This commit is contained in:
wuwenbo 2025-07-23 14:45:44 +08:00
commit a78117963f
76 changed files with 4104 additions and 1335 deletions

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View File

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File diff suppressed because it is too large Load Diff

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m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -7090,7 +7090,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -7178,7 +7178,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -7266,7 +7266,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -7354,7 +7354,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -7442,7 +7442,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -7654,7 +7654,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View File

@ -52,7 +52,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -81,6 +81,6 @@ SpriteRenderer:
m_Size: {x: 1.22, y: 3.97}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0

View File

@ -52,7 +52,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -81,6 +81,6 @@ SpriteRenderer:
m_Size: {x: 1.22, y: 1.37}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0

View File

@ -88,7 +88,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -205,7 +205,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -289,7 +289,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -373,7 +373,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -457,7 +457,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View File

@ -52,7 +52,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -71,7 +71,7 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -124165537
m_SortingLayer: 4
m_SortingLayer: 5
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: cfcd0013f7c30d7409e9c1780e53e818, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
@ -81,6 +81,6 @@ SpriteRenderer:
m_Size: {x: 1.22, y: 1.37}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0

View File

@ -52,7 +52,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -136,7 +136,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -469,7 +469,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -565,7 +565,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -649,7 +649,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -770,7 +770,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -854,7 +854,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -938,7 +938,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1045,7 +1045,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1143,7 +1143,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1227,7 +1227,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1311,7 +1311,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1395,7 +1395,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1479,7 +1479,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1565,7 +1565,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1724,7 +1724,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1808,7 +1808,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1892,7 +1892,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1976,7 +1976,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2097,7 +2097,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2183,7 +2183,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2302,7 +2302,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2388,7 +2388,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2507,7 +2507,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2591,7 +2591,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2675,7 +2675,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2759,7 +2759,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -3106,7 +3106,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -3190,7 +3190,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View File

@ -1093,7 +1093,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1177,7 +1177,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1337,7 +1337,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1954,7 +1954,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2039,7 +2039,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -2204,7 +2204,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

View File

@ -1647,7 +1647,7 @@ TilemapRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@ -1728,7 +1728,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

File diff suppressed because it is too large Load Diff

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@ -261,6 +261,8 @@ namespace RuntimeData
//用于记录是否死亡是否要centMessage来宣告死亡信息
public bool DieMark = false;
//用于记录当前是否正在playing主要是视觉那边使用
public bool IsPlaying;
// 无参数初始化
public PlayerData()
{
@ -392,6 +394,7 @@ namespace RuntimeData
}
RefreshFeelingValue(map);
IsPlaying = true;
}
public void OnTurnEnd(MapData map)
@ -403,6 +406,7 @@ namespace RuntimeData
DiplomacyData.GetCountryDiplomacyInfo(player.Id, out var selfToPlayer);
if (selfToPlayer.DiplomacyState == DiplomacyState.LeagueRupture) selfToPlayer.IsLeagueRupture = true;
}
IsPlaying = false;
}
// 添加当前回合攻击者

View File

@ -335,6 +335,9 @@ namespace RuntimeData
public void OnTurnEnd(MapData map)
{
foreach (var skill in Skills)skill.OnTurnEnd(this, map);
AP = 0;
CP = 0;
MP = 0;
}
//返回该unit的视野半径

View File

@ -32,7 +32,7 @@ public class TechDataAssets : ScriptableObject
if (_initialized)
return;
foreach (var tech in TechList)
_techInfoDict.Add(tech.TechType,tech);//tech.TechType] = tech;
_techInfoDict.Add(tech.TechType,tech);
_initialized = true;
}

View File

@ -2822,6 +2822,11 @@ namespace Logic.Action
return false;
if (actionParams.PlayerData.TechTree.CheckIfHasTech(_actionId.TechType))
return false;
//如果科技不在该玩家的tech pool里return
if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(actionParams.PlayerData, out var playerInfo))
return false;
if (!playerInfo.TechPool.Contains(_actionId.TechType))
return false;
//如果没有父科技
var techInfo = Table.Instance.TechDataAssets.GetTechInfo(_actionId.TechType);
if (!actionParams.PlayerData.TechTree.CheckIfHasTech(techInfo.FatherTechType))
@ -2832,7 +2837,8 @@ namespace Logic.Action
int cost = Main.PlayerLogic.GetRealCost(actionParams.MapData, actionParams.PlayerData, _actionId.TechType);
if(cost > actionParams.PlayerData.PlayerWealth)
return false;
//
return true;
}

View File

@ -60,10 +60,13 @@ namespace Logic
inputLock = false;
}
//注意 bottominfo中skillinfo和actioninfo 都使用了这个模块
private void BottomInfoUIHandleHover()
//注意 bottominfo中skillinfo和actioninfo 都使用了这个模块,techtree的checktechpanel也用了这个模块
//只要组件有对应的mono数据就可以显示提示
private void HintWindowUIHandleHover()
{
if (!UIManager.Instance.BottomInfoUI.ROBottomInfoUI.activeSelf)
//如果bottominfo没有展开或者techtree没有展开就return
if (!UIManager.Instance.BottomInfoUI.ROBottomInfoUI.activeSelf
&& (!UIManager.Instance.TechTreeUI.ROTechCheckPanel.activeSelf || !UIManager.Instance.TechTreeUI.ROTechTreeUI.activeSelf))
return;
PointerEventData pointerData = new PointerEventData(EventSystem.current)
@ -76,7 +79,8 @@ namespace Logic
foreach (var result in results)
{
var actionClickedEvent = result.gameObject.GetComponent<ActionClickedEvent>();
if (actionClickedEvent != null)
var tooltip = result.gameObject.GetComponent<TooltipTrigger>();
if (actionClickedEvent != null || tooltip != null)
{
ShowHint(result.gameObject);
return;
@ -208,15 +212,15 @@ namespace Logic
}
BottomInfoUIHandleHover();
HintWindowUIHandleHover();
}
private void ShowHint(GameObject target)
{
if (!UIManager.Instance.BottomInfoUI._hintWindow.activeSelf)
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(true);
if (!UIManager.Instance.ROHintWindow.activeSelf)
UIManager.Instance.ROHintWindow.SetActive(true);
RectTransform hintRt = UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<RectTransform>();
RectTransform hintRt = UIManager.Instance.ROHintWindow.GetComponent<RectTransform>();
Vector3[] corners = new Vector3[4];
target.GetComponent<RectTransform>().GetWorldCorners(corners);
Vector3 topRight = corners[2]; // 取右上角
@ -240,12 +244,12 @@ namespace Logic
.Replace("\\n", "\n");
else
{
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
UIManager.Instance.ROHintWindow.SetActive(false);
return;
}
// 文本内容这里可以更细分比如根据按钮绑定的ActionId来取不同的文字
UIManager.Instance.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
UIManager.Instance.ROHintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
= actionNameFinal + " : " + actionDescFinal;
}
//处理skill的情况
@ -256,26 +260,26 @@ namespace Logic
return;
string skillDescFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(skillInfo.SkillDesc))
.Replace("\\n", "\n");
UIManager.Instance.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
UIManager.Instance.ROHintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
= skillDescFinal;
if(skillDescFinal == "")
{
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
UIManager.Instance.ROHintWindow.SetActive(false);
return;
}
}
UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 1;
UIManager.Instance.ROHintWindow.GetComponent<CanvasGroup>().alpha = 1;
}
private void HideHint()
{
if (UIManager.Instance.BottomInfoUI._hintWindow.activeSelf)
if (UIManager.Instance.ROHintWindow.activeSelf)
{
UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 0;
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
UIManager.Instance.ROHintWindow.GetComponent<CanvasGroup>().alpha = 0;
UIManager.Instance.ROHintWindow.SetActive(false);
}
}

View File

@ -42,6 +42,10 @@ namespace Logic
[Header("RenderObject")]
public GameObject ROMapRenderer;
//用来帮助借调一些必须通过main来承载的数据
[Header("SuperBank")]
public Material URPDefaultMat;
//--------------------------------new data type--------------------------------
[NonSerialized] public MapConfig MapConfig;
[NonSerialized] public static MapData MapData;

View File

@ -1,8 +1,12 @@
using UnityEngine;
using System.ComponentModel.Design;
using UnityEngine;
using TMPro;
using RuntimeData;
using Logic;
using Animancer;
using ET.Server;
using TH1Resource;
namespace TH1Renderer
{
public class UnitRenderer
@ -506,8 +510,10 @@ namespace TH1Renderer
}
public void RenderUpdateUnitGlow() //0=gray 1=glow 2=origin
{
if (_playerData != _mapData.PlayerMap.SelfPlayerData)
return;
bool isSelfPlayer = (_playerData == _mapData.PlayerMap.SelfPlayerData);
//if (_playerData != _mapData.PlayerMap.SelfPlayerData) return;
//如果周围有可以攻击的目标,或者可以移动的目标,或者说可以占领城市
@ -515,16 +521,29 @@ namespace TH1Renderer
|| MapRenderer.Instance.CheckUnitHasSpecialUnitActionTarget(_unitId))
//(_unitData.AP > 0 && Main.UnitLogic.AttackTargetCount(_mapData,_unitData) > 0) || _unitData.MP > 0 )
{
if (!Table.Instance.UnitTypeDataAssets.GetUnitSpriteGlow(_mapData, _unitData, out var sprite))
return;
Sprite sprite;
//如果是玩家,要高亮
if (isSelfPlayer)
{
if (!Table.Instance.UnitTypeDataAssets.GetUnitSpriteGlow(_mapData, _unitData, out sprite))
return;
}
//否则不用高亮
else
{
if (!Table.Instance.UnitTypeDataAssets.GetUnitSprite(_mapData, _unitData, out sprite))
return;
}
_spriteRenderer.sprite = sprite;
_spriteRenderer.material = ResourceCache.Instance.MatCache.TH1URPShaders_Default;
}
else
{
if (!Table.Instance.UnitTypeDataAssets.GetUnitSprite(_mapData, _unitData, out var sprite))
return;
_spriteRenderer.sprite = sprite;
_spriteRenderer.material = ResourceCache.Instance.MatCache.TH1URPShaders_Sprite_WhiteOverlay;
}
}

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@ -0,0 +1,30 @@
using Logic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace TH1Resource
{
/// <summary>
/// 缓存所有 AnimationClip 的资源,避免多次 Resources.Load 调用。
/// 所有动画通过该类统一访问。
/// </summary>
public class MatCache
{
private bool _initialized = false;
// 提示气泡动画
public Material TH1URPShaders_Sprite_WhiteOverlay;
public Material TH1URPShaders_Default;
public void Init()
{
if (_initialized) return;
TH1URPShaders_Sprite_WhiteOverlay = Resources.Load<Material>("Materials/TH1URPShaders_Sprite_WhiteOverlay");
TH1URPShaders_Default = GameObject.Find("Main")?.GetComponent<Main>()?.URPDefaultMat;
_initialized = true;
}
}
}

View File

@ -0,0 +1,11 @@
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@ -8,6 +8,7 @@ namespace TH1Resource
public SpriteCache SpriteCache;
public AnimCache AnimCache;
public MatCache MatCache;
public static ResourceCache Instance { get; private set; }
@ -18,12 +19,14 @@ namespace TH1Resource
Instance = this;
SpriteCache = new SpriteCache();
AnimCache = new AnimCache();
MatCache = new MatCache();
}
public void Init()
{
SpriteCache.Init();
AnimCache.Init();
MatCache.Init();
}
}

View File

@ -37,7 +37,6 @@ public class BottomInfoUI// : MonoBehaviour
_debugGrid,
_debugUnit,
_debugCity;
public GameObject _hintWindow;//提示窗口
//public Tilemap borderTilemap;
//public GameObject unitPrefab;
@ -82,7 +81,6 @@ public class BottomInfoUI// : MonoBehaviour
_actionInfo = ROBottomInfoUI.transform.Find("InfoGroup/ActionInfo").gameObject;
_skillInfo = ROBottomInfoUI.transform.Find("InfoGroup/UnitBaseInfo/SkillIconArea").gameObject;
_closeButton = ROBottomInfoUI.transform.Find("CloseButton").gameObject; // 收起按钮
_hintWindow = ROBottomInfoUI.transform.Find("HintWindow").gameObject;
_debugGrid = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugGrid").gameObject;
_debugUnit = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugUnit").gameObject;
_debugCity = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugCity").gameObject;
@ -440,12 +438,15 @@ public class BottomInfoUI// : MonoBehaviour
if(HasAction)
GenerateActionOption();
string[] showText = Table.Instance.unitInfo(unitData);
var unitInfo =
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unitData.UnitType, unitData.GiantType, out var info);
if (unitData.Veteran) showText[0] += "(老兵)";
else if (!Table.Instance.QueryUnitHasSkill(unitData.UnitType, SkillType.STATIC))
showText[0] += " " + unitData.Exp + "/3";
_unitTitle.GetComponent<TextMeshProUGUI>().text = showText[0];
Debug.Log(info.Name + " " + info.GiantType);
MultilingualManager.Instance.SetUIText(_unitTitle.GetComponent<TextMeshProUGUI>(),info.Name);
_unitDesc.GetComponent<TextMeshProUGUI>().text = showText[1];
_unitBaseInfo.transform.Find("AdviseInfo/Text").GetComponent<TextMeshProUGUI>().text = "<color=yellow>军事顾问建议:</color>" + showText[2];
_unitBaseInfo.transform.Find("DataInfo/Title1").GetComponent<TextMeshProUGUI>().text = unitData.Health + "/" + unitData.GetMaxHealth();

View File

@ -101,8 +101,14 @@ public class TechTreeUI
{
TechType techType = techNode.GetComponent<TechTypeMono>().TechType;
var techInfo = Table.Instance.TechDataAssets.GetTechInfo(techType);
//设置英雄圈圈的背景和内容 TODO 暂时不用做内容,之后要改内容
if (techInfo.GiantTech)
{
continue;
}
TextMeshProUGUI txt = techNode.Find("Text").GetComponent<TextMeshProUGUI>();
int rk = 0;
foreach(var techItem in techInfo.techActions)
@ -155,6 +161,8 @@ public class TechTreeUI
techNode.Find("ImageGroup").transform.Find($"Circle{j.ToString()}").gameObject.SetActive(false);
}
UpdateTechTreeLine();
ROTechTreeUI.SetActive(false);
}
@ -291,6 +299,8 @@ public class TechTreeUI
child.gameObject.SetActive(true);
var img = child.Find("Image").GetComponent<Image>();
var rect = child.Find("Image").GetComponent<RectTransform>();
var actionMono = child.GetComponent<ActionIdMono>();
actionMono.ActionId = actionInfo.ActionId;
if (actionInfo.VarientIcon)
img.sprite = actionInfo.GetIcon(mapData.PlayerMap.SelfPlayerData.PlayerCivId,mapData.PlayerMap.SelfPlayerData.PlayerForceId);

View File

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TooltipTrigger : MonoBehaviour
{
[Tooltip("如果需要全局提示浮窗,那麼掛載這個組件即可。")]
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

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@ -25,6 +25,10 @@ public class UIManager
public GameObject ROHintWindow;//提示窗口
// ✅ 新增的 UI 类成员
public SettingUI SettingUI;
public WinUI WinUI;
@ -76,6 +80,8 @@ public class UIManager
TechTreeUI = new TechTreeUI();
CityUpgradeActionUI = new CityUpgradeActionUI(_main,_mapData);
DebugUI = new DebugUI(_main,_mapData);
ROHintWindow = ROUIManager.transform.Find("HintWindow").gameObject;
}

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@ -0,0 +1,103 @@
// Unity URP 2D Sprite White Overlay Shader
// Author: [你的名字/游戏研发专家]
Shader "TH1URPShaders/Sprite/WhiteOverlay"
{
// 在材质面板上显示的属性
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1) // 允许Sprite Renderer的颜色属性起作用
_OverlayStrength("White Overlay Strength", Range(0.0, 1.0)) = 0.5 // 白色蒙层强度
}
SubShader
{
Tags
{
"Queue" = "Transparent"
"RenderType" = "Transparent"
"RenderPipeline" = "UniversalPipeline"
"IgnoreProjector" = "True"
}
Pass
{
// === 修正点 1: 渲染状态设置必须在HLSL代码块之前 ===
Blend SrcAlpha OneMinusSrcAlpha // 标准Alpha混合
Cull Off // 关闭背面剔除对Sprite很重要
ZWrite Off // 关闭深度写入(对透明物体很重要)
// HLSL代码块开始
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
// 包含URP的核心库
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
// 定义CBUFFER用于从Properties块接收数据
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST; // _MainTex的Tiling和Offset
half4 _Color; // Tint颜色
half _OverlayStrength; // 蒙层强度
CBUFFER_END
// 声明纹理
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
// 顶点着色器的输入结构
struct Attributes
{
float4 positionOS : POSITION;
float2 uv : TEXCOORD0;
float4 color : COLOR;
};
// 顶点着色器到片元着色器的输出结构
struct Varyings
{
float4 positionHCS : SV_POSITION;
float2 uv : TEXCOORD0;
half4 color : COLOR;
};
// 顶点着色器
Varyings vert(Attributes IN)
{
Varyings OUT;
// 将顶点位置从对象空间转换到齐次裁剪空间
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
// 转换UV坐标
OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex);
// 将顶点颜色和材质的Tint颜色相乘
OUT.color = IN.color * _Color;
return OUT;
}
// 片元着色器 (核心逻辑在这里)
half4 frag(Varyings IN) : SV_Target
{
// 1. 从Sprite纹理采样原始颜色
half4 texColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv);
// 2. 应用Sprite Renderer的顶点色和材质的Tint
texColor *= IN.color;
// 3. 定义一个纯白色但alpha值使用原始纹理的alpha值
// 这样做可以保持Sprite原有的透明区域
half4 whiteOverlayColor = half4(1.0, 1.0, 1.0, texColor.a);
// 4. 使用lerp函数在原始颜色和白色之间进行插值
half4 finalColor = lerp(texColor, whiteOverlayColor, _OverlayStrength);
return finalColor;
}
// === 修正点 2: 必须使用 ENDHLSL 来结束HLSL代码块 ===
ENDHLSL
// HLSL代码块结束
}
}
}

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