Merge branch 'main' of http://10.27.16.144:3000/kawagiri/TH1 into main
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@ -989,7 +988,7 @@ MonoBehaviour:
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@ -2189,7 +2188,7 @@ MonoBehaviour:
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@ -2237,7 +2236,7 @@ MonoBehaviour:
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@ -2261,7 +2260,7 @@ MonoBehaviour:
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@ -2333,7 +2332,7 @@ MonoBehaviour:
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@ -2405,7 +2404,7 @@ MonoBehaviour:
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@ -2413,7 +2412,7 @@ MonoBehaviour:
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@ -2429,7 +2428,7 @@ MonoBehaviour:
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@ -2437,7 +2436,7 @@ MonoBehaviour:
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@ -2453,7 +2452,7 @@ MonoBehaviour:
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@ -2461,7 +2460,7 @@ MonoBehaviour:
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@ -2477,7 +2476,7 @@ MonoBehaviour:
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@ -2485,7 +2484,7 @@ MonoBehaviour:
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@ -2501,7 +2500,7 @@ MonoBehaviour:
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@ -2509,7 +2508,7 @@ MonoBehaviour:
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@ -327,7 +327,7 @@ MonoBehaviour:
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icon: {fileID: 0}
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@ -342,7 +342,7 @@ MonoBehaviour:
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@ -671,7 +671,7 @@ MonoBehaviour:
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@ -17,7 +17,7 @@ MonoBehaviour:
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@ -107,7 +107,7 @@ MonoBehaviour:
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@ -377,7 +377,7 @@ MonoBehaviour:
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@ -863,7 +863,7 @@ MonoBehaviour:
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@ -953,7 +953,7 @@ MonoBehaviour:
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@ -1043,7 +1043,7 @@ MonoBehaviour:
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@ -56,7 +56,7 @@ SpriteRenderer:
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@ -1243,7 +1243,7 @@ SpriteRenderer:
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@ -1331,7 +1331,7 @@ SpriteRenderer:
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@ -1419,7 +1419,7 @@ SpriteRenderer:
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@ -1544,7 +1544,7 @@ SpriteRenderer:
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@ -1706,7 +1706,7 @@ SpriteRenderer:
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@ -1882,7 +1882,7 @@ SpriteRenderer:
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@ -2007,7 +2007,7 @@ SpriteRenderer:
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@ -2095,7 +2095,7 @@ SpriteRenderer:
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@ -2183,7 +2183,7 @@ SpriteRenderer:
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@ -2993,7 +2993,7 @@ SpriteRenderer:
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@ -3081,7 +3081,7 @@ SpriteRenderer:
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@ -3632,7 +3632,7 @@ SpriteRenderer:
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@ -3808,7 +3808,7 @@ SpriteRenderer:
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@ -5264,7 +5264,7 @@ SpriteRenderer:
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@ -5440,7 +5440,7 @@ SpriteRenderer:
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@ -5699,7 +5699,7 @@ SpriteRenderer:
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@ -5912,7 +5912,7 @@ SpriteRenderer:
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@ -6037,7 +6037,7 @@ SpriteRenderer:
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@ -6125,7 +6125,7 @@ SpriteRenderer:
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@ -6213,7 +6213,7 @@ SpriteRenderer:
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@ -6338,7 +6338,7 @@ SpriteRenderer:
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@ -6426,7 +6426,7 @@ SpriteRenderer:
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@ -6737,7 +6737,7 @@ SpriteRenderer:
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m_Materials:
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@ -6825,7 +6825,7 @@ SpriteRenderer:
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@ -6913,7 +6913,7 @@ SpriteRenderer:
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@ -7001,7 +7001,7 @@ SpriteRenderer:
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@ -7090,7 +7090,7 @@ SpriteRenderer:
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@ -7178,7 +7178,7 @@ SpriteRenderer:
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@ -7266,7 +7266,7 @@ SpriteRenderer:
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@ -7354,7 +7354,7 @@ SpriteRenderer:
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@ -7442,7 +7442,7 @@ SpriteRenderer:
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@ -7654,7 +7654,7 @@ SpriteRenderer:
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@ -52,7 +52,7 @@ SpriteRenderer:
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@ -81,6 +81,6 @@ SpriteRenderer:
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@ -52,7 +52,7 @@ SpriteRenderer:
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@ -81,6 +81,6 @@ SpriteRenderer:
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@ -88,7 +88,7 @@ SpriteRenderer:
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@ -205,7 +205,7 @@ SpriteRenderer:
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@ -289,7 +289,7 @@ SpriteRenderer:
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@ -373,7 +373,7 @@ SpriteRenderer:
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@ -457,7 +457,7 @@ SpriteRenderer:
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@ -52,7 +52,7 @@ SpriteRenderer:
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@ -71,7 +71,7 @@ SpriteRenderer:
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m_SortingLayerID: -124165537
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@ -81,6 +81,6 @@ SpriteRenderer:
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m_Size: {x: 1.22, y: 1.37}
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@ -52,7 +52,7 @@ SpriteRenderer:
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@ -136,7 +136,7 @@ SpriteRenderer:
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@ -469,7 +469,7 @@ SpriteRenderer:
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@ -770,7 +770,7 @@ SpriteRenderer:
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@ -938,7 +938,7 @@ SpriteRenderer:
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@ -1045,7 +1045,7 @@ SpriteRenderer:
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@ -1143,7 +1143,7 @@ SpriteRenderer:
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@ -1227,7 +1227,7 @@ SpriteRenderer:
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@ -1311,7 +1311,7 @@ SpriteRenderer:
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m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1395,7 +1395,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1479,7 +1479,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1565,7 +1565,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1724,7 +1724,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1808,7 +1808,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1892,7 +1892,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1976,7 +1976,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2097,7 +2097,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2183,7 +2183,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
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m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2302,7 +2302,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2388,7 +2388,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2507,7 +2507,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2591,7 +2591,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2675,7 +2675,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2759,7 +2759,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -3106,7 +3106,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -3190,7 +3190,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
@ -1093,7 +1093,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1177,7 +1177,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1337,7 +1337,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1954,7 +1954,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2039,7 +2039,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -2204,7 +2204,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
@ -1647,7 +1647,7 @@ TilemapRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -1728,7 +1728,7 @@ SpriteRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -261,6 +261,8 @@ namespace RuntimeData
|
||||
//用于记录是否死亡,是否要centMessage来宣告死亡信息
|
||||
public bool DieMark = false;
|
||||
|
||||
//用于记录当前是否正在playing,主要是视觉那边使用
|
||||
public bool IsPlaying;
|
||||
// 无参数初始化
|
||||
public PlayerData()
|
||||
{
|
||||
@ -392,6 +394,7 @@ namespace RuntimeData
|
||||
}
|
||||
|
||||
RefreshFeelingValue(map);
|
||||
IsPlaying = true;
|
||||
}
|
||||
|
||||
public void OnTurnEnd(MapData map)
|
||||
@ -403,6 +406,7 @@ namespace RuntimeData
|
||||
DiplomacyData.GetCountryDiplomacyInfo(player.Id, out var selfToPlayer);
|
||||
if (selfToPlayer.DiplomacyState == DiplomacyState.LeagueRupture) selfToPlayer.IsLeagueRupture = true;
|
||||
}
|
||||
IsPlaying = false;
|
||||
}
|
||||
|
||||
// 添加当前回合攻击者
|
||||
|
||||
@ -335,6 +335,9 @@ namespace RuntimeData
|
||||
public void OnTurnEnd(MapData map)
|
||||
{
|
||||
foreach (var skill in Skills)skill.OnTurnEnd(this, map);
|
||||
AP = 0;
|
||||
CP = 0;
|
||||
MP = 0;
|
||||
}
|
||||
|
||||
//返回该unit的视野半径
|
||||
|
||||
@ -32,7 +32,7 @@ public class TechDataAssets : ScriptableObject
|
||||
if (_initialized)
|
||||
return;
|
||||
foreach (var tech in TechList)
|
||||
_techInfoDict.Add(tech.TechType,tech);//tech.TechType] = tech;
|
||||
_techInfoDict.Add(tech.TechType,tech);
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
@ -2822,6 +2822,11 @@ namespace Logic.Action
|
||||
return false;
|
||||
if (actionParams.PlayerData.TechTree.CheckIfHasTech(_actionId.TechType))
|
||||
return false;
|
||||
//如果科技不在该玩家的tech pool里,return
|
||||
if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(actionParams.PlayerData, out var playerInfo))
|
||||
return false;
|
||||
if (!playerInfo.TechPool.Contains(_actionId.TechType))
|
||||
return false;
|
||||
//如果没有父科技
|
||||
var techInfo = Table.Instance.TechDataAssets.GetTechInfo(_actionId.TechType);
|
||||
if (!actionParams.PlayerData.TechTree.CheckIfHasTech(techInfo.FatherTechType))
|
||||
@ -2832,7 +2837,8 @@ namespace Logic.Action
|
||||
int cost = Main.PlayerLogic.GetRealCost(actionParams.MapData, actionParams.PlayerData, _actionId.TechType);
|
||||
if(cost > actionParams.PlayerData.PlayerWealth)
|
||||
return false;
|
||||
//
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -60,10 +60,13 @@ namespace Logic
|
||||
inputLock = false;
|
||||
}
|
||||
|
||||
//注意 bottominfo中,skillinfo和actioninfo 都使用了这个模块
|
||||
private void BottomInfoUIHandleHover()
|
||||
//注意 bottominfo中,skillinfo和actioninfo 都使用了这个模块,techtree的checktechpanel也用了这个模块
|
||||
//只要组件有对应的mono数据就可以显示提示
|
||||
private void HintWindowUIHandleHover()
|
||||
{
|
||||
if (!UIManager.Instance.BottomInfoUI.ROBottomInfoUI.activeSelf)
|
||||
//如果bottominfo没有展开,或者techtree没有展开,就return
|
||||
if (!UIManager.Instance.BottomInfoUI.ROBottomInfoUI.activeSelf
|
||||
&& (!UIManager.Instance.TechTreeUI.ROTechCheckPanel.activeSelf || !UIManager.Instance.TechTreeUI.ROTechTreeUI.activeSelf))
|
||||
return;
|
||||
|
||||
PointerEventData pointerData = new PointerEventData(EventSystem.current)
|
||||
@ -76,7 +79,8 @@ namespace Logic
|
||||
foreach (var result in results)
|
||||
{
|
||||
var actionClickedEvent = result.gameObject.GetComponent<ActionClickedEvent>();
|
||||
if (actionClickedEvent != null)
|
||||
var tooltip = result.gameObject.GetComponent<TooltipTrigger>();
|
||||
if (actionClickedEvent != null || tooltip != null)
|
||||
{
|
||||
ShowHint(result.gameObject);
|
||||
return;
|
||||
@ -208,15 +212,15 @@ namespace Logic
|
||||
|
||||
}
|
||||
|
||||
BottomInfoUIHandleHover();
|
||||
HintWindowUIHandleHover();
|
||||
}
|
||||
|
||||
private void ShowHint(GameObject target)
|
||||
{
|
||||
if (!UIManager.Instance.BottomInfoUI._hintWindow.activeSelf)
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(true);
|
||||
if (!UIManager.Instance.ROHintWindow.activeSelf)
|
||||
UIManager.Instance.ROHintWindow.SetActive(true);
|
||||
|
||||
RectTransform hintRt = UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<RectTransform>();
|
||||
RectTransform hintRt = UIManager.Instance.ROHintWindow.GetComponent<RectTransform>();
|
||||
Vector3[] corners = new Vector3[4];
|
||||
target.GetComponent<RectTransform>().GetWorldCorners(corners);
|
||||
Vector3 topRight = corners[2]; // 取右上角
|
||||
@ -240,12 +244,12 @@ namespace Logic
|
||||
.Replace("\\n", "\n");
|
||||
else
|
||||
{
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
|
||||
UIManager.Instance.ROHintWindow.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// 文本内容,这里可以更细分,比如根据按钮绑定的ActionId来取不同的文字
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
UIManager.Instance.ROHintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
= actionNameFinal + " : " + actionDescFinal;
|
||||
}
|
||||
//处理skill的情况
|
||||
@ -256,26 +260,26 @@ namespace Logic
|
||||
return;
|
||||
string skillDescFinal = MultilingualManager.Instance.GetMultilingualText(uint.Parse(skillInfo.SkillDesc))
|
||||
.Replace("\\n", "\n");
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
UIManager.Instance.ROHintWindow.transform.Find("Text").GetComponent<TextMeshProUGUI>().text
|
||||
= skillDescFinal;
|
||||
|
||||
if(skillDescFinal == "")
|
||||
{
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
|
||||
UIManager.Instance.ROHintWindow.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 1;
|
||||
UIManager.Instance.ROHintWindow.GetComponent<CanvasGroup>().alpha = 1;
|
||||
}
|
||||
|
||||
private void HideHint()
|
||||
{
|
||||
if (UIManager.Instance.BottomInfoUI._hintWindow.activeSelf)
|
||||
if (UIManager.Instance.ROHintWindow.activeSelf)
|
||||
{
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.GetComponent<CanvasGroup>().alpha = 0;
|
||||
UIManager.Instance.BottomInfoUI._hintWindow.SetActive(false);
|
||||
UIManager.Instance.ROHintWindow.GetComponent<CanvasGroup>().alpha = 0;
|
||||
UIManager.Instance.ROHintWindow.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -42,6 +42,10 @@ namespace Logic
|
||||
[Header("RenderObject")]
|
||||
public GameObject ROMapRenderer;
|
||||
|
||||
|
||||
//用来帮助借调一些必须通过main来承载的数据
|
||||
[Header("SuperBank")]
|
||||
public Material URPDefaultMat;
|
||||
//--------------------------------new data type--------------------------------
|
||||
[NonSerialized] public MapConfig MapConfig;
|
||||
[NonSerialized] public static MapData MapData;
|
||||
|
||||
@ -1,8 +1,12 @@
|
||||
using UnityEngine;
|
||||
using System.ComponentModel.Design;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using RuntimeData;
|
||||
using Logic;
|
||||
using Animancer;
|
||||
using ET.Server;
|
||||
using TH1Resource;
|
||||
|
||||
namespace TH1Renderer
|
||||
{
|
||||
public class UnitRenderer
|
||||
@ -506,8 +510,10 @@ namespace TH1Renderer
|
||||
}
|
||||
public void RenderUpdateUnitGlow() //0=gray 1=glow 2=origin
|
||||
{
|
||||
if (_playerData != _mapData.PlayerMap.SelfPlayerData)
|
||||
return;
|
||||
|
||||
bool isSelfPlayer = (_playerData == _mapData.PlayerMap.SelfPlayerData);
|
||||
//if (_playerData != _mapData.PlayerMap.SelfPlayerData) return;
|
||||
|
||||
|
||||
|
||||
//如果周围有可以攻击的目标,或者可以移动的目标,或者说可以占领城市
|
||||
@ -515,16 +521,29 @@ namespace TH1Renderer
|
||||
|| MapRenderer.Instance.CheckUnitHasSpecialUnitActionTarget(_unitId))
|
||||
//(_unitData.AP > 0 && Main.UnitLogic.AttackTargetCount(_mapData,_unitData) > 0) || _unitData.MP > 0 )
|
||||
{
|
||||
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetUnitSpriteGlow(_mapData, _unitData, out var sprite))
|
||||
return;
|
||||
|
||||
Sprite sprite;
|
||||
//如果是玩家,要高亮
|
||||
if (isSelfPlayer)
|
||||
{
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetUnitSpriteGlow(_mapData, _unitData, out sprite))
|
||||
return;
|
||||
}
|
||||
//否则不用高亮
|
||||
else
|
||||
{
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetUnitSprite(_mapData, _unitData, out sprite))
|
||||
return;
|
||||
}
|
||||
_spriteRenderer.sprite = sprite;
|
||||
_spriteRenderer.material = ResourceCache.Instance.MatCache.TH1URPShaders_Default;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetUnitSprite(_mapData, _unitData, out var sprite))
|
||||
return;
|
||||
_spriteRenderer.sprite = sprite;
|
||||
_spriteRenderer.material = ResourceCache.Instance.MatCache.TH1URPShaders_Sprite_WhiteOverlay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
30
Unity/Assets/Scripts/TH1Resource/MatCache.cs
Normal file
30
Unity/Assets/Scripts/TH1Resource/MatCache.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using Logic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
namespace TH1Resource
|
||||
{
|
||||
/// <summary>
|
||||
/// 缓存所有 AnimationClip 的资源,避免多次 Resources.Load 调用。
|
||||
/// 所有动画通过该类统一访问。
|
||||
/// </summary>
|
||||
public class MatCache
|
||||
{
|
||||
private bool _initialized = false;
|
||||
|
||||
// 提示气泡动画
|
||||
public Material TH1URPShaders_Sprite_WhiteOverlay;
|
||||
public Material TH1URPShaders_Default;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
if (_initialized) return;
|
||||
|
||||
TH1URPShaders_Sprite_WhiteOverlay = Resources.Load<Material>("Materials/TH1URPShaders_Sprite_WhiteOverlay");
|
||||
TH1URPShaders_Default = GameObject.Find("Main")?.GetComponent<Main>()?.URPDefaultMat;
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Unity/Assets/Scripts/TH1Resource/MatCache.cs.meta
Normal file
11
Unity/Assets/Scripts/TH1Resource/MatCache.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1902079e74894da4e9f2e67df3d6598f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -8,6 +8,7 @@ namespace TH1Resource
|
||||
|
||||
public SpriteCache SpriteCache;
|
||||
public AnimCache AnimCache;
|
||||
public MatCache MatCache;
|
||||
|
||||
|
||||
public static ResourceCache Instance { get; private set; }
|
||||
@ -18,12 +19,14 @@ namespace TH1Resource
|
||||
Instance = this;
|
||||
SpriteCache = new SpriteCache();
|
||||
AnimCache = new AnimCache();
|
||||
MatCache = new MatCache();
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
SpriteCache.Init();
|
||||
AnimCache.Init();
|
||||
MatCache.Init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -37,7 +37,6 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
_debugGrid,
|
||||
_debugUnit,
|
||||
_debugCity;
|
||||
public GameObject _hintWindow;//提示窗口
|
||||
|
||||
//public Tilemap borderTilemap;
|
||||
//public GameObject unitPrefab;
|
||||
@ -82,7 +81,6 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
_actionInfo = ROBottomInfoUI.transform.Find("InfoGroup/ActionInfo").gameObject;
|
||||
_skillInfo = ROBottomInfoUI.transform.Find("InfoGroup/UnitBaseInfo/SkillIconArea").gameObject;
|
||||
_closeButton = ROBottomInfoUI.transform.Find("CloseButton").gameObject; // 收起按钮
|
||||
_hintWindow = ROBottomInfoUI.transform.Find("HintWindow").gameObject;
|
||||
_debugGrid = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugGrid").gameObject;
|
||||
_debugUnit = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugUnit").gameObject;
|
||||
_debugCity = UIManager.Instance.ROUIManager.transform.Find("DebugPanel/PanelGroup/Selected/DebugCity").gameObject;
|
||||
@ -440,12 +438,15 @@ public class BottomInfoUI// : MonoBehaviour
|
||||
if(HasAction)
|
||||
GenerateActionOption();
|
||||
string[] showText = Table.Instance.unitInfo(unitData);
|
||||
var unitInfo =
|
||||
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unitData.UnitType, unitData.GiantType, out var info);
|
||||
|
||||
|
||||
if (unitData.Veteran) showText[0] += "(老兵)";
|
||||
else if (!Table.Instance.QueryUnitHasSkill(unitData.UnitType, SkillType.STATIC))
|
||||
showText[0] += " " + unitData.Exp + "/3";
|
||||
_unitTitle.GetComponent<TextMeshProUGUI>().text = showText[0];
|
||||
Debug.Log(info.Name + " " + info.GiantType);
|
||||
MultilingualManager.Instance.SetUIText(_unitTitle.GetComponent<TextMeshProUGUI>(),info.Name);
|
||||
_unitDesc.GetComponent<TextMeshProUGUI>().text = showText[1];
|
||||
_unitBaseInfo.transform.Find("AdviseInfo/Text").GetComponent<TextMeshProUGUI>().text = "<color=yellow>军事顾问建议:</color>" + showText[2];
|
||||
_unitBaseInfo.transform.Find("DataInfo/Title1").GetComponent<TextMeshProUGUI>().text = unitData.Health + "/" + unitData.GetMaxHealth();
|
||||
|
||||
@ -101,8 +101,14 @@ public class TechTreeUI
|
||||
{
|
||||
TechType techType = techNode.GetComponent<TechTypeMono>().TechType;
|
||||
var techInfo = Table.Instance.TechDataAssets.GetTechInfo(techType);
|
||||
|
||||
//设置英雄圈圈的背景和内容 TODO 暂时不用做内容,之后要改内容
|
||||
if (techInfo.GiantTech)
|
||||
{
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
TextMeshProUGUI txt = techNode.Find("Text").GetComponent<TextMeshProUGUI>();
|
||||
int rk = 0;
|
||||
foreach(var techItem in techInfo.techActions)
|
||||
@ -155,6 +161,8 @@ public class TechTreeUI
|
||||
techNode.Find("ImageGroup").transform.Find($"Circle{j.ToString()}").gameObject.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
|
||||
UpdateTechTreeLine();
|
||||
ROTechTreeUI.SetActive(false);
|
||||
}
|
||||
@ -291,6 +299,8 @@ public class TechTreeUI
|
||||
child.gameObject.SetActive(true);
|
||||
var img = child.Find("Image").GetComponent<Image>();
|
||||
var rect = child.Find("Image").GetComponent<RectTransform>();
|
||||
var actionMono = child.GetComponent<ActionIdMono>();
|
||||
actionMono.ActionId = actionInfo.ActionId;
|
||||
|
||||
if (actionInfo.VarientIcon)
|
||||
img.sprite = actionInfo.GetIcon(mapData.PlayerMap.SelfPlayerData.PlayerCivId,mapData.PlayerMap.SelfPlayerData.PlayerForceId);
|
||||
|
||||
19
Unity/Assets/Scripts/UI/TooltipTigger.cs
Normal file
19
Unity/Assets/Scripts/UI/TooltipTigger.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TooltipTrigger : MonoBehaviour
|
||||
{
|
||||
[Tooltip("如果需要全局提示浮窗,那麼掛載這個組件即可。")]
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Unity/Assets/Scripts/UI/TooltipTigger.cs.meta
Normal file
11
Unity/Assets/Scripts/UI/TooltipTigger.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 309f3ee9008b7c94e90d09b29d0f17ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
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|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -25,6 +25,10 @@ public class UIManager
|
||||
|
||||
|
||||
|
||||
public GameObject ROHintWindow;//提示窗口
|
||||
|
||||
|
||||
|
||||
// ✅ 新增的 UI 类成员
|
||||
public SettingUI SettingUI;
|
||||
public WinUI WinUI;
|
||||
@ -76,6 +80,8 @@ public class UIManager
|
||||
TechTreeUI = new TechTreeUI();
|
||||
CityUpgradeActionUI = new CityUpgradeActionUI(_main,_mapData);
|
||||
DebugUI = new DebugUI(_main,_mapData);
|
||||
|
||||
ROHintWindow = ROUIManager.transform.Find("HintWindow").gameObject;
|
||||
}
|
||||
|
||||
|
||||
|
||||
8
Unity/Assets/Shaders/Common.meta
Normal file
8
Unity/Assets/Shaders/Common.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f8301e625a74fe4b8072a616b2783c0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
103
Unity/Assets/Shaders/Common/SpriteWhiteOverLay_Mat.shader
Normal file
103
Unity/Assets/Shaders/Common/SpriteWhiteOverLay_Mat.shader
Normal file
@ -0,0 +1,103 @@
|
||||
// Unity URP 2D Sprite White Overlay Shader
|
||||
// Author: [你的名字/游戏研发专家]
|
||||
|
||||
Shader "TH1URPShaders/Sprite/WhiteOverlay"
|
||||
{
|
||||
// 在材质面板上显示的属性
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1) // 允许Sprite Renderer的颜色属性起作用
|
||||
_OverlayStrength("White Overlay Strength", Range(0.0, 1.0)) = 0.5 // 白色蒙层强度
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue" = "Transparent"
|
||||
"RenderType" = "Transparent"
|
||||
"RenderPipeline" = "UniversalPipeline"
|
||||
"IgnoreProjector" = "True"
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
// === 修正点 1: 渲染状态设置必须在HLSL代码块之前 ===
|
||||
Blend SrcAlpha OneMinusSrcAlpha // 标准Alpha混合
|
||||
Cull Off // 关闭背面剔除(对Sprite很重要)
|
||||
ZWrite Off // 关闭深度写入(对透明物体很重要)
|
||||
|
||||
// HLSL代码块开始
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
// 包含URP的核心库
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
|
||||
// 定义CBUFFER,用于从Properties块接收数据
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
float4 _MainTex_ST; // _MainTex的Tiling和Offset
|
||||
half4 _Color; // Tint颜色
|
||||
half _OverlayStrength; // 蒙层强度
|
||||
CBUFFER_END
|
||||
|
||||
// 声明纹理
|
||||
TEXTURE2D(_MainTex);
|
||||
SAMPLER(sampler_MainTex);
|
||||
|
||||
// 顶点着色器的输入结构
|
||||
struct Attributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
// 顶点着色器到片元着色器的输出结构
|
||||
struct Varyings
|
||||
{
|
||||
float4 positionHCS : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
half4 color : COLOR;
|
||||
};
|
||||
|
||||
// 顶点着色器
|
||||
Varyings vert(Attributes IN)
|
||||
{
|
||||
Varyings OUT;
|
||||
// 将顶点位置从对象空间转换到齐次裁剪空间
|
||||
OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz);
|
||||
// 转换UV坐标
|
||||
OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex);
|
||||
// 将顶点颜色和材质的Tint颜色相乘
|
||||
OUT.color = IN.color * _Color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
// 片元着色器 (核心逻辑在这里)
|
||||
half4 frag(Varyings IN) : SV_Target
|
||||
{
|
||||
// 1. 从Sprite纹理采样原始颜色
|
||||
half4 texColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv);
|
||||
|
||||
// 2. 应用Sprite Renderer的顶点色和材质的Tint
|
||||
texColor *= IN.color;
|
||||
|
||||
// 3. 定义一个纯白色,但alpha值使用原始纹理的alpha值
|
||||
// 这样做可以保持Sprite原有的透明区域
|
||||
half4 whiteOverlayColor = half4(1.0, 1.0, 1.0, texColor.a);
|
||||
|
||||
// 4. 使用lerp函数在原始颜色和白色之间进行插值
|
||||
half4 finalColor = lerp(texColor, whiteOverlayColor, _OverlayStrength);
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
|
||||
// === 修正点 2: 必须使用 ENDHLSL 来结束HLSL代码块 ===
|
||||
ENDHLSL
|
||||
// HLSL代码块结束
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
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||||
guid: be3e212bd3e398345a63b8c0f3ee72c0
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||||
ShaderImporter:
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||||
externalObjects: {}
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||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,24 +1,49 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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- _EMISSION
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- _NORMALMAP
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- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
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m_InvalidKeywords: []
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m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
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@ -40,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 602cb87b6a29443b8636370ea0751574, type: 3}
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@ -59,12 +84,35 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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"dependencies": {},
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"url": "https://packages.unity.cn"
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},
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"com.unity.shadergraph": {
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"version": "14.0.11",
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"depth": 1,
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"source": "builtin",
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"dependencies": {
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"com.unity.render-pipelines.core": "14.0.11",
|
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"com.unity.searcher": "4.9.2"
|
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}
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},
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"com.unity.test-framework": {
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"version": "1.3.9",
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"depth": 0,
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@ -3,7 +3,7 @@
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--- !u!30 &1
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serializedVersion: 15
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@ -13,9 +13,6 @@ GraphicsSettings:
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m_ScreenSpaceShadows:
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m_Mode: 1
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m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
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m_LegacyDeferred:
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m_Mode: 1
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m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
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m_DepthNormals:
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m_Mode: 1
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m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
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@ -38,8 +35,9 @@ GraphicsSettings:
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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@ -48,6 +46,7 @@ GraphicsSettings:
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDynamicPlain: 1
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@ -58,7 +57,12 @@ GraphicsSettings:
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m_LightsUseColorTemperature: 0
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 1
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_SRPDefaultSettings:
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m_CameraRelativeShadowCulling: 0
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@ -267,7 +267,7 @@ QualitySettings:
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softVegetation: 1
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realtimeReflectionProbes: 1
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17
Unity/ProjectSettings/ShaderGraphSettings.asset
Normal file
17
Unity/ProjectSettings/ShaderGraphSettings.asset
Normal file
@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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m_EditorClassIdentifier:
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shaderVariantLimit: 2048
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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15
Unity/ProjectSettings/URPProjectSettings.asset
Normal file
15
Unity/ProjectSettings/URPProjectSettings.asset
Normal file
@ -0,0 +1,15 @@
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%YAML 1.1
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m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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Loading…
x
Reference in New Issue
Block a user