevel: 2
IgnoreUnitGiantType: 0
IgnoreUnitLevel: 0
SkillDesc: "\u51E4\u7FFC\u5929\u7FD4"
SkillName: "<color=yellow>\u51E4\u7FFC\u5929\u7FD4</color>\u51B7\u5374\u65F6\u95F4\u7ED3\u675F\u540E\uFF0C\u82E5\u706B\u7130\u5B58\u6D3B\uFF0C\u5219\u59B9\u7EA2\u5728\u706B\u7130\u4F4D\u7F6E\u5904\u590D\u6D3B\uFF0C\u79FB\u901F+1\uFF0C\u653B\u51FB\u8303\u56F4+1\uFF0C\u6BCF\u56DE\u5408\u9996\u6B21\u51FB\u6740\u540E\u53EF\u518D\u8FDB\u884C\u4E00\u6B21\u653B\u51FB\u3002"
- UnitFullType:
UnitType: 0
GiantType: 0
UnitLevel: 0
UnitType: 14
GiantType: 10
UnitLevel: 3
IgnoreUnitGiantType: 0
IgnoreUnitLevel: 0
SkillDesc: "\u51E4\u7FFC\u5929\u7FD4"
SkillName: "<color=yellow>\u51E4\u7FFC\u5929\u7FD4</color>\u51B7\u5374\u65F6\u95F4\u7ED3\u675F\u540E\uFF0C\u82E5\u706B\u7130\u5B58\u6D3B\uFF0C\u5219\u59B9\u7EA2\u5728\u706B\u7130\u4F4D\u7F6E\u5904\u590D\u6D3B\uFF0C\u79FB\u901F+1\uFF0C\u653B\u51FB\u8303\u56F4+1\uFF0C\u6BCF\u56DE\u5408\u9996\u6B21\u51FB\u6740\u540E\u53EF\u518D\u8FDB\u884C\u4E00\u6B21\u653B\u51FB\u3002"

View File

@ -3267,7 +3267,7 @@ MonoBehaviour:
ChessType: 0
GiantCivId: 1
GiantForceId: 1
Name: "\u4E1A\u706B Lv.1"
Name: "\u706B\u7130 Lv.1"
Desc:
LandType: 1
NoMaxHealth: 0
@ -3287,7 +3287,7 @@ MonoBehaviour:
ChessType: 0
GiantCivId: 1
GiantForceId: 1
Name: "\u4E1A\u706B Lv.2"
Name: "\u706B\u7130 Lv.2"
Desc:
LandType: 1
NoMaxHealth: 0
@ -3307,7 +3307,7 @@ MonoBehaviour:
ChessType: 0
GiantCivId: 1
GiantForceId: 1
Name: "\u4E1A\u706B Lv.3"
Name: "\u706B\u7130 Lv.3"
Desc:
LandType: 1
NoMaxHealth: 0
@ -3337,8 +3337,8 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 2
Cost: 0
Skills: 02000000660000000d000000
Sprite: {fileID: 21300000, guid: 523c2b2d5f317d649939a184e79b9d5e, type: 3}
Skills: 02000000660000000d00000051000000
Sprite: {fileID: 21300000, guid: 1f47e26fbd7a1a54ebcd89c6d630e38c, type: 3}
IsSpriteVarient: 0
SpriteList: []
- UnitType: 24
@ -3357,8 +3357,8 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 2
Cost: 0
Skills: 02000000660000000d000000
Sprite: {fileID: 21300000, guid: 523c2b2d5f317d649939a184e79b9d5e, type: 3}
Skills: 02000000660000000d00000051000000
Sprite: {fileID: 21300000, guid: 1f47e26fbd7a1a54ebcd89c6d630e38c, type: 3}
IsSpriteVarient: 0
SpriteList: []
- UnitType: 24
@ -3377,7 +3377,7 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 2
Cost: 0
Skills: 02000000690000000d000000
Sprite: {fileID: 21300000, guid: 523c2b2d5f317d649939a184e79b9d5e, type: 3}
Skills: 02000000690000000d00000051000000
Sprite: {fileID: 21300000, guid: 1f47e26fbd7a1a54ebcd89c6d630e38c, type: 3}
IsSpriteVarient: 0
SpriteList: []

View File

@ -5720,7 +5720,7 @@ MonoBehaviour:
SpriteSize: {x: 120, y: 120}
SpritePos: {x: 0, y: 15}
- ActionId:
ActionType: 8
ActionType: 6
WonderType: 0
ResourceType: 0
FeatureType: 0
@ -5729,14 +5729,44 @@ MonoBehaviour:
GiantType: 0
UnitLevel: 0
Vegetation: 0
UnitActionType: 0
UnitActionType: 11
CityLevelUpActionType: 0
GridMiscActionType: 0
SkillType: 78
SkillType: 0
TechType: 0
PlayerActionType: 0
ActionName: 1939
Desc: 1979
ActionName: 2012
Desc: 2028
NeedTechDesc: 0
TechDesc:
NeedLockDesc: 0
LockDesc:
Icon: {fileID: 21300000, guid: 8287496e7ffd0944f8da98f24ec7e692, type: 3}
VarientIcon: 0
IconList: []
Cost: 0
CityExp: 0
NoNeedTech: 0
SpriteSize: {x: 90, y: 90}
SpritePos: {x: 0, y: 15}
- ActionId:
ActionType: 6
WonderType: 0
ResourceType: 0
FeatureType: 0
TerrainType: 0
UnitType: 0
GiantType: 0
UnitLevel: 0
Vegetation: 0
UnitActionType: 12
CityLevelUpActionType: 0
GridMiscActionType: 0
SkillType: 0
TechType: 0
PlayerActionType: 0
ActionName: 2022
Desc: 2029
NeedTechDesc: 0
TechDesc:
NeedLockDesc: 0

File diff suppressed because one or more lines are too long

View File

@ -150,7 +150,7 @@ MonoBehaviour:
CivName: 1644
ForceName: 1645
LeaderName: 480
LeaderIllustration: {fileID: 21300000, guid: 999100fa9e4b6754a9bbb48bbe19e18f, type: 3}
LeaderIllustration: {fileID: 21300000, guid: 5249c10ddd2faaf4cb799d1e53191a4b, type: 3}
TechPool: 000000000100000002000000030000000400000005000000060000000700000008000000090000000a0000000b0000000c0000000d0000000e0000000f00000010000000110000001200000013000000140000001500000016000000170000001800000019000000
TechStart: 0000000005000000
Color: {r: 0.62352943, g: 0.003921569, b: 0.7137255, a: 1}

View File

@ -567,3 +567,35 @@ MonoBehaviour:
SkillDesc: 2019
HasShowList: 0
SkillShowList: []
- SkillType: 92
SkillName: 2023
SkillDesc: 2024
HasShowList: 0
SkillShowList: []
- SkillType: 93
SkillName: 2023
SkillDesc: 2025
HasShowList: 0
SkillShowList:
- UnitFullType:
UnitType: 0
GiantType: 0
UnitLevel: 0
UnitType: 14
GiantType: 10
UnitLevel: 2
IgnoreUnitGiantType: 0
IgnoreUnitLevel: 0
SkillDesc: 2026
SkillName: 2027
- UnitFullType:
UnitType: 0
GiantType: 0
UnitLevel: 0
UnitType: 14
GiantType: 10
UnitLevel: 3
IgnoreUnitGiantType: 0
IgnoreUnitLevel: 0
SkillDesc: 2026
SkillName: 2027

View File

@ -3267,7 +3267,7 @@ MonoBehaviour:
ChessType: 0
GiantCivId: 1
GiantForceId: 1
Name: 2004
Name: 2030
Desc:
LandType: 1
NoMaxHealth: 0
@ -3287,7 +3287,7 @@ MonoBehaviour:
ChessType: 0
GiantCivId: 1
GiantForceId: 1
Name: 2005
Name: 2031
Desc:
LandType: 1
NoMaxHealth: 0
@ -3307,7 +3307,7 @@ MonoBehaviour:
ChessType: 0
GiantCivId: 1
GiantForceId: 1
Name: 2006
Name: 2032
Desc:
LandType: 1
NoMaxHealth: 0
@ -3337,8 +3337,8 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 2
Cost: 0
Skills: 02000000660000000d000000
Sprite: {fileID: 21300000, guid: 523c2b2d5f317d649939a184e79b9d5e, type: 3}
Skills: 02000000660000000d00000051000000
Sprite: {fileID: 21300000, guid: 1f47e26fbd7a1a54ebcd89c6d630e38c, type: 3}
IsSpriteVarient: 0
SpriteList: []
- UnitType: 24
@ -3357,8 +3357,8 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 2
Cost: 0
Skills: 02000000660000000d000000
Sprite: {fileID: 21300000, guid: 523c2b2d5f317d649939a184e79b9d5e, type: 3}
Skills: 02000000660000000d00000051000000
Sprite: {fileID: 21300000, guid: 1f47e26fbd7a1a54ebcd89c6d630e38c, type: 3}
IsSpriteVarient: 0
SpriteList: []
- UnitType: 24
@ -3377,7 +3377,7 @@ MonoBehaviour:
MoveRange: 2
AttackRange: 2
Cost: 0
Skills: 02000000690000000d000000
Sprite: {fileID: 21300000, guid: 523c2b2d5f317d649939a184e79b9d5e, type: 3}
Skills: 02000000690000000d00000051000000
Sprite: {fileID: 21300000, guid: 1f47e26fbd7a1a54ebcd89c6d630e38c, type: 3}
IsSpriteVarient: 0
SpriteList: []

View File

@ -32,6 +32,7 @@ Transform:
- {fileID: 1629036782627515946}
- {fileID: 4515218762254562506}
- {fileID: 7643894704330690970}
- {fileID: 2261284551731772812}
- {fileID: 7597913857267369124}
- {fileID: 2447044730748655038}
- {fileID: 7253150367794244744}
@ -491,6 +492,90 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &6681265786378541029
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2261284551731772812}
- component: {fileID: 3662157877495746543}
m_Layer: 0
m_Name: SpAttack
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &2261284551731772812
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6681265786378541029}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.5, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5169141587389585031}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3662157877495746543
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6681265786378541029}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -124165537
m_SortingLayer: 5
m_SortingOrder: 1
m_Sprite: {fileID: 21300000, guid: fa226142de474da4bb64703e818b0655, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.22, y: 1.37}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7340073082960776305
GameObject:
m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -449,11 +449,14 @@ namespace RuntimeData
}
//返回该unit的视野半径
public int GetSightRange()
public int GetSightRange(MapData map)
{
if(GetSkill(SkillType.SCOUT,out var _))
return 2;
return 1;
int v = 1;
foreach (var skill in Skills)
v += skill.GetExtraSight(this,map);
if (map.GetGridDataByUnitId(this.Id, out var grid) && grid.Feature == TerrainFeature.Mountain)
v = Mathf.Max(v, 2);
return v;
}
public int GetAttackRange()

View File

@ -22,7 +22,8 @@ public enum ResourceType
public enum AttackAnimType
{
None,Melee,Arrow,Bomb,RemiliaAttack,PatchouliAttack,
MokouAttack
MokouAttack,
ReisenAttack
}
public enum MainObjectType { None,Grid,City,Unit,Player}
@ -340,6 +341,18 @@ public class Table
else return attackResult;
}
//计算指定攻击值的伤害
public int CalcDamage(MapData map, UnitData A, UnitData B, int attackValue)
{
float attackA = attackValue;
float defenseB = B.GetDefenseValue(map, A);
float attackForce = attackA * (1f * A.Health / A.GetMaxHealth());
float defenseForce = defenseB * (1f * B.Health / B.GetMaxHealth());
float totalDamage = attackForce + defenseForce;
if (totalDamage == 0) return 0;
int attackResult = (int)((attackForce / totalDamage) * attackA * 4.5f + 0.5f);
return attackResult;
}
//UI显示文字相关

View File

@ -554,6 +554,9 @@ namespace Logic.Action
case UnitActionType.TEWIFRENCHBUFF:
ActionLogicDict[commonActionId] = new UnitActionTEWIFRENCHBUFF(commonActionId);
continue;
case UnitActionType.MOKOUFRENCHBOOM:
ActionLogicDict [commonActionId] = new UnitActionMOKOUFRENCHBOOM(commonActionId);
continue;
default:
ActionLogicDict[commonActionId] = new UnitActionAction(commonActionId);
continue;

View File

@ -464,7 +464,7 @@ namespace TH1_Logic.Action
//如果有空的槽位那么将空的槽位设置为选择的特定hero。
//[actionId参数]只要一个giantType即可
//[param参数]只要一个player即可
//[param参数]只要player即可
public class PlayerActionSelectHero : PlayerActionAction
{
public PlayerActionSelectHero(CommonActionId id) : base(id) { }
@ -498,7 +498,7 @@ namespace TH1_Logic.Action
//立即完成一个英雄的升级任务
//[actionId参数]只要一个giantType即可
//[param参数]只要一个player即可
//[param参数]只要player即可
public class PlayerActionFinishHeroTask : PlayerActionAction
{
public PlayerActionFinishHeroTask(CommonActionId id) : base(id) { }

View File

@ -163,7 +163,7 @@ namespace Logic.Action
cityData.CityInfoRenderMark = true;
//更新视野
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(newUnit.GetSightRange(),gridData));
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(newUnit.GetSightRange(actionParams.MapData),gridData));
//如果是真mapdata增加得分然后处理得分动画
if (Main.MapData == actionParams.MapData)// && actionParams.PlayerData.Id == actionParams.MapData.PlayerMap.SelfPlayerData.Id)
@ -447,7 +447,7 @@ namespace Logic.Action
//step #3 生产新单位
_newUnit = actionParams.MapData.AddUnitData(_finalGrid.Id,_finalCity.Id,_actionId.UnitType,_actionId.GiantType,realLv);
//step #4 更新新单位周围的视野
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(_newUnit.GetSightRange(),_finalGrid));
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(_newUnit.GetSightRange(actionParams.MapData),_finalGrid));
return true;
}
@ -702,7 +702,7 @@ namespace Logic.Action
//Step #6 更新视野
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(newUnit.GetSightRange(),actionParams.GridData));
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(newUnit.GetSightRange(actionParams.MapData),actionParams.GridData));
//Step #7 更新所有建筑的buildingLevel(目前主要是影响kaguyaFrenchYard
Main.PlayerLogic.UpdateTerritoryAllBuildingLevel(actionParams.MapData,actionParams.PlayerData.Id);

View File

@ -17,8 +17,7 @@ using TH1_Logic.Core;
using UnityEngine;
using TH1Renderer;
using TH1Resource;
using Unity.VisualScripting;
//这里是所有BuildAction派生子类的实现模块
@ -27,7 +26,8 @@ namespace Logic.Action
public enum UnitActionType
{
None,Upgrade,Recover,HEAL,Examine,Gather,Capture,Disband,ROYALFLAMES,ROYALFLAMESPRO,HeroUpgrade,
TEWIFRENCHBUFF
TEWIFRENCHBUFF,
MOKOUFRENCHBOOM
}
//UnitAction单位行动逻辑类
@ -152,7 +152,7 @@ namespace Logic.Action
return false;
actionParams.PlayerData.PlayerWealth -= info.Cost;
Main.UnitLogic.UnitTypeTransform(actionParams.MapData,actionParams.UnitData,_actionId.UnitType);
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(unitData.GetSightRange(),gridData));
Main.PlayerLogic.UpdateSight(actionParams.MapData,actionParams.PlayerData,actionParams.MapData.GridMap.GetAroundGridIdList(unitData.GetSightRange(actionParams.MapData),gridData));
actionParams.UnitData.RenderMark = true;
return true;
}
@ -1003,9 +1003,53 @@ namespace Logic.Action
return CheckCan(actionParam);
}
public override bool ExecuteViewBefore(CommonActionParams actionParams) { return true; }
public override bool ExecuteViewAfter(CommonActionParams actionParams) { return true; }
}
public class UnitActionMOKOUFRENCHBOOM : UnitActionAction
{
public UnitActionMOKOUFRENCHBOOM(CommonActionId id) : base(id)
{
}
protected override bool Execute(CommonActionParams actionParams, bool isMoment)
{
var selfUnit = actionParams.UnitData;
var selfGrid = actionParams.GridData;
if(selfGrid == null)
if(!actionParams.MapData.GetGridDataByUnitId(selfUnit.Id, out selfGrid)) return false;
if (!actionParams.MapData.GetPlayerDataByUnitId(selfUnit.Id, out var selfPlayer)) return false;
var gridList = actionParams.MapData.GridMap.GetAroundGridData(1,1,selfGrid);
foreach (var grid in gridList)
{
if (grid == selfGrid) continue;
if(!actionParams.MapData.GetUnitDataByGid(grid.Id,out var targetUnit))continue;
var dmg = Table.Instance.CalcDamage(actionParams.MapData,selfUnit,targetUnit,10);
var dmgType = actionParams.MapData.SameUnionByUnitId(selfUnit.Id, targetUnit.Id) ? DamageType.KillSelf : DamageType.True;
Main.UnitLogic.DamageSettlement(actionParams.MapData, selfUnit, targetUnit, dmg, dmgType);
}
Main.UnitLogic.DamageSettlement(actionParams.MapData, selfUnit, selfUnit, selfUnit.Health, DamageType.KillSelf);
return true;
}
public override bool CheckCan(CommonActionParams actionParam)
{
//step #1 check基本信息
if (!UnitActionCheckBaseInfo(actionParam)) return false;
//#step #2 check unit属于player
if (!UnitActionCheckUnitBelongPlayer(actionParam)) return false;
//step #3 check是否有CP释放技能
if (!UnitActionCheckUnitHasCP(actionParam)) return false;
//step #4 check unit是否拥有skill技能
if (!UnitActionCheckUnitHasSkill(actionParam)) return false;
return true;
}
public override bool CheckShow(CommonActionParams actionParam)
{
return CheckCan(actionParam);
}
}
}

View File

@ -296,7 +296,7 @@ namespace TH1_Logic.HeroTask
return newContent;
}
public virtual void OnAddSkillLevels(MapData mapData, SkillType skillType, uint addLevels)
public override void OnAddSkillLevels(MapData mapData, SkillType skillType, uint addLevels)
{
if (skillType != SkillType) return;
Level += addLevels;
@ -321,7 +321,7 @@ namespace TH1_Logic.HeroTask
return HeroTaskContentType.SkillActivation;
}
public virtual void OnSkillActivation(MapData mapData, SkillType skillType, uint addLevels)
public override void OnSkillActivation(MapData mapData, SkillType skillType, uint addLevels)
{
if (skillType != SkillType) return;
Level += addLevels;

View File

@ -8,6 +8,7 @@
using RuntimeData;
using TH1_Logic.Core;
using TH1Renderer;
namespace Logic.Skill
@ -39,6 +40,7 @@ namespace Logic.Skill
!unit.GetSkill(SkillType.REISENILLUSIONPRO, out _)) continue;
if (!mapData.GetGridDataByUnitId(unit.Id, out var unitGrid)) continue;
if (mapData.GridMap.CalcDistance(unitGrid, targetGrid) > unit.GetAttackRange()) continue;
MapRenderer.Instance.ProjectileManager.CreateProjectile(unit.GetPosition(mapData),target.GetPosition(mapData),ProjectileType.ReisenAttack,ProjectileMoveType.Straight);
count++;
}
target.AddSkill(SkillType.KAGUYAFRENCHSYNERGYDEBUFF);

View File

@ -8,6 +8,7 @@
using RuntimeData;
using System;
using MemoryPack;
using TH1_Logic.Core;
namespace Logic.Skill
{
@ -27,15 +28,23 @@ namespace Logic.Skill
{
return SkillType.REISENFRENCHKILL;
}
private void UpdateFullType(UnitData self)
{
FullType.UnitType = UnitType.KaguyaFrenchReisenIllusion;
FullType.GiantType = GiantType.None;
FullType.UnitLevel = self.GetUnitFullType.UnitLevel;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (!info.IsKill || info.DamageOrigin == null || info.DamageTargetGrid == null) return;
if (mapData.GetUnitDataByGid(info.DamageTargetGrid.Id, out _)) return;
if (!mapData.GetPlayerDataByUnitId(info.DamageOrigin.Id, out var player)) return;
if (!mapData.GetCapitalCityDataByPlayerId(player.Id, out var capitalCity)) return;
mapData.AddUnitData(info.DamageTargetGrid.Id, capitalCity.Id, FullType.UnitType, FullType.GiantType,
UpdateFullType(info.DamageOrigin);
var unit = mapData.AddUnitData(info.DamageTargetGrid.Id, capitalCity.Id, FullType.UnitType, FullType.GiantType,
FullType.UnitLevel);
unit.HeroTask(mapData)?.OnSkillActivation(mapData,SkillType.REISENFRENCHKILL,1);
Main.PlayerLogic.UpdateSightByRadius(mapData,player,unit.Grid(mapData),unit.GetSightRange(mapData));
}
}
}

View File

@ -29,7 +29,7 @@ namespace Logic.Skill
public override int GetExtraSight(UnitData self, MapData mapData)
{
return 2;
return 1;
}
}
}

View File

@ -132,9 +132,9 @@ namespace Logic
}
// 更新视野情况
int radius = unitData.GetSightRange();
if (gridData.Feature == TerrainFeature.Mountain)
radius = radius < 2 ? 2 : radius;
int radius = unitData.GetSightRange(mapData);
/*if (gridData.Feature == TerrainFeature.Mountain)
radius = radius < 2 ? 2 : radius;*/
var count = Main.PlayerLogic.UpdateSight(mapData,playerData,mapData.GridMap.GetAroundGridIdList(radius,gridData));
unitData.HeroTask(mapData)?.OnExploredGrids(mapData, count);
@ -251,11 +251,16 @@ namespace Logic
1 => AttackAnimType.Melee, 2 => AttackAnimType.Arrow, 3 => AttackAnimType.Bomb,
_ => AttackAnimType.None
};
//帕秋莉的攻击走帕秋莉特效
if (unit1.GiantType == GiantType.EgyptianPatchouli)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.PatchouliAttack;
//妹红的远程攻击走妹红攻击
if (unit1.GiantType == GiantType.FrenchMokou && mapData.GridMap.CalcDistance(grid1,grid2) > 1)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.MokouAttack;
//铃仙攻击走铃仙特效
if (unit1.GetUnitFullType.GiantType == GiantType.FrenchReisen || unit1.GetUnitFullType.UnitType == UnitType.KaguyaFrenchReisenIllusion)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.ReisenAttack;
/*if (unit1.GiantType == GiantType.EgyptianRemilia)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.RemiliaAttack;*/
@ -363,7 +368,7 @@ namespace Logic
return null;
}
if (mapData.IsLeagueUnitByUnit(origin.Id, target.Id)) return null;
if (mapData.IsLeagueUnitByUnit(origin.Id, target.Id) && type != DamageType.KillSelf) return null;
mapData.GetPlayerDataByUnitId(origin.Id, out var player1);
mapData.GetPlayerDataByUnitId(target.Id, out var player2);
@ -955,7 +960,7 @@ namespace Logic
{
if (!mapData.GetPlayerDataByUnitId(unitData.Id, out var player)
||!mapData.GetGridDataByUnitId(unitData.Id,out var grid)) return;
var count = Main.PlayerLogic.UpdateSight(mapData,player,mapData.GridMap.GetAroundGridIdList(unitData.GetSightRange(),grid));
var count = Main.PlayerLogic.UpdateSight(mapData,player,mapData.GridMap.GetAroundGridIdList(unitData.GetSightRange(mapData),grid));
unitData.HeroTask(mapData)?.OnExploredGrids(mapData, count);
Main.UnitLogic.UnitTypeTransform(mapData,unitData, unitData.CarryUnitType, unitData.CarryGiantType,unitData.CarryUnitLevel);
unitData.AP = 0;

View File

@ -12,7 +12,13 @@ using Unity.Collections;
namespace TH1Renderer
{
public enum ProjectileType { Arrow, Bomb, MagicFireBall,CityExp,Coin, Faith,RemiliaAttack,PatchouliAttack}
public enum ProjectileType { Arrow, Bomb, MagicFireBall,CityExp,Coin, Faith,
RemiliaAttack,
PatchouliAttack,
MokouAttack,
ReisenAttack
}
public enum ProjectileMoveType { Straight, Parabola,HighParabola,CityExpHighParabola, CoinParabola,Spin, Curved,Bounce,SpecialAnimation}
public class ProjectileData

View File

@ -36,11 +36,22 @@ namespace TH1Renderer
foreach (Transform child in _ROprojectile.transform)
child.gameObject.SetActive(false);
//TODO 后续新增英雄攻击特效都要走SpAttack替换资源
if (projectileData.ProjectileType == ProjectileType.PatchouliAttack)
{
_ROprojectile.transform.Find("PatchouliAttack").gameObject.SetActive(true);
moveFullTime = Table.Instance.AnimDataAssets.ProjectileMoveTime;
}
if (projectileData.ProjectileType == ProjectileType.MokouAttack)
{
_ROprojectile.transform.Find("PatchouliAttack").gameObject.SetActive(true);
moveFullTime = Table.Instance.AnimDataAssets.ProjectileMoveTime;
}
if (projectileData.ProjectileType == ProjectileType.ReisenAttack)
{
_ROprojectile.transform.Find("SpAttack").gameObject.SetActive(true);
moveFullTime = Table.Instance.AnimDataAssets.ProjectileMoveTime;
}
if (projectileData.ProjectileType == ProjectileType.RemiliaAttack)
{
_ROprojectile.transform.Find("RemiliaAttack").gameObject.SetActive(true);

View File

@ -75,6 +75,7 @@ namespace TH1Renderer
private bool _isAttackRemilia = false;
private bool _isAttackPatchouli = false;
private bool _isAttackMokou = false;
private bool _isAttackReisen = false;
@ -328,7 +329,13 @@ namespace TH1Renderer
}
else if (_isAttackMokou)
{
MapRenderer.Instance.ProjectileManager.CreateProjectile(_attackBackPos,_attackTargetPos,ProjectileType.PatchouliAttack,ProjectileMoveType.Straight);
MapRenderer.Instance.ProjectileManager.CreateProjectile(_attackBackPos,_attackTargetPos,ProjectileType.MokouAttack,ProjectileMoveType.Straight);
_isAttackPatchouli = false;
_needAttack = false;
}
else if (_isAttackReisen)
{
MapRenderer.Instance.ProjectileManager.CreateProjectile(_attackBackPos,_attackTargetPos,ProjectileType.ReisenAttack,ProjectileMoveType.Straight);
_isAttackPatchouli = false;
_needAttack = false;
}
@ -594,6 +601,11 @@ namespace TH1Renderer
_isAttackMokou = true;
_isAttackBack = false;
}
else if (attackAnimType == AttackAnimType.ReisenAttack)
{
_isAttackReisen = true;
_isAttackBack = false;
}
_attackTargetPos = targetPos;