steam商店9图迭代
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@ -69,9 +69,9 @@ public class BottomInfoUI// : MonoBehaviour
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_actionArea = _actionAreaScrollView.transform.Find("Viewport").transform.Find("ActionArea").gameObject;
|
||||
_previewArea = ROBottomInfoUI.transform.Find("PreviewArea").transform.Find("Grid").gameObject;
|
||||
_hintWindow = ROBottomInfoUI.transform.Find("HintWindow").gameObject;
|
||||
ActionBGAvailable = Resources.Load<Sprite>("ArtResources/graphic_resource/Misc/bgAvailable");
|
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ActionBGExpensive = Resources.Load<Sprite>("ArtResources/graphic_resource/Misc/bgExpensive");
|
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ActionBGUnavailable = Resources.Load<Sprite>("ArtResources/graphic_resource/Misc/bgUnavailable");
|
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ActionBGAvailable = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgAvailable");
|
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ActionBGExpensive = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgExpensive");
|
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ActionBGUnavailable = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgUnavailable");
|
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Init();
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||||
}
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public void Update()
|
||||
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@ -34,7 +34,6 @@ public class ChooseUI
|
||||
_main = main;
|
||||
_mapData = mapData;
|
||||
ROChooseUI = _main.UIManager.ROUIManager.transform.Find("MainUI/ChooseUI").gameObject;
|
||||
Debug.Log("ROChooseUI is null? " + (ROChooseUI == null));
|
||||
ROChooseUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(
|
||||
() => { NeedShow = false;
|
||||
_main.UIManager.MainUIManager.MainUI.NeedShow = true;
|
||||
|
||||
@ -6,7 +6,7 @@ using TMPro;
|
||||
namespace UI.Common{
|
||||
public class SetButtonTextColor : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
public Text label; // 或 TMP_Text
|
||||
public TextMeshProUGUI label; // 或 TMP_Text
|
||||
public Color normalTextColor = Color.white;
|
||||
public Color highlightedTextColor = Color.black;
|
||||
|
||||
|
||||
@ -107,7 +107,7 @@ public class LibraryUI
|
||||
var p = fa.Find($"LibraryWonder{i}").Find($"LibraryWonderItem ({j})");
|
||||
/*p.Find("TribeIconMask").Find("GroundIcon").GetComponent<Image>().sprite
|
||||
= null;*/
|
||||
p.Find("TribeIconMask").Find("TribeIcon").GetComponent<Image>().sprite
|
||||
p.Find("Size/TribeIconMask/TribeIcon").GetComponent<Image>().sprite
|
||||
= Table.Instance.GridAndResourceDataAssets.WonderInfoList[i * 7 + j].Sprite;
|
||||
|
||||
}
|
||||
|
||||
@ -33,13 +33,14 @@ public class MainUI
|
||||
ROMainUI.gameObject.SetActive(false);
|
||||
|
||||
// 绑定所有按钮
|
||||
NewGameButton = ROMainUI.transform.Find("ButtonRow").transform.Find("NewGameButton").GetComponent<Button>();
|
||||
ResumeGameButton = ROMainUI.transform.Find("ButtonRow").transform.Find("ResumeGameButton").GetComponent<Button>();
|
||||
StoryModeButton = ROMainUI.transform.Find("ButtonRow").transform.Find("StoryModeButton").GetComponent<Button>();
|
||||
LibraryButton = ROMainUI.transform.Find("ButtonRow").transform.Find("LibraryButton").GetComponent<Button>();
|
||||
SettingButton = ROMainUI.transform.Find("ButtonRow2").transform.Find("SettingButton").GetComponent<Button>();
|
||||
HistoryButton = ROMainUI.transform.Find("ButtonRow").transform.Find("HistoryButton").GetComponent<Button>();
|
||||
AboutButton = ROMainUI.transform.Find("ButtonRow2").transform.Find("AboutButton").GetComponent<Button>();
|
||||
NewGameButton = ROMainUI.transform.Find("ButtonRow/NewGameButton").GetComponent<Button>();
|
||||
ResumeGameButton = ROMainUI.transform.Find("ButtonRow/ResumeGameButton").GetComponent<Button>();
|
||||
StoryModeButton = ROMainUI.transform.Find("ButtonRow/StoryModeButton").GetComponent<Button>();
|
||||
LibraryButton = ROMainUI.transform.Find("ButtonRow/LibraryButton").GetComponent<Button>();
|
||||
HistoryButton = ROMainUI.transform.Find("ButtonRow/HistoryButton").GetComponent<Button>();
|
||||
|
||||
SettingButton = ROMainUI.transform.Find("ButtonRow2/SettingButton").GetComponent<Button>();
|
||||
AboutButton = ROMainUI.transform.Find("ButtonRow2/AboutButton").GetComponent<Button>();
|
||||
|
||||
NewGameButton.onClick.AddListener(OnNewGameClicked);
|
||||
ResumeGameButton.onClick.AddListener(OnResumeGameClicked);
|
||||
@ -111,6 +112,7 @@ public class MainUI
|
||||
|
||||
private void OnNewGameClicked()
|
||||
{
|
||||
Debug.Log("Show!!!");
|
||||
NeedShow = false;
|
||||
_main.UIManager.MainUIManager.ChooseUI.NeedShow = true;
|
||||
}
|
||||
|
||||