Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1 into main
@ -6,14 +6,16 @@ public class TechInfoDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
bool isTechAtomList = property.propertyPath.Contains("TechAtomList");
|
||||
|
||||
// Step 1: 获取 TechId
|
||||
var techIdProp = property.FindPropertyRelative("TechType");
|
||||
var techNameProp =property.FindPropertyRelative("TechName");
|
||||
|
||||
|
||||
string techIdText = techIdProp != null ? techIdProp.uintValue.ToString() : "???";
|
||||
string techNameText = techNameProp != null ? techNameProp.stringValue : "Unnamed";
|
||||
string rawLabel = $"#{techIdText} {techNameText}";
|
||||
|
||||
|
||||
// Step 4: 显示 Foldout
|
||||
property.isExpanded = EditorGUI.Foldout(
|
||||
@ -73,3 +75,77 @@ public class TechInfoDrawer : PropertyDrawer
|
||||
return height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[CustomPropertyDrawer(typeof(TechAtomInfo))]
|
||||
public class TechAtomInfoDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
// Step 1: 获取 TechId
|
||||
|
||||
var techAtomIdProp = property.FindPropertyRelative("TechAtom");
|
||||
var techAtomNameProp =property.FindPropertyRelative("TechAtomName");
|
||||
|
||||
string techAtomIdText = techAtomIdProp != null ? techAtomIdProp.uintValue.ToString() : "???";
|
||||
string techAtomNameText = techAtomNameProp != null ? techAtomNameProp.stringValue : "Unnamed";
|
||||
string rawAtomLabel = $"#{techAtomIdText} {techAtomNameText}";
|
||||
|
||||
// Step 4: 显示 Foldout
|
||||
property.isExpanded = EditorGUI.Foldout(
|
||||
new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight),
|
||||
property.isExpanded,
|
||||
rawAtomLabel
|
||||
);
|
||||
|
||||
// Step 5: 展开显示所有字段
|
||||
if (property.isExpanded)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
float y = position.y + EditorGUIUtility.singleLineHeight;
|
||||
|
||||
SerializedProperty childProp = property.Copy();
|
||||
SerializedProperty end = childProp.GetEndProperty();
|
||||
|
||||
childProp.NextVisible(true); // 进入第一个子属性
|
||||
|
||||
while (!SerializedProperty.EqualContents(childProp, end))
|
||||
{
|
||||
float h = EditorGUI.GetPropertyHeight(childProp, true);
|
||||
EditorGUI.PropertyField(
|
||||
new Rect(position.x, y, position.width, h),
|
||||
childProp,
|
||||
true
|
||||
);
|
||||
y += h + EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
if (!childProp.NextVisible(false))
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
float height = EditorGUIUtility.singleLineHeight;
|
||||
|
||||
if (property.isExpanded)
|
||||
{
|
||||
SerializedProperty childProp = property.Copy();
|
||||
SerializedProperty end = childProp.GetEndProperty();
|
||||
|
||||
childProp.NextVisible(true); // 进入第一个子属性
|
||||
|
||||
while (!SerializedProperty.EqualContents(childProp, end))
|
||||
{
|
||||
height += EditorGUI.GetPropertyHeight(childProp, true) + EditorGUIUtility.standardVerticalSpacing;
|
||||
if (!childProp.NextVisible(false))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
}
|
||||
|
||||
161
Unity/Assets/Editor/TechToTechAtomDataAssetFiller.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Action;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
|
||||
public static class DeepCopier
|
||||
{
|
||||
/// <summary>
|
||||
/// 对一个Unity可序列化的对象进行深拷贝
|
||||
/// </summary>
|
||||
/// <typeparam name="T">对象类型</typeparam>
|
||||
/// <param name="source">源对象</p>
|
||||
/// <returns>一个全新的对象副本</returns>
|
||||
public static T DeepCopy<T>(T source)
|
||||
{
|
||||
// 1. 将对象序列化为JSON字符串
|
||||
string json = JsonUtility.ToJson(source);
|
||||
|
||||
// 2. 将JSON字符串反序列化为一个全新的对象
|
||||
return JsonUtility.FromJson<T>(json);
|
||||
}
|
||||
}
|
||||
|
||||
public class TechToTechAtomDataAssetFiller
|
||||
{
|
||||
[MenuItem("填表脚本/Tech所有Action转化为TechAtom")]
|
||||
public static void FillMissingCivSprites()
|
||||
{
|
||||
string assetPath = "Assets/Resources/DataAssets/TechDataAssets.asset";
|
||||
var asset = AssetDatabase.LoadAssetAtPath<TechDataAssets>(assetPath);
|
||||
string actionAssetPath = "Assets/Resources/DataAssets/ActionDataAssets.asset";
|
||||
var actionAsset = AssetDatabase.LoadAssetAtPath<ActionDataAssets>(actionAssetPath);
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
Debug.LogError("❌ 找不到 UnitTypeDataAssets.asset,请确认路径正确!");
|
||||
return;
|
||||
}
|
||||
|
||||
int addCount = 0;
|
||||
|
||||
|
||||
|
||||
foreach (var techInfo in asset.TechList)
|
||||
{
|
||||
foreach (var action in techInfo.techActions)
|
||||
{
|
||||
if (action.ActionType is CommonActionType.UnitSkill or CommonActionType.UnitAction
|
||||
or CommonActionType.TrainUnit or CommonActionType.BuildWonder or CommonActionType.StartWonder
|
||||
or CommonActionType.Gain or CommonActionType.Build or CommonActionType.GridMisc)
|
||||
{
|
||||
//Debug.Log(action.SkillType);
|
||||
var str = "";
|
||||
if(action.ActionType is CommonActionType.UnitSkill)
|
||||
str = "UnitSkill" + action.SkillType.ToString();
|
||||
if(action.ActionType is CommonActionType.UnitAction)
|
||||
str = action.UnitActionType.ToString();
|
||||
if(action.ActionType is CommonActionType.TrainUnit)
|
||||
str = "TrainUnit" + action.UnitType.ToString();
|
||||
if(action.ActionType is CommonActionType.StartWonder)
|
||||
str = "StartWonder" + action.WonderType.ToString();
|
||||
if(action.ActionType is CommonActionType.BuildWonder)
|
||||
str = "BuildWonder" + action.WonderType.ToString();
|
||||
if(action.ActionType is CommonActionType.Gain)
|
||||
str = "Gain" + action.ResourceType.ToString();
|
||||
if(action.ActionType is CommonActionType.Build)
|
||||
str = "Build" + action.ResourceType.ToString();
|
||||
if(action.ActionType is CommonActionType.GridMisc)
|
||||
str = action.GridMiscActionType.ToString();
|
||||
var has = false;
|
||||
foreach(var techAtom in asset.TechAtomList)
|
||||
if (techAtom.TechAtom.ToString() == str)
|
||||
{
|
||||
has = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!has)
|
||||
{
|
||||
var info = new TechAtomInfo();
|
||||
if (TechAtom.TryParse(str, out info.TechAtom))
|
||||
{
|
||||
foreach (var actionInfo in actionAsset.ActionList)
|
||||
{
|
||||
if (actionInfo.ActionId == action)
|
||||
{
|
||||
info.TechAtomName = actionInfo.ActionName;
|
||||
info.Desc = actionInfo.NeedTechDesc ? actionInfo.TechDesc : actionInfo.Desc;
|
||||
}
|
||||
}
|
||||
asset.TechAtomList.Add(info);
|
||||
addCount++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach(var techAtomInfo in asset.TechAtomList)
|
||||
if (techAtomInfo.TechAtom.ToString() == str)
|
||||
{
|
||||
foreach (var actionInfo in actionAsset.ActionList)
|
||||
{
|
||||
if (actionInfo.ActionId == action)
|
||||
{
|
||||
if(techAtomInfo.IconContainer.Icon == null)
|
||||
techAtomInfo.IconContainer.Icon = actionInfo.Icon;
|
||||
if (actionInfo.VarientIcon && !techAtomInfo.IconContainer.IsVarient)
|
||||
{
|
||||
techAtomInfo.IconContainer.IsVarient = actionInfo.VarientIcon;
|
||||
techAtomInfo.IconContainer.IconList.Clear();
|
||||
foreach (var t in actionInfo.IconList)
|
||||
{
|
||||
CivForceToSprite newItem = DeepCopier.DeepCopy(t);
|
||||
techAtomInfo.IconContainer.IconList.Add(newItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//asset.TechAtomList.Add(info);
|
||||
|
||||
}
|
||||
|
||||
if (TechAtom.TryParse(str, out TechAtom techAtom2))
|
||||
{
|
||||
bool alreadyHas = false;
|
||||
foreach(var techAtom in techInfo.TechAtomList)
|
||||
if (techAtom == techAtom2)
|
||||
{
|
||||
alreadyHas = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!alreadyHas)
|
||||
{
|
||||
techInfo.TechAtomList.Add(techAtom2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
asset.TechAtomList.Sort((a, b) => a.TechAtom.CompareTo(b.TechAtom));
|
||||
|
||||
EditorUtility.SetDirty(asset);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Debug.Log($"✅ 补全完成:共添加了 {addCount} 个 TechAtom 条目。");
|
||||
}
|
||||
}
|
||||
11
Unity/Assets/Editor/TechToTechAtomDataAssetFiller.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 029689bff4cfc754eb88127a0a6470b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
Before Width: | Height: | Size: 54 KiB |
|
Before Width: | Height: | Size: 84 KiB |
|
Before Width: | Height: | Size: 132 KiB |
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 468c0a6fdc1e03749bc87aa1033aaf9d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
Before Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 75 KiB |
@ -427,7 +427,7 @@ MonoBehaviour:
|
||||
SkillShowList: []
|
||||
- SkillType: 63
|
||||
SkillName:
|
||||
SkillDesc: "<color=yellow>\u9635\u8425\u7279\u6027</color><br>\u5996\u7CBE\u5973\u4EC6\uFF1A\u53EF\u4EE5\u5728\u9886\u571F\u5185\u7684<color=yellow>\u6811\u6797</color>\u751F\u4EA7\u6B65\u5175\u3002"
|
||||
SkillDesc:
|
||||
HasShowList: 0
|
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SkillShowList: []
|
||||
- SkillType: 64
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||||
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@ -1175,7 +1175,7 @@ MonoBehaviour:
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ChessType: 0
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GiantCivId: 0
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GiantForceId: 0
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Name: "\u514B\u62C9\u514B"
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Name: "\u8FDC\u6D0B\u5E06\u8239"
|
||||
Desc: "\u6D77\u4E0A\u8FDC\u7A0B\u5355\u4F4D\u3002\u62E5\u67093\u79FB\u52A8\u529B2\u5C04\u7A0B\u548C<color=yellow>\u5DE1\u6D0B</color>\u3001<color=yellow>\u51B2\u950B</color>\u6280\u80FD\u3002"
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||||
LandType: 2
|
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NoMaxHealth: 1
|
||||
|
||||
@ -16204,4 +16204,46 @@ MonoBehaviour:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2480
|
||||
ZH: "\u53EF\u4EE5\u5EFA\u9020\u8C37\u4ED3"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2481
|
||||
ZH: "\u5916\u4EA4\u60C5\u62A5"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2482
|
||||
ZH: "\u83B7\u5F97\u6240\u6709\u5DF2\u53D1\u73B0\u73A9\u5BB6\u7684\u539F\u59CB\u9996\u90FD\u4F4D\u7F6E\u89C6\u91CE"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2483
|
||||
ZH: "\u53EF\u4EE5\u5EFA\u9020\u9053\u8DEF"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2484
|
||||
ZH: "\u7A7A"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2485
|
||||
ZH: "\u8FDC\u6D0B\u5E06\u8239"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
- ID: 2486
|
||||
ZH: "\u6D45\u6D77\u79FB\u52A8"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
TargetTypes: 0100000001000000010000000100000001000000
|
||||
|
||||
@ -427,7 +427,7 @@ MonoBehaviour:
|
||||
SkillShowList: []
|
||||
- SkillType: 63
|
||||
SkillName:
|
||||
SkillDesc: 1349
|
||||
SkillDesc:
|
||||
HasShowList: 0
|
||||
SkillShowList: []
|
||||
- SkillType: 64
|
||||
|
||||
@ -1175,7 +1175,7 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: 1195
|
||||
Name: 2485
|
||||
Desc: 1331
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
|
||||
@ -128,7 +128,10 @@ GameObject:
|
||||
m_Component:
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- component: {fileID: 1937094061063432054}
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- component: {fileID: 3826999525835308060}
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- component: {fileID: 2612752635656399193}
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- component: {fileID: 5883153766800275749}
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- component: {fileID: 7728230407301674425}
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- component: {fileID: 6611402386875294595}
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- component: {fileID: 8847716673662853507}
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m_Layer: 5
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m_Name: UIInfoTechCheckPanel
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||||
m_TagString: Untagged
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||||
@ -207,7 +210,7 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
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--- !u!114 &2612752635656399193
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--- !u!114 &5883153766800275749
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -216,36 +219,61 @@ MonoBehaviour:
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m_GameObject: {fileID: 1515226799700260099}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 058ad2f35bea2ad48b20f7923bb8992d, type: 3}
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m_Script: {fileID: 11500000, guid: 0ad50f81b1d25c441943c37a89ba23f6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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BGImage: {fileID: 0}
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CharImage: {fileID: 0}
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ChessImage: {fileID: 0}
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ChessBG: {fileID: 0}
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Ground: {fileID: 0}
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BGColorLock: {r: 0.49685526, g: 0.49685526, b: 0.49685526, a: 1}
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BGColorNormal: {r: 1, g: 1, b: 1, a: 1}
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ChessColorBlank: {r: 0.35220122, g: 0.35220122, b: 0.35220122, a: 0.74509805}
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ChessColorNormal: {r: 1, g: 1, b: 1, a: 1}
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Char: {fileID: 0}
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Chess: {fileID: 0}
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Lock: {fileID: 0}
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Choose: {fileID: 0}
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LockDesc: {fileID: 0}
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MaxLevelDesc: {fileID: 0}
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BlankDesc: {fileID: 0}
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GiantName: {fileID: 0}
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GiantMissionGroup: {fileID: 0}
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GoUpgradeHint: {fileID: 0}
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GiantNameText: {fileID: 0}
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GiantLevelText: {fileID: 0}
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HintTrigger: {fileID: 0}
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MissionDesc: {fileID: 0}
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ForceFinishCost: {fileID: 0}
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ClickButton: {fileID: 0}
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ForceFinishButton: {fileID: 0}
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InPool: 0
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_Animator: {fileID: 7728230407301674425}
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_ActionOnDisable: 0
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--- !u!95 &7728230407301674425
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Animator:
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1515226799700260099}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 0}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &6611402386875294595
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1515226799700260099}
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m_Enabled: 1
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m_EditorHideFlags: 0
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Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |