解决UI Library资源全部丢失的问题
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -259,14 +259,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.54901963}
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m_Color: {r: 0.8225086, g: 0.85660374, b: 0.40567455, a: 1}
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_PersistentCalls:
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m_PreserveAspect: 1
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m_FillCenter: 1
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@ -1,240 +0,0 @@
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// Simplified SDF shader:
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||||
// - No Shading Option (bevel / bump / env map)
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// - No Glow Option
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// - Softness is applied on both side of the outline
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Shader "TextMeshPro/Mobile/Distance Field" {
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Properties {
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[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
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_FaceDilate ("Face Dilate", Range(-1,1)) = 0
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[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
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_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
|
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_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
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[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
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_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
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_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
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_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
|
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_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
|
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_WeightNormal ("Weight Normal", float) = 0
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_WeightBold ("Weight Bold", float) = .5
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||||
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||||
_ShaderFlags ("Flags", float) = 0
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_ScaleRatioA ("Scale RatioA", float) = 1
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_ScaleRatioB ("Scale RatioB", float) = 1
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_ScaleRatioC ("Scale RatioC", float) = 1
|
||||
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_TextureWidth ("Texture Width", float) = 512
|
||||
_TextureHeight ("Texture Height", float) = 512
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_GradientScale ("Gradient Scale", float) = 5
|
||||
_ScaleX ("Scale X", float) = 1
|
||||
_ScaleY ("Scale Y", float) = 1
|
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_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
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_Sharpness ("Sharpness", Range(-1,1)) = 0
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_VertexOffsetX ("Vertex OffsetX", float) = 0
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_VertexOffsetY ("Vertex OffsetY", float) = 0
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_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
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_MaskSoftnessX ("Mask SoftnessX", float) = 0
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_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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_StencilWriteMask ("Stencil Write Mask", Float) = 255
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_StencilReadMask ("Stencil Read Mask", Float) = 255
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||||
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||||
_CullMode ("Cull Mode", Float) = 0
|
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_ColorMask ("Color Mask", Float) = 15
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}
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SubShader {
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Tags
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{
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"Queue"="Transparent"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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}
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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||||
WriteMask [_StencilWriteMask]
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||||
}
|
||||
|
||||
Cull [_CullMode]
|
||||
ZWrite Off
|
||||
Lighting Off
|
||||
Fog { Mode Off }
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend One OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex VertShader
|
||||
#pragma fragment PixShader
|
||||
#pragma shader_feature __ OUTLINE_ON
|
||||
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
#include "TMPro_Properties.cginc"
|
||||
|
||||
struct vertex_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct pixel_t {
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 faceColor : COLOR;
|
||||
fixed4 outlineColor : COLOR1;
|
||||
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
||||
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
|
||||
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
||||
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
pixel_t VertShader(vertex_t input)
|
||||
{
|
||||
pixel_t output;
|
||||
|
||||
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
UNITY_TRANSFER_INSTANCE_ID(input, output);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||
|
||||
float bold = step(input.texcoord1.y, 0);
|
||||
|
||||
float4 vert = input.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
float4 vPosition = UnityObjectToClipPos(vert);
|
||||
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
|
||||
|
||||
float scale = rsqrt(dot(pixelSize, pixelSize));
|
||||
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
|
||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
||||
|
||||
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
||||
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
||||
|
||||
float layerScale = scale;
|
||||
|
||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
||||
float bias = (0.5 - weight) * scale - 0.5;
|
||||
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
||||
|
||||
float opacity = input.color.a;
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
opacity = 1.0;
|
||||
#endif
|
||||
|
||||
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
||||
faceColor.rgb *= faceColor.a;
|
||||
|
||||
fixed4 outlineColor = _OutlineColor;
|
||||
outlineColor.a *= opacity;
|
||||
outlineColor.rgb *= outlineColor.a;
|
||||
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
|
||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
||||
|
||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
||||
float2 layerOffset = float2(x, y);
|
||||
#endif
|
||||
|
||||
// Generate UV for the Masking Texture
|
||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
||||
|
||||
// Populate structure for pixel shader
|
||||
output.vertex = vPosition;
|
||||
output.faceColor = faceColor;
|
||||
output.outlineColor = outlineColor;
|
||||
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
|
||||
output.param = half4(scale, bias - outline, bias + outline, bias);
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||||
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
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||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
||||
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
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||||
output.underlayParam = half2(layerScale, layerBias);
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||||
#endif
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||||
|
||||
return output;
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||||
}
|
||||
|
||||
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||||
// PIXEL SHADER
|
||||
fixed4 PixShader(pixel_t input) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(input);
|
||||
|
||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
||||
|
||||
#ifdef OUTLINE_ON
|
||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
||||
c *= saturate(d - input.param.y);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_ON
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
||||
#endif
|
||||
|
||||
#if UNDERLAY_INNER
|
||||
half sd = saturate(d - input.param.z);
|
||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
||||
#endif
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
||||
c *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
||||
c *= input.texcoord1.z;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(c.a - 0.001);
|
||||
#endif
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||||
}
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 0a5bae7b6c96c2f4ba125efc4a61456c
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,8 +12,8 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: My project
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companyName: Remilia Command
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productName: TOHOTOPIA Demo
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@ -62,3 +62,6 @@ TagManager:
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- name: Hint
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uniqueID: 1656804395
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locked: 0
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uniqueID: 3787332355
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locked: 0
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174
Unity/Unity.sln
@ -1,87 +1,87 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NodeCanvas", "NodeCanvas.csproj", "{0fb04a50-3f3d-9b90-15cb-381039df1ec2}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Core", "Unity.Core.csproj", "{770e9beb-b313-3761-faa2-76daf4b34ada}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParadoxNotion", "ParadoxNotion.csproj", "{b994356e-50f3-e838-e051-007a051e45c9}"
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||||
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ThirdParty", "Unity.ThirdParty.csproj", "{d2ad5be1-263a-9a30-ab0f-dc5b08044350}"
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||||
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Animancer.FSM", "Animancer.FSM.csproj", "{774b51b6-b901-b97e-d593-35721140fea6}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Model", "Unity.Model.csproj", "{9498bfb4-d9f5-c441-13e3-3f26f7700e29}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.HotfixView", "Unity.HotfixView.csproj", "{de4513d3-889b-5c52-8e9c-744c99ae7509}"
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||||
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}"
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||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Hotfix", "Unity.Hotfix.csproj", "{52f66610-896a-c4d1-9881-1a19df7ab80e}"
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||||
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Loader", "Unity.Loader.csproj", "{32b76b98-b8f4-f864-d1f9-50cf255042d8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OPS.Obfuscator", "OPS.Obfuscator.csproj", "{7ab37ec4-efbd-7f7f-da88-efa56365689d}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Animancer", "Animancer.csproj", "{159e65f6-d363-1a6d-ec57-6db30da1b98f}"
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||||
EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Animancer.Examples", "Animancer.Examples.csproj", "{3887fc76-16b0-e25b-d964-8c25cc3023a6}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Editor", "Unity.Editor.csproj", "{041131cd-3018-19b1-81b6-5dbee2467ffb}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{c6e61163-200a-3b38-320b-694068de37a5}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ModelView", "Unity.ModelView.csproj", "{c109842f-01da-64d4-dbf2-00c6449e459e}"
|
||||
EndProject
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||||
|
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{09b46226-3263-561e-d797-c9025c53bdd6}"
|
||||
EndProject
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||||
|
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0fb04a50-3f3d-9b90-15cb-381039df1ec2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0fb04a50-3f3d-9b90-15cb-381039df1ec2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{770e9beb-b313-3761-faa2-76daf4b34ada}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{770e9beb-b313-3761-faa2-76daf4b34ada}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{b994356e-50f3-e838-e051-007a051e45c9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{b994356e-50f3-e838-e051-007a051e45c9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{d2ad5be1-263a-9a30-ab0f-dc5b08044350}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{d2ad5be1-263a-9a30-ab0f-dc5b08044350}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{774b51b6-b901-b97e-d593-35721140fea6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{774b51b6-b901-b97e-d593-35721140fea6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9498bfb4-d9f5-c441-13e3-3f26f7700e29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{9498bfb4-d9f5-c441-13e3-3f26f7700e29}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{de4513d3-889b-5c52-8e9c-744c99ae7509}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{de4513d3-889b-5c52-8e9c-744c99ae7509}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{52f66610-896a-c4d1-9881-1a19df7ab80e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52f66610-896a-c4d1-9881-1a19df7ab80e}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{32b76b98-b8f4-f864-d1f9-50cf255042d8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{32b76b98-b8f4-f864-d1f9-50cf255042d8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7ab37ec4-efbd-7f7f-da88-efa56365689d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{7ab37ec4-efbd-7f7f-da88-efa56365689d}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{159e65f6-d363-1a6d-ec57-6db30da1b98f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{159e65f6-d363-1a6d-ec57-6db30da1b98f}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3887fc76-16b0-e25b-d964-8c25cc3023a6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3887fc76-16b0-e25b-d964-8c25cc3023a6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{041131cd-3018-19b1-81b6-5dbee2467ffb}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{041131cd-3018-19b1-81b6-5dbee2467ffb}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{c6e61163-200a-3b38-320b-694068de37a5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{c6e61163-200a-3b38-320b-694068de37a5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{c109842f-01da-64d4-dbf2-00c6449e459e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{c109842f-01da-64d4-dbf2-00c6449e459e}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2fcf6c91-6140-72f7-05f5-12c23ea63f06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2fcf6c91-6140-72f7-05f5-12c23ea63f06}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{09b46226-3263-561e-d797-c9025c53bdd6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{09b46226-3263-561e-d797-c9025c53bdd6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{d0818a87-5ea1-646d-8609-2f5b4eb96017}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{d0818a87-5ea1-646d-8609-2f5b4eb96017}.Debug|Any CPU.Build.0 = Debug|Any CPU
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Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NodeCanvas", "NodeCanvas.csproj", "{0fb04a50-3f3d-9b90-15cb-381039df1ec2}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Core", "Unity.Core.csproj", "{770e9beb-b313-3761-faa2-76daf4b34ada}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ParadoxNotion", "ParadoxNotion.csproj", "{b994356e-50f3-e838-e051-007a051e45c9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ThirdParty", "Unity.ThirdParty.csproj", "{d2ad5be1-263a-9a30-ab0f-dc5b08044350}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Animancer.FSM", "Animancer.FSM.csproj", "{774b51b6-b901-b97e-d593-35721140fea6}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Model", "Unity.Model.csproj", "{9498bfb4-d9f5-c441-13e3-3f26f7700e29}"
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||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.HotfixView", "Unity.HotfixView.csproj", "{de4513d3-889b-5c52-8e9c-744c99ae7509}"
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||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Hotfix", "Unity.Hotfix.csproj", "{52f66610-896a-c4d1-9881-1a19df7ab80e}"
|
||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Loader", "Unity.Loader.csproj", "{32b76b98-b8f4-f864-d1f9-50cf255042d8}"
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||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OPS.Obfuscator", "OPS.Obfuscator.csproj", "{7ab37ec4-efbd-7f7f-da88-efa56365689d}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Animancer", "Animancer.csproj", "{159e65f6-d363-1a6d-ec57-6db30da1b98f}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Animancer.Examples", "Animancer.Examples.csproj", "{3887fc76-16b0-e25b-d964-8c25cc3023a6}"
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||||
EndProject
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Editor", "Unity.Editor.csproj", "{041131cd-3018-19b1-81b6-5dbee2467ffb}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{c6e61163-200a-3b38-320b-694068de37a5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ModelView", "Unity.ModelView.csproj", "{c109842f-01da-64d4-dbf2-00c6449e459e}"
|
||||
EndProject
|
||||
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{09b46226-3263-561e-d797-c9025c53bdd6}"
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||||
EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0fb04a50-3f3d-9b90-15cb-381039df1ec2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0fb04a50-3f3d-9b90-15cb-381039df1ec2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{770e9beb-b313-3761-faa2-76daf4b34ada}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{770e9beb-b313-3761-faa2-76daf4b34ada}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{b994356e-50f3-e838-e051-007a051e45c9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{b994356e-50f3-e838-e051-007a051e45c9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{d2ad5be1-263a-9a30-ab0f-dc5b08044350}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{d2ad5be1-263a-9a30-ab0f-dc5b08044350}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{774b51b6-b901-b97e-d593-35721140fea6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{774b51b6-b901-b97e-d593-35721140fea6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9498bfb4-d9f5-c441-13e3-3f26f7700e29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9498bfb4-d9f5-c441-13e3-3f26f7700e29}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{de4513d3-889b-5c52-8e9c-744c99ae7509}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{de4513d3-889b-5c52-8e9c-744c99ae7509}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{52f66610-896a-c4d1-9881-1a19df7ab80e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52f66610-896a-c4d1-9881-1a19df7ab80e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{32b76b98-b8f4-f864-d1f9-50cf255042d8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{32b76b98-b8f4-f864-d1f9-50cf255042d8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7ab37ec4-efbd-7f7f-da88-efa56365689d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7ab37ec4-efbd-7f7f-da88-efa56365689d}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{159e65f6-d363-1a6d-ec57-6db30da1b98f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{159e65f6-d363-1a6d-ec57-6db30da1b98f}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{3887fc76-16b0-e25b-d964-8c25cc3023a6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3887fc76-16b0-e25b-d964-8c25cc3023a6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{041131cd-3018-19b1-81b6-5dbee2467ffb}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{041131cd-3018-19b1-81b6-5dbee2467ffb}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c6e61163-200a-3b38-320b-694068de37a5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c6e61163-200a-3b38-320b-694068de37a5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c109842f-01da-64d4-dbf2-00c6449e459e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c109842f-01da-64d4-dbf2-00c6449e459e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2fcf6c91-6140-72f7-05f5-12c23ea63f06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2fcf6c91-6140-72f7-05f5-12c23ea63f06}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{09b46226-3263-561e-d797-c9025c53bdd6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{09b46226-3263-561e-d797-c9025c53bdd6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{d0818a87-5ea1-646d-8609-2f5b4eb96017}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{d0818a87-5ea1-646d-8609-2f5b4eb96017}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||