漫画增加底图渐隐
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@ -11,7 +11,7 @@ using UnityEngine;
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namespace TH1_Logic.Comic
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{
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// 淡入 淡出 左滑入 左滑出 右滑入 右滑出 上滑入 上滑出 下滑入 下滑出 字体浮现 整体上移入 整体上移出
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// 淡入 淡出 左滑入 左滑出 右滑入 右滑出 上滑入 上滑出 下滑入 下滑出 字体浮现 整体上移入 整体上移出 整体淡出
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public enum ComicActionType
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{
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None = 0,
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@ -28,6 +28,7 @@ namespace TH1_Logic.Comic
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TextAppear = 11,
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AllSlideInUp = 12,
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AllSlideOutUp = 13,
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AllFadeOut = 14,
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}
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@ -72,6 +73,7 @@ namespace TH1_Logic.Comic
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ComicActionType.TextAppear => new TextAppearComicActionLogic(),
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ComicActionType.AllSlideInUp => new AllSlideInUpComicActionLogic(),
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ComicActionType.AllSlideOutUp => new AllSlideOutUpComicActionLogic(),
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ComicActionType.AllFadeOut => new AllFadeOutComicActionLogic(),
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_ => null
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};
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}
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@ -563,4 +565,39 @@ namespace TH1_Logic.Comic
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data.Mono.Rect.anchoredPosition = _pos;
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}
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}
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// 整体淡出 Action
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public class AllFadeOutComicActionLogic : ComicActionLogic
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{
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private CanvasGroup GetOrAddCanvasGroup(ComicData data)
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{
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if (!data?.Mono) return null;
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var canvasGroup = data.Mono.GetComponent<CanvasGroup>();
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if (!canvasGroup) canvasGroup = data.Mono.gameObject.AddComponent<CanvasGroup>();
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return canvasGroup;
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}
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private void SetAlpha(ComicData data, float alpha)
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{
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var canvasGroup = GetOrAddCanvasGroup(data);
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if (!canvasGroup) return;
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canvasGroup.alpha = Mathf.Clamp01(alpha);
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}
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public override void SetStartState(ComicData data, ComicSubItem item, ComicAction action)
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{
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SetAlpha(data, 1f);
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action.Duration = 0.2f;
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}
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public override void SetEndState(ComicData data, ComicSubItem item, ComicAction action)
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{
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SetAlpha(data, 0f);
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}
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public override void SetUpdateAction(ComicData data, ComicSubItem item, ComicAction action, float ratio)
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{
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SetAlpha(data, 1f - ratio);
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}
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}
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}
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@ -128,7 +128,7 @@ namespace TH1_Logic.Comic
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}
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else
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{
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data.InitFadeOutAction(ComicActionType.AllSlideOutUp);
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data.InitFadeOutAction(ComicActionType.AllFadeOut);
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}
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data.FadeInAction.Index = index;
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