解决UI Library资源全部丢失的问题
@ -10599,9 +10599,7 @@
|
|||||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'EventSystem' of type 'UnityEngine.EventSystems.EventSystem'.
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'EventSystem' of type 'UnityEngine.EventSystems.EventSystem'.
|
||||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'EventSystem' of type 'UnityEngine.EventSystems.StandaloneInputModule'.
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'EventSystem' of type 'UnityEngine.EventSystems.StandaloneInputModule'.
|
||||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AudioConfig' of type 'UnityEngine.Transform'.
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AudioConfig' of type 'UnityEngine.Transform'.
|
||||||
[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 10418 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AudioConfig' of type 'Logic.Audio.AudioClipConfig'.
|
||||||
at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.Component.AnalyseUnityEventComponent.OnAnalyse_Component (UnityEngine.Component _Component) [0x00005] in <fc9c136875e34de6a3fad86224a51a44>:0
|
|
||||||
at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.PreBuildPipeline.Process_Component_Analyse_And_Manipulate (System.Collections.Generic.List`1[T] _ComponentList) [0x00086] in <fc9c136875e34de6a3fad86224a51a44>:0
|
|
||||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AIBT' of type 'UnityEngine.Transform'.
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AIBT' of type 'UnityEngine.Transform'.
|
||||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AIBT' of type 'NodeCanvas.BehaviourTrees.BehaviourTreeOwner'.
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AIBT' of type 'NodeCanvas.BehaviourTrees.BehaviourTreeOwner'.
|
||||||
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AIBT' of type 'NodeCanvas.Framework.Blackboard'.
|
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'AIBT' of type 'NodeCanvas.Framework.Blackboard'.
|
||||||
@ -11395,45 +11393,45 @@
|
|||||||
|
|
||||||
[Debug][OPS.OBF][Setup] Load Pipeline
|
[Debug][OPS.OBF][Setup] Load Pipeline
|
||||||
[Debug][OPS.OBF][Setup] Found to obfuscate assemblies (1):
|
[Debug][OPS.OBF][Setup] Found to obfuscate assemblies (1):
|
||||||
- F:\th1new\Unity\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
- F:\TH1\TH1\Unity\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
||||||
|
|
||||||
[Debug][OPS.OBF][Setup] Found helper assemblies (0):
|
[Debug][OPS.OBF][Setup] Found helper assemblies (0):
|
||||||
|
|
||||||
[Debug][OPS.OBF][Setup] Found dependency directories (34):
|
[Debug][OPS.OBF][Setup] Found dependency directories (34):
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\Managed\UnityEngine
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\Managed\UnityEngine
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32\Facades
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32\Facades
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\Managed
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\Managed
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
|
||||||
- F:\th1new\Unity\Library\ScriptAssemblies
|
- F:\TH1\TH1\Unity\Library\ScriptAssemblies
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\YamlDotNet
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.burst@1.8.8\Unity.Burst.CodeGen
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.burst@1.8.18\Unity.Burst.CodeGen
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.collections@1.2.4\Unity.Collections.LowLevel.ILSupport
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.ext.nunit@2.0.3\net40\unity-custom
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.ext.nunit@2.0.3\net40\unity-custom
|
||||||
- F:\th1new\Unity\Assets\OPS\Editor\Plugins\Mono.Cecil
|
- F:\TH1\TH1\Unity\Assets\OPS\Editor\Plugins\Mono.Cecil
|
||||||
- F:\th1new\Unity\Assets\Plugins
|
- F:\TH1\TH1\Unity\Assets\Plugins
|
||||||
- F:\th1new\Unity\Assets\Plugins\MongoDB
|
- F:\TH1\TH1\Unity\Assets\Plugins\MongoDB
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.collab-proxy@2.5.2\Lib\Editor\PlasticSCM
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.collab-proxy@2.5.2\Lib\Editor\PlasticSCM
|
||||||
- F:\th1new\Unity\Assets\OPS\Obfuscator\Editor\Plugins
|
- F:\TH1\TH1\Unity\Assets\OPS\Obfuscator\Editor\Plugins
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\Dependencies\DotNetZip
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Runtime\VisualScripting.Flow\Dependencies\NCalc
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.burst@1.8.8
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.burst@1.8.18
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.ide.rider@3.0.34\Rider\Editor
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.ide.rider@3.0.34\Rider\Editor
|
||||||
- F:\th1new\Unity\Assets
|
- F:\TH1\TH1\Unity\Assets
|
||||||
- F:\th1new\Unity\Assets\OPS\Plugins\Json
|
- F:\TH1\TH1\Unity\Assets\OPS\Plugins\Json
|
||||||
- F:\th1new\Unity\Assets\OPS\Editor\Plugins\GUPS.Compression
|
- F:\TH1\TH1\Unity\Assets\OPS\Editor\Plugins\GUPS.Compression
|
||||||
- F:\th1new\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources
|
- F:\TH1\TH1\Unity\Library\PackageCache\com.unity.visualscripting@1.9.4\Editor\VisualScripting.Core\EditorAssetResources
|
||||||
- F:\th1new\Unity\Assets\OPS\Editor\Plugins\GUPS.Assets.Editor
|
- F:\TH1\TH1\Unity\Assets\OPS\Editor\Plugins\GUPS.Assets.Editor
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\il2cpp\Managed
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\il2cpp\Managed
|
||||||
- Assets\Plugins
|
- Assets\Plugins
|
||||||
- Assets\Plugins\MongoDB
|
- Assets\Plugins\MongoDB
|
||||||
- Assets
|
- Assets
|
||||||
- Assets\OPS\Plugins\Json
|
- Assets\OPS\Plugins\Json
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\NetStandard\ref\2.1.0
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\NetStandard\ref\2.1.0
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\NetStandard\Extensions\2.0.0
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\NetStandard\Extensions\2.0.0
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx
|
||||||
- C:\Program Files\Unity\Hub\Editor\2022.3.8f1c1\Editor\Managed
|
- C:\Program Files\Unity\Hub\Editor\2022.3.53f1c1\Editor\Managed
|
||||||
|
|
||||||
[Debug][OPS.OBF][Setup] Load Assembly Resolver
|
[Debug][OPS.OBF][Setup] Load Assembly Resolver
|
||||||
[Info][OPS.OBF][Setup] Prepare Assemblies
|
[Info][OPS.OBF][Setup] Prepare Assemblies
|
||||||
@ -11463,10 +11461,10 @@
|
|||||||
[Debug][OPS.OBF][Setup] Load Cache
|
[Debug][OPS.OBF][Setup] Load Cache
|
||||||
[Debug][OPS.OBF][Setup] Load RenameManager
|
[Debug][OPS.OBF][Setup] Load RenameManager
|
||||||
[Warning][OPS.OBF][Setup] Failed to load Charset: . Using default! Exception: System.ArgumentException: Must specify valid information for parsing in the string.
|
[Warning][OPS.OBF][Setup] Failed to load Charset: . Using default! Exception: System.ArgumentException: Must specify valid information for parsing in the string.
|
||||||
at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <b89873cb176e44a995a4781c7487d410>:0
|
at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument) [0x00023] in <b0b3ee161b9b40739da01ef24d5555a8>:0
|
||||||
at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x00077] in <b89873cb176e44a995a4781c7487d410>:0
|
at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x00077] in <b0b3ee161b9b40739da01ef24d5555a8>:0
|
||||||
at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <b89873cb176e44a995a4781c7487d410>:0
|
at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <b0b3ee161b9b40739da01ef24d5555a8>:0
|
||||||
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <b89873cb176e44a995a4781c7487d410>:0
|
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <b0b3ee161b9b40739da01ef24d5555a8>:0
|
||||||
at OPS.Obfuscator.Editor.Project.PostAssemblyBuild.Pipeline.Component.Optional.RenamingComponent.OnPrePipelineProcess (OPS.Editor.Project.Step.IStepInput _StepInput) [0x00027] in <fc9c136875e34de6a3fad86224a51a44>:0
|
at OPS.Obfuscator.Editor.Project.PostAssemblyBuild.Pipeline.Component.Optional.RenamingComponent.OnPrePipelineProcess (OPS.Editor.Project.Step.IStepInput _StepInput) [0x00027] in <fc9c136875e34de6a3fad86224a51a44>:0
|
||||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Unity Animation Methods - Compatibility
|
[Info][OPS.OBF][OnAnalyse_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [Assembly-CSharp] Skip StateMachineBehaviour Types...
|
[Info][OPS.OBF][OnAnalyse_Assemblies] [Assembly-CSharp] Skip StateMachineBehaviour Types...
|
||||||
@ -22917,7 +22915,7 @@
|
|||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] [Assembly-CSharp] Remove obfuscator reference ...
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] [Assembly-CSharp] Remove obfuscator reference ...
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] [Assembly-CSharp] Remove obfuscator editor reference ...
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] [Assembly-CSharp] Remove obfuscator editor reference ...
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Save Assemblies
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Save Assemblies
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Saving assembly: F:\th1new\Unity\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Saving assembly: F:\TH1\TH1\Unity\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Post process Assemblies
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Post process Assemblies
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Animation Methods - Compatibility
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Animation Methods - Compatibility
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Event Methods - Compatibility
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Process component Unity Event Methods - Compatibility
|
||||||
@ -22945,7 +22943,7 @@
|
|||||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload RenameManager
|
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload RenameManager
|
||||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Cache
|
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Cache
|
||||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Assemblies
|
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Assemblies
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unloaded assembly successfully: F:\th1new\Unity\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unloaded assembly successfully: F:\TH1\TH1\Unity\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll
|
||||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Assembly Resolver
|
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Assembly Resolver
|
||||||
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unloaded successfully the AssemblyResolver.
|
[Info][OPS.OBF][OnPostObfuscate_Assemblies] Unloaded successfully the AssemblyResolver.
|
||||||
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Pipeline
|
[Debug][OPS.OBF][OnPostObfuscate_Assemblies] Unload Pipeline
|
||||||
@ -22984,9 +22982,9 @@
|
|||||||
[Debug][OPS.OBF][Setup] Load Pipeline
|
[Debug][OPS.OBF][Setup] Load Pipeline
|
||||||
[Info][OPS.OBF][OnPostBuild] Process component Post Process Unity MonoBehaviour Assets
|
[Info][OPS.OBF][OnPostBuild] Process component Post Process Unity MonoBehaviour Assets
|
||||||
[Info][OPS.OBF][OnPostBuild] Assets are not bundled. Obfuscating globalgamemanagers.assets file.
|
[Info][OPS.OBF][OnPostBuild] Assets are not bundled. Obfuscating globalgamemanagers.assets file.
|
||||||
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'F:\pack2\My project_Data\globalgamemanagers.assets'.
|
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'F:\TH1\Pack\tohotopia demo_Data\globalgamemanagers.assets'.
|
||||||
[Debug][OPS.OBF][OnPostBuild] Loaded globalgamemanagers.assets file successfully.
|
[Debug][OPS.OBF][OnPostBuild] Loaded globalgamemanagers.assets file successfully.
|
||||||
[Debug][OPS.OBF][OnPostBuild] Obfuscated '51' MonoScripts in assets file 'globalgamemanagers.assets'.
|
[Debug][OPS.OBF][OnPostBuild] Obfuscated '52' MonoScripts in assets file 'globalgamemanagers.assets'.
|
||||||
[Debug][OPS.OBF][OnPostBuild] Updated globalgamemanagers.assets file successfully.
|
[Debug][OPS.OBF][OnPostBuild] Updated globalgamemanagers.assets file successfully.
|
||||||
[Debug][OPS.OBF][OnPostBuild] Saved globalgamemanagers.assets file successfully.
|
[Debug][OPS.OBF][OnPostBuild] Saved globalgamemanagers.assets file successfully.
|
||||||
[Info][OPS.OBF][OnPostBuild] Unload Project
|
[Info][OPS.OBF][OnPostBuild] Unload Project
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2917512f0a71ea54e9bb032004eae76d
|
guid: 8878bfb4bba59b64da5674a4aeb8ae29
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
Unity/Assets/Resources/ArtResources/TH1UI/Library/DecoLine.png
Normal file
|
After Width: | Height: | Size: 3.0 MiB |
@ -0,0 +1,127 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f948777b90592f418f28c0a0c12945f
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
linearTexture: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
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|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
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Tags
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{
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Stencil
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{
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Ref [_Stencil]
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Comp [_StencilComp]
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Pass [_StencilOp]
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ReadMask [_StencilReadMask]
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WriteMask [_StencilWriteMask]
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Cull [_CullMode]
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ZWrite Off
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Lighting Off
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Fog { Mode Off }
|
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ZTest [unity_GUIZTestMode]
|
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Blend One OneMinusSrcAlpha
|
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ColorMask [_ColorMask]
|
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|
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CGPROGRAM
|
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#pragma vertex VertShader
|
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#pragma fragment PixShader
|
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#pragma shader_feature __ OUTLINE_ON
|
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#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
|
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|
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|
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
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|
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|
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|
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|
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|
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struct vertex_t {
|
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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float4 vertex : POSITION;
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float3 normal : NORMAL;
|
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fixed4 color : COLOR;
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float2 texcoord0 : TEXCOORD0;
|
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float2 texcoord1 : TEXCOORD1;
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struct pixel_t {
|
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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UNITY_VERTEX_OUTPUT_STEREO
|
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float4 vertex : SV_POSITION;
|
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|
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fixed4 outlineColor : COLOR1;
|
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float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
|
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half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
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half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
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|
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float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
|
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half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
|
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|
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};
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pixel_t VertShader(vertex_t input)
|
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{
|
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pixel_t output;
|
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||||||
|
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UNITY_INITIALIZE_OUTPUT(pixel_t, output);
|
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UNITY_SETUP_INSTANCE_ID(input);
|
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UNITY_TRANSFER_INSTANCE_ID(input, output);
|
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
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|
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|
|
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|
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float4 vert = input.vertex;
|
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||||||
vert.x += _VertexOffsetX;
|
|
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vert.y += _VertexOffsetY;
|
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|
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|
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|
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|
|
||||||
|
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|
|
||||||
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|
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||||||
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
|
|
||||||
|
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float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
|
|
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weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
|
|
||||||
|
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||||||
float layerScale = scale;
|
|
||||||
|
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||||||
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
|
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float bias = (0.5 - weight) * scale - 0.5;
|
|
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float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
|
|
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|
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||||||
float opacity = input.color.a;
|
|
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#if (UNDERLAY_ON | UNDERLAY_INNER)
|
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opacity = 1.0;
|
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#endif
|
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|
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fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
|
|
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faceColor.rgb *= faceColor.a;
|
|
||||||
|
|
||||||
fixed4 outlineColor = _OutlineColor;
|
|
||||||
outlineColor.a *= opacity;
|
|
||||||
outlineColor.rgb *= outlineColor.a;
|
|
||||||
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|
|
||||||
|
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|
|
||||||
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|
|
||||||
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
|
|
||||||
|
|
||||||
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
|
|
||||||
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
|
|
||||||
float2 layerOffset = float2(x, y);
|
|
||||||
#endif
|
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||||||
|
|
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// Generate UV for the Masking Texture
|
|
||||||
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
|
||||||
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
|
|
||||||
|
|
||||||
// Populate structure for pixel shader
|
|
||||||
output.vertex = vPosition;
|
|
||||||
output.faceColor = faceColor;
|
|
||||||
output.outlineColor = outlineColor;
|
|
||||||
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
|
|
||||||
output.param = half4(scale, bias - outline, bias + outline, bias);
|
|
||||||
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
|
|
||||||
#if (UNDERLAY_ON || UNDERLAY_INNER)
|
|
||||||
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
|
|
||||||
output.underlayParam = half2(layerScale, layerBias);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
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|
|
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|
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// PIXEL SHADER
|
|
||||||
fixed4 PixShader(pixel_t input) : SV_Target
|
|
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{
|
|
||||||
UNITY_SETUP_INSTANCE_ID(input);
|
|
||||||
|
|
||||||
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
|
|
||||||
half4 c = input.faceColor * saturate(d - input.param.w);
|
|
||||||
|
|
||||||
#ifdef OUTLINE_ON
|
|
||||||
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
|
|
||||||
c *= saturate(d - input.param.y);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_ON
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNDERLAY_INNER
|
|
||||||
half sd = saturate(d - input.param.z);
|
|
||||||
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
|
|
||||||
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
|
||||||
#if UNITY_UI_CLIP_RECT
|
|
||||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
|
|
||||||
c *= m.x * m.y;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if (UNDERLAY_ON | UNDERLAY_INNER)
|
|
||||||
c *= input.texcoord1.z;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if UNITY_UI_ALPHACLIP
|
|
||||||
clip(c.a - 0.001);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
|
||||||
}
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0a5bae7b6c96c2f4ba125efc4a61456c
|
|
||||||
ShaderImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
defaultTextures: []
|
|
||||||
nonModifiableTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -12,8 +12,8 @@ PlayerSettings:
|
|||||||
targetDevice: 2
|
targetDevice: 2
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: Remilia Command
|
||||||
productName: My project
|
productName: TOHOTOPIA Demo
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
|
|||||||
@ -62,3 +62,6 @@ TagManager:
|
|||||||
- name: Hint
|
- name: Hint
|
||||||
uniqueID: 1656804395
|
uniqueID: 1656804395
|
||||||
locked: 0
|
locked: 0
|
||||||
|
- name: UI
|
||||||
|
uniqueID: 3787332355
|
||||||
|
locked: 0
|
||||||
|
|||||||