如果原始首都没了,大使馆自动撤销
This commit is contained in:
parent
6d1febb91b
commit
a2656b4b1c
@ -232,6 +232,8 @@ namespace Logic
|
||||
//记录oldplayer和newplayer
|
||||
var oldPid = playerData2.Id;
|
||||
var newPid = playerData.Id;
|
||||
|
||||
bool lostEmbassy = Main.CityLogic.CheckCradleCapital(mapData, playerData2, cityData);
|
||||
|
||||
// 修改城市和玩家的所属关系
|
||||
if (!mapData.SetCityIdToPlayerId(cityData.Id, playerData.Id))
|
||||
@ -239,7 +241,13 @@ namespace Logic
|
||||
LogSystem.LogError("占领失败!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// 撤销所有国家在 player2 建立的大使馆
|
||||
if (lostEmbassy)
|
||||
{
|
||||
foreach (var info in playerData2.DiplomacyData.Info) info.IsEmbassy = false;
|
||||
}
|
||||
|
||||
//转移小兵的编制,要在处理完城市和玩家所属关系后才能转移小兵编制,不然出局的玩家清理本城市小兵的时候会出错
|
||||
if (!mapData.GetCityDataByUnitId(unitData.Id, out var oldCityData))
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user