辉夜开发

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kawagiri 2025-09-18 14:28:50 +08:00
parent b5ed988ced
commit 8885fdb938
9 changed files with 309 additions and 4 deletions

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@ -23,7 +23,8 @@ public enum AttackAnimType
{
None,Melee,Arrow,Bomb,RemiliaAttack,PatchouliAttack,
MokouAttack,
ReisenAttack
ReisenAttack,
KaguyaAttack
}
public enum MainObjectType { None,Grid,City,Unit,Player}

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@ -261,6 +261,9 @@ namespace Logic
//铃仙攻击走铃仙特效
if (unit1.GetUnitFullType.GiantType == GiantType.FrenchReisen || unit1.GetUnitFullType.UnitType == UnitType.KaguyaFrenchReisenIllusion)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.ReisenAttack;
//辉夜走辉夜攻击特效
if (unit1.GetUnitFullType.GiantType == GiantType.FrenchKaguya)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.KaguyaAttack;
/*if (unit1.GiantType == GiantType.EgyptianRemilia)
unit1.AttackRenderMarkAttackAnimType = AttackAnimType.RemiliaAttack;*/

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@ -16,7 +16,8 @@ namespace TH1Renderer
RemiliaAttack,
PatchouliAttack,
MokouAttack,
ReisenAttack
ReisenAttack,
KaguyaAttack
}
public enum ProjectileMoveType { Straight, Parabola,HighParabola,CityExpHighParabola, CoinParabola,Spin, Curved,Bounce,SpecialAnimation}

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@ -44,7 +44,12 @@ namespace TH1Renderer
}
if (projectileData.ProjectileType == ProjectileType.MokouAttack)
{
_ROprojectile.transform.Find("PatchouliAttack").gameObject.SetActive(true);
_ROprojectile.transform.Find("MokouAttack").gameObject.SetActive(true);
moveFullTime = Table.Instance.AnimDataAssets.ProjectileMoveTime;
}
if (projectileData.ProjectileType == ProjectileType.KaguyaAttack)
{
_ROprojectile.transform.Find("KaguyaAttack").gameObject.SetActive(true);
moveFullTime = Table.Instance.AnimDataAssets.ProjectileMoveTime;
}
if (projectileData.ProjectileType == ProjectileType.ReisenAttack)

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@ -76,7 +76,7 @@ namespace TH1Renderer
private bool _isAttackPatchouli = false;
private bool _isAttackMokou = false;
private bool _isAttackReisen = false;
private bool _isAttackKaguya = false;
private Vector3 _attackTargetPos, _attackBackPos;
@ -339,6 +339,12 @@ namespace TH1Renderer
_isAttackPatchouli = false;
_needAttack = false;
}
else if (_isAttackKaguya)
{
MapRenderer.Instance.ProjectileManager.CreateProjectile(_attackBackPos + Vector3.up * 1f,_attackTargetPos + Vector3.up * 1f,ProjectileType.KaguyaAttack,ProjectileMoveType.Straight);
_isAttackPatchouli = false;
_needAttack = false;
}
}
else
if (_needBounce)
@ -606,6 +612,11 @@ namespace TH1Renderer
_isAttackReisen = true;
_isAttackBack = false;
}
else if (attackAnimType == AttackAnimType.KaguyaAttack)
{
_isAttackKaguya = true;
_isAttackBack = false;
}
_attackTargetPos = targetPos;