sakuya bug + 踢人供
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m_Curve:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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CharacterSpacing: 0
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ApplyWordSpacing: 0
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WordSpacing: 0
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ApplyLineSpacing: 0
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LineSpacing: 0
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ApplyParagraphSpacing: 0
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m_AnchorMin: {x: 0, y: 0}
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@ -1402,3 +1819,4 @@ MonoBehaviour:
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ForcesButton: {fileID: 8612292243586636816}
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RefreshButton: {fileID: 8612292243586636816}
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QuitButton: {fileID: 8717023295481533829}
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@ -26,13 +26,17 @@ namespace Logic.Skill
|
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IsPermanent = true;
|
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TurnsLimit = 0;
|
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Score = 2;
|
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IsLevelSkill = true;
|
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_levelLimit = int.MaxValue;
|
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// 咲夜飞行需要在0层时继续保留,用于每回合重新从0开始累计疲劳。
|
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_autoDisappear = false;
|
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_heroSet = new HashSet<uint>();
|
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}
|
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|
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public override void OnTurnStart(IdentifierBase identifier, MapData mapData)
|
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{
|
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var self = identifier as UnitData;
|
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if (self == null) return;
|
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// 持有者回合开始时重置为0层;_autoDisappear=false保证0层不会被回收。
|
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_level = 0;
|
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_heroSet.Clear();
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}
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@ -64,6 +68,7 @@ namespace Logic.Skill
|
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bool isExcute = false;
|
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foreach (var gridData in aroundBuf)
|
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{
|
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if (targetGrid == gridData) continue;
|
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gridData.VisibleUnit(mapData,player,out var unit);
|
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if (unit == null || unit == self) continue;
|
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if (!unit.TreatedAsHero(mapData,self)) continue;
|
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@ -78,7 +83,20 @@ namespace Logic.Skill
|
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}
|
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ReturnAroundBuf();
|
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|
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if (isExcute) self.AddActionPoint(ActionPointType.Attack);
|
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if (isExcute)
|
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{
|
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// 效果实际触发时,先按当前层数添加疲劳,再让自身层数+1。
|
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// 第一次触发为0层,不添加无意义的SakuyaTired记录。
|
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var tiredLevel = Level;
|
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if (tiredLevel > 0)
|
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{
|
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self.AddSkill_Legacy(SkillType.SAKUYATIRED, mapData, true, 0, true, tiredLevel, true,
|
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SpecialAddSkillType.AddLevel, self.Id);
|
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}
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AddLevel(mapData, self, self, 1);
|
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self.AddActionPoint(ActionPointType.Attack);
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}
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}
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}
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}
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@ -20,6 +20,7 @@ public class UIOutsideMultiplayMemberRowMono : MonoBehaviour
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//public Button CivButton;
|
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public Button ForcesButton;
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public Button RefreshButton;
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public Button QuitButton;
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private SteamLobbyManager _lobby;
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// Start is called before the first frame update
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@ -62,7 +63,24 @@ public class UIOutsideMultiplayMemberRowMono : MonoBehaviour
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ForcesButton?.onClick.AddListener(OnClickForces);
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RefreshButton.gameObject.SetActive(true);
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}
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|
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// 踢人按钮:仅"自己是房主 + 该行不是自己"时显示并绑定,否则隐藏
|
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if (QuitButton != null)
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{
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QuitButton.onClick.RemoveAllListeners();
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bool selfIsOwner = lobby.GetLobbyOwnerId() == lobby.GetSelfMemberId();
|
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bool rowIsSelf = info.Id == lobby.GetSelfMemberId();
|
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bool showQuit = selfIsOwner && !rowIsSelf;
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QuitButton.gameObject.SetActive(showQuit);
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if (showQuit)
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{
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// 闭包捕获本地变量,避免行复用时把上一行的 memberId 带进来
|
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var targetMemberId = info.Id;
|
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QuitButton.onClick.AddListener(() => lobby.KickMember(targetMemberId));
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}
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}
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|
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ForceEnum force = civ switch
|
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{
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CivEnum.Egyptian => ForceEnum.Remilia,
|
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|
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@ -1 +1 @@
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3774440
|
||||
3887950
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||||
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user