V0.7.3b
This commit is contained in:
parent
ad2003e51b
commit
e7318579d0
Binary file not shown.
@ -1,4 +1,4 @@
|
||||
21036%$#@!True%$#@![版本 V0.7.3]
|
||||
21037%$#@!True%$#@!当前等级数额%$#@!目前等級數額%$#@!Current Level Value%$#@!現在レベル値%$#@!현재 레벨 수치%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!True%$#@!%$#@!!@#$%21038%$#@!True%$#@!妹红阵亡后变为火焰状态,火焰不可攻击反击,移动时造成溅射伤害。若火焰存活回合数达到**<当前等级数额>**,妹红在火焰处复活。火焰消失时不会重置复活冷却时间。%$#@!妹紅陣亡後變為火焰狀態,火焰不可攻擊反擊,移動時造成濺射傷害。若火焰存活回合數達到**<目前等級數額>**,妹紅在火焰處復活。火焰消失時不會重置復活冷卻時間。%$#@!After Mokou falls, she becomes a flame. The flame cannot attack or counterattack, and deals splash damage when moving. If the flame survives for **<Current Level Value>** turns, Mokou revives at the flame's location. When the flame disappears, it does not reset the revival cooldown.%$#@!妹紅が戦闘不能になると炎状態になる。炎は攻撃も反撃もできず、移動時に範囲ダメージを与える。炎の生存ターン数が**<現在レベル値>**に達すると、妹紅は炎の位置で復活する。炎が消えても復活クールダウンはリセットされない。%$#@!모코우가 전사하면 화염 상태가 됩니다. 화염은 공격하거나 반격할 수 없으며, 이동 시 범위 피해를 줍니다. 화염의 생존 턴 수가 **<현재 레벨 수치>**에 도달하면 모코우가 화염 위치에서 부활합니다. 화염이 사라져도 부활 재사용 대기시간은 초기화되지 않습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%21039%$#@!True%$#@![版本 V0.7.3]
|
||||
发布日期:26.6.5
|
||||
本次对游戏机制进行了部分调整,并修复了若干bug。有部分疑难bug和若干小型错误,我们仍在追查,以及按顺序逐个修复中。
|
||||
|
||||
@ -6,12 +6,12 @@
|
||||
注意:本次调整主要针对游戏的一些基础设计,对于英雄模块,进行了少量调整,但并非最终调整。
|
||||
1.对王阶、后阶、车阶英雄的基础职阶特色做了调整。
|
||||
2.对部分英雄的升级任务做了少量调整。
|
||||
3.对部分英雄的出事数值进行少量调整。
|
||||
3.对部分英雄的初始数值进行少量调整。
|
||||
4.调整城市Lv.3升级时奖励,将“要塞"移入“防御”科技,由“书院”(获得2文化点)替换原“要塞”选项
|
||||
5.遗迹新增随机奖励条目:4文化点
|
||||
6.调整了所有法典的文化点消耗,雕像则改为通过金币解锁。
|
||||
7.调整了“封建采邑”法典效果,现改为能够消耗文化值升级普通单位
|
||||
8.次发、三发英雄的初始等级调整为Lv.2
|
||||
8.次发、三发英雄的初始等级调整为Lv.2,复活时间调整为与等级相关,可消耗文化点提前复活
|
||||
|
||||
---------[bug修复与优化]-------------
|
||||
1.修复了建成奇观后"历史时刻"模块提示出错的bug
|
||||
@ -33,7 +33,7 @@
|
||||
5.遺跡新增隨機獎勵條目:4文化點
|
||||
6.調整了所有法典的文化點消耗,雕像則改為透過金幣解鎖。
|
||||
7.調整了「封建采邑」法典效果,現改為能夠消耗文化值升級普通單位
|
||||
8.次發、三發英雄的初始等級調整為 Lv.2
|
||||
8.次發、三發英雄的初始等級調整為 Lv.2,復活時間調整為與等級相關,可消耗文化點提前復活
|
||||
|
||||
---------[bug 修復與優化]-------------
|
||||
1.修復了建成奇觀後「歷史時刻」模組提示出錯的 bug
|
||||
@ -55,7 +55,7 @@ Note: This update mainly targets some of the game's basic design. The hero modul
|
||||
5. Added a new random ruin reward: 4 Culture.
|
||||
6. Adjusted the Culture cost of all Codices. Statues are now unlocked with Gold.
|
||||
7. Adjusted the effect of the "Feudal Fief" Codex. It can now spend Culture to upgrade normal units.
|
||||
8. The starting level of second-wave and third-wave heroes has been adjusted to Lv.2.
|
||||
8. The starting level of second-wave and third-wave heroes has been adjusted to Lv.2. Revival time is now level-based, and Culture can be spent to revive early.
|
||||
|
||||
---------[Bug Fixes and Optimizations]-------------
|
||||
1. Fixed a bug where the "Historic Moment" module could show incorrect prompts after a Wonder was completed.
|
||||
@ -77,7 +77,7 @@ Note: This update mainly targets some of the game's basic design. The hero modul
|
||||
5.遺跡のランダム報酬項目を追加:文化値4
|
||||
6.すべての法典の文化値コストを調整し、彫像はゴールドでアンロックする形に変更しました。
|
||||
7.「封建采邑」法典の効果を調整し、文化値を消費して通常ユニットをアップグレードできるようにしました
|
||||
8.次発、三発ヒーローの初期レベルを Lv.2 に調整しました
|
||||
8.次発、三発ヒーローの初期レベルを Lv.2 に調整しました。復活時間はレベルに応じる形に調整され、文化値を消費して早期復活できます
|
||||
|
||||
---------[bug 修正と最適化]-------------
|
||||
1.奇観完成後に「歴史的瞬間」モジュールの表示が誤る bug を修正しました
|
||||
@ -99,7 +99,7 @@ Note: This update mainly targets some of the game's basic design. The hero modul
|
||||
5. 유적에 무작위 보상 항목 추가: 문화 4
|
||||
6. 모든 법전의 문화 소모량을 조정했으며, 조각상은 골드로 해금되도록 변경했습니다.
|
||||
7. "봉건 채읍" 법전 효과를 조정하여, 이제 문화를 소모해 일반 유닛을 업그레이드할 수 있습니다.
|
||||
8. 2차, 3차 영웅의 초기 레벨을 Lv.2로 조정했습니다.
|
||||
8. 2차, 3차 영웅의 초기 레벨을 Lv.2로 조정했습니다. 부활 시간은 레벨에 따라 달라지며, 문화를 소모해 조기 부활할 수 있습니다.
|
||||
|
||||
---------[bug 수정 및 최적화]-------------
|
||||
1. 불가사의 완성 후 "역사적 순간" 모듈 안내가 잘못 표시되던 bug를 수정했습니다.
|
||||
@ -108,4 +108,79 @@ Note: This update mainly targets some of the game's basic design. The hero modul
|
||||
|
||||
---------[난해한 bug 처리]-------------
|
||||
1. 유닛이 사망했지만 이미지가 사라지지 않는 bug 문제는 현재 발생 후 자동으로 식별 및 보고하고, 다음 행동 전에 이미지 오류를 자동으로 정리하는 사후 보완 방식으로 대응하고 있습니다. 원인은 계속 추적 조사 중입니다.
|
||||
2. 육지에 선박이 나타날 수 있는 bug 문제는 현재 발생 후 자동으로 식별 및 보고하는 방식으로 대응하고 있습니다. 원인은 계속 추적 조사 중입니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
|
||||
2. 육지에 선박이 나타날 수 있는 bug 문제는 현재 발생 후 자동으로 식별 및 보고하는 방식으로 대응하고 있습니다. 원인은 계속 추적 조사 중입니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%21040%$#@!True%$#@!攻击时,不会受到对方反击。%$#@!攻擊時,不會受到對方反擊。%$#@!When attacking, this unit will not be counterattacked.%$#@!攻撃時、相手の反撃を受けない。%$#@!공격 시 상대의 반격을 받지 않습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%21041%$#@!True%$#@!攻击时,不会受到对方反击。若位于敌方领土或与敌方领土相邻,攻击后移动力+1,持续至本回合结束。%$#@!攻擊時,不會受到對方反擊。若位於敵方領土或與敵方領土相鄰,攻擊後移動力+1,持續至本回合結束。%$#@!When attacking, this unit will not be counterattacked. If it is in or adjacent to enemy territory, Movement +1 after attacking until the end of this turn.%$#@!攻撃時、相手の反撃を受けない。敵領土内、または敵領土に隣接している場合、攻撃後に移動力+1。本ターン終了まで持続する。%$#@!공격 시 상대의 반격을 받지 않습니다. 적 영토 안에 있거나 적 영토와 인접해 있으면 공격 후 이동력 +1, 이번 턴 종료까지 지속됩니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%21042%$#@!True%$#@!处于己方或盟友领土或与之相邻时,**<移动力>**+1。%$#@!處於己方或盟友領土或與之相鄰時,**<移動力>**+1。%$#@!**<Movement>** +1 while in or adjacent to your or an ally's territory.%$#@!自分または盟友の領土内、またはそれらに隣接している時、**<移動力>**+1。%$#@!자신 또는 동맹의 영토 안에 있거나 그와 인접해 있을 때 **<이동력>** +1.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%21043%$#@!True%$#@![版本 V0.7.3b]
|
||||
发布日期:26.6.6
|
||||
本次对0.7.3版本中发现的部分问题和bug进行修补。其余bug及各种小型错误我们仍在持续修复中。
|
||||
|
||||
---------[调整]-------------
|
||||
1.古明地恋在攻击时若位于敌方领土或与敌方领土相邻,额外获得1点移动力,持续至本回合结束
|
||||
2.八意永琳Lv.1的升级任务要求从40块迷雾调整至50块迷雾
|
||||
|
||||
---------[bug修复与优化]-------------
|
||||
1.修复了英雄复活时间错误的bug
|
||||
2.修复了藤原妹红的火焰持续时间没有与等级相关的bug
|
||||
3.修复了文化点复活英雄失效的bug
|
||||
4.完善了部分技能描述
|
||||
|
||||
---------[疑难bug处理]-------------
|
||||
1.对于金币显示与实际拥有数量不符的问题,目前采用的强制同步的方案,确保显示一致%$#@![版本 V0.7.3b]
|
||||
發布日期:26.6.6
|
||||
本次對 0.7.3 版本中發現的部分問題和 bug 進行修補。其餘 bug 及各種小型錯誤我們仍在持續修復中。
|
||||
|
||||
---------[調整]-------------
|
||||
1.古明地戀在攻擊時若位於敵方領土或與敵方領土相鄰,額外獲得1點移動力,持續至本回合結束
|
||||
2.八意永琳 Lv.1 的升級任務要求從40塊迷霧調整至50塊迷霧
|
||||
|
||||
---------[bug 修復與優化]-------------
|
||||
1.修復了英雄復活時間錯誤的 bug
|
||||
2.修復了藤原妹紅的火焰持續時間沒有與等級相關的 bug
|
||||
3.修復了文化點復活英雄失效的 bug
|
||||
4.完善了部分技能描述
|
||||
|
||||
---------[疑難 bug 處理]-------------
|
||||
1.對於金幣顯示與實際擁有數量不符的問題,目前採用強制同步方案,確保顯示一致%$#@![Version V0.7.3b]
|
||||
Release Date: 26.6.6
|
||||
This update fixes some issues and bugs found in version 0.7.3. We are still working on the remaining bugs and various smaller issues.
|
||||
|
||||
---------[Adjustments]-------------
|
||||
1. When Koishi Komeiji attacks while in or adjacent to enemy territory, she gains an extra 1 Movement until the end of this turn.
|
||||
2. Eirin Yagokoro's Lv.1 upgrade task requirement has been adjusted from 40 fog tiles to 50 fog tiles.
|
||||
|
||||
---------[Bug Fixes and Optimizations]-------------
|
||||
1. Fixed a bug with incorrect hero revival time.
|
||||
2. Fixed a bug where Fujiwara no Mokou's flame duration was not level-based.
|
||||
3. Fixed a bug where reviving heroes with Culture failed.
|
||||
4. Improved some skill descriptions.
|
||||
|
||||
---------[Difficult Bug Handling]-------------
|
||||
1. For the issue where displayed Gold does not match the actual amount owned, we are currently using forced synchronization to ensure the display stays consistent.%$#@![バージョン V0.7.3b]
|
||||
リリース日:26.6.6
|
||||
今回の更新では、0.7.3 バージョンで発見された一部の問題と bug を修正しました。残りの bug と各種小さな不具合については、引き続き修正を進めています。
|
||||
|
||||
---------[調整]-------------
|
||||
1.古明地こいしが攻撃時に敵領土内、または敵領土に隣接している場合、追加で移動力1を得る。本ターン終了まで持続する
|
||||
2.八意永琳 Lv.1 のアップグレード任務条件を、霧40マスから霧50マスに調整しました
|
||||
|
||||
---------[bug 修正と最適化]-------------
|
||||
1.ヒーローの復活時間が誤っていた bug を修正しました
|
||||
2.藤原妹紅の炎持続時間がレベルに応じていなかった bug を修正しました
|
||||
3.文化値によるヒーロー復活が失敗する bug を修正しました
|
||||
4.一部スキル説明を改善しました
|
||||
|
||||
---------[難解な bug への対応]-------------
|
||||
1.表示されるゴールドと実際の所持数が一致しない問題については、現在、表示の一致を保証するために強制同期方式を採用しています%$#@![버전 V0.7.3b]
|
||||
출시일:26.6.6
|
||||
이번 업데이트에서는 0.7.3 버전에서 발견된 일부 문제와 bug를 수정했습니다. 나머지 bug와 여러 작은 오류는 계속 수정 중입니다.
|
||||
|
||||
---------[조정]-------------
|
||||
1. 코메이지 코이시가 공격 시 적 영토 안에 있거나 적 영토와 인접해 있으면 이동력 1을 추가로 얻으며, 이번 턴 종료까지 지속됩니다.
|
||||
2. 야고코로 에이린 Lv.1 업그레이드 임무 요구 조건을 안개 40칸에서 안개 50칸으로 조정했습니다.
|
||||
|
||||
---------[bug 수정 및 최적화]-------------
|
||||
1. 영웅 부활 시간이 잘못되던 bug를 수정했습니다.
|
||||
2. 후지와라노 모코우의 화염 지속 시간이 레벨과 연동되지 않던 bug를 수정했습니다.
|
||||
3. 문화로 영웅 부활이 실패하던 bug를 수정했습니다.
|
||||
4. 일부 스킬 설명을 보완했습니다.
|
||||
|
||||
---------[난해한 bug 처리]-------------
|
||||
1. 표시되는 골드와 실제 보유량이 일치하지 않는 문제는 현재 강제 동기화 방식을 사용해 표시가 일치하도록 하고 있습니다.%$#@!False%$#@!False%$#@!False%$#@!%$#@!False%$#@!False%$#@!False%$#@!%$#@!!@#$%
|
||||
@ -111,7 +111,7 @@ MonoBehaviour:
|
||||
HeroAvatar: {fileID: 21300000, guid: 103b55670ec95354ba674f1b2c78d731, type: 3}
|
||||
TaskList:
|
||||
- taskContentType: 5
|
||||
Param: 40
|
||||
Param: 50
|
||||
SkillParam: 0
|
||||
SpType: 0
|
||||
SkillList:
|
||||
|
||||
@ -404,7 +404,7 @@ MonoBehaviour:
|
||||
- SkillType: 29
|
||||
SkillViewType: 2
|
||||
SkillName: "\u5077\u88AD"
|
||||
SkillDesc: "\u88AB\u52A8\u6280\u80FD\u3002\u653B\u51FB\u65F6\uFF0C\u4E0D\u4F1A\u53D7\u5230\u5BF9\u65B9\u53CD\u51FB\u3002"
|
||||
SkillDesc: "\u653B\u51FB\u65F6\uFF0C\u4E0D\u4F1A\u53D7\u5230\u5BF9\u65B9\u53CD\u51FB\u3002"
|
||||
NotShow: 0
|
||||
ShowOnUnitMono: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 03e5f6f6f98ca184ba5f0f3116c82ff9, type: 3}
|
||||
@ -417,7 +417,7 @@ MonoBehaviour:
|
||||
IgnoreUnitGiantType: 0
|
||||
IgnoreUnitLevel: 1
|
||||
Icon: {fileID: 21300000, guid: 275fefca2b4e4544e9def034532ea0d8, type: 3}
|
||||
SkillDesc: "\u653B\u51FB\u65F6\uFF0C\u4E0D\u4F1A\u53D7\u5230\u5BF9\u65B9\u53CD\u51FB"
|
||||
SkillDesc: "\u653B\u51FB\u65F6\uFF0C\u4E0D\u4F1A\u53D7\u5230\u5BF9\u65B9\u53CD\u51FB\u3002\u82E5\u4F4D\u4E8E\u654C\u65B9\u9886\u571F\u6216\u4E0E\u654C\u65B9\u9886\u571F\u76F8\u90BB\uFF0C\u653B\u51FB\u540E\u79FB\u52A8\u529B+1\uFF0C\u6301\u7EED\u81F3\u672C\u56DE\u5408\u7ED3\u675F\u3002"
|
||||
SkillName: "\u604B\u604B\u5728\u4F60\u8EAB\u540E\u54E6"
|
||||
skillPriority: 0
|
||||
ReserveOnCarry: 0
|
||||
@ -1181,7 +1181,7 @@ MonoBehaviour:
|
||||
- SkillType: 92
|
||||
SkillViewType: 2
|
||||
SkillName: "\u4E0D\u6B7B\u9E1F\u91CD\u751F"
|
||||
SkillDesc: "\u59B9\u7EA2\u9635\u4EA1\u540E\u53D8\u4E3A\u706B\u7130\u72B6\u6001\uFF0C\u706B\u7130\u4E0D\u53EF\u653B\u51FB\u53CD\u51FB\uFF0C\u79FB\u52A8\u65F6\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u30023\u56DE\u5408\u540E\u82E5\u706B\u7130\u5B58\u6D3B\uFF0C\u59B9\u7EA2\u5728\u706B\u7130\u5904\u590D\u6D3B\u3002\u706B\u7130\u6D88\u5931\u65F6\u4E0D\u4F1A\u91CD\u7F6E\u590D\u6D3B\u51B7\u5374\u65F6\u95F4\u3002"
|
||||
SkillDesc: "\u59B9\u7EA2\u9635\u4EA1\u540E\u53D8\u4E3A\u706B\u7130\u72B6\u6001\uFF0C\u706B\u7130\u4E0D\u53EF\u653B\u51FB\u53CD\u51FB\uFF0C\u79FB\u52A8\u65F6\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u3002\u82E5\u706B\u7130\u5B58\u6D3B\u56DE\u5408\u6570\u8FBE\u5230**<\u5F53\u524D\u7B49\u7EA7\u6570\u989D>**\uFF0C\u59B9\u7EA2\u5728\u706B\u7130\u5904\u590D\u6D3B\u3002\u706B\u7130\u6D88\u5931\u65F6\u4E0D\u4F1A\u91CD\u7F6E\u590D\u6D3B\u51B7\u5374\u65F6\u95F4\u3002"
|
||||
NotShow: 0
|
||||
ShowOnUnitMono: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 75b508c1ae4678a418bf2cecdbf4d6f1, type: 3}
|
||||
@ -3544,7 +3544,7 @@ MonoBehaviour:
|
||||
- SkillType: 268
|
||||
SkillViewType: 1
|
||||
SkillName: "\u5FA1\u5883\u5DE1\u884C"
|
||||
SkillDesc: "\u5904\u4E8E\u53CB\u65B9\u9886\u571F\u6216\u4E0E\u53CB\u65B9\u9886\u571F\u76F8\u90BB\u65F6\uFF0C**<\u79FB\u52A8\u529B>**+1\u3002"
|
||||
SkillDesc: "\u5904\u4E8E\u5DF1\u65B9\u6216\u76DF\u53CB\u9886\u571F\u6216\u4E0E\u4E4B\u76F8\u90BB\u65F6\uFF0C**<\u79FB\u52A8\u529B>**+1\u3002"
|
||||
NotShow: 0
|
||||
ShowOnUnitMono: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 41fb89994da370143ab0b5f2fcf072cd, type: 3}
|
||||
|
||||
@ -12,12 +12,17 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c659b850b20e460f866ed3f696be406b, type: 3}
|
||||
m_Name: VersionConfig
|
||||
m_EditorClassIdentifier:
|
||||
CurVersionId: 70300
|
||||
CurVersionId: 70301
|
||||
Versions:
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
PatchVersion: 3
|
||||
Description: "[\u7248\u672C V0.7.3]\n\u53D1\u5E03\u65E5\u671F:26.6.5\n\u672C\u6B21\u5BF9\u6E38\u620F\u673A\u5236\u8FDB\u884C\u4E86\u90E8\u5206\u8C03\u6574\uFF0C\u5E76\u4FEE\u590D\u4E86\u82E5\u5E72bug\u3002\u6709\u90E8\u5206\u7591\u96BEbug\u548C\u82E5\u5E72\u5C0F\u578B\u9519\u8BEF\uFF0C\u6211\u4EEC\u4ECD\u5728\u8FFD\u67E5\uFF0C\u4EE5\u53CA\u6309\u987A\u5E8F\u9010\u4E2A\u4FEE\u590D\u4E2D\u3002\n\n---------[\u6E38\u620F\u673A\u5236\u8C03\u6574]-------------\n\u6CE8\u610F\uFF1A\u672C\u6B21\u8C03\u6574\u4E3B\u8981\u9488\u5BF9\u6E38\u620F\u7684\u4E00\u4E9B\u57FA\u7840\u8BBE\u8BA1\uFF0C\u5BF9\u4E8E\u82F1\u96C4\u6A21\u5757\uFF0C\u8FDB\u884C\u4E86\u5C11\u91CF\u8C03\u6574\uFF0C\u4F46\u5E76\u975E\u6700\u7EC8\u8C03\u6574\u3002\n1.\u5BF9\u738B\u9636\u3001\u540E\u9636\u3001\u8F66\u9636\u82F1\u96C4\u7684\u57FA\u7840\u804C\u9636\u7279\u8272\u505A\u4E86\u8C03\u6574\u3002\n2.\u5BF9\u90E8\u5206\u82F1\u96C4\u7684\u5347\u7EA7\u4EFB\u52A1\u505A\u4E86\u5C11\u91CF\u8C03\u6574\u3002\n3.\u5BF9\u90E8\u5206\u82F1\u96C4\u7684\u51FA\u4E8B\u6570\u503C\u8FDB\u884C\u5C11\u91CF\u8C03\u6574\u3002\n4.\u8C03\u6574\u57CE\u5E02Lv.3\u5347\u7EA7\u65F6\u5956\u52B1\uFF0C\u5C06\u201C\u8981\u585E\"\u79FB\u5165\u201C\u9632\u5FA1\u201D\u79D1\u6280\uFF0C\u7531\u201C\u4E66\u9662\u201D(\u83B7\u5F972\u6587\u5316\u70B9)\u66FF\u6362\u539F\u201C\u8981\u585E\u201D\u9009\u9879\n5.\u9057\u8FF9\u65B0\u589E\u968F\u673A\u5956\u52B1\u6761\u76EE\uFF1A4\u6587\u5316\u70B9\n6.\u8C03\u6574\u4E86\u6240\u6709\u6CD5\u5178\u7684\u6587\u5316\u70B9\u6D88\u8017\uFF0C\u96D5\u50CF\u5219\u6539\u4E3A\u901A\u8FC7\u91D1\u5E01\u89E3\u9501\u3002\n7.\u8C03\u6574\u4E86\u201C\u5C01\u5EFA\u91C7\u9091\u201D\u6CD5\u5178\u6548\u679C\uFF0C\u73B0\u6539\u4E3A\u80FD\u591F\u6D88\u8017\u6587\u5316\u503C\u5347\u7EA7\u666E\u901A\u5355\u4F4D\n8.\u6B21\u53D1\u3001\u4E09\u53D1\u82F1\u96C4\u7684\u521D\u59CB\u7B49\u7EA7\u8C03\u6574\u4E3ALv.2\n\n---------[bug\u4FEE\u590D\u4E0E\u4F18\u5316]-------------\n1.\u4FEE\u590D\u4E86\u5EFA\u6210\u5947\u89C2\u540E\"\u5386\u53F2\u65F6\u523B\"\u6A21\u5757\u63D0\u793A\u51FA\u9519\u7684bug\n2.\u4FEE\u590D\u4E86\u90E8\u5206\u53EF\u80FD\u5BFC\u81F4\u91D1\u5E01\u6570\u989D\u663E\u793A\u9519\u8BEF\u7684bug\n3.\u4FEE\u590D\u4E86\u5341\u516D\u591C\u54B2\u591C\u4E0E\u8299\u5170\u6735\u9732\u8FDE\u7EED\u51FB\u6740\u65F6\u53EF\u80FD\u5BFC\u81F4\u8054\u673A\u4E0D\u540C\u6B65\u7684bug\n\n---------[\u7591\u96BEbug\u5904\u7406]-------------\n1.\u5BF9\u4E8E\u5355\u4F4D\u6B7B\u4EA1\u4F46\u662F\u8D34\u56FE\u4E0D\u6D88\u5931\u7684bug\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u53D6\u4E86\u5728\u53D1\u751F\u95EE\u9898\u540E\uFF0C\u81EA\u52A8\u8BC6\u522B\u4E0A\u62A5\uFF0C\u5E76\u5728\u4E0B\u4E00\u4E2A\u884C\u52A8\u524D\u81EA\u52A8\u6E05\u7406\u56FE\u50CF\u9519\u8BEF\u7684\u540E\u7F6E\u8865\u6551\u65B9\u5F0F\u6765\u5E94\u5BF9\u3002\u6211\u4EEC\u4ECD\u5728\u7EE7\u7EED\u8DDF\u8E2A\u6392\u67E5\u539F\u56E0\n2.\u5BF9\u4E8E\u9646\u5730\u4E0A\u53EF\u80FD\u51FA\u73B0\u8239\u53EA\u7684bug\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u53D6\u4E86\u5728\u53D1\u751F\u95EE\u9898\u540E\u81EA\u52A8\u8BC6\u522B\u4E0A\u62A5\u7684\u65B9\u5F0F\uFF0C\u6211\u4EEC\u4ECD\u5728\u7EE7\u7EED\u8DDF\u8E2A\u6392\u67E5\u539F\u56E0"
|
||||
Description: "[\u7248\u672C V0.7.3b]\n\u53D1\u5E03\u65E5\u671F:26.6.6\n\u672C\u6B21\u5BF90.7.3\u7248\u672C\u4E2D\u53D1\u73B0\u7684\u90E8\u5206\u95EE\u9898\u548Cbug\u8FDB\u884C\u4FEE\u8865\u3002\u5176\u4F59bug\u53CA\u5404\u79CD\u5C0F\u578B\u9519\u8BEF\u6211\u4EEC\u4ECD\u5728\u6301\u7EED\u4FEE\u590D\u4E2D\u3002\n\n---------[\u8C03\u6574]-------------\n1.\u53E4\u660E\u5730\u604B\u5728\u653B\u51FB\u65F6\u82E5\u4F4D\u4E8E\u654C\u65B9\u9886\u571F\u6216\u4E0E\u654C\u65B9\u9886\u571F\u76F8\u90BB\uFF0C\u989D\u5916\u83B7\u5F971\u70B9\u79FB\u52A8\u529B\uFF0C\u6301\u7EED\u81F3\u672C\u56DE\u5408\u7ED3\u675F\n2.\u516B\u610F\u6C38\u7433Lv.1\u7684\u5347\u7EA7\u4EFB\u52A1\u8981\u6C42\u4ECE40\u5757\u8FF7\u96FE\u8C03\u6574\u81F350\u5757\u8FF7\u96FE\n\n---------[bug\u4FEE\u590D\u4E0E\u4F18\u5316]-------------\n1.\u4FEE\u590D\u4E86\u82F1\u96C4\u590D\u6D3B\u65F6\u95F4\u9519\u8BEF\u7684bug\n2.\u4FEE\u590D\u4E86\u85E4\u539F\u59B9\u7EA2\u7684\u706B\u7130\u6301\u7EED\u65F6\u95F4\u6CA1\u6709\u4E0E\u7B49\u7EA7\u76F8\u5173\u7684bug\n3.\u4FEE\u590D\u4E86\u6587\u5316\u70B9\u590D\u6D3B\u82F1\u96C4\u5931\u6548\u7684bug\n4.\u5B8C\u5584\u4E86\u90E8\u5206\u6280\u80FD\u63CF\u8FF0\n\n---------[\u7591\u96BEbug\u5904\u7406]-------------\n1.\u5BF9\u4E8E\u91D1\u5E01\u663E\u793A\u4E0E\u5B9E\u9645\u62E5\u6709\u6570\u91CF\u4E0D\u7B26\u7684\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u7528\u7684\u5F3A\u5236\u540C\u6B65\u7684\u65B9\u6848\uFF0C\u786E\u4FDD\u663E\u793A\u4E00\u81F4\n"
|
||||
FourthVersion: 1
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
PatchVersion: 3
|
||||
Description: "[\u7248\u672C V0.7.3]\n\u53D1\u5E03\u65E5\u671F:26.6.5\n\u672C\u6B21\u5BF9\u6E38\u620F\u673A\u5236\u8FDB\u884C\u4E86\u90E8\u5206\u8C03\u6574\uFF0C\u5E76\u4FEE\u590D\u4E86\u82E5\u5E72bug\u3002\u6709\u90E8\u5206\u7591\u96BEbug\u548C\u82E5\u5E72\u5C0F\u578B\u9519\u8BEF\uFF0C\u6211\u4EEC\u4ECD\u5728\u8FFD\u67E5\uFF0C\u4EE5\u53CA\u6309\u987A\u5E8F\u9010\u4E2A\u4FEE\u590D\u4E2D\u3002\n\n---------[\u6E38\u620F\u673A\u5236\u8C03\u6574]-------------\n\u6CE8\u610F\uFF1A\u672C\u6B21\u8C03\u6574\u4E3B\u8981\u9488\u5BF9\u6E38\u620F\u7684\u4E00\u4E9B\u57FA\u7840\u8BBE\u8BA1\uFF0C\u5BF9\u4E8E\u82F1\u96C4\u6A21\u5757\uFF0C\u8FDB\u884C\u4E86\u5C11\u91CF\u8C03\u6574\uFF0C\u4F46\u5E76\u975E\u6700\u7EC8\u8C03\u6574\u3002\n1.\u5BF9\u738B\u9636\u3001\u540E\u9636\u3001\u8F66\u9636\u82F1\u96C4\u7684\u57FA\u7840\u804C\u9636\u7279\u8272\u505A\u4E86\u8C03\u6574\u3002\n2.\u5BF9\u90E8\u5206\u82F1\u96C4\u7684\u5347\u7EA7\u4EFB\u52A1\u505A\u4E86\u5C11\u91CF\u8C03\u6574\u3002\n3.\u5BF9\u90E8\u5206\u82F1\u96C4\u7684\u521D\u59CB\u6570\u503C\u8FDB\u884C\u5C11\u91CF\u8C03\u6574\u3002\n4.\u8C03\u6574\u57CE\u5E02Lv.3\u5347\u7EA7\u65F6\u5956\u52B1\uFF0C\u5C06\u201C\u8981\u585E\"\u79FB\u5165\u201C\u9632\u5FA1\u201D\u79D1\u6280\uFF0C\u7531\u201C\u4E66\u9662\u201D(\u83B7\u5F972\u6587\u5316\u70B9)\u66FF\u6362\u539F\u201C\u8981\u585E\u201D\u9009\u9879\n5.\u9057\u8FF9\u65B0\u589E\u968F\u673A\u5956\u52B1\u6761\u76EE\uFF1A4\u6587\u5316\u70B9\n6.\u8C03\u6574\u4E86\u6240\u6709\u6CD5\u5178\u7684\u6587\u5316\u70B9\u6D88\u8017\uFF0C\u96D5\u50CF\u5219\u6539\u4E3A\u901A\u8FC7\u91D1\u5E01\u89E3\u9501\u3002\n7.\u8C03\u6574\u4E86\u201C\u5C01\u5EFA\u91C7\u9091\u201D\u6CD5\u5178\u6548\u679C\uFF0C\u73B0\u6539\u4E3A\u80FD\u591F\u6D88\u8017\u6587\u5316\u503C\u5347\u7EA7\u666E\u901A\u5355\u4F4D\n8.\u6B21\u53D1\u3001\u4E09\u53D1\u82F1\u96C4\u7684\u521D\u59CB\u7B49\u7EA7\u8C03\u6574\u4E3ALv.2\uFF0C\u590D\u6D3B\u65F6\u95F4\u8C03\u6574\u4E3A\u4E0E\u7B49\u7EA7\u76F8\u5173\uFF0C\u53EF\u6D88\u8017\u6587\u5316\u70B9\u63D0\u524D\u590D\u6D3B\n\n---------[bug\u4FEE\u590D\u4E0E\u4F18\u5316]-------------\n1.\u4FEE\u590D\u4E86\u5EFA\u6210\u5947\u89C2\u540E\"\u5386\u53F2\u65F6\u523B\"\u6A21\u5757\u63D0\u793A\u51FA\u9519\u7684bug\n2.\u4FEE\u590D\u4E86\u90E8\u5206\u53EF\u80FD\u5BFC\u81F4\u91D1\u5E01\u6570\u989D\u663E\u793A\u9519\u8BEF\u7684bug\n3.\u4FEE\u590D\u4E86\u5341\u516D\u591C\u54B2\u591C\u4E0E\u8299\u5170\u6735\u9732\u8FDE\u7EED\u51FB\u6740\u65F6\u53EF\u80FD\u5BFC\u81F4\u8054\u673A\u4E0D\u540C\u6B65\u7684bug\n\n---------[\u7591\u96BEbug\u5904\u7406]-------------\n1.\u5BF9\u4E8E\u5355\u4F4D\u6B7B\u4EA1\u4F46\u662F\u8D34\u56FE\u4E0D\u6D88\u5931\u7684bug\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u53D6\u4E86\u5728\u53D1\u751F\u95EE\u9898\u540E\uFF0C\u81EA\u52A8\u8BC6\u522B\u4E0A\u62A5\uFF0C\u5E76\u5728\u4E0B\u4E00\u4E2A\u884C\u52A8\u524D\u81EA\u52A8\u6E05\u7406\u56FE\u50CF\u9519\u8BEF\u7684\u540E\u7F6E\u8865\u6551\u65B9\u5F0F\u6765\u5E94\u5BF9\u3002\u6211\u4EEC\u4ECD\u5728\u7EE7\u7EED\u8DDF\u8E2A\u6392\u67E5\u539F\u56E0\n2.\u5BF9\u4E8E\u9646\u5730\u4E0A\u53EF\u80FD\u51FA\u73B0\u8239\u53EA\u7684bug\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u53D6\u4E86\u5728\u53D1\u751F\u95EE\u9898\u540E\u81EA\u52A8\u8BC6\u522B\u4E0A\u62A5\u7684\u65B9\u5F0F\uFF0C\u6211\u4EEC\u4ECD\u5728\u7EE7\u7EED\u8DDF\u8E2A\u6392\u67E5\u539F\u56E0"
|
||||
FourthVersion: 0
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
|
||||
@ -111,7 +111,7 @@ MonoBehaviour:
|
||||
HeroAvatar: {fileID: 21300000, guid: 103b55670ec95354ba674f1b2c78d731, type: 3}
|
||||
TaskList:
|
||||
- taskContentType: 5
|
||||
Param: 40
|
||||
Param: 50
|
||||
SkillParam: 0
|
||||
SpType: 0
|
||||
SkillList:
|
||||
|
||||
@ -121978,7 +121978,7 @@ MonoBehaviour:
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
IsActive: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 2149
|
||||
@ -1073192,7 +1073192,7 @@ MonoBehaviour:
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
IsActive: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 17835
|
||||
@ -1131835,7 +1131835,7 @@ MonoBehaviour:
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
IsActive: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 19348
|
||||
@ -1168495,7 +1168495,7 @@ MonoBehaviour:
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
IsActive: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21027
|
||||
@ -1169179,6 +1169179,612 @@ MonoBehaviour:
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21037
|
||||
ZH: "\u5F53\u524D\u7B49\u7EA7\u6570\u989D"
|
||||
TDZH: "\u76EE\u524D\u7B49\u7D1A\u6578\u984D"
|
||||
EN: Current Level Value
|
||||
JP: "\u73FE\u5728\u30EC\u30D9\u30EB\u5024"
|
||||
KR: "\uD604\uC7AC \uB808\uBCA8 \uC218\uCE58"
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 1
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21038
|
||||
ZH: "\u59B9\u7EA2\u9635\u4EA1\u540E\u53D8\u4E3A\u706B\u7130\u72B6\u6001\uFF0C\u706B\u7130\u4E0D\u53EF\u653B\u51FB\u53CD\u51FB\uFF0C\u79FB\u52A8\u65F6\u9020\u6210\u6E85\u5C04\u4F24\u5BB3\u3002\u82E5\u706B\u7130\u5B58\u6D3B\u56DE\u5408\u6570\u8FBE\u5230**<21037>**\uFF0C\u59B9\u7EA2\u5728\u706B\u7130\u5904\u590D\u6D3B\u3002\u706B\u7130\u6D88\u5931\u65F6\u4E0D\u4F1A\u91CD\u7F6E\u590D\u6D3B\u51B7\u5374\u65F6\u95F4\u3002"
|
||||
TDZH: "\u59B9\u7D05\u9663\u4EA1\u5F8C\u8B8A\u70BA\u706B\u7130\u72C0\u614B\uFF0C\u706B\u7130\u4E0D\u53EF\u653B\u64CA\u53CD\u64CA\uFF0C\u79FB\u52D5\u6642\u9020\u6210\u6FFA\u5C04\u50B7\u5BB3\u3002\u82E5\u706B\u7130\u5B58\u6D3B\u56DE\u5408\u6578\u9054\u5230**<21037>**\uFF0C\u59B9\u7D05\u5728\u706B\u7130\u8655\u5FA9\u6D3B\u3002\u706B\u7130\u6D88\u5931\u6642\u4E0D\u6703\u91CD\u7F6E\u5FA9\u6D3B\u51B7\u537B\u6642\u9593\u3002"
|
||||
EN: After Mokou falls, she becomes a flame. The flame cannot attack or counterattack,
|
||||
and deals splash damage when moving. If the flame survives for **<21037>**
|
||||
turns, Mokou revives at the flame's location. When the flame disappears, it
|
||||
does not reset the revival cooldown.
|
||||
JP: "\u59B9\u7D05\u304C\u6226\u95D8\u4E0D\u80FD\u306B\u306A\u308B\u3068\u708E\u72B6\u614B\u306B\u306A\u308B\u3002\u708E\u306F\u653B\u6483\u3082\u53CD\u6483\u3082\u3067\u304D\u305A\u3001\u79FB\u52D5\u6642\u306B\u7BC4\u56F2\u30C0\u30E1\u30FC\u30B8\u3092\u4E0E\u3048\u308B\u3002\u708E\u306E\u751F\u5B58\u30BF\u30FC\u30F3\u6570\u304C**<21037>**\u306B\u9054\u3059\u308B\u3068\u3001\u59B9\u7D05\u306F\u708E\u306E\u4F4D\u7F6E\u3067\u5FA9\u6D3B\u3059\u308B\u3002\u708E\u304C\u6D88\u3048\u3066\u3082\u5FA9\u6D3B\u30AF\u30FC\u30EB\u30C0\u30A6\u30F3\u306F\u30EA\u30BB\u30C3\u30C8\u3055\u308C\u306A\u3044\u3002"
|
||||
KR: "\uBAA8\uCF54\uC6B0\uAC00 \uC804\uC0AC\uD558\uBA74 \uD654\uC5FC \uC0C1\uD0DC\uAC00
|
||||
\uB429\uB2C8\uB2E4. \uD654\uC5FC\uC740 \uACF5\uACA9\uD558\uAC70\uB098 \uBC18\uACA9\uD560
|
||||
\uC218 \uC5C6\uC73C\uBA70, \uC774\uB3D9 \uC2DC \uBC94\uC704 \uD53C\uD574\uB97C
|
||||
\uC90D\uB2C8\uB2E4. \uD654\uC5FC\uC758 \uC0DD\uC874 \uD134 \uC218\uAC00 **<21037>**\uC5D0
|
||||
\uB3C4\uB2EC\uD558\uBA74 \uBAA8\uCF54\uC6B0\uAC00 \uD654\uC5FC \uC704\uCE58\uC5D0\uC11C
|
||||
\uBD80\uD65C\uD569\uB2C8\uB2E4. \uD654\uC5FC\uC774 \uC0AC\uB77C\uC838\uB3C4
|
||||
\uBD80\uD65C \uC7AC\uC0AC\uC6A9 \uB300\uAE30\uC2DC\uAC04\uC740 \uCD08\uAE30\uD654\uB418\uC9C0
|
||||
\uC54A\uC2B5\uB2C8\uB2E4."
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21039
|
||||
ZH: "[\u7248\u672C V0.7.3]\n\u53D1\u5E03\u65E5\u671F:26.6.5\n\u672C\u6B21\u5BF9\u6E38\u620F\u673A\u5236\u8FDB\u884C\u4E86\u90E8\u5206\u8C03\u6574\uFF0C\u5E76\u4FEE\u590D\u4E86\u82E5\u5E72bug\u3002\u6709\u90E8\u5206\u7591\u96BEbug\u548C\u82E5\u5E72\u5C0F\u578B\u9519\u8BEF\uFF0C\u6211\u4EEC\u4ECD\u5728\u8FFD\u67E5\uFF0C\u4EE5\u53CA\u6309\u987A\u5E8F\u9010\u4E2A\u4FEE\u590D\u4E2D\u3002\n\n---------[\u6E38\u620F\u673A\u5236\u8C03\u6574]-------------\n\u6CE8\u610F\uFF1A\u672C\u6B21\u8C03\u6574\u4E3B\u8981\u9488\u5BF9\u6E38\u620F\u7684\u4E00\u4E9B\u57FA\u7840\u8BBE\u8BA1\uFF0C\u5BF9\u4E8E\u82F1\u96C4\u6A21\u5757\uFF0C\u8FDB\u884C\u4E86\u5C11\u91CF\u8C03\u6574\uFF0C\u4F46\u5E76\u975E\u6700\u7EC8\u8C03\u6574\u3002\n1.\u5BF9\u738B\u9636\u3001\u540E\u9636\u3001\u8F66\u9636\u82F1\u96C4\u7684\u57FA\u7840\u804C\u9636\u7279\u8272\u505A\u4E86\u8C03\u6574\u3002\n2.\u5BF9\u90E8\u5206\u82F1\u96C4\u7684\u5347\u7EA7\u4EFB\u52A1\u505A\u4E86\u5C11\u91CF\u8C03\u6574\u3002\n3.\u5BF9\u90E8\u5206\u82F1\u96C4\u7684\u521D\u59CB\u6570\u503C\u8FDB\u884C\u5C11\u91CF\u8C03\u6574\u3002\n4.\u8C03\u6574\u57CE\u5E02Lv.3\u5347\u7EA7\u65F6\u5956\u52B1\uFF0C\u5C06\u201C\u8981\u585E\"\u79FB\u5165\u201C\u9632\u5FA1\u201D\u79D1\u6280\uFF0C\u7531\u201C\u4E66\u9662\u201D(\u83B7\u5F972\u6587\u5316\u70B9)\u66FF\u6362\u539F\u201C\u8981\u585E\u201D\u9009\u9879\n5.\u9057\u8FF9\u65B0\u589E\u968F\u673A\u5956\u52B1\u6761\u76EE\uFF1A4\u6587\u5316\u70B9\n6.\u8C03\u6574\u4E86\u6240\u6709\u6CD5\u5178\u7684\u6587\u5316\u70B9\u6D88\u8017\uFF0C\u96D5\u50CF\u5219\u6539\u4E3A\u901A\u8FC7\u91D1\u5E01\u89E3\u9501\u3002\n7.\u8C03\u6574\u4E86\u201C\u5C01\u5EFA\u91C7\u9091\u201D\u6CD5\u5178\u6548\u679C\uFF0C\u73B0\u6539\u4E3A\u80FD\u591F\u6D88\u8017\u6587\u5316\u503C\u5347\u7EA7\u666E\u901A\u5355\u4F4D\n8.\u6B21\u53D1\u3001\u4E09\u53D1\u82F1\u96C4\u7684\u521D\u59CB\u7B49\u7EA7\u8C03\u6574\u4E3ALv.2\uFF0C\u590D\u6D3B\u65F6\u95F4\u8C03\u6574\u4E3A\u4E0E\u7B49\u7EA7\u76F8\u5173\uFF0C\u53EF\u6D88\u8017\u6587\u5316\u70B9\u63D0\u524D\u590D\u6D3B\n\n---------[bug\u4FEE\u590D\u4E0E\u4F18\u5316]-------------\n1.\u4FEE\u590D\u4E86\u5EFA\u6210\u5947\u89C2\u540E\"\u5386\u53F2\u65F6\u523B\"\u6A21\u5757\u63D0\u793A\u51FA\u9519\u7684bug\n2.\u4FEE\u590D\u4E86\u90E8\u5206\u53EF\u80FD\u5BFC\u81F4\u91D1\u5E01\u6570\u989D\u663E\u793A\u9519\u8BEF\u7684bug\n3.\u4FEE\u590D\u4E86\u5341\u516D\u591C\u54B2\u591C\u4E0E\u8299\u5170\u6735\u9732\u8FDE\u7EED\u51FB\u6740\u65F6\u53EF\u80FD\u5BFC\u81F4\u8054\u673A\u4E0D\u540C\u6B65\u7684bug\n\n---------[\u7591\u96BEbug\u5904\u7406]-------------\n1.\u5BF9\u4E8E\u5355\u4F4D\u6B7B\u4EA1\u4F46\u662F\u8D34\u56FE\u4E0D\u6D88\u5931\u7684bug\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u53D6\u4E86\u5728\u53D1\u751F\u95EE\u9898\u540E\uFF0C\u81EA\u52A8\u8BC6\u522B\u4E0A\u62A5\uFF0C\u5E76\u5728\u4E0B\u4E00\u4E2A\u884C\u52A8\u524D\u81EA\u52A8\u6E05\u7406\u56FE\u50CF\u9519\u8BEF\u7684\u540E\u7F6E\u8865\u6551\u65B9\u5F0F\u6765\u5E94\u5BF9\u3002\u6211\u4EEC\u4ECD\u5728\u7EE7\u7EED\u8DDF\u8E2A\u6392\u67E5\u539F\u56E0\n2.\u5BF9\u4E8E\u9646\u5730\u4E0A\u53EF\u80FD\u51FA\u73B0\u8239\u53EA\u7684bug\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u53D6\u4E86\u5728\u53D1\u751F\u95EE\u9898\u540E\u81EA\u52A8\u8BC6\u522B\u4E0A\u62A5\u7684\u65B9\u5F0F\uFF0C\u6211\u4EEC\u4ECD\u5728\u7EE7\u7EED\u8DDF\u8E2A\u6392\u67E5\u539F\u56E0"
|
||||
TDZH: "[\u7248\u672C V0.7.3]\n\u767C\u5E03\u65E5\u671F:26.6.5\n\u672C\u6B21\u5C0D\u904A\u6232\u6A5F\u5236\u9032\u884C\u4E86\u90E8\u5206\u8ABF\u6574\uFF0C\u4E26\u4FEE\u5FA9\u4E86\u82E5\u5E72
|
||||
bug\u3002\u6709\u90E8\u5206\u7591\u96E3 bug \u548C\u82E5\u5E72\u5C0F\u578B\u932F\u8AA4\uFF0C\u6211\u5011\u4ECD\u5728\u8FFD\u67E5\uFF0C\u4E26\u6703\u6309\u9806\u5E8F\u9010\u500B\u4FEE\u5FA9\u3002\n\n---------[\u904A\u6232\u6A5F\u5236\u8ABF\u6574]-------------\n\u6CE8\u610F\uFF1A\u672C\u6B21\u8ABF\u6574\u4E3B\u8981\u91DD\u5C0D\u904A\u6232\u7684\u4E00\u4E9B\u57FA\u790E\u8A2D\u8A08\u3002\u82F1\u96C4\u6A21\u7D44\u9032\u884C\u4E86\u5C11\u91CF\u8ABF\u6574\uFF0C\u4F46\u4E26\u975E\u6700\u7D42\u8ABF\u6574\u3002\n1.\u5C0D\u738B\u968E\u3001\u540E\u968E\u3001\u8ECA\u968E\u82F1\u96C4\u7684\u57FA\u790E\u8077\u968E\u7279\u8272\u505A\u4E86\u8ABF\u6574\u3002\n2.\u5C0D\u90E8\u5206\u82F1\u96C4\u7684\u5347\u7D1A\u4EFB\u52D9\u505A\u4E86\u5C11\u91CF\u8ABF\u6574\u3002\n3.\u5C0D\u90E8\u5206\u82F1\u96C4\u7684\u521D\u59CB\u6578\u503C\u9032\u884C\u5C11\u91CF\u8ABF\u6574\u3002\n4.\u8ABF\u6574\u57CE\u5E02
|
||||
Lv.3 \u5347\u7D1A\u6642\u734E\u52F5\uFF0C\u5C07\u300C\u8981\u585E\u300D\u79FB\u5165\u300C\u9632\u79A6\u300D\u79D1\u6280\uFF0C\u7531\u300C\u66F8\u9662\u300D\uFF08\u7372\u5F972\u6587\u5316\u9EDE\uFF09\u66FF\u63DB\u539F\u300C\u8981\u585E\u300D\u9078\u9805\n5.\u907A\u8DE1\u65B0\u589E\u96A8\u6A5F\u734E\u52F5\u689D\u76EE\uFF1A4\u6587\u5316\u9EDE\n6.\u8ABF\u6574\u4E86\u6240\u6709\u6CD5\u5178\u7684\u6587\u5316\u9EDE\u6D88\u8017\uFF0C\u96D5\u50CF\u5247\u6539\u70BA\u900F\u904E\u91D1\u5E63\u89E3\u9396\u3002\n7.\u8ABF\u6574\u4E86\u300C\u5C01\u5EFA\u91C7\u9091\u300D\u6CD5\u5178\u6548\u679C\uFF0C\u73FE\u6539\u70BA\u80FD\u5920\u6D88\u8017\u6587\u5316\u503C\u5347\u7D1A\u666E\u901A\u55AE\u4F4D\n8.\u6B21\u767C\u3001\u4E09\u767C\u82F1\u96C4\u7684\u521D\u59CB\u7B49\u7D1A\u8ABF\u6574\u70BA
|
||||
Lv.2\uFF0C\u5FA9\u6D3B\u6642\u9593\u8ABF\u6574\u70BA\u8207\u7B49\u7D1A\u76F8\u95DC\uFF0C\u53EF\u6D88\u8017\u6587\u5316\u9EDE\u63D0\u524D\u5FA9\u6D3B\n\n---------[bug
|
||||
\u4FEE\u5FA9\u8207\u512A\u5316]-------------\n1.\u4FEE\u5FA9\u4E86\u5EFA\u6210\u5947\u89C0\u5F8C\u300C\u6B77\u53F2\u6642\u523B\u300D\u6A21\u7D44\u63D0\u793A\u51FA\u932F\u7684
|
||||
bug\n2.\u4FEE\u5FA9\u4E86\u90E8\u5206\u53EF\u80FD\u5C0E\u81F4\u91D1\u5E63\u6578\u984D\u986F\u793A\u932F\u8AA4\u7684
|
||||
bug\n3.\u4FEE\u5FA9\u4E86\u5341\u516D\u591C\u54B2\u591C\u8207\u8299\u862D\u6735\u9732\u9023\u7E8C\u64CA\u6BBA\u6642\u53EF\u80FD\u5C0E\u81F4\u806F\u6A5F\u4E0D\u540C\u6B65\u7684
|
||||
bug\n\n---------[\u7591\u96E3 bug \u8655\u7406]-------------\n1.\u5C0D\u65BC\u55AE\u4F4D\u6B7B\u4EA1\u4F46\u662F\u8CBC\u5716\u4E0D\u6D88\u5931\u7684
|
||||
bug \u554F\u984C\uFF0C\u76EE\u524D\u63A1\u53D6\u4E86\u5728\u767C\u751F\u554F\u984C\u5F8C\u81EA\u52D5\u8B58\u5225\u4E0A\u5831\uFF0C\u4E26\u5728\u4E0B\u4E00\u500B\u884C\u52D5\u524D\u81EA\u52D5\u6E05\u7406\u5716\u50CF\u932F\u8AA4\u7684\u5F8C\u7F6E\u88DC\u6551\u65B9\u5F0F\u4F86\u61C9\u5C0D\u3002\u6211\u5011\u4ECD\u5728\u7E7C\u7E8C\u8FFD\u8E64\u6392\u67E5\u539F\u56E0\n2.\u5C0D\u65BC\u9678\u5730\u4E0A\u53EF\u80FD\u51FA\u73FE\u8239\u96BB\u7684
|
||||
bug \u554F\u984C\uFF0C\u76EE\u524D\u63A1\u53D6\u4E86\u5728\u767C\u751F\u554F\u984C\u5F8C\u81EA\u52D5\u8B58\u5225\u4E0A\u5831\u7684\u65B9\u5F0F\uFF0C\u6211\u5011\u4ECD\u5728\u7E7C\u7E8C\u8FFD\u8E64\u6392\u67E5\u539F\u56E0"
|
||||
EN: '[Version V0.7.3]
|
||||
|
||||
Release Date: 26.6.5
|
||||
|
||||
This update makes several
|
||||
gameplay system adjustments and fixes a number of bugs. We are still investigating
|
||||
some difficult bugs and smaller issues, and will fix them one by one in order.
|
||||
|
||||
|
||||
---------[Gameplay
|
||||
System Adjustments]-------------
|
||||
|
||||
Note: This update mainly targets some
|
||||
of the game''s basic design. The hero module received a few adjustments, but
|
||||
these are not the final adjustments.
|
||||
|
||||
1. Adjusted the basic class traits
|
||||
of King-tier, Queen-tier, and Rook-tier heroes.
|
||||
|
||||
2. Made minor adjustments
|
||||
to some heroes'' upgrade tasks.
|
||||
|
||||
3. Made minor adjustments to some heroes''
|
||||
initial stats.
|
||||
|
||||
4. Adjusted the reward for upgrading a city to Lv.3.
|
||||
"Fortress" has been moved to the "Defense" tech, and the original "Fortress"
|
||||
option has been replaced by "Academy" (gain 2 Culture).
|
||||
|
||||
5. Added a new
|
||||
random ruin reward: 4 Culture.
|
||||
|
||||
6. Adjusted the Culture cost of all Codices.
|
||||
Statues are now unlocked with Gold.
|
||||
|
||||
7. Adjusted the effect of the "Feudal
|
||||
Fief" Codex. It can now spend Culture to upgrade normal units.
|
||||
|
||||
8. The
|
||||
starting level of second-wave and third-wave heroes has been adjusted to Lv.2.
|
||||
Revival time is now level-based, and Culture can be spent to revive early.
|
||||
|
||||
|
||||
---------[Bug
|
||||
Fixes and Optimizations]-------------
|
||||
|
||||
1. Fixed a bug where the "Historic
|
||||
Moment" module could show incorrect prompts after a Wonder was completed.
|
||||
|
||||
2.
|
||||
Fixed some bugs that could cause Gold amounts to display incorrectly.
|
||||
|
||||
3.
|
||||
Fixed a bug where consecutive kills by Sakuya Izayoi and Flandre could cause
|
||||
multiplayer desyncs.
|
||||
|
||||
|
||||
---------[Difficult Bug Handling]-------------
|
||||
|
||||
1.
|
||||
For the issue where a unit dies but its sprite does not disappear, the current
|
||||
workaround is to automatically detect and report the issue after it occurs,
|
||||
then automatically clean up the image error before the next action. We are
|
||||
still tracking and investigating the cause.
|
||||
|
||||
2. For the issue where ships
|
||||
may appear on land, the current workaround is to automatically detect and report
|
||||
the issue after it occurs. We are still tracking and investigating the cause.'
|
||||
JP: "[\u30D0\u30FC\u30B8\u30E7\u30F3 V0.7.3]\n\u30EA\u30EA\u30FC\u30B9\u65E5:26.6.5\n\u4ECA\u56DE\u306E\u66F4\u65B0\u3067\u306F\u30B2\u30FC\u30E0\u30B7\u30B9\u30C6\u30E0\u306E\u4E00\u90E8\u3092\u8ABF\u6574\u3057\u3001\u3044\u304F\u3064\u304B\u306E
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\u3002\u4E00\u90E8\u306E\u96E3\u89E3\u306A
|
||||
bug \u3068\u5C0F\u3055\u306A\u4E0D\u5177\u5408\u306B\u3064\u3044\u3066\u306F\u3001\u5F15\u304D\u7D9A\u304D\u8ABF\u67FB\u3057\u3001\u9806\u756A\u306B\u4FEE\u6B63\u3057\u3066\u3044\u304D\u307E\u3059\u3002\n\n---------[\u30B2\u30FC\u30E0\u30B7\u30B9\u30C6\u30E0\u8ABF\u6574]-------------\n\u6CE8\u610F\uFF1A\u4ECA\u56DE\u306E\u8ABF\u6574\u306F\u4E3B\u306B\u30B2\u30FC\u30E0\u306E\u57FA\u790E\u8A2D\u8A08\u3092\u5BFE\u8C61\u3068\u3057\u3066\u3044\u307E\u3059\u3002\u30D2\u30FC\u30ED\u30FC\u30E2\u30B8\u30E5\u30FC\u30EB\u306B\u3082\u5C11\u91CF\u306E\u8ABF\u6574\u3092\u884C\u3044\u307E\u3057\u305F\u304C\u3001\u6700\u7D42\u8ABF\u6574\u3067\u306F\u3042\u308A\u307E\u305B\u3093\u3002\n1.\u738B\u968E\u3001\u540E\u968E\u3001\u8ECA\u968E\u30D2\u30FC\u30ED\u30FC\u306E\u57FA\u672C\u8077\u968E\u7279\u6027\u3092\u8ABF\u6574\u3057\u307E\u3057\u305F\u3002\n2.\u4E00\u90E8\u30D2\u30FC\u30ED\u30FC\u306E\u30A2\u30C3\u30D7\u30B0\u30EC\u30FC\u30C9\u4EFB\u52D9\u3092\u5C11\u91CF\u8ABF\u6574\u3057\u307E\u3057\u305F\u3002\n3.\u4E00\u90E8\u30D2\u30FC\u30ED\u30FC\u306E\u521D\u671F\u30B9\u30C6\u30FC\u30BF\u30B9\u3092\u5C11\u91CF\u8ABF\u6574\u3057\u307E\u3057\u305F\u3002\n4.\u90FD\u5E02
|
||||
Lv.3 \u30A2\u30C3\u30D7\u30B0\u30EC\u30FC\u30C9\u6642\u306E\u5831\u916C\u3092\u8ABF\u6574\u3057\u3001\u300C\u8981\u585E\u300D\u3092\u300C\u9632\u5FA1\u300D\u6280\u8853\u3078\u79FB\u52D5\u3057\u307E\u3057\u305F\u3002\u5143\u306E\u300C\u8981\u585E\u300D\u9078\u629E\u80A2\u306F\u300C\u66F8\u9662\u300D\uFF08\u6587\u5316\u50242\u3092\u7372\u5F97\uFF09\u306B\u7F6E\u304D\u63DB\u308F\u308A\u307E\u3059\n5.\u907A\u8DE1\u306E\u30E9\u30F3\u30C0\u30E0\u5831\u916C\u9805\u76EE\u3092\u8FFD\u52A0\uFF1A\u6587\u5316\u50244\n6.\u3059\u3079\u3066\u306E\u6CD5\u5178\u306E\u6587\u5316\u5024\u30B3\u30B9\u30C8\u3092\u8ABF\u6574\u3057\u3001\u5F6B\u50CF\u306F\u30B4\u30FC\u30EB\u30C9\u3067\u30A2\u30F3\u30ED\u30C3\u30AF\u3059\u308B\u5F62\u306B\u5909\u66F4\u3057\u307E\u3057\u305F\u3002\n7.\u300C\u5C01\u5EFA\u91C7\u9091\u300D\u6CD5\u5178\u306E\u52B9\u679C\u3092\u8ABF\u6574\u3057\u3001\u6587\u5316\u5024\u3092\u6D88\u8CBB\u3057\u3066\u901A\u5E38\u30E6\u30CB\u30C3\u30C8\u3092\u30A2\u30C3\u30D7\u30B0\u30EC\u30FC\u30C9\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3057\u305F\n8.\u6B21\u767A\u3001\u4E09\u767A\u30D2\u30FC\u30ED\u30FC\u306E\u521D\u671F\u30EC\u30D9\u30EB\u3092
|
||||
Lv.2 \u306B\u8ABF\u6574\u3057\u307E\u3057\u305F\u3002\u5FA9\u6D3B\u6642\u9593\u306F\u30EC\u30D9\u30EB\u306B\u5FDC\u3058\u308B\u5F62\u306B\u8ABF\u6574\u3055\u308C\u3001\u6587\u5316\u5024\u3092\u6D88\u8CBB\u3057\u3066\u65E9\u671F\u5FA9\u6D3B\u3067\u304D\u307E\u3059\n\n---------[bug
|
||||
\u4FEE\u6B63\u3068\u6700\u9069\u5316]-------------\n1.\u5947\u89B3\u5B8C\u6210\u5F8C\u306B\u300C\u6B74\u53F2\u7684\u77AC\u9593\u300D\u30E2\u30B8\u30E5\u30FC\u30EB\u306E\u8868\u793A\u304C\u8AA4\u308B
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\n2.\u30B4\u30FC\u30EB\u30C9\u91CF\u304C\u8AA4\u3063\u3066\u8868\u793A\u3055\u308C\u308B\u53EF\u80FD\u6027\u306E\u3042\u308B\u4E00\u90E8
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\n3.\u5341\u516D\u591C\u54B2\u591C\u3068\u30D5\u30E9\u30F3\u30C9\u30FC\u30EB\u304C\u9023\u7D9A\u6483\u7834\u3057\u305F\u969B\u3001\u30DE\u30EB\u30C1\u30D7\u30EC\u30A4\u3067\u540C\u671F\u305A\u308C\u304C\u767A\u751F\u3059\u308B\u53EF\u80FD\u6027\u306E\u3042\u308B
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\n\n---------[\u96E3\u89E3\u306A
|
||||
bug \u3078\u306E\u5BFE\u5FDC]-------------\n1.\u30E6\u30CB\u30C3\u30C8\u304C\u6B7B\u4EA1\u3057\u3066\u3082\u753B\u50CF\u304C\u6D88\u3048\u306A\u3044
|
||||
bug \u306B\u3064\u3044\u3066\u306F\u3001\u73FE\u5728\u3001\u767A\u751F\u5F8C\u306B\u81EA\u52D5\u691C\u51FA\u3057\u3066\u5831\u544A\u3057\u3001\u6B21\u306E\u884C\u52D5\u524D\u306B\u753B\u50CF\u30A8\u30E9\u30FC\u3092\u81EA\u52D5\u3067\u6E05\u7406\u3059\u308B\u5F8C\u51E6\u7406\u65B9\u5F0F\u3067\u5BFE\u5FDC\u3057\u3066\u3044\u307E\u3059\u3002\u539F\u56E0\u306B\u3064\u3044\u3066\u306F\u5F15\u304D\u7D9A\u304D\u8FFD\u8DE1\u8ABF\u67FB\u3057\u3066\u3044\u307E\u3059\n2.\u9678\u5730\u4E0A\u306B\u8239\u304C\u51FA\u73FE\u3059\u308B\u53EF\u80FD\u6027\u306E\u3042\u308B
|
||||
bug \u306B\u3064\u3044\u3066\u306F\u3001\u73FE\u5728\u3001\u767A\u751F\u5F8C\u306B\u81EA\u52D5\u691C\u51FA\u3057\u3066\u5831\u544A\u3059\u308B\u65B9\u5F0F\u3067\u5BFE\u5FDC\u3057\u3066\u3044\u307E\u3059\u3002\u539F\u56E0\u306B\u3064\u3044\u3066\u306F\u5F15\u304D\u7D9A\u304D\u8FFD\u8DE1\u8ABF\u67FB\u3057\u3066\u3044\u307E\u3059"
|
||||
KR: "[\uBC84\uC804 V0.7.3]\n\uCD9C\uC2DC\uC77C:26.6.5\n\uC774\uBC88 \uC5C5\uB370\uC774\uD2B8\uC5D0\uC11C\uB294
|
||||
\uAC8C\uC784 \uC2DC\uC2A4\uD15C \uC77C\uBD80\uB97C \uC870\uC815\uD558\uACE0
|
||||
\uC5EC\uB7EC bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4. \uC77C\uBD80 \uB09C\uD574\uD55C
|
||||
bug\uC640 \uBA87 \uAC00\uC9C0 \uC791\uC740 \uC624\uB958\uB294 \uACC4\uC18D
|
||||
\uCD94\uC801 \uC911\uC774\uBA70, \uC21C\uC11C\uB300\uB85C \uD558\uB098\uC529
|
||||
\uC218\uC815\uD560 \uC608\uC815\uC785\uB2C8\uB2E4.\n\n---------[\uAC8C\uC784
|
||||
\uC2DC\uC2A4\uD15C \uC870\uC815]-------------\n\uC8FC\uC758: \uC774\uBC88 \uC870\uC815\uC740
|
||||
\uC8FC\uB85C \uAC8C\uC784\uC758 \uC77C\uBD80 \uAE30\uBCF8 \uC124\uACC4\uB97C
|
||||
\uB300\uC0C1\uC73C\uB85C \uD569\uB2C8\uB2E4. \uC601\uC6C5 \uBAA8\uB4C8\uB3C4
|
||||
\uC18C\uD3ED \uC870\uC815\uD588\uC9C0\uB9CC, \uCD5C\uC885 \uC870\uC815\uC740
|
||||
\uC544\uB2D9\uB2C8\uB2E4.\n1. \uC655\uACC4\uAE09, \uD6C4\uACC4\uAE09, \uCC28\uACC4\uAE09
|
||||
\uC601\uC6C5\uC758 \uAE30\uBCF8 \uC9C1\uAE09 \uD2B9\uC131\uC744 \uC870\uC815\uD588\uC2B5\uB2C8\uB2E4.\n2.
|
||||
\uC77C\uBD80 \uC601\uC6C5\uC758 \uC5C5\uADF8\uB808\uC774\uB4DC \uC784\uBB34\uB97C
|
||||
\uC18C\uD3ED \uC870\uC815\uD588\uC2B5\uB2C8\uB2E4.\n3. \uC77C\uBD80 \uC601\uC6C5\uC758
|
||||
\uCD08\uAE30 \uC218\uCE58\uB97C \uC18C\uD3ED \uC870\uC815\uD588\uC2B5\uB2C8\uB2E4.\n4.
|
||||
\uB3C4\uC2DC Lv.3 \uC5C5\uADF8\uB808\uC774\uB4DC \uBCF4\uC0C1\uC744 \uC870\uC815\uD588\uC2B5\uB2C8\uB2E4.
|
||||
\"\uC694\uC0C8\"\uB294 \"\uBC29\uC5B4\" \uAE30\uC220\uB85C \uC774\uB3D9\uD558\uACE0,
|
||||
\uAE30\uC874 \"\uC694\uC0C8\" \uC120\uD0DD\uC9C0\uB294 \"\uC11C\uC6D0\"(\uBB38\uD654
|
||||
2 \uD68D\uB4DD)\uC73C\uB85C \uB300\uCCB4\uB429\uB2C8\uB2E4.\n5. \uC720\uC801\uC5D0
|
||||
\uBB34\uC791\uC704 \uBCF4\uC0C1 \uD56D\uBAA9 \uCD94\uAC00: \uBB38\uD654 4\n6.
|
||||
\uBAA8\uB4E0 \uBC95\uC804\uC758 \uBB38\uD654 \uC18C\uBAA8\uB7C9\uC744 \uC870\uC815\uD588\uC73C\uBA70,
|
||||
\uC870\uAC01\uC0C1\uC740 \uACE8\uB4DC\uB85C \uD574\uAE08\uB418\uB3C4\uB85D
|
||||
\uBCC0\uACBD\uD588\uC2B5\uB2C8\uB2E4.\n7. \"\uBD09\uAC74 \uCC44\uC74D\" \uBC95\uC804
|
||||
\uD6A8\uACFC\uB97C \uC870\uC815\uD558\uC5EC, \uC774\uC81C \uBB38\uD654\uB97C
|
||||
\uC18C\uBAA8\uD574 \uC77C\uBC18 \uC720\uB2DB\uC744 \uC5C5\uADF8\uB808\uC774\uB4DC\uD560
|
||||
\uC218 \uC788\uC2B5\uB2C8\uB2E4.\n8. 2\uCC28, 3\uCC28 \uC601\uC6C5\uC758 \uCD08\uAE30
|
||||
\uB808\uBCA8\uC744 Lv.2\uB85C \uC870\uC815\uD588\uC2B5\uB2C8\uB2E4. \uBD80\uD65C
|
||||
\uC2DC\uAC04\uC740 \uB808\uBCA8\uC5D0 \uB530\uB77C \uB2EC\uB77C\uC9C0\uBA70,
|
||||
\uBB38\uD654\uB97C \uC18C\uBAA8\uD574 \uC870\uAE30 \uBD80\uD65C\uD560 \uC218
|
||||
\uC788\uC2B5\uB2C8\uB2E4.\n\n---------[bug \uC218\uC815 \uBC0F \uCD5C\uC801\uD654]-------------\n1.
|
||||
\uBD88\uAC00\uC0AC\uC758 \uC644\uC131 \uD6C4 \"\uC5ED\uC0AC\uC801 \uC21C\uAC04\"
|
||||
\uBAA8\uB4C8 \uC548\uB0B4\uAC00 \uC798\uBABB \uD45C\uC2DC\uB418\uB358 bug\uB97C
|
||||
\uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.\n2. \uACE8\uB4DC \uC218\uB7C9\uC774 \uC798\uBABB
|
||||
\uD45C\uC2DC\uB420 \uC218 \uC788\uB294 \uC77C\uBD80 bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.\n3.
|
||||
\uC774\uC790\uC694\uC774 \uC0AC\uCFE0\uC57C\uC640 \uD50C\uB791\uB4DC\uB974\uAC00
|
||||
\uC5F0\uC18D \uCC98\uCE58\uD560 \uB54C \uBA40\uD2F0\uD50C\uB808\uC774 \uB3D9\uAE30\uD654\uAC00
|
||||
\uC5B4\uAE0B\uB0A0 \uC218 \uC788\uB358 bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.\n\n---------[\uB09C\uD574\uD55C
|
||||
bug \uCC98\uB9AC]-------------\n1. \uC720\uB2DB\uC774 \uC0AC\uB9DD\uD588\uC9C0\uB9CC
|
||||
\uC774\uBBF8\uC9C0\uAC00 \uC0AC\uB77C\uC9C0\uC9C0 \uC54A\uB294 bug \uBB38\uC81C\uB294
|
||||
\uD604\uC7AC \uBC1C\uC0DD \uD6C4 \uC790\uB3D9\uC73C\uB85C \uC2DD\uBCC4 \uBC0F
|
||||
\uBCF4\uACE0\uD558\uACE0, \uB2E4\uC74C \uD589\uB3D9 \uC804\uC5D0 \uC774\uBBF8\uC9C0
|
||||
\uC624\uB958\uB97C \uC790\uB3D9\uC73C\uB85C \uC815\uB9AC\uD558\uB294 \uC0AC\uD6C4
|
||||
\uBCF4\uC644 \uBC29\uC2DD\uC73C\uB85C \uB300\uC751\uD558\uACE0 \uC788\uC2B5\uB2C8\uB2E4.
|
||||
\uC6D0\uC778\uC740 \uACC4\uC18D \uCD94\uC801 \uC870\uC0AC \uC911\uC785\uB2C8\uB2E4.\n2.
|
||||
\uC721\uC9C0\uC5D0 \uC120\uBC15\uC774 \uB098\uD0C0\uB0A0 \uC218 \uC788\uB294
|
||||
bug \uBB38\uC81C\uB294 \uD604\uC7AC \uBC1C\uC0DD \uD6C4 \uC790\uB3D9\uC73C\uB85C
|
||||
\uC2DD\uBCC4 \uBC0F \uBCF4\uACE0\uD558\uB294 \uBC29\uC2DD\uC73C\uB85C \uB300\uC751\uD558\uACE0
|
||||
\uC788\uC2B5\uB2C8\uB2E4. \uC6D0\uC778\uC740 \uACC4\uC18D \uCD94\uC801 \uC870\uC0AC
|
||||
\uC911\uC785\uB2C8\uB2E4."
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21040
|
||||
ZH: "\u653B\u51FB\u65F6\uFF0C\u4E0D\u4F1A\u53D7\u5230\u5BF9\u65B9\u53CD\u51FB\u3002"
|
||||
TDZH: "\u653B\u64CA\u6642\uFF0C\u4E0D\u6703\u53D7\u5230\u5C0D\u65B9\u53CD\u64CA\u3002"
|
||||
EN: When attacking, this unit will not be counterattacked.
|
||||
JP: "\u653B\u6483\u6642\u3001\u76F8\u624B\u306E\u53CD\u6483\u3092\u53D7\u3051\u306A\u3044\u3002"
|
||||
KR: "\uACF5\uACA9 \uC2DC \uC0C1\uB300\uC758 \uBC18\uACA9\uC744 \uBC1B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4."
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21041
|
||||
ZH: "\u653B\u51FB\u65F6\uFF0C\u4E0D\u4F1A\u53D7\u5230\u5BF9\u65B9\u53CD\u51FB\u3002\u82E5\u4F4D\u4E8E\u654C\u65B9\u9886\u571F\u6216\u4E0E\u654C\u65B9\u9886\u571F\u76F8\u90BB\uFF0C\u653B\u51FB\u540E\u79FB\u52A8\u529B+1\uFF0C\u6301\u7EED\u81F3\u672C\u56DE\u5408\u7ED3\u675F\u3002"
|
||||
TDZH: "\u653B\u64CA\u6642\uFF0C\u4E0D\u6703\u53D7\u5230\u5C0D\u65B9\u53CD\u64CA\u3002\u82E5\u4F4D\u65BC\u6575\u65B9\u9818\u571F\u6216\u8207\u6575\u65B9\u9818\u571F\u76F8\u9130\uFF0C\u653B\u64CA\u5F8C\u79FB\u52D5\u529B+1\uFF0C\u6301\u7E8C\u81F3\u672C\u56DE\u5408\u7D50\u675F\u3002"
|
||||
EN: When attacking, this unit will not be counterattacked. If it is in or adjacent
|
||||
to enemy territory, Movement +1 after attacking until the end of this turn.
|
||||
JP: "\u653B\u6483\u6642\u3001\u76F8\u624B\u306E\u53CD\u6483\u3092\u53D7\u3051\u306A\u3044\u3002\u6575\u9818\u571F\u5185\u3001\u307E\u305F\u306F\u6575\u9818\u571F\u306B\u96A3\u63A5\u3057\u3066\u3044\u308B\u5834\u5408\u3001\u653B\u6483\u5F8C\u306B\u79FB\u52D5\u529B+1\u3002\u672C\u30BF\u30FC\u30F3\u7D42\u4E86\u307E\u3067\u6301\u7D9A\u3059\u308B\u3002"
|
||||
KR: "\uACF5\uACA9 \uC2DC \uC0C1\uB300\uC758 \uBC18\uACA9\uC744 \uBC1B\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.
|
||||
\uC801 \uC601\uD1A0 \uC548\uC5D0 \uC788\uAC70\uB098 \uC801 \uC601\uD1A0\uC640
|
||||
\uC778\uC811\uD574 \uC788\uC73C\uBA74 \uACF5\uACA9 \uD6C4 \uC774\uB3D9\uB825
|
||||
+1, \uC774\uBC88 \uD134 \uC885\uB8CC\uAE4C\uC9C0 \uC9C0\uC18D\uB429\uB2C8\uB2E4."
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21042
|
||||
ZH: "\u5904\u4E8E\u5DF1\u65B9\u6216\u76DF\u53CB\u9886\u571F\u6216\u4E0E\u4E4B\u76F8\u90BB\u65F6\uFF0C**<17855>**+1\u3002"
|
||||
TDZH: "\u8655\u65BC\u5DF1\u65B9\u6216\u76DF\u53CB\u9818\u571F\u6216\u8207\u4E4B\u76F8\u9130\u6642\uFF0C**<17855>**+1\u3002"
|
||||
EN: '**<17855>** +1 while in or adjacent to your or an ally''s territory.'
|
||||
JP: "\u81EA\u5206\u307E\u305F\u306F\u76DF\u53CB\u306E\u9818\u571F\u5185\u3001\u307E\u305F\u306F\u305D\u308C\u3089\u306B\u96A3\u63A5\u3057\u3066\u3044\u308B\u6642\u3001**<17855>**+1\u3002"
|
||||
KR: "\uC790\uC2E0 \uB610\uB294 \uB3D9\uB9F9\uC758 \uC601\uD1A0 \uC548\uC5D0 \uC788\uAC70\uB098
|
||||
\uADF8\uC640 \uC778\uC811\uD574 \uC788\uC744 \uB54C **<17855>** +1."
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 21043
|
||||
ZH: "[\u7248\u672C V0.7.3b]\n\u53D1\u5E03\u65E5\u671F:26.6.6\n\u672C\u6B21\u5BF90.7.3\u7248\u672C\u4E2D\u53D1\u73B0\u7684\u90E8\u5206\u95EE\u9898\u548Cbug\u8FDB\u884C\u4FEE\u8865\u3002\u5176\u4F59bug\u53CA\u5404\u79CD\u5C0F\u578B\u9519\u8BEF\u6211\u4EEC\u4ECD\u5728\u6301\u7EED\u4FEE\u590D\u4E2D\u3002\n\n---------[\u8C03\u6574]-------------\n1.\u53E4\u660E\u5730\u604B\u5728\u653B\u51FB\u65F6\u82E5\u4F4D\u4E8E\u654C\u65B9\u9886\u571F\u6216\u4E0E\u654C\u65B9\u9886\u571F\u76F8\u90BB\uFF0C\u989D\u5916\u83B7\u5F971\u70B9\u79FB\u52A8\u529B\uFF0C\u6301\u7EED\u81F3\u672C\u56DE\u5408\u7ED3\u675F\n2.\u516B\u610F\u6C38\u7433Lv.1\u7684\u5347\u7EA7\u4EFB\u52A1\u8981\u6C42\u4ECE40\u5757\u8FF7\u96FE\u8C03\u6574\u81F350\u5757\u8FF7\u96FE\n\n---------[bug\u4FEE\u590D\u4E0E\u4F18\u5316]-------------\n1.\u4FEE\u590D\u4E86\u82F1\u96C4\u590D\u6D3B\u65F6\u95F4\u9519\u8BEF\u7684bug\n2.\u4FEE\u590D\u4E86\u85E4\u539F\u59B9\u7EA2\u7684\u706B\u7130\u6301\u7EED\u65F6\u95F4\u6CA1\u6709\u4E0E\u7B49\u7EA7\u76F8\u5173\u7684bug\n3.\u4FEE\u590D\u4E86\u6587\u5316\u70B9\u590D\u6D3B\u82F1\u96C4\u5931\u6548\u7684bug\n4.\u5B8C\u5584\u4E86\u90E8\u5206\u6280\u80FD\u63CF\u8FF0\n\n---------[\u7591\u96BEbug\u5904\u7406]-------------\n1.\u5BF9\u4E8E\u91D1\u5E01\u663E\u793A\u4E0E\u5B9E\u9645\u62E5\u6709\u6570\u91CF\u4E0D\u7B26\u7684\u95EE\u9898\uFF0C\u76EE\u524D\u91C7\u7528\u7684\u5F3A\u5236\u540C\u6B65\u7684\u65B9\u6848\uFF0C\u786E\u4FDD\u663E\u793A\u4E00\u81F4"
|
||||
TDZH: "[\u7248\u672C V0.7.3b]\n\u767C\u5E03\u65E5\u671F:26.6.6\n\u672C\u6B21\u5C0D
|
||||
0.7.3 \u7248\u672C\u4E2D\u767C\u73FE\u7684\u90E8\u5206\u554F\u984C\u548C bug
|
||||
\u9032\u884C\u4FEE\u88DC\u3002\u5176\u9918 bug \u53CA\u5404\u7A2E\u5C0F\u578B\u932F\u8AA4\u6211\u5011\u4ECD\u5728\u6301\u7E8C\u4FEE\u5FA9\u4E2D\u3002\n\n---------[\u8ABF\u6574]-------------\n1.\u53E4\u660E\u5730\u6200\u5728\u653B\u64CA\u6642\u82E5\u4F4D\u65BC\u6575\u65B9\u9818\u571F\u6216\u8207\u6575\u65B9\u9818\u571F\u76F8\u9130\uFF0C\u984D\u5916\u7372\u5F971\u9EDE\u79FB\u52D5\u529B\uFF0C\u6301\u7E8C\u81F3\u672C\u56DE\u5408\u7D50\u675F\n2.\u516B\u610F\u6C38\u7433
|
||||
Lv.1 \u7684\u5347\u7D1A\u4EFB\u52D9\u8981\u6C42\u5F9E40\u584A\u8FF7\u9727\u8ABF\u6574\u81F350\u584A\u8FF7\u9727\n\n---------[bug
|
||||
\u4FEE\u5FA9\u8207\u512A\u5316]-------------\n1.\u4FEE\u5FA9\u4E86\u82F1\u96C4\u5FA9\u6D3B\u6642\u9593\u932F\u8AA4\u7684
|
||||
bug\n2.\u4FEE\u5FA9\u4E86\u85E4\u539F\u59B9\u7D05\u7684\u706B\u7130\u6301\u7E8C\u6642\u9593\u6C92\u6709\u8207\u7B49\u7D1A\u76F8\u95DC\u7684
|
||||
bug\n3.\u4FEE\u5FA9\u4E86\u6587\u5316\u9EDE\u5FA9\u6D3B\u82F1\u96C4\u5931\u6548\u7684
|
||||
bug\n4.\u5B8C\u5584\u4E86\u90E8\u5206\u6280\u80FD\u63CF\u8FF0\n\n---------[\u7591\u96E3
|
||||
bug \u8655\u7406]-------------\n1.\u5C0D\u65BC\u91D1\u5E63\u986F\u793A\u8207\u5BE6\u969B\u64C1\u6709\u6578\u91CF\u4E0D\u7B26\u7684\u554F\u984C\uFF0C\u76EE\u524D\u63A1\u7528\u5F37\u5236\u540C\u6B65\u65B9\u6848\uFF0C\u78BA\u4FDD\u986F\u793A\u4E00\u81F4"
|
||||
EN: '[Version V0.7.3b]
|
||||
|
||||
Release Date: 26.6.6
|
||||
|
||||
This update fixes some
|
||||
issues and bugs found in version 0.7.3. We are still working on the remaining
|
||||
bugs and various smaller issues.
|
||||
|
||||
|
||||
---------[Adjustments]-------------
|
||||
|
||||
1.
|
||||
When Koishi Komeiji attacks while in or adjacent to enemy territory, she gains
|
||||
an extra 1 Movement until the end of this turn.
|
||||
|
||||
2. Eirin Yagokoro''s
|
||||
Lv.1 upgrade task requirement has been adjusted from 40 fog tiles to 50 fog
|
||||
tiles.
|
||||
|
||||
|
||||
---------[Bug Fixes and Optimizations]-------------
|
||||
|
||||
1.
|
||||
Fixed a bug with incorrect hero revival time.
|
||||
|
||||
2. Fixed a bug where Fujiwara
|
||||
no Mokou''s flame duration was not level-based.
|
||||
|
||||
3. Fixed a bug where
|
||||
reviving heroes with Culture failed.
|
||||
|
||||
4. Improved some skill descriptions.
|
||||
|
||||
|
||||
---------[Difficult
|
||||
Bug Handling]-------------
|
||||
|
||||
1. For the issue where displayed Gold does
|
||||
not match the actual amount owned, we are currently using forced synchronization
|
||||
to ensure the display stays consistent.'
|
||||
JP: "[\u30D0\u30FC\u30B8\u30E7\u30F3 V0.7.3b]\n\u30EA\u30EA\u30FC\u30B9\u65E5:26.6.6\n\u4ECA\u56DE\u306E\u66F4\u65B0\u3067\u306F\u30010.7.3
|
||||
\u30D0\u30FC\u30B8\u30E7\u30F3\u3067\u767A\u898B\u3055\u308C\u305F\u4E00\u90E8\u306E\u554F\u984C\u3068
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\u3002\u6B8B\u308A\u306E bug
|
||||
\u3068\u5404\u7A2E\u5C0F\u3055\u306A\u4E0D\u5177\u5408\u306B\u3064\u3044\u3066\u306F\u3001\u5F15\u304D\u7D9A\u304D\u4FEE\u6B63\u3092\u9032\u3081\u3066\u3044\u307E\u3059\u3002\n\n---------[\u8ABF\u6574]-------------\n1.\u53E4\u660E\u5730\u3053\u3044\u3057\u304C\u653B\u6483\u6642\u306B\u6575\u9818\u571F\u5185\u3001\u307E\u305F\u306F\u6575\u9818\u571F\u306B\u96A3\u63A5\u3057\u3066\u3044\u308B\u5834\u5408\u3001\u8FFD\u52A0\u3067\u79FB\u52D5\u529B1\u3092\u5F97\u308B\u3002\u672C\u30BF\u30FC\u30F3\u7D42\u4E86\u307E\u3067\u6301\u7D9A\u3059\u308B\n2.\u516B\u610F\u6C38\u7433
|
||||
Lv.1 \u306E\u30A2\u30C3\u30D7\u30B0\u30EC\u30FC\u30C9\u4EFB\u52D9\u6761\u4EF6\u3092\u3001\u972740\u30DE\u30B9\u304B\u3089\u972750\u30DE\u30B9\u306B\u8ABF\u6574\u3057\u307E\u3057\u305F\n\n---------[bug
|
||||
\u4FEE\u6B63\u3068\u6700\u9069\u5316]-------------\n1.\u30D2\u30FC\u30ED\u30FC\u306E\u5FA9\u6D3B\u6642\u9593\u304C\u8AA4\u3063\u3066\u3044\u305F
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\n2.\u85E4\u539F\u59B9\u7D05\u306E\u708E\u6301\u7D9A\u6642\u9593\u304C\u30EC\u30D9\u30EB\u306B\u5FDC\u3058\u3066\u3044\u306A\u304B\u3063\u305F
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\n3.\u6587\u5316\u5024\u306B\u3088\u308B\u30D2\u30FC\u30ED\u30FC\u5FA9\u6D3B\u304C\u5931\u6557\u3059\u308B
|
||||
bug \u3092\u4FEE\u6B63\u3057\u307E\u3057\u305F\n4.\u4E00\u90E8\u30B9\u30AD\u30EB\u8AAC\u660E\u3092\u6539\u5584\u3057\u307E\u3057\u305F\n\n---------[\u96E3\u89E3\u306A
|
||||
bug \u3078\u306E\u5BFE\u5FDC]-------------\n1.\u8868\u793A\u3055\u308C\u308B\u30B4\u30FC\u30EB\u30C9\u3068\u5B9F\u969B\u306E\u6240\u6301\u6570\u304C\u4E00\u81F4\u3057\u306A\u3044\u554F\u984C\u306B\u3064\u3044\u3066\u306F\u3001\u73FE\u5728\u3001\u8868\u793A\u306E\u4E00\u81F4\u3092\u4FDD\u8A3C\u3059\u308B\u305F\u3081\u306B\u5F37\u5236\u540C\u671F\u65B9\u5F0F\u3092\u63A1\u7528\u3057\u3066\u3044\u307E\u3059"
|
||||
KR: "[\uBC84\uC804 V0.7.3b]\n\uCD9C\uC2DC\uC77C:26.6.6\n\uC774\uBC88 \uC5C5\uB370\uC774\uD2B8\uC5D0\uC11C\uB294
|
||||
0.7.3 \uBC84\uC804\uC5D0\uC11C \uBC1C\uACAC\uB41C \uC77C\uBD80 \uBB38\uC81C\uC640
|
||||
bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4. \uB098\uBA38\uC9C0 bug\uC640
|
||||
\uC5EC\uB7EC \uC791\uC740 \uC624\uB958\uB294 \uACC4\uC18D \uC218\uC815 \uC911\uC785\uB2C8\uB2E4.\n\n---------[\uC870\uC815]-------------\n1.
|
||||
\uCF54\uBA54\uC774\uC9C0 \uCF54\uC774\uC2DC\uAC00 \uACF5\uACA9 \uC2DC \uC801
|
||||
\uC601\uD1A0 \uC548\uC5D0 \uC788\uAC70\uB098 \uC801 \uC601\uD1A0\uC640 \uC778\uC811\uD574
|
||||
\uC788\uC73C\uBA74 \uC774\uB3D9\uB825 1\uC744 \uCD94\uAC00\uB85C \uC5BB\uC73C\uBA70,
|
||||
\uC774\uBC88 \uD134 \uC885\uB8CC\uAE4C\uC9C0 \uC9C0\uC18D\uB429\uB2C8\uB2E4.\n2.
|
||||
\uC57C\uACE0\uCF54\uB85C \uC5D0\uC774\uB9B0 Lv.1 \uC5C5\uADF8\uB808\uC774\uB4DC
|
||||
\uC784\uBB34 \uC694\uAD6C \uC870\uAC74\uC744 \uC548\uAC1C 40\uCE78\uC5D0\uC11C
|
||||
\uC548\uAC1C 50\uCE78\uC73C\uB85C \uC870\uC815\uD588\uC2B5\uB2C8\uB2E4.\n\n---------[bug
|
||||
\uC218\uC815 \uBC0F \uCD5C\uC801\uD654]-------------\n1. \uC601\uC6C5 \uBD80\uD65C
|
||||
\uC2DC\uAC04\uC774 \uC798\uBABB\uB418\uB358 bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.\n2.
|
||||
\uD6C4\uC9C0\uC640\uB77C\uB178 \uBAA8\uCF54\uC6B0\uC758 \uD654\uC5FC \uC9C0\uC18D
|
||||
\uC2DC\uAC04\uC774 \uB808\uBCA8\uACFC \uC5F0\uB3D9\uB418\uC9C0 \uC54A\uB358
|
||||
bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.\n3. \uBB38\uD654\uB85C \uC601\uC6C5
|
||||
\uBD80\uD65C\uC774 \uC2E4\uD328\uD558\uB358 bug\uB97C \uC218\uC815\uD588\uC2B5\uB2C8\uB2E4.\n4.
|
||||
\uC77C\uBD80 \uC2A4\uD0AC \uC124\uBA85\uC744 \uBCF4\uC644\uD588\uC2B5\uB2C8\uB2E4.\n\n---------[\uB09C\uD574\uD55C
|
||||
bug \uCC98\uB9AC]-------------\n1. \uD45C\uC2DC\uB418\uB294 \uACE8\uB4DC\uC640
|
||||
\uC2E4\uC81C \uBCF4\uC720\uB7C9\uC774 \uC77C\uCE58\uD558\uC9C0 \uC54A\uB294
|
||||
\uBB38\uC81C\uB294 \uD604\uC7AC \uAC15\uC81C \uB3D9\uAE30\uD654 \uBC29\uC2DD\uC744
|
||||
\uC0AC\uC6A9\uD574 \uD45C\uC2DC\uAC00 \uC77C\uCE58\uD558\uB3C4\uB85D \uD558\uACE0
|
||||
\uC788\uC2B5\uB2C8\uB2E4."
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
DE:
|
||||
IDN:
|
||||
TH:
|
||||
PL:
|
||||
VI:
|
||||
MS:
|
||||
UK:
|
||||
KZ:
|
||||
TR:
|
||||
IT:
|
||||
NL:
|
||||
FI:
|
||||
SV:
|
||||
NO:
|
||||
CS:
|
||||
HU:
|
||||
EL:
|
||||
RO:
|
||||
ET:
|
||||
LT:
|
||||
HR:
|
||||
SR:
|
||||
SL:
|
||||
SK:
|
||||
BE:
|
||||
HE:
|
||||
BG:
|
||||
UZ:
|
||||
KY:
|
||||
MN:
|
||||
AR:
|
||||
DA:
|
||||
TL:
|
||||
Custom:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
IsSecondary: 0
|
||||
IsActive: 1
|
||||
Color:
|
||||
Icon:
|
||||
|
||||
@ -404,7 +404,7 @@ MonoBehaviour:
|
||||
- SkillType: 29
|
||||
SkillViewType: 2
|
||||
SkillName: 2147
|
||||
SkillDesc: 2148
|
||||
SkillDesc: 21040
|
||||
NotShow: 0
|
||||
ShowOnUnitMono: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 03e5f6f6f98ca184ba5f0f3116c82ff9, type: 3}
|
||||
@ -417,7 +417,7 @@ MonoBehaviour:
|
||||
IgnoreUnitGiantType: 0
|
||||
IgnoreUnitLevel: 1
|
||||
Icon: {fileID: 21300000, guid: 275fefca2b4e4544e9def034532ea0d8, type: 3}
|
||||
SkillDesc: 17834
|
||||
SkillDesc: 21041
|
||||
SkillName: 17835
|
||||
skillPriority: 0
|
||||
ReserveOnCarry: 0
|
||||
@ -1181,7 +1181,7 @@ MonoBehaviour:
|
||||
- SkillType: 92
|
||||
SkillViewType: 2
|
||||
SkillName: 2023
|
||||
SkillDesc: 19347
|
||||
SkillDesc: 21038
|
||||
NotShow: 0
|
||||
ShowOnUnitMono: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 75b508c1ae4678a418bf2cecdbf4d6f1, type: 3}
|
||||
@ -3540,7 +3540,7 @@ MonoBehaviour:
|
||||
- SkillType: 268
|
||||
SkillViewType: 1
|
||||
SkillName: 21025
|
||||
SkillDesc: 21026
|
||||
SkillDesc: 21042
|
||||
NotShow: 0
|
||||
ShowOnUnitMono: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 41fb89994da370143ab0b5f2fcf072cd, type: 3}
|
||||
|
||||
@ -12,12 +12,17 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c659b850b20e460f866ed3f696be406b, type: 3}
|
||||
m_Name: VersionConfig
|
||||
m_EditorClassIdentifier:
|
||||
CurVersionId: 70300
|
||||
CurVersionId: 70301
|
||||
Versions:
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
PatchVersion: 3
|
||||
Description: 21036
|
||||
Description: 21043
|
||||
FourthVersion: 1
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
PatchVersion: 3
|
||||
Description: 21039
|
||||
FourthVersion: 0
|
||||
- MajorVersion: 0
|
||||
MinorVersion: 7
|
||||
|
||||
@ -594,6 +594,11 @@ namespace TH1_Core.Events
|
||||
}
|
||||
private void HandleUpdateUITopTopBar(UpdateUITopTopBar evt)
|
||||
{
|
||||
if (evt.UpdateType == UpdateTopBarType.UpdateAllInstant)
|
||||
{
|
||||
UIManager.Instance.UITopManager?.TopBarController?.UpdateView();
|
||||
return;
|
||||
}
|
||||
if (evt.UpdateType == UpdateTopBarType.UpdateTurn)
|
||||
{
|
||||
EventManager.Publish(new ShowUINotifyCommon() { UINotifyCommonType = UINotifyCommonType.TurnHint });
|
||||
|
||||
@ -420,6 +420,41 @@ namespace Logic.Action
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryGetHeroReviveInfo(CommonActionParams actionParam, out int chessIndex, out int coldTime, out int cultureCost)
|
||||
{
|
||||
chessIndex = -1;
|
||||
coldTime = 0;
|
||||
cultureCost = 0;
|
||||
if (actionParam?.PlayerData?.PlayerHeroData == null) return false;
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(UnitType.Giant, _actionId.GiantType, 1,
|
||||
out var info)) return false;
|
||||
chessIndex = (int)info.ChessType;
|
||||
if (actionParam.PlayerData.giantPenalty == null
|
||||
|| chessIndex < 0
|
||||
|| chessIndex >= actionParam.PlayerData.giantPenalty.Length) return false;
|
||||
|
||||
coldTime = actionParam.PlayerData.giantPenalty[chessIndex];
|
||||
if (coldTime <= 0) return false;
|
||||
|
||||
uint heroLevel = actionParam.PlayerData.PlayerHeroData.GetHeroLevel(_actionId.GiantType);
|
||||
long rawCost = (long)heroLevel * coldTime * 5;
|
||||
cultureCost = rawCost > int.MaxValue ? int.MaxValue : (int)rawCost;
|
||||
return cultureCost > 0;
|
||||
}
|
||||
|
||||
public override int GetCost(CommonActionParams actionParams)
|
||||
{
|
||||
return TryGetHeroReviveInfo(actionParams, out _, out _, out var cultureCost)
|
||||
? cultureCost
|
||||
: base.GetCost(actionParams);
|
||||
}
|
||||
|
||||
private bool CanPayHeroReviveCulture(CommonActionParams actionParam)
|
||||
{
|
||||
return TryGetHeroReviveInfo(actionParam, out _, out _, out var cultureCost)
|
||||
&& actionParam.PlayerData.PlayerCultureInfo.PlayerCulture >= cultureCost;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 判断场上的英雄数量是否已经达到 SameUnitCountLimit 上限
|
||||
/// </summary>
|
||||
@ -452,6 +487,7 @@ namespace Logic.Action
|
||||
{
|
||||
//step #0 鲁棒性检查
|
||||
if (!CheckCan(actionParams)) return false;
|
||||
bool spendReviveCulture = TryGetHeroReviveInfo(actionParams, out var reviveChessIndex, out _, out var reviveCultureCost);
|
||||
//step #1 获得准确的gridData和对应的cityData
|
||||
//step #1 part1 如果是city产英雄
|
||||
if (actionParams.MainObjectType == MainObjectType.City)
|
||||
@ -479,6 +515,11 @@ namespace Logic.Action
|
||||
if (!actionParams.MapData.AddUnitData(_finalGrid.Id, _finalCity.Id,
|
||||
new UnitFullType(_actionId.UnitType, _actionId.GiantType, realLv), out _newUnit))
|
||||
return false;
|
||||
if (spendReviveCulture)
|
||||
{
|
||||
actionParams.PlayerData.AddCulturePoint(-reviveCultureCost);
|
||||
actionParams.PlayerData.giantPenalty[reviveChessIndex] = 0;
|
||||
}
|
||||
|
||||
//播放音效
|
||||
if(_newUnit.InMainSight())
|
||||
@ -531,7 +572,7 @@ namespace Logic.Action
|
||||
//step #6 如果城市上面有单位,不能生产,不显示
|
||||
if (TrainUnitActionCheckUnitOnCity(actionParam)) return false;
|
||||
//step #7 如果英雄在冷却cd
|
||||
if (CheckGiantHasColdTime(actionParam)) return false;
|
||||
if (CheckGiantHasColdTime(actionParam) && !CanPayHeroReviveCulture(actionParam)) return false;
|
||||
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
|
||||
if (CheckHeroReachMaxCount(actionParam)) return false;
|
||||
|
||||
@ -555,7 +596,7 @@ namespace Logic.Action
|
||||
//step #6如果格子上面有单位,不能生产,不显示
|
||||
if (TrainUnitActionCheckUnitOnGrid(actionParam)) return false;
|
||||
//step #7 如果英雄在冷却cd
|
||||
if (CheckGiantHasColdTime(actionParam)) return false;
|
||||
if (CheckGiantHasColdTime(actionParam) && !CanPayHeroReviveCulture(actionParam)) return false;
|
||||
//step #8 如果英雄违反了UNIQUE或类似的技能如QUARTET
|
||||
if (CheckHeroReachMaxCount(actionParam)) return false;
|
||||
|
||||
@ -738,4 +779,4 @@ namespace Logic.Action
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,7 +59,7 @@ namespace Logic
|
||||
private float[,] _heightMap;
|
||||
|
||||
private const int SmoothIterations = 3; //平滑次数
|
||||
private const float NearbyEnemyCapitalRateForRealPlayer = 0.3f;
|
||||
private const float NearbyEnemyCapitalRateForRealPlayer = 0.15f;
|
||||
private const int NearbyEnemyCapitalDistance = 3;
|
||||
private uint _width, _height;
|
||||
private List<MapPosition> _tribes;
|
||||
|
||||
@ -55,7 +55,7 @@ namespace Logic.Skill
|
||||
Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(tmpUnitFullType.UnitType, tmpUnitFullType.GiantType, tmpUnitFullType.UnitLevel,
|
||||
out var unitInfo))
|
||||
{
|
||||
player.giantPenalty[(uint)unitInfo.ChessType] = (int)tmpUnitFullType.UnitLevel;
|
||||
player.giantPenalty[(uint)unitInfo.ChessType] = (int)tmpUnitFullType.UnitLevel + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -35,6 +35,12 @@ namespace Logic.Skill
|
||||
FullType.GiantType = GiantType.FrenchMokou;
|
||||
FullType.UnitLevel = self.UnitFullType.UnitLevel;
|
||||
}
|
||||
|
||||
public override void OnSelfCreated(MapData map, UnitData self)
|
||||
{
|
||||
if (self == null) return;
|
||||
SetTurnsLimit(self.UnitLevel + 1);
|
||||
}
|
||||
|
||||
public override void OnFinished(IdentifierBase identifier, MapData mapData)
|
||||
{
|
||||
|
||||
@ -9,6 +9,10 @@
|
||||
using RuntimeData;
|
||||
using System;
|
||||
using MemoryPack;
|
||||
using TH1_Anim.Fragments;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1Renderer;
|
||||
|
||||
|
||||
namespace Logic.Skill
|
||||
@ -31,5 +35,78 @@ namespace Logic.Skill
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AfterActiveAttackOther(MapData mapData, AttackInfo attackInfo)
|
||||
{
|
||||
if (mapData == null || attackInfo?.DamageOrigin == null || attackInfo.DamageOriginGrid == null) return;
|
||||
if (!mapData.GetPlayerIdByUnitId(attackInfo.DamageOrigin.Id, out var selfPlayerId)) return;
|
||||
if (!IsEnemyTerritoryOrAdjacent(mapData, attackInfo.DamageOriginGrid, selfPlayerId)) return;
|
||||
|
||||
attackInfo.DamageOrigin.AddSkill_Legacy(
|
||||
SkillType.MOVERANGEUP,
|
||||
mapData,
|
||||
false,
|
||||
0,
|
||||
false,
|
||||
-1,
|
||||
false,
|
||||
SpecialAddSkillType.AddTurnLimit,
|
||||
attackInfo.DamageOrigin.Id);
|
||||
RefreshOriginVisualAfterAttack(mapData, attackInfo.DamageOrigin);
|
||||
}
|
||||
|
||||
private static void RefreshOriginVisualAfterAttack(MapData mapData, UnitData origin)
|
||||
{
|
||||
if (mapData != Main.MapData) return;
|
||||
|
||||
var scope = PresentationManager.CurrentScope;
|
||||
if (scope != null)
|
||||
{
|
||||
if (MapRenderer.Instance != null &&
|
||||
MapRenderer.Instance.ROUnitMap.TryGetValue(origin.Id, out var unitRenderer))
|
||||
{
|
||||
scope.Add(new FragmentStep
|
||||
{
|
||||
Phase = AnimPhase.AttackImpact + 50,
|
||||
Duration = 0.1f,
|
||||
Execute = () => { unitRenderer.InstantUpdateUnit(false); }
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MapRenderer.Instance != null &&
|
||||
MapRenderer.Instance.ROUnitMap.TryGetValue(origin.Id, out var unitRenderer))
|
||||
{
|
||||
unitRenderer.RenderUpdateUnitImage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsEnemyTerritoryOrAdjacent(MapData mapData, GridData originGrid, uint selfPlayerId)
|
||||
{
|
||||
if (IsEnemyTerritory(mapData, originGrid, selfPlayerId)) return true;
|
||||
|
||||
var aroundBuf = RentAroundBuf();
|
||||
mapData.GridMap.GetAroundGridData(1, 1, originGrid, aroundBuf);
|
||||
foreach (var grid in aroundBuf)
|
||||
{
|
||||
if (grid.Id == originGrid.Id) continue;
|
||||
if (!IsEnemyTerritory(mapData, grid, selfPlayerId)) continue;
|
||||
|
||||
ReturnAroundBuf();
|
||||
return true;
|
||||
}
|
||||
|
||||
ReturnAroundBuf();
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsEnemyTerritory(MapData mapData, GridData grid, uint selfPlayerId)
|
||||
{
|
||||
return grid != null
|
||||
&& mapData.GetPlayerDataByTerritoryGridId(grid.Id, out var territoryPlayer)
|
||||
&& !mapData.SameUnion(selfPlayerId, territoryPlayer.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -794,11 +794,11 @@ namespace Logic
|
||||
|
||||
bool notifymoment = false;
|
||||
|
||||
// 如果是伟人死亡,对应的player受到复活冷却,冷却回合数等于死亡时等级
|
||||
// 如果是伟人死亡,对应的player受到复活冷却,冷却回合数等于死亡时等级+1
|
||||
SetHeroRevivePenalty(map, unit, unit.UnitType, unit.GiantType, unit.UnitLevel);
|
||||
|
||||
|
||||
// 如果是英雄战船死亡,对应的player受到携带英雄等级的复活冷却
|
||||
// 如果是英雄战船死亡,对应的player受到携带英雄等级+1的复活冷却
|
||||
SetHeroRevivePenalty(map, unit, unit.CarryUnitType, unit.CarryGiantType, unit.CarryUnitLevel);
|
||||
|
||||
|
||||
@ -850,7 +850,7 @@ namespace Logic
|
||||
{
|
||||
unit.Health = 0;
|
||||
|
||||
// 如果是伟人死亡,对应的player受到复活冷却,冷却回合数等于死亡时等级
|
||||
// 如果是伟人死亡,对应的player受到复活冷却,冷却回合数等于死亡时等级+1
|
||||
SetHeroRevivePenalty(map, unit, unit.UnitType, unit.GiantType, unit.UnitLevel);
|
||||
map.SetUnitDataDie(unit);
|
||||
}
|
||||
@ -860,7 +860,7 @@ namespace Logic
|
||||
if (unitType != UnitType.Giant) return;
|
||||
if (!map.GetPlayerDataByUnitId(unit.Id, out var player)) return;
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unitType, giantType, unitLevel, out var info)) return;
|
||||
player.giantPenalty[(uint)info.ChessType] = (int)unitLevel;
|
||||
player.giantPenalty[(uint)info.ChessType] = (int)unitLevel + 1;
|
||||
}
|
||||
|
||||
public void DebugOutputMoveInfo(MapData mapData)
|
||||
|
||||
@ -104,9 +104,9 @@ namespace TH1_UI.View.Info
|
||||
//Step #2.5 预计算成本和显示状态
|
||||
var action = ActionLogicFactory.GetActionLogic(actionId);
|
||||
int cost = action.GetCost(param);
|
||||
bool isBigGuyTrain = actionId.ActionType == CommonActionType.TrainUnit
|
||||
&& UnitData.IsBigGuyType(actionId.UnitType);
|
||||
bool isCultureCost = isBigGuyTrain
|
||||
bool isCultureTrain = actionId.ActionType == CommonActionType.TrainUnit
|
||||
&& (UnitData.IsBigGuyType(actionId.UnitType) || actionId.UnitType == UnitType.Giant);
|
||||
bool isCultureCost = isCultureTrain
|
||||
|| (actionId.ActionType == CommonActionType.UnitAction
|
||||
&& actionId.UnitActionType == UnitActionType.CultureUnitUpgrade);
|
||||
CostText.text = cost.ToString();
|
||||
@ -134,6 +134,14 @@ namespace TH1_UI.View.Info
|
||||
ClickButton.onClick.RemoveAllListeners();
|
||||
Title.color = TextBlue;
|
||||
TimeBar.SetActive(false);
|
||||
if (cantType == ShowType.Cold)
|
||||
{
|
||||
if (Table.Instance.UnitTypeDataAssets.GetGiantTypeChessType(actionId.GiantType, out var coldChessType))
|
||||
{
|
||||
TimeBar.SetActive(true);
|
||||
TimeText.text = player.giantPenalty[(int)coldChessType].ToString();
|
||||
}
|
||||
}
|
||||
|
||||
//如果目前无法执行
|
||||
if (!action.CheckCan(param))
|
||||
@ -171,15 +179,12 @@ namespace TH1_UI.View.Info
|
||||
BG.sprite = circleGround ? GroundGrayBG : GrayBG;
|
||||
locked = true;
|
||||
Title.color = TextGrey;
|
||||
TimeBar.SetActive(true);
|
||||
if (Table.Instance.UnitTypeDataAssets.GetGiantTypeChessType(actionId.GiantType, out var chessType))
|
||||
TimeText.text = player.giantPenalty[(int)chessType].ToString();
|
||||
|
||||
if (TryGetHeroReviveCultureCost(actionId, player, out var heroReviveCost))
|
||||
if (cost > 0)
|
||||
{
|
||||
CostBar.SetActive(true);
|
||||
CostText.text = heroReviveCost.ToString();
|
||||
CostText.color = player.PlayerCultureInfo.PlayerCulture < heroReviveCost ? TextRed : TextBlue;
|
||||
CostText.text = cost.ToString();
|
||||
CostText.color = player.PlayerCultureInfo.PlayerCulture < cost ? TextRed : TextBlue;
|
||||
if (CostIcon != null && CultureCostSprite != null)
|
||||
CostIcon.sprite = CultureCostSprite;
|
||||
}
|
||||
@ -237,26 +242,5 @@ namespace TH1_UI.View.Info
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private bool TryGetHeroReviveCultureCost(CommonActionId actionId, PlayerData player, out int cost)
|
||||
{
|
||||
cost = 0;
|
||||
if (actionId == null || player == null || player.PlayerHeroData == null) return false;
|
||||
if (actionId.ActionType != CommonActionType.TrainUnit || actionId.UnitType != UnitType.Giant) return false;
|
||||
if (!Table.Instance.UnitTypeDataAssets.GetGiantTypeChessType(actionId.GiantType, out var chessType)) return false;
|
||||
if (player.giantPenalty == null) return false;
|
||||
|
||||
int chessIndex = (int)chessType;
|
||||
if (chessIndex < 0 || chessIndex >= player.giantPenalty.Length) return false;
|
||||
|
||||
int coldTime = player.giantPenalty[chessIndex];
|
||||
if (coldTime <= 0) return false;
|
||||
|
||||
uint heroLevel = player.PlayerHeroData.GetHeroLevel(actionId.GiantType);
|
||||
long rawCost = (long)heroLevel * coldTime * 5;
|
||||
cost = rawCost > int.MaxValue ? int.MaxValue : (int)rawCost;
|
||||
return cost > 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,6 +8,13 @@ namespace TH1_UI.View.Top
|
||||
{
|
||||
public class UITopTopBarView : Base.View
|
||||
{
|
||||
private const string TopBarAnimTimerMessage = "UITopTopBarView TopBarAnim";
|
||||
private const float CoinSelfCheckInterval = 0.5f;
|
||||
private int _topBarAnimVersion;
|
||||
private bool _coinAnimActive;
|
||||
private float _coinAnimEndTime;
|
||||
private float _nextCoinSelfCheckTime;
|
||||
|
||||
//public Button closeButton;
|
||||
public ViDelegateAssisstant.Dele OnBtnCloseClick;
|
||||
|
||||
@ -65,6 +72,7 @@ namespace TH1_UI.View.Top
|
||||
//注意 开局首次调用本函数,所有city都是空,percoin和pertech perculture都是0,需要controller里的每个update函数来刷新的
|
||||
|
||||
if (Main.MapData?.PlayerMap?.SelfPlayerData == null) return;
|
||||
CancelTopBarAnim();
|
||||
|
||||
// PerfectTime:仅在Perfect模式下显示
|
||||
if (PerfectTime != null)
|
||||
@ -128,6 +136,13 @@ namespace TH1_UI.View.Top
|
||||
{
|
||||
//AudioManager.Instance.StopMusic();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Time.time < _nextCoinSelfCheckTime) return;
|
||||
_nextCoinSelfCheckTime = Time.time + CoinSelfCheckInterval;
|
||||
SelfCheckCoinText();
|
||||
}
|
||||
|
||||
|
||||
public void UpdateTurn()
|
||||
@ -138,7 +153,9 @@ namespace TH1_UI.View.Top
|
||||
public void UpdateCoin()
|
||||
{
|
||||
if (Main.MapData?.PlayerMap?.SelfPlayerData == null) return;
|
||||
if (!int.TryParse(Coin.text, out var old)) return;
|
||||
CancelTopBarAnim();
|
||||
if (!int.TryParse(Coin.text, out var old))
|
||||
old = Main.MapData.PlayerMap.SelfPlayerData.PlayerCoin;
|
||||
float delay = Table.Instance.AnimDataAssets.ProjectileCoinMoveTime;
|
||||
if (old > Main.MapData.PlayerMap.SelfPlayerData.PlayerCoin) delay = 0f;
|
||||
TopBarAnim(Coin,old,Main.MapData.PlayerMap.SelfPlayerData.PlayerCoin,delay,TopBarPanelType.Coin);
|
||||
@ -209,6 +226,7 @@ namespace TH1_UI.View.Top
|
||||
|
||||
private void TopBarAnim(TextMeshProUGUI targetText, int oldValue,int targetValue,float startDelay,TopBarPanelType panelType)
|
||||
{
|
||||
var animVersion = _topBarAnimVersion;
|
||||
int maxTime = 100;
|
||||
int now = oldValue;
|
||||
int time = Mathf.Abs(targetValue - oldValue);
|
||||
@ -219,7 +237,16 @@ namespace TH1_UI.View.Top
|
||||
time = maxTime;
|
||||
step = (targetValue - oldValue) / time;
|
||||
}
|
||||
if (time == 0) return;
|
||||
if (time == 0)
|
||||
{
|
||||
targetText.text = targetValue.ToString();
|
||||
return;
|
||||
}
|
||||
if (panelType == TopBarPanelType.Coin)
|
||||
{
|
||||
_coinAnimActive = true;
|
||||
_coinAnimEndTime = Time.time + Mathf.Max(0f, startDelay) + (time - 1) * 0.03f + 0.1f;
|
||||
}
|
||||
|
||||
for (int s = 0; s < time; s++)
|
||||
{
|
||||
@ -241,16 +268,42 @@ namespace TH1_UI.View.Top
|
||||
var tmps = Mathf.Min(s,200);
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
if (animVersion != _topBarAnimVersion) return;
|
||||
text.text = tmp.ToString();
|
||||
if (finalCheck)
|
||||
{
|
||||
if(panel == TopBarPanelType.Coin && Main.MapData != null)
|
||||
{
|
||||
text.text = Main.MapData.PlayerMap.SelfPlayerData.PlayerCoin.ToString();
|
||||
_coinAnimActive = false;
|
||||
}
|
||||
}
|
||||
},tmps * 0.03f + startDelay , "UITopTopBarView TopBarAnim");
|
||||
},tmps * 0.03f + startDelay , TopBarAnimTimerMessage);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void CancelTopBarAnim()
|
||||
{
|
||||
_topBarAnimVersion++;
|
||||
_coinAnimActive = false;
|
||||
Timer.Instance?.CancelByMessage(TopBarAnimTimerMessage);
|
||||
}
|
||||
|
||||
private void SelfCheckCoinText()
|
||||
{
|
||||
if (Main.MapData?.PlayerMap?.SelfPlayerData == null || Coin == null) return;
|
||||
if (_coinAnimActive)
|
||||
{
|
||||
if (Time.time <= _coinAnimEndTime) return;
|
||||
CancelTopBarAnim();
|
||||
}
|
||||
|
||||
var realCoin = Main.MapData.PlayerMap.SelfPlayerData.PlayerCoin;
|
||||
if (int.TryParse(Coin.text, out var showCoin) && showCoin == realCoin) return;
|
||||
CancelTopBarAnim();
|
||||
Coin.text = realCoin.ToString();
|
||||
}
|
||||
|
||||
public void UpdateCoinPerTurn()
|
||||
{
|
||||
|
||||
@ -140,7 +140,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 0.7.3
|
||||
bundleVersion: 0.7.3b
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user