去除延迟加钱
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@ -540,6 +540,8 @@ namespace RuntimeData
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//增加金币(目前处理了逻辑和动画 TODO 现在还是逻辑和动画没有分开,后续还是要分开
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public void AddCoin(int coin,GridData grid = null)
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{
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PlayerWealth += coin;
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return;
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//如果加钱的是真人自己玩家,并且有金币来源位置,那么播动画。暂时用legacy方案
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if (Main.MapData.PlayerMap.SelfPlayerData == this && grid != null)
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{
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@ -125,7 +125,7 @@ namespace TH1_Logic.Steam
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{
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LogSystem.LogError($"OnReceivedActionExecute maphash 不一致");
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// TODO 这里来校验不同之处
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MapData.CompareWithDetails(Main.MapData, message.Map);
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// MapData.CompareWithDetails(Main.MapData, message.Map);
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}
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message.ActionData.Param.MapData = Main.MapData;
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@ -91,7 +91,7 @@ namespace TH1_Logic.Steam
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var data = new ActionExcuteMessage();
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data.ActionData = actionData;
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data.Map = Main.MapData;
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// data.Map = Main.MapData;
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BroadcastMessage(data);
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}
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