增加攻击行为特殊处理

This commit is contained in:
wuwenbo 2025-07-25 19:23:10 +08:00
parent 5a780f207a
commit fa7039fa48

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@ -1774,6 +1774,7 @@ namespace Logic.AI
public void CheckIsActionInPlayerSight()
{
IsInSight = true;
if (ActionLogic.ActionId.ActionType == CommonActionType.UnitAttack) return;
var player = Param.MapData.PlayerMap.SelfPlayerData;
if (Param.MapData.GridMap.GetGridDataByGid(Param.GridId, out var grid)
&& player.Sight.CheckIsInSight(grid.Id)) return;