docs: package sfx vendor requirements
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MD/AudioSfxRequests/TH1_SFX_Requirements_Vendor_2026-07-03.zip
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MD/AudioSfxRequests/TH1_SFX_Requirements_Vendor_2026-07-03.zip
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MD/AudioSfxRequests/sfx-requirements-vendor.html
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MD/AudioSfxRequests/sfx-requirements-vendor.html
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<!doctype html>
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<html lang="zh-CN">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>TH1 音效制作需求清单</title>
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<style>
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:root {
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--bg: #f4f5f7;
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--paper: #fff;
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--ink: #1f2937;
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--muted: #667085;
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--line: #d7dce5;
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--head: #24314f;
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--accent: #315f8d;
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--soft: #edf3f8;
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}
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* { box-sizing: border-box; }
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body {
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margin: 0;
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background: var(--bg);
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color: var(--ink);
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font-family: "Microsoft YaHei", "PingFang SC", "Noto Sans CJK SC", Arial, sans-serif;
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line-height: 1.55;
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}
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main {
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width: min(1180px, calc(100vw - 36px));
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margin: 28px auto 44px;
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}
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header, section {
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background: var(--paper);
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border: 1px solid var(--line);
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border-radius: 8px;
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box-shadow: 0 8px 20px rgba(31, 41, 55, 0.05);
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}
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header {
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padding: 24px 28px;
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margin-bottom: 18px;
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}
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h1 {
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margin: 0 0 10px;
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color: var(--head);
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font-size: 30px;
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letter-spacing: 0;
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}
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.subtitle {
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margin: 0;
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color: var(--muted);
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font-size: 14px;
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}
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.brief {
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display: grid;
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grid-template-columns: repeat(3, minmax(0, 1fr));
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gap: 12px;
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margin-top: 18px;
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}
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.brief div {
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background: var(--soft);
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border: 1px solid #d9e5f0;
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border-radius: 8px;
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padding: 12px 14px;
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font-size: 14px;
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}
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.brief strong {
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display: block;
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color: var(--head);
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font-size: 20px;
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line-height: 1.1;
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margin-bottom: 5px;
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}
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section { padding: 22px 24px; margin-top: 18px; }
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h2 {
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margin: 0 0 14px;
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color: var(--head);
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font-size: 20px;
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letter-spacing: 0;
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}
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.note {
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margin: 0;
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color: var(--muted);
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font-size: 14px;
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}
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table {
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width: 100%;
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border-collapse: collapse;
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table-layout: fixed;
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font-size: 13px;
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}
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th, td {
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border: 1px solid var(--line);
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padding: 10px;
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vertical-align: top;
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}
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th {
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background: #eef2f6;
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color: var(--head);
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text-align: left;
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}
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tbody tr:nth-child(even) { background: #fbfcfe; }
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.id { width: 44px; text-align: center; }
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.name { width: 150px; font-weight: 700; color: var(--head); }
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.mood { width: 170px; }
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.shot { width: 170px; }
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.refs { width: 230px; }
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.thumb {
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display: block;
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width: 148px;
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max-height: 90px;
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object-fit: cover;
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border: 1px solid var(--line);
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border-radius: 6px;
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background: #111827;
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}
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.none { color: var(--muted); font-size: 12px; }
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.tag {
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display: inline-block;
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background: #e9f1f7;
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border: 1px solid #cbd9e6;
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border-radius: 999px;
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padding: 2px 8px;
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margin: 0 4px 5px 0;
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color: #25445f;
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font-size: 12px;
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text-decoration: none;
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white-space: nowrap;
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}
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.tag:hover { background: #dcecf7; }
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.table-wrap { overflow-x: auto; }
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@media (max-width: 900px) {
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main { width: min(100vw - 20px, 1180px); margin-top: 14px; }
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header, section { padding: 16px; }
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.brief { grid-template-columns: 1fr; }
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table { min-width: 1080px; }
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}
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</style>
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</head>
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<body>
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<main>
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<header>
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<h1>TH1 音效制作需求清单</h1>
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<p class="subtitle">用途:给音效制作方使用。包内包含本 HTML、参考截图,以及可参考的现有游戏音效文件。</p>
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<div class="brief">
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<div><strong>27 项</strong>合并后的新音效需求</div>
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<div><strong>6 张</strong>需求参考截图</div>
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<div><strong>29 个</strong>现有音效参考文件</div>
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</div>
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</header>
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<section>
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<h2>制作说明</h2>
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<p class="note">整体风格需要适配低多边形、轻幻想、回合制策略游戏。UI 高频音效尽量短、轻、干净;重大时刻和战斗音效可以更有情绪,但避免过长或过于写实。参考音效仅用于理解当前游戏声纹和响度,不要求照抄。</p>
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</section>
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<section>
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<h2>需求列表</h2>
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<div class="table-wrap">
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<table>
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<thead>
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<tr>
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<th class="id">序号</th>
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<th class="name">需求</th>
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<th>制作内容</th>
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<th class="mood">情绪 / 力度</th>
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<th class="refs">可参考现有音效</th>
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<th class="shot">参考图</th>
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</tr>
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</thead>
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<tbody>
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<tr><td class="id">1</td><td class="name">切换页面音效</td><td>页签、面板、列表分页切换时的轻量反馈。</td><td>轻、短、清爽;弱于按钮点击。</td><td><a class="tag" href="reference_audio/UI_buttonClick.WAV">UI_buttonClick</a><a class="tag" href="reference_audio/UI_hintTiny.WAV">UI_hintTiny</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">2</td><td class="name">游戏开始音效</td><td>对局正式开始、进入战场或开局公告出现时播放。</td><td>开幕感、振作、行动开始;约 1-2 秒。</td><td><a class="tag" href="reference_audio/start.mp3">start</a><a class="tag" href="reference_audio/MATCH_win.wav">MATCH_win</a></td><td><img class="thumb" src="images/2026-07-02-02-game-start.png" alt="游戏开始音效"></td></tr>
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<tr><td class="id">3</td><td class="name">中央提示框弹出</td><td>中央确认框、重大提示框、开局说明框弹出时播放。</td><td>提示出现、轻仪式感;不要像警告。</td><td><a class="tag" href="reference_audio/UI_bubbleTiny.WAV">UI_bubbleTiny</a><a class="tag" href="reference_audio/UI_checkOK.wav">UI_checkOK</a></td><td><img class="thumb" src="images/2026-07-02-03-central-modal.png" alt="中央提示框"></td></tr>
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<tr><td class="id">4</td><td class="name">单位下海音效</td><td>单位从陆地进入水域、登船或水陆转换时播放。</td><td>轻水花、入水感;不是长环境音。</td><td><a class="tag" href="reference_audio/UNIT_move.WAV">UNIT_move</a><a class="tag" href="reference_audio/ENV_sea.WAV">ENV_sea</a><a class="tag" href="reference_audio/ENV_ocean.wav">ENV_ocean</a></td><td><img class="thumb" src="images/2026-07-02-04-unit-enter-water.png" alt="单位下海"></td></tr>
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<tr><td class="id">5</td><td class="name">按钮轻微 hover</td><td>鼠标移动到按钮上的极轻反馈。</td><td>非常短、轻、低打扰。</td><td><a class="tag" href="reference_audio/UI_buttonHover.wav">UI_buttonHover</a><a class="tag" href="reference_audio/UI_hintTiny.WAV">UI_hintTiny</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">6</td><td class="name">点击无效音效</td><td>不可执行、条件不足、按钮禁用、非法地块点击的反馈。</td><td>短促弱警告;明确但不刺耳。</td><td><a class="tag" href="reference_audio/UI_beep.mp3">UI_beep</a><a class="tag" href="reference_audio/UI_hintTiny.WAV">UI_hintTiny</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">7</td><td class="name">英雄出战音效</td><td>英雄派遣、登场、出战确认时播放。</td><td>角色登场感;强于普通单位出生。</td><td><a class="tag" href="reference_audio/UNIT_born.mp3">UNIT_born</a><a class="tag" href="reference_audio/UNIT_levelup.wav">UNIT_levelup</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">8</td><td class="name">发现结界塔/村庄/遗迹</td><td>探索发现可交互点时播放,结界塔、村庄、遗迹可先共用。</td><td>发现目标、轻奖励感。</td><td><a class="tag" href="reference_audio/UNIT_treasure.wav">UNIT_treasure</a><a class="tag" href="reference_audio/UNIT_capture.wav">UNIT_capture</a></td><td><img class="thumb" src="images/2026-07-02-08-discovery.png" alt="发现结界塔村庄遗迹"></td></tr>
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<tr><td class="id">9</td><td class="name">点击雾气弹动</td><td>点击未探索雾气或雾墙时的轻弹反馈。</td><td>软、轻、有雾气或弹性;不像错误提示。</td><td><a class="tag" href="reference_audio/UI_hintTiny.WAV">UI_hintTiny</a><a class="tag" href="reference_audio/UNIT_move.WAV">UNIT_move</a></td><td><img class="thumb" src="images/2026-07-02-09-fog-bounce.png" alt="雾气弹动"></td></tr>
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<tr><td class="id">10</td><td class="name">强大尖锐攻击</td><td>强攻击、英雄攻击、暴击感或尖锐斩击的增强层。</td><td>更亮、更利、更有冲击;不要覆盖普通攻击。</td><td><a class="tag" href="reference_audio/UNIT_attack1.wav">UNIT_attack1</a><a class="tag" href="reference_audio/UNIT_attack.wav">UNIT_attack</a><a class="tag" href="reference_audio/UNIT_attack_arrow.wav">UNIT_attack_arrow</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">11</td><td class="name">振奋时刻</td><td>正面中等强度重大提示,例如占领一个村庄。</td><td>明亮、上扬、有奖励感。</td><td><a class="tag" href="reference_audio/UNIT_capture.wav">UNIT_capture</a><a class="tag" href="reference_audio/UNIT_levelup.wav">UNIT_levelup</a></td><td><img class="thumb" src="images/2026-07-03-01-inspiring-moment.png" alt="振奋时刻"></td></tr>
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<tr><td class="id">12</td><td class="name">光荣时刻</td><td>比振奋时刻更兴奋、更辉煌的正面重大事件。</td><td>辉煌、仪式感、胜利预感。</td><td><a class="tag" href="reference_audio/MATCH_win.wav">MATCH_win</a><a class="tag" href="reference_audio/UNIT_levelup.wav">UNIT_levelup</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">13</td><td class="name">危难时刻</td><td>负面紧张重大事件提示。</td><td>压迫、警觉;还不是失败。</td><td><a class="tag" href="reference_audio/MATCH_lose.wav">MATCH_lose</a><a class="tag" href="reference_audio/UI_beep.mp3">UI_beep</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">14</td><td class="name">至暗时刻</td><td>比危难时刻更严重的负面重大事件。</td><td>低沉、沉重、局势恶化。</td><td><a class="tag" href="reference_audio/MATCH_lose.wav">MATCH_lose</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">15</td><td class="name">投掷符卡弹道</td><td>符卡、札、纸符类投射物发射声。</td><td>纸张划过、灵力启动;区别于箭矢。</td><td><a class="tag" href="reference_audio/UNIT_attack_arrow.wav">UNIT_attack_arrow</a><a class="tag" href="reference_audio/UNIT_archer.WAV">UNIT_archer</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">16</td><td class="name">投掷魔法弹弹道</td><td>魔法弹、光弹、弹幕发射声。</td><td>能量化、轻灵、快速飞出。</td><td><a class="tag" href="reference_audio/UNIT_attack_arrow.wav">UNIT_attack_arrow</a><a class="tag" href="reference_audio/UNIT_archer.WAV">UNIT_archer</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">17</td><td class="name">范围 AOE</td><td>范围伤害、爆发、溅射、踩踏等结算的冲击声。</td><td>明显命中感、冲击、低频更足。</td><td><a class="tag" href="reference_audio/UNIT_attack_bomb.wav">UNIT_attack_bomb</a><a class="tag" href="reference_audio/UNIT_bomb.wav">UNIT_bomb</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">18</td><td class="name">转化单位为己方</td><td>敌方或中立单位被转化成己方时播放。</td><td>归属改变、确认完成、偏正面。</td><td><a class="tag" href="reference_audio/UNIT_capture.wav">UNIT_capture</a><a class="tag" href="reference_audio/UI_checkOK.wav">UI_checkOK</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">19</td><td class="name">英雄升级</td><td>英雄升级时播放。</td><td>强于普通升级,体现关键角色成长。</td><td><a class="tag" href="reference_audio/UNIT_levelup.wav">UNIT_levelup</a><a class="tag" href="reference_audio/MATCH_win.wav">MATCH_win</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">20</td><td class="name">城市丢失经验</td><td>城市经验减少、降级风险或惩罚结算时播放。</td><td>短促、下坠、负面但不刺耳。</td><td><a class="tag" href="reference_audio/CITY_exp.wav">CITY_exp</a><a class="tag" href="reference_audio/UI_cityExp.WAV">UI_cityExp</a><a class="tag" href="reference_audio/UI_cityUp.WAV">UI_cityUp</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">21</td><td class="name">帝国陨落提示</td><td>有一个国家阵亡、帝国被消灭时的全局提示。</td><td>严重、明确、有历史性。</td><td><a class="tag" href="reference_audio/MATCH_lose.wav">MATCH_lose</a><a class="tag" href="reference_audio/start.mp3">start</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">22</td><td class="name">建立盟友提示</td><td>建立盟友或结盟成功时播放。</td><td>温暖、正面、确认感。</td><td><a class="tag" href="reference_audio/UI_checkOK.wav">UI_checkOK</a><a class="tag" href="reference_audio/UI_playerenter.mp3">UI_playerenter</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">23</td><td class="name">撕毁盟友提示</td><td>背盟、撕毁盟约、盟友关系破裂时播放。</td><td>断裂、紧张、关系恶化。</td><td><a class="tag" href="reference_audio/MATCH_lose.wav">MATCH_lose</a><a class="tag" href="reference_audio/UI_beep.mp3">UI_beep</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">24</td><td class="name">不起眼提示消息</td><td>低优先级提示、弱系统消息、轻提醒。</td><td>很短、低打扰、不能抢注意力。</td><td><a class="tag" href="reference_audio/UI_hintTiny.WAV">UI_hintTiny</a><a class="tag" href="reference_audio/UI_message.mp3">UI_message</a><a class="tag" href="reference_audio/UI_bubbleTiny2.WAV">UI_bubbleTiny2</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">25</td><td class="name">科技完成研发</td><td>科技研发完成时播放。</td><td>知识、解锁、完成感;中等强度。</td><td><a class="tag" href="reference_audio/UI_tech.WAV">UI_tech</a><a class="tag" href="reference_audio/UI_checkOK.wav">UI_checkOK</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">26</td><td class="name">法典版本</td><td>法典、版本、规则书类提示。</td><td>书页、印章、知识感;不要太兴奋。</td><td><a class="tag" href="reference_audio/UI_tech.WAV">UI_tech</a><a class="tag" href="reference_audio/UI_bubbleTiny2.WAV">UI_bubbleTiny2</a></td><td><span class="none">无图</span></td></tr>
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<tr><td class="id">27</td><td class="name">完成英雄选择</td><td>完成英雄选择、确认英雄阵容时播放。</td><td>流程确认、轻仪式感;不是出战或升级。</td><td><a class="tag" href="reference_audio/UI_checkOK.wav">UI_checkOK</a><a class="tag" href="reference_audio/UNIT_levelup.wav">UNIT_levelup</a></td><td><span class="none">无图</span></td></tr>
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</tbody>
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</table>
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</div>
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</section>
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</main>
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</body>
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</html>
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