V0.7.0b bug修复
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ZH: "\u738B\u4E4B\u96D5\u50CF"
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TDZH:
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ZH: "\u53EF\u5728**<445>**\u4E2D\u5EFA\u9020**<18840>**"
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TDZH:
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ZH: "\u88AB\u52A8\u6280\u80FD\u3002\u65E0\u6CD5\u88AB\u654C\u65B9\u770B\u5230\u3002\u82E5\u654C\u65B9\u79FB\u52A8\u81F3\u8BE5\u5355\u4F4D\u4F4D\u7F6E\uFF0C\u5219\u4F1A\u7834\u9664\u9690\u8EAB\u72B6\u6001\u3002"
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|
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ZH: "\u5BF9\u654C\u65B9\u4E0D\u53EF\u89C1\uFF0C\u79FB\u52A8\u65F6\u65E0\u89C6\u654C\u63A7\u3002\u975E\u79FB\u52A8\u884C\u4E3A\u4F1A\u6253\u7834\u8BE5\u72B6\u6001\u3002\u654C\u65B9\u79FB\u52A8\u81F3\u8BE5\u5355\u4F4D\u6240\u5904\u4F4D\u7F6E\u65F6\u4EA6\u4F1A\u7834\u9664\u9690\u8EAB\u72B6\u6001\u3002"
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TDZH:
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- ID: 18847
|
||||
ZH: "2\u683C\u5355\u4F4D\u5185\u4EFB\u610F\u5355\u4F4D\u6B7B\u4EA1\u65F6\uFF0C\u83B7\u5F971\u5C42**<18062>**\uFF0C\u5DE8\u4EBA\u53CA\u82F1\u96C4\u5355\u4F4D\u989D\u5916\u5219\u989D\u5916\u83B7\u5F971\u5C42**<18651>**\u3002Lv4\u65F6\u8303\u56F4\u6269\u5927\u52304\u683C"
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TDZH:
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EN:
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JP:
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- ID: 18851
|
||||
ZH: "[Beta 0.7.0b]\n\u53D1\u5E03\u65E5\u671F 26.4.11\n\n-------- [bug\u4FEE\u590D]
|
||||
--------\n1.\u4FEE\u590D\u4E86\u82F1\u96C4\u69FD\u4F4D\u4E0D\u9700\u8981\u6CD5\u5178\u4E5F\u80FD\u89E3\u9501\u7684bug\n2.\u4FEE\u590D\u4E86\u56E0\u6050\u60E7\u7206\u70B8\u4F24\u5BB3\u6B7B\u4EA1\u7684\u5355\u4F4D0\u8840\u4E0D\u4F1A\u6D88\u5931\u7684bug\n3.\u4FEE\u590D\u4E86\u82F1\u96C4\u9996\u6B21\u5347\u7EA7\u81F3Lv.2\u53CALv.3\u6CA1\u6709\u6B63\u786E\u83B7\u5F97\u6587\u5316\u70B9\u7684bug\n4.\u4FEE\u590D\u4E86\u661F\u718A\u52C7\u4EEA\u4E22\u5931\"\u79FB\u52A8\u653B\u51FB\"\u6280\u80FD\u7684bug\n5.\u4FEE\u590D\u4E86\u53E4\u660E\u5730\u89C9\u4E8C\u91CD\u9ED1\u6B7B\u8776\u6280\u80FD\u6548\u679C\u63CF\u8FF0\u9519\u8BEF\u7684bug\n6.\u4FEE\u590D\u4E86\u4F10\u697C\u62FF\u5E06\u8239\u53CA\u4F10\u697C\u8230\u5347\u7EA7\u65E0\u9700\u82B1\u8D39\u7684bug\n7.\u4FEE\u590D\u4E86\u65E0\u6CD5\u5B66\u4E60\u4FDD\u62A4\u533A\u79D1\u6280\u548C\u4F10\u697C\u8230\u79D1\u6280\u7684bug\n8.\u4FEE\u590D\u4E86\u6BD5\u820D\u906E\u8F6C\u5316\u654C\u65B9\u5355\u4F4D\u540E\u8840\u91CF\u56DE\u6EE1\u7684bug(\u5E94\u4E3A10\u70B9\u8840\u91CF)\n9.\u4F18\u5316\u4E86\u82F1\u96C4\u6280\u80FD\u67E5\u770B\u754C\u9762\u7684\u70B9\u51FB\u903B\u8F91(\u53F3\u952E/ESC/\u70B9\u51FB\u7A7A\u767D\u5904\u76F4\u63A5\u5173\u95ED)\n10.\u4FEE\u590D\u4E86\u795E\u50CF\u76F8\u5173\u6587\u5B57\u63CF\u8FF0bug\n11.\u4FEE\u590D\u4E86\u6CD5\u5178:\u4E07\u56FD\u535A\u89C8\u4F1A\u6CA1\u6709\u6B63\u5E38\u751F\u6548\u7684bug\n12.\u4FEE\u590D\u4E86\u53E4\u660E\u5730\u604B\u5347\u7EA7\u65F6\u4E0D\u4F1A\u4F7F\u573A\u4E0A\u6240\u6709\u53E4\u660E\u5730\u604B\u5347\u7EA7\u7684bug\n13.\u4FEE\u590D\u4E86\u661F\u718A\u52C7\u4EEA\u51FB\u6740\u5355\u4F4D\u65F6\u9519\u8BEF\u8FDB\u5165\u654C\u65B9\u6E2F\u53E3\u7684bug\n14.\u4FEE\u590D\u4E86\u519B\u5B98\u5355\u4F4D\u6587\u5B57\u663E\u793A\u9519\u8BEF\u7684bug\n15.\u4FEE\u590D\u4E86\u706B\u7130\u732B\u71D0\u5728\u5347\u7EA7\u65F6\u4F1A\u6E05\u7A7Abuff\u7684bug\n16.\u4FEE\u590D\u4E86\u57CE\u5E02\u5962\u4F88\u54C1\u6570\u91CF\u663E\u793A\u9519\u8BEF\u7684bug\n17.\u4FEE\u590D\u4E86\u661F\u718A\u52C7\u4EEA\u7684buff\u6548\u679C\u6EF4\u9152\u672A\u6D12\u6301\u7EED\u65F6\u95F4\u9519\u8BEF\u7684bug\n18.\u4FEE\u590D\u4E86\u706B\u7130\u732B\u71D0\u83B7\u53D6\u91D1\u521A\u8EAB\u53CA\u7C97\u949D\u8EABbuff\u65F6\u5C42\u6570\u4E0D\u6B63\u786E(\u6E05\u96F6)\u7684bug\n19.\u4FEE\u590D\u4E86\u8299\u5170\u6735\u9732Lv4\u4EE5\u4E0B\u53EF\u51FA\u6218\u6570\u91CF\u9519\u8BEF\u7684bug\n20.\u4FEE\u590D\u4E86\u52C7\u4EEA\u653B\u51FB\u5BF9\u65B9\u53EF\u80FD\u4E0D\u88AB\u53CD\u51FB\u7684bug"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18855
|
||||
ZH: "\u643A\u5E26\u4E1A\u529B\u7684\u751F\u547D\u8F7D\u4F53\u3002\u5728\u56DE\u590D\u751F\u547D\u503C\u540E\u91CD\u65B0\u751F\u6210\u4E00\u540D\u5355\u4F4D\u3002\u53EF\u4E3B\u52A8\u65BD\u653E**<18832>**"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18856
|
||||
ZH: English
|
||||
TDZH:
|
||||
EN:
|
||||
@ -362638,7 +362765,7 @@ MonoBehaviour:
|
||||
IsSpecialTerm: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18838
|
||||
- ID: 18857
|
||||
ZH: Chinese
|
||||
TDZH:
|
||||
EN:
|
||||
@ -362656,7 +362783,7 @@ MonoBehaviour:
|
||||
IsSpecialTerm: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18839
|
||||
- ID: 18858
|
||||
ZH: Heads-up! The current version of the game is in **<Chinese >**only.**< English
|
||||
>**and more languages are on the way. Thank you for your patience and support!
|
||||
TDZH:
|
||||
@ -362675,4 +362802,23 @@ MonoBehaviour:
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18859
|
||||
ZH: "[Beta 0.7.0b]\n\u53D1\u5E03\u65E5\u671F 26.4.11\n\n-------- [bug\u4FEE\u590D]
|
||||
--------\n1.\u4FEE\u590D\u4E86\u82F1\u96C4\u69FD\u4F4D\u4E0D\u9700\u8981\u6CD5\u5178\u4E5F\u80FD\u89E3\u9501\u7684bug\n2.\u4FEE\u590D\u4E86\u56E0\u6050\u60E7\u7206\u70B8\u4F24\u5BB3\u6B7B\u4EA1\u7684\u5355\u4F4D0\u8840\u4E0D\u4F1A\u6D88\u5931\u7684bug\n3.\u4FEE\u590D\u4E86\u82F1\u96C4\u9996\u6B21\u5347\u7EA7\u81F3Lv.2\u53CALv.3\u6CA1\u6709\u6B63\u786E\u83B7\u5F97\u6587\u5316\u70B9\u7684bug\n4.\u4FEE\u590D\u4E86\u661F\u718A\u52C7\u4EEA\u4E22\u5931\"\u79FB\u52A8\u653B\u51FB\"\u6280\u80FD\u7684bug\n5.\u4FEE\u590D\u4E86\u53E4\u660E\u5730\u89C9\u4E8C\u91CD\u9ED1\u6B7B\u8776\u6280\u80FD\u6548\u679C\u63CF\u8FF0\u9519\u8BEF\u7684bug\n6.\u4FEE\u590D\u4E86\u4F10\u697C\u62FF\u5E06\u8239\u53CA\u4F10\u697C\u8230\u5347\u7EA7\u65E0\u9700\u82B1\u8D39\u7684bug\n7.\u4FEE\u590D\u4E86\u65E0\u6CD5\u5B66\u4E60\u4FDD\u62A4\u533A\u79D1\u6280\u548C\u4F10\u697C\u8230\u79D1\u6280\u7684bug\n8.\u4FEE\u590D\u4E86\u6BD5\u820D\u906E\u8F6C\u5316\u654C\u65B9\u5355\u4F4D\u540E\u8840\u91CF\u56DE\u6EE1\u7684bug(\u5E94\u4E3A10\u70B9\u8840\u91CF)\n9.\u4F18\u5316\u4E86\u82F1\u96C4\u6280\u80FD\u67E5\u770B\u754C\u9762\u7684\u70B9\u51FB\u903B\u8F91(\u53F3\u952E/ESC/\u70B9\u51FB\u7A7A\u767D\u5904\u76F4\u63A5\u5173\u95ED)\n10.\u4FEE\u590D\u4E86\u795E\u50CF\u76F8\u5173\u6587\u5B57\u63CF\u8FF0bug\n11.\u4FEE\u590D\u4E86\u6CD5\u5178:\u4E07\u56FD\u535A\u89C8\u4F1A\u6CA1\u6709\u6B63\u5E38\u751F\u6548\u7684bug\n12.\u4FEE\u590D\u4E86\u53E4\u660E\u5730\u604B\u5347\u7EA7\u65F6\u4E0D\u4F1A\u4F7F\u573A\u4E0A\u6240\u6709\u53E4\u660E\u5730\u604B\u5347\u7EA7\u7684bug\n13.\u4FEE\u590D\u4E86\u661F\u718A\u52C7\u4EEA\u51FB\u6740\u5355\u4F4D\u65F6\u9519\u8BEF\u8FDB\u5165\u654C\u65B9\u6E2F\u53E3\u7684bug\n14.\u4FEE\u590D\u4E86\u519B\u5B98\u5355\u4F4D\u6587\u5B57\u663E\u793A\u9519\u8BEF\u7684bug\n15.\u4FEE\u590D\u4E86\u706B\u7130\u732B\u71D0\u5728\u5347\u7EA7\u65F6\u4F1A\u6E05\u7A7Abuff\u7684bug\n16.\u4FEE\u590D\u4E86\u57CE\u5E02\u5962\u4F88\u54C1\u6570\u91CF\u663E\u793A\u9519\u8BEF\u7684bug\n17.\u4FEE\u590D\u4E86\u661F\u718A\u52C7\u4EEA\u7684buff\u6548\u679C\u6EF4\u9152\u672A\u6D12\u6301\u7EED\u65F6\u95F4\u9519\u8BEF\u7684bug\n18.\u4FEE\u590D\u4E86\u706B\u7130\u732B\u71D0\u83B7\u53D6\u91D1\u521A\u8EAB\u53CA\u7C97\u949D\u8EABbuff\u65F6\u5C42\u6570\u4E0D\u6B63\u786E(\u6E05\u96F6)\u7684bug\n19.\u4FEE\u590D\u4E86\u8299\u5170\u6735\u9732Lv4\u4EE5\u4E0B\u53EF\u51FA\u6218\u6570\u91CF\u9519\u8BEF\u7684bug\n20.\u4FEE\u590D\u4E86\u52C7\u4EEA\u653B\u51FB\u5BF9\u65B9\u53EF\u80FD\u4E0D\u88AB\u53CD\u51FB\u7684bug\n21.\u4FEE\u590D\u4E86\u6D29\u77E2\u8BF9\u8BBF\u5B50\u65E0\u6CD5\u53EC\u5524\u5FA1\u5C04\u5BAB\u53F8\u5927\u4EBA\u7684bug"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
TargetTypes: 010000000200000003000000040000000500000006000000070000000800000009000000
|
||||
|
||||
@ -262,7 +262,7 @@ MonoBehaviour:
|
||||
- SkillType: 14
|
||||
SkillViewType: 0
|
||||
SkillName: 2137
|
||||
SkillDesc: 2138
|
||||
SkillDesc: 18842
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 0}
|
||||
HasShowList: 0
|
||||
@ -2065,7 +2065,7 @@ MonoBehaviour:
|
||||
- SkillType: 227
|
||||
SkillViewType: 2
|
||||
SkillName: 18064
|
||||
SkillDesc: 18730
|
||||
SkillDesc: 18847
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 91553628166bcdc44804e3f90c081982, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2230,7 +2230,7 @@ MonoBehaviour:
|
||||
- SkillType: 218
|
||||
SkillViewType: 1
|
||||
SkillName: 17836
|
||||
SkillDesc: 18793
|
||||
SkillDesc: 18843
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 9e68cd88a8dbbc9449c43d815fd75c52, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2354,7 +2354,7 @@ MonoBehaviour:
|
||||
SkillShowList: []
|
||||
skillPriority: 0
|
||||
- SkillType: 252
|
||||
SkillViewType: 4
|
||||
SkillViewType: 2
|
||||
SkillName: 18651
|
||||
SkillDesc: 18655
|
||||
NotShow: 0
|
||||
|
||||
@ -434,7 +434,7 @@ MonoBehaviour:
|
||||
Description: 18214
|
||||
icon: {fileID: 0}
|
||||
CostLevel: 3
|
||||
FatherTechList: 17000000
|
||||
FatherTechList: 170000003c000000
|
||||
TechAtomList: 3d00000060000000
|
||||
TechTreeCircleViewType: 24
|
||||
- TechType: 62
|
||||
|
||||
@ -2142,7 +2142,7 @@ MonoBehaviour:
|
||||
SpriteList: []
|
||||
ProjectileType: 1
|
||||
ForceMelee: 0
|
||||
SameUnitCountLimit: 2
|
||||
SameUnitCountLimit: 1
|
||||
EnableAction: 0
|
||||
EnableActions: []
|
||||
- UnitType: 14
|
||||
@ -2168,7 +2168,7 @@ MonoBehaviour:
|
||||
SpriteList: []
|
||||
ProjectileType: 1
|
||||
ForceMelee: 0
|
||||
SameUnitCountLimit: 3
|
||||
SameUnitCountLimit: 1
|
||||
EnableAction: 0
|
||||
EnableActions: []
|
||||
- UnitType: 14
|
||||
@ -5712,7 +5712,7 @@ MonoBehaviour:
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: 17947
|
||||
Desc: 18089
|
||||
Desc: 18855
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 30
|
||||
@ -5729,8 +5729,24 @@ MonoBehaviour:
|
||||
ProjectileType: 1
|
||||
ForceMelee: 0
|
||||
SameUnitCountLimit: 0
|
||||
EnableAction: 0
|
||||
EnableActions: []
|
||||
EnableAction: 1
|
||||
EnableActions:
|
||||
- ActionType: 6
|
||||
WonderType: 0
|
||||
ResourceType: 0
|
||||
FeatureType: 0
|
||||
TerrainType: 0
|
||||
UnitType: 0
|
||||
GiantType: 0
|
||||
UnitLevel: 0
|
||||
Vegetation: 0
|
||||
UnitActionType: 24
|
||||
CityLevelUpActionType: 0
|
||||
GridMiscActionType: 0
|
||||
SkillType: 0
|
||||
TechType: 0
|
||||
PlayerActionType: 0
|
||||
AIParamType: 0
|
||||
- UnitType: 33
|
||||
GiantType: 0
|
||||
UnitLevel: 0
|
||||
|
||||
@ -12,8 +12,13 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c659b850b20e460f866ed3f696be406b, type: 3}
|
||||
m_Name: VersionConfig
|
||||
m_EditorClassIdentifier:
|
||||
CurVersionId: 70000
|
||||
CurVersionId: 70001
|
||||
Versions:
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
PatchVersion: 0
|
||||
Description: 18859
|
||||
FourthVersion: 1
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
PatchVersion: 0
|
||||
|
||||
@ -471,7 +471,7 @@ MonoBehaviour:
|
||||
CultureValue: {fileID: 7086840695005570176}
|
||||
ExecuteCountText: {fileID: 1392256828143505261}
|
||||
CompletedGroup: {fileID: 4557505715851530170}
|
||||
CompletedGroupPer: {fileID: 0}
|
||||
CompletedGroupPer: {fileID: 6931564186080044825}
|
||||
ValueGroup: {fileID: 345239633477957022}
|
||||
AwardTitle: {fileID: 4835144479032225057}
|
||||
AwardTitlePer: {fileID: 5928898002467652613}
|
||||
|
||||
@ -1026,7 +1026,7 @@ MonoBehaviour:
|
||||
Ban: 0
|
||||
NoExport: 0
|
||||
FontBan: 0
|
||||
ID: 18839
|
||||
ID: 18858
|
||||
FontID: 0
|
||||
TextCfg:
|
||||
- Type: 1
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -879,11 +879,17 @@ namespace Logic.Action
|
||||
{
|
||||
param.MainObjectType = MainObjectType.Unit;
|
||||
actionList = new List<ActionLogicBase>();
|
||||
if (param.UnitData.GetActionPoint(ActionPointType.Capture) <= 0) return false;
|
||||
bool hasCP = param.UnitData.GetActionPoint(ActionPointType.Capture) > 0;
|
||||
var actionDict = GetActionLogicDict();
|
||||
foreach (var action in actionDict.Values)
|
||||
{
|
||||
if (!action.CheckCan(param)) continue;
|
||||
// 无行动点时,仅保留不需要行动点的action(自身CheckCan已通过即可)
|
||||
if (!hasCP && action.ActionId.ActionType == CommonActionType.UnitAction)
|
||||
{
|
||||
var unitActionType = action.ActionId.UnitActionType;
|
||||
if (unitActionType != UnitActionType.KomeijiBonePileBoom) continue;
|
||||
}
|
||||
actionList.Add(action);
|
||||
}
|
||||
return actionList.Count > 0;
|
||||
|
||||
@ -687,18 +687,37 @@ namespace Logic.Action
|
||||
//step #1 已经升到满级就return
|
||||
if (unit.UnitLevel + 1 > 4) return false;
|
||||
//step #2 英雄升级
|
||||
var giantType = unit.GiantType;
|
||||
var targetLevel = unit.UnitLevel + 1;
|
||||
if (!Main.UnitLogic.HeroUpgrade(actionParams.MapData, unit)) return false;
|
||||
|
||||
|
||||
//step #3 回复10点血
|
||||
unit.AddHealth(10);
|
||||
|
||||
|
||||
//更新视觉,自动排除非真map情况和不在视野情况
|
||||
if(actionParams.UnitData.Renderer(actionParams.MapData)?.InstantUpdateUnit(true)??false){
|
||||
actionParams.UnitData.Grid(actionParams.MapData)?.Renderer(actionParams.MapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Heal));
|
||||
|
||||
|
||||
}
|
||||
if(actionParams.UnitData.Grid(actionParams.MapData)?.InMainSight()??false)
|
||||
AudioManager.Instance.PlayAudio("SFX/UNIT_levelup");
|
||||
|
||||
//step #3.5 场上所有相同GiantType的英雄单位一起升级
|
||||
var sameGiantUnits = new System.Collections.Generic.List<UnitData>();
|
||||
actionParams.MapData.GetUnitDataListByPlayerId(actionParams.PlayerId, sameGiantUnits);
|
||||
foreach (var other in sameGiantUnits)
|
||||
{
|
||||
if (other.Id == unit.Id) continue;
|
||||
if (!other.IsAlive()) continue;
|
||||
if (other.UnitType != UnitType.Giant) continue;
|
||||
if (other.GiantType != giantType) continue;
|
||||
if (other.UnitLevel >= targetLevel) continue;
|
||||
var otherTargetType = new UnitFullType()
|
||||
{ UnitType = other.UnitType, GiantType = other.GiantType, UnitLevel = (uint)targetLevel };
|
||||
Main.UnitLogic.UnitTypeTransform(actionParams.MapData, other, otherTargetType);
|
||||
other.AddHealth(10);
|
||||
other.Renderer(actionParams.MapData)?.InstantUpdateUnit(true);
|
||||
}
|
||||
|
||||
|
||||
//Step #4 Moment
|
||||
@ -1653,9 +1672,6 @@ namespace Logic.Action
|
||||
if (!UnitActionCheckUnitBelongPlayer(actionParams)) return false;
|
||||
//#step #3 check unitTypeData的EnableActions里包含此action
|
||||
if (!CheckUnitEnableAction(actionParams)) return false;
|
||||
//#step #4 check 当前unit是骨堆且拥有KomeijiFear
|
||||
if (actionParams.UnitData.UnitFullType.UnitType != UnitType.BonePile) return false;
|
||||
if (!actionParams.UnitData.GetSkill(SkillType.KomeijiFear, out _)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1668,9 +1684,6 @@ namespace Logic.Action
|
||||
if (!UnitActionCheckUnitBelongPlayer(actionParams)) return false;
|
||||
//#step #3 check unitTypeData的EnableActions里包含此action
|
||||
if (!CheckUnitEnableAction(actionParams)) return false;
|
||||
//#step #4 check 当前unit是骨堆且拥有KomeijiFear
|
||||
if (actionParams.UnitData.UnitFullType.UnitType != UnitType.BonePile) return false;
|
||||
if (!actionParams.UnitData.GetSkill(SkillType.KomeijiFear, out _)) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,6 +22,7 @@ namespace Logic.Skill
|
||||
TurnsLimit = 0;
|
||||
Score = 4;
|
||||
IsLevelSkill = true;
|
||||
_autoDisappear = true;
|
||||
}
|
||||
|
||||
public override SkillType GetSkillType()
|
||||
@ -29,6 +30,39 @@ namespace Logic.Skill
|
||||
return SkillType.CorpseBuff;
|
||||
}
|
||||
|
||||
private int GetLevelLimit(UnitData self)
|
||||
{
|
||||
if (self == null) return 1;
|
||||
return (int)self.UnitLevel;
|
||||
}
|
||||
|
||||
public override void AddLevel(MapData map, UnitData origin, UnitData self, int add)
|
||||
{
|
||||
_level += add;
|
||||
var limit = GetLevelLimit(self);
|
||||
if (_level > limit) _level = limit;
|
||||
if (!map.GetPlayerDataByUnitId(origin.Id, out var player)) return;
|
||||
origin.HeroTask(map)?.OnAddSkillLevels(map, GetSkillType(), (uint)add);
|
||||
}
|
||||
|
||||
public override void ReduceLevel(MapData map, UnitData origin, int reduce)
|
||||
{
|
||||
_level -= reduce;
|
||||
if (_level < 0) _level = 0;
|
||||
}
|
||||
|
||||
public override void NewSkillOnTransform(System.Collections.Generic.List<SkillBase> oldSkills)
|
||||
{
|
||||
foreach (var old in oldSkills)
|
||||
{
|
||||
if (old is CorpseBuffSkill oldCorpse)
|
||||
{
|
||||
_level = oldCorpse.Level;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetExtraMoveRange(MapData mapData, UnitData self)
|
||||
{
|
||||
return _level;
|
||||
|
||||
@ -11,11 +11,45 @@ namespace Logic.Skill
|
||||
TurnsLimit = 0;
|
||||
Score = 4;
|
||||
IsLevelSkill = true;
|
||||
_autoDisappear = true;
|
||||
}
|
||||
|
||||
public override SkillType GetSkillType()
|
||||
{
|
||||
return SkillType.MahaCorpseBuff;
|
||||
}
|
||||
|
||||
private int GetLevelLimit(UnitData self)
|
||||
{
|
||||
if (self == null) return 1;
|
||||
return (int)self.UnitLevel;
|
||||
}
|
||||
|
||||
public override void AddLevel(MapData map, UnitData origin, UnitData self, int add)
|
||||
{
|
||||
_level += add;
|
||||
var limit = GetLevelLimit(self);
|
||||
if (_level > limit) _level = limit;
|
||||
if (!map.GetPlayerDataByUnitId(origin.Id, out var player)) return;
|
||||
origin.HeroTask(map)?.OnAddSkillLevels(map, GetSkillType(), (uint)add);
|
||||
}
|
||||
|
||||
public override void ReduceLevel(MapData map, UnitData origin, int reduce)
|
||||
{
|
||||
_level -= reduce;
|
||||
if (_level < 0) _level = 0;
|
||||
}
|
||||
|
||||
public override void NewSkillOnTransform(System.Collections.Generic.List<SkillBase> oldSkills)
|
||||
{
|
||||
foreach (var old in oldSkills)
|
||||
{
|
||||
if (old is MahaCorpseBuffSkill oldMaha)
|
||||
{
|
||||
_level = oldMaha.Level;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,7 +41,7 @@ namespace Logic.Skill
|
||||
self.HeroTask(map)?.OnAddSkillLevels(map, SkillType.CorpseBuff, 1);
|
||||
}
|
||||
|
||||
if (dieUnit.IsBigGuy())
|
||||
if (dieUnit.IsBigGuy() || dieUnit.UnitType == UnitType.Giant)
|
||||
{
|
||||
bool isNewMahaBuff = !self.GetSkill(SkillType.MahaCorpseBuff, out _);
|
||||
self.AddOrOverrideSkill(SkillType.MahaCorpseBuff, map, self.Id);
|
||||
|
||||
@ -36,7 +36,7 @@ namespace Logic.Skill
|
||||
{
|
||||
//TODO 可能有循环嵌套风险
|
||||
|
||||
if (self.Player(map, out var player)) return false;
|
||||
if (!self.Player(map, out var player)) return false;
|
||||
//判断射程是否够
|
||||
if (self.GetAttackRange(map) < map.GridMap.CalcDistance(self.Grid(map), target)) return false;
|
||||
|
||||
|
||||
@ -14,7 +14,7 @@ namespace Logic.Skill
|
||||
{
|
||||
public YuugiMoveSkill()
|
||||
{
|
||||
IsPermanent = true;
|
||||
IsPermanent = false;
|
||||
TurnsLimit = 0;
|
||||
Score = 4;
|
||||
}
|
||||
|
||||
@ -87,11 +87,20 @@ namespace Logic.Skill
|
||||
}
|
||||
else
|
||||
{
|
||||
// 不能推动、或伤害足以击杀:直接攻击(含可能的+2),无反击
|
||||
// 不能推动、或伤害足以击杀:直接攻击(含可能的+2)
|
||||
outPushed = false;
|
||||
outAttackDmg = actualDmg;
|
||||
var cDmg = Table.Instance.CalcCounterDamage(map, self, target);
|
||||
bool canCounter = Main.UnitLogic.CanCounter(map, self, target);
|
||||
Main.UnitLogic.DamageSettlement(map, self, target, actualDmg, DamageType.PushAttack);
|
||||
if (!target.IsAlive())
|
||||
if (target.IsAlive() && self.IsAlive() && canCounter)
|
||||
{
|
||||
// 未击杀:对方反击
|
||||
outCounterDmg = cDmg;
|
||||
Main.UnitLogic.DamageSettlement(map, target, self, cDmg, DamageType.CounterAttack);
|
||||
outFragmentType = !self.IsAlive() ? FragmentType.AttackAndCounterDie : FragmentType.AttackAndCounter;
|
||||
}
|
||||
else if (!target.IsAlive() && Main.UnitLogic.CheckUnitAbleForGrid_OfflineStatus(map, player, self, targetGrid))
|
||||
{
|
||||
outFragmentType = FragmentType.MoveKill;
|
||||
Main.UnitLogic.MoveToLogic(map, self, targetGrid, MoveType.AttackMove);
|
||||
|
||||
@ -1389,6 +1389,7 @@ namespace Logic
|
||||
var targetType = new UnitFullType()
|
||||
{ UnitType = unit.UnitType, GiantType = unit.GiantType, UnitLevel = unit.UnitLevel + 1 };
|
||||
UnitTypeTransform(map,unit,targetType);
|
||||
|
||||
// moment
|
||||
foreach (var item in player.MomentData.Items) item.OnUpgradeHero(map, player, targetType);
|
||||
return unit.Player(map)?.PlayerHeroData.UpdateHero(map,unit.Player(map),unit.UnitFullType) ?? false;
|
||||
|
||||
@ -62,6 +62,7 @@ namespace TH1_UI.View.Info
|
||||
{
|
||||
EventManager.Publish(new UpdateUIInfoHeroCultureCards());
|
||||
EventManager.Publish(new UpdateUITopTopBar { UpdateType = UpdateTopBarType.UpdateCulture });
|
||||
EventManager.Publish(new UpdateUITopTopBar { UpdateType = UpdateTopBarType.UpdateCoinPerTurn });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -42,6 +42,10 @@ namespace TH1_UI.View.Info
|
||||
// 文化值
|
||||
if (CultureValue != null)
|
||||
CultureValue.text = _momentItem.PlayerCultureValue.ToString();
|
||||
|
||||
// 默认隐藏CompletedGroupPer,由UpdateInfo根据条件决定是否显示
|
||||
if (CompletedGroupPer != null)
|
||||
CompletedGroupPer.SetActive(false);
|
||||
}
|
||||
|
||||
public void UpdateInfo(PlayerData player)
|
||||
|
||||
@ -475,7 +475,7 @@ namespace TH1_UI.View.Info
|
||||
//CityInfoCultureTxt.text = "+" + culturePerTurn + MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_PerTurn);
|
||||
//CityInfoCultureTxt.gameObject.SetActive(culturePerTurn > 0);
|
||||
CityInfoPopulationTxt.text = MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_Population) + Main.MapData.GetUnitCount(city.Id) + "/" + city.Level;
|
||||
CityInfoDiamondTxt.text = (city.ParkCount + (city.Workshop ? 1 : 0)) + MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_Diamond);
|
||||
CityInfoDiamondTxt.text = city.ParkCount + MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_Diamond);
|
||||
CityInfoConnectTxt.text = city.IsCapital ? MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_Capital) : (city.IsConnectedCapital ? MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_Connected) :
|
||||
MultilingualManager.Instance.GetMultilingualTextSafe(tb.GridInfoText_Unconnected));
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: Remilia Command
|
||||
productName: TOHOTOPIA Demo
|
||||
productName: TOHOTOPIA Demo v0.7.0b
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
@ -140,7 +140,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 0.7.0
|
||||
bundleVersion: 0.7.0b
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user