This commit is contained in:
wuwenbo 2025-11-21 17:45:10 +08:00
commit bfb7f6afc9
312 changed files with 11319 additions and 3274 deletions

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@ -6,14 +6,16 @@ public class TechInfoDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
bool isTechAtomList = property.propertyPath.Contains("TechAtomList");
// Step 1: 获取 TechId
var techIdProp = property.FindPropertyRelative("TechType");
var techNameProp =property.FindPropertyRelative("TechName");
string techIdText = techIdProp != null ? techIdProp.uintValue.ToString() : "???";
string techNameText = techNameProp != null ? techNameProp.stringValue : "Unnamed";
string rawLabel = $"#{techIdText} {techNameText}";
// Step 4: 显示 Foldout
property.isExpanded = EditorGUI.Foldout(
@ -73,3 +75,77 @@ public class TechInfoDrawer : PropertyDrawer
return height;
}
}
[CustomPropertyDrawer(typeof(TechAtomInfo))]
public class TechAtomInfoDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// Step 1: 获取 TechId
var techAtomIdProp = property.FindPropertyRelative("TechAtom");
var techAtomNameProp =property.FindPropertyRelative("TechAtomName");
string techAtomIdText = techAtomIdProp != null ? techAtomIdProp.uintValue.ToString() : "???";
string techAtomNameText = techAtomNameProp != null ? techAtomNameProp.stringValue : "Unnamed";
string rawAtomLabel = $"#{techAtomIdText} {techAtomNameText}";
// Step 4: 显示 Foldout
property.isExpanded = EditorGUI.Foldout(
new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight),
property.isExpanded,
rawAtomLabel
);
// Step 5: 展开显示所有字段
if (property.isExpanded)
{
EditorGUI.indentLevel++;
float y = position.y + EditorGUIUtility.singleLineHeight;
SerializedProperty childProp = property.Copy();
SerializedProperty end = childProp.GetEndProperty();
childProp.NextVisible(true); // 进入第一个子属性
while (!SerializedProperty.EqualContents(childProp, end))
{
float h = EditorGUI.GetPropertyHeight(childProp, true);
EditorGUI.PropertyField(
new Rect(position.x, y, position.width, h),
childProp,
true
);
y += h + EditorGUIUtility.standardVerticalSpacing;
if (!childProp.NextVisible(false))
break;
}
EditorGUI.indentLevel--;
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
float height = EditorGUIUtility.singleLineHeight;
if (property.isExpanded)
{
SerializedProperty childProp = property.Copy();
SerializedProperty end = childProp.GetEndProperty();
childProp.NextVisible(true); // 进入第一个子属性
while (!SerializedProperty.EqualContents(childProp, end))
{
height += EditorGUI.GetPropertyHeight(childProp, true) + EditorGUIUtility.standardVerticalSpacing;
if (!childProp.NextVisible(false))
break;
}
}
return height;
}
}

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@ -0,0 +1,161 @@
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Logic.Action;
using Unity.VisualScripting;
public static class DeepCopier
{
/// <summary>
/// 对一个Unity可序列化的对象进行深拷贝
/// </summary>
/// <typeparam name="T">对象类型</typeparam>
/// <param name="source">源对象</p>
/// <returns>一个全新的对象副本</returns>
public static T DeepCopy<T>(T source)
{
// 1. 将对象序列化为JSON字符串
string json = JsonUtility.ToJson(source);
// 2. 将JSON字符串反序列化为一个全新的对象
return JsonUtility.FromJson<T>(json);
}
}
public class TechToTechAtomDataAssetFiller
{
[MenuItem("填表脚本/Tech所有Action转化为TechAtom")]
public static void FillMissingCivSprites()
{
string assetPath = "Assets/Resources/DataAssets/TechDataAssets.asset";
var asset = AssetDatabase.LoadAssetAtPath<TechDataAssets>(assetPath);
string actionAssetPath = "Assets/Resources/DataAssets/ActionDataAssets.asset";
var actionAsset = AssetDatabase.LoadAssetAtPath<ActionDataAssets>(actionAssetPath);
if (asset == null)
{
Debug.LogError("❌ 找不到 UnitTypeDataAssets.asset请确认路径正确");
return;
}
int addCount = 0;
foreach (var techInfo in asset.TechList)
{
foreach (var action in techInfo.techActions)
{
if (action.ActionType is CommonActionType.UnitSkill or CommonActionType.UnitAction
or CommonActionType.TrainUnit or CommonActionType.BuildWonder or CommonActionType.StartWonder
or CommonActionType.Gain or CommonActionType.Build or CommonActionType.GridMisc)
{
//Debug.Log(action.SkillType);
var str = "";
if(action.ActionType is CommonActionType.UnitSkill)
str = "UnitSkill" + action.SkillType.ToString();
if(action.ActionType is CommonActionType.UnitAction)
str = action.UnitActionType.ToString();
if(action.ActionType is CommonActionType.TrainUnit)
str = "TrainUnit" + action.UnitType.ToString();
if(action.ActionType is CommonActionType.StartWonder)
str = "StartWonder" + action.WonderType.ToString();
if(action.ActionType is CommonActionType.BuildWonder)
str = "BuildWonder" + action.WonderType.ToString();
if(action.ActionType is CommonActionType.Gain)
str = "Gain" + action.ResourceType.ToString();
if(action.ActionType is CommonActionType.Build)
str = "Build" + action.ResourceType.ToString();
if(action.ActionType is CommonActionType.GridMisc)
str = action.GridMiscActionType.ToString();
var has = false;
foreach(var techAtom in asset.TechAtomList)
if (techAtom.TechAtom.ToString() == str)
{
has = true;
break;
}
if (!has)
{
var info = new TechAtomInfo();
if (TechAtom.TryParse(str, out info.TechAtom))
{
foreach (var actionInfo in actionAsset.ActionList)
{
if (actionInfo.ActionId == action)
{
info.TechAtomName = actionInfo.ActionName;
info.Desc = actionInfo.NeedTechDesc ? actionInfo.TechDesc : actionInfo.Desc;
}
}
asset.TechAtomList.Add(info);
addCount++;
}
}
else
{
foreach(var techAtomInfo in asset.TechAtomList)
if (techAtomInfo.TechAtom.ToString() == str)
{
foreach (var actionInfo in actionAsset.ActionList)
{
if (actionInfo.ActionId == action)
{
if(techAtomInfo.IconContainer.Icon == null)
techAtomInfo.IconContainer.Icon = actionInfo.Icon;
if (actionInfo.VarientIcon && !techAtomInfo.IconContainer.IsVarient)
{
techAtomInfo.IconContainer.IsVarient = actionInfo.VarientIcon;
techAtomInfo.IconContainer.IconList.Clear();
foreach (var t in actionInfo.IconList)
{
CivForceToSprite newItem = DeepCopier.DeepCopy(t);
techAtomInfo.IconContainer.IconList.Add(newItem);
}
}
}
}
}
//asset.TechAtomList.Add(info);
}
if (TechAtom.TryParse(str, out TechAtom techAtom2))
{
bool alreadyHas = false;
foreach(var techAtom in techInfo.TechAtomList)
if (techAtom == techAtom2)
{
alreadyHas = true;
break;
}
if (!alreadyHas)
{
techInfo.TechAtomList.Add(techAtom2);
}
}
}
}
}
asset.TechAtomList.Sort((a, b) => a.TechAtom.CompareTo(b.TechAtom));
EditorUtility.SetDirty(asset);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log($"✅ 补全完成:共添加了 {addCount} 个 TechAtom 条目。");
}
}

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SkillShowList: []
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SkillName:
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SkillShowList: []
- SkillType: 64

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@ -427,7 +427,7 @@ MonoBehaviour:
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SkillName:
SkillDesc: 1349
SkillDesc:
HasShowList: 0
SkillShowList: []
- SkillType: 64

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