steam商店9图迭代

This commit is contained in:
daixiawu 2025-05-23 01:16:50 +08:00
parent 02dd053b94
commit dce20036cd
43 changed files with 4347 additions and 3446 deletions

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@ -69,9 +69,9 @@ public class BottomInfoUI// : MonoBehaviour
_actionArea = _actionAreaScrollView.transform.Find("Viewport").transform.Find("ActionArea").gameObject;
_previewArea = ROBottomInfoUI.transform.Find("PreviewArea").transform.Find("Grid").gameObject;
_hintWindow = ROBottomInfoUI.transform.Find("HintWindow").gameObject;
ActionBGAvailable = Resources.Load<Sprite>("ArtResources/graphic_resource/Misc/bgAvailable");
ActionBGExpensive = Resources.Load<Sprite>("ArtResources/graphic_resource/Misc/bgExpensive");
ActionBGUnavailable = Resources.Load<Sprite>("ArtResources/graphic_resource/Misc/bgUnavailable");
ActionBGAvailable = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgAvailable");
ActionBGExpensive = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgExpensive");
ActionBGUnavailable = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgUnavailable");
Init();
}
public void Update()

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@ -34,7 +34,6 @@ public class ChooseUI
_main = main;
_mapData = mapData;
ROChooseUI = _main.UIManager.ROUIManager.transform.Find("MainUI/ChooseUI").gameObject;
Debug.Log("ROChooseUI is null? " + (ROChooseUI == null));
ROChooseUI.transform.Find("CloseButton").GetComponent<Button>().onClick.AddListener(
() => { NeedShow = false;
_main.UIManager.MainUIManager.MainUI.NeedShow = true;

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@ -6,7 +6,7 @@ using TMPro;
namespace UI.Common{
public class SetButtonTextColor : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Text label; // 或 TMP_Text
public TextMeshProUGUI label; // 或 TMP_Text
public Color normalTextColor = Color.white;
public Color highlightedTextColor = Color.black;

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@ -107,7 +107,7 @@ public class LibraryUI
var p = fa.Find($"LibraryWonder{i}").Find($"LibraryWonderItem ({j})");
/*p.Find("TribeIconMask").Find("GroundIcon").GetComponent<Image>().sprite
= null;*/
p.Find("TribeIconMask").Find("TribeIcon").GetComponent<Image>().sprite
p.Find("Size/TribeIconMask/TribeIcon").GetComponent<Image>().sprite
= Table.Instance.GridAndResourceDataAssets.WonderInfoList[i * 7 + j].Sprite;
}

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@ -33,13 +33,14 @@ public class MainUI
ROMainUI.gameObject.SetActive(false);
// 绑定所有按钮
NewGameButton = ROMainUI.transform.Find("ButtonRow").transform.Find("NewGameButton").GetComponent<Button>();
ResumeGameButton = ROMainUI.transform.Find("ButtonRow").transform.Find("ResumeGameButton").GetComponent<Button>();
StoryModeButton = ROMainUI.transform.Find("ButtonRow").transform.Find("StoryModeButton").GetComponent<Button>();
LibraryButton = ROMainUI.transform.Find("ButtonRow").transform.Find("LibraryButton").GetComponent<Button>();
SettingButton = ROMainUI.transform.Find("ButtonRow2").transform.Find("SettingButton").GetComponent<Button>();
HistoryButton = ROMainUI.transform.Find("ButtonRow").transform.Find("HistoryButton").GetComponent<Button>();
AboutButton = ROMainUI.transform.Find("ButtonRow2").transform.Find("AboutButton").GetComponent<Button>();
NewGameButton = ROMainUI.transform.Find("ButtonRow/NewGameButton").GetComponent<Button>();
ResumeGameButton = ROMainUI.transform.Find("ButtonRow/ResumeGameButton").GetComponent<Button>();
StoryModeButton = ROMainUI.transform.Find("ButtonRow/StoryModeButton").GetComponent<Button>();
LibraryButton = ROMainUI.transform.Find("ButtonRow/LibraryButton").GetComponent<Button>();
HistoryButton = ROMainUI.transform.Find("ButtonRow/HistoryButton").GetComponent<Button>();
SettingButton = ROMainUI.transform.Find("ButtonRow2/SettingButton").GetComponent<Button>();
AboutButton = ROMainUI.transform.Find("ButtonRow2/AboutButton").GetComponent<Button>();
NewGameButton.onClick.AddListener(OnNewGameClicked);
ResumeGameButton.onClick.AddListener(OnResumeGameClicked);
@ -111,6 +112,7 @@ public class MainUI
private void OnNewGameClicked()
{
Debug.Log("Show!!!");
NeedShow = false;
_main.UIManager.MainUIManager.ChooseUI.NeedShow = true;
}