Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1
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commit
64eeac779a
@ -10,6 +10,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using MemoryPack;
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using TH1Renderer;
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using UnityEngine;
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namespace Logic.Skill
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@ -27,6 +28,28 @@ namespace Logic.Skill
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{
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return SkillType.KoishiRespawn;
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}
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// 移动后,为周围1格内所有单位赋予1层KomeijiFear
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public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType, List<Vector2Int> path = null)
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{
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if (self == null || grid == null || mapData == null) return;
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var arounds = mapData.GridMap.GetAroundGridData(1, 1, grid);
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foreach (var around in arounds)
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{
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if (!around.RealUnit(mapData, out var target)) continue;
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if (target.Id == self.Id) continue;
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if (target.GetSkill(SkillType.KomeijiFearImmune, out _)) continue;
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target.AddOrOverrideSkill(SkillType.KomeijiFear, mapData, self.Id);
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if (MapRenderer.Instance != null &&
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MapRenderer.Instance.ROUnitMap.TryGetValue(target.Id, out var unitRenderer))
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{
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unitRenderer.RenderUpdateUnitImage();
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}
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}
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}
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}
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}
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