增加成就存储
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@ -29,7 +29,7 @@ namespace RuntimeData
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string json = File.ReadAllText(path);
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Achievement = JsonUtility.FromJson<AchievementAsset>(json);
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}
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if (Achievement == null) Achievement = Resources.Load<AchievementAsset>("DataAssets/Achievement");
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if (Achievement == null) Achievement = Resources.Load<AchievementAsset>("Export/Achievement");
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FinishedCache ??= new List<uint>();
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FinishedCache.Clear();
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}
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@ -43,30 +43,35 @@ namespace RuntimeData
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{
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foreach (var item in Achievement.AchievementList)
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item.OnTurnStart(map, player);
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SaveAchievementData();
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}
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public void OnTrainUnit(MapData map, PlayerData player, CityData city, UnitData newUnit)
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{
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foreach (var item in Achievement.AchievementList)
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item.OnTrainUnit(map, player, city, newUnit);
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SaveAchievementData();
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}
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public void OnBuildWonder(MapData map, PlayerData player, CityData city, GridData grid)
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{
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foreach (var item in Achievement.AchievementList)
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item.OnBuildWonder(map, player, city, grid);
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SaveAchievementData();
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}
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public void OnKillUnit(MapData map, UnitData origin, UnitData target)
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{
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foreach (var item in Achievement.AchievementList)
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item.OnKillUnit(map, origin, target);
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SaveAchievementData();
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}
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public void OnUnitMove(MapData map, UnitData unit, GridData gridData)
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{
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foreach (var item in Achievement.AchievementList)
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item.OnUnitMove(map, unit, gridData);
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SaveAchievementData();
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}
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public bool IsFinished(uint bigId, uint smallId, uint internalID)
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@ -83,5 +88,12 @@ namespace RuntimeData
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if (item.IsFinished) return "";
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return item.GetConditionDescription();
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}
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public void SaveAchievementData()
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{
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if (Achievement == null) return;
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string json = JsonUtility.ToJson(Achievement);
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File.WriteAllText(Application.persistentDataPath + "/achievement.json", json);
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}
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}
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}
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