Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1 into main
This commit is contained in:
commit
fb88f2da10
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Load Diff
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Unity/Assets/Resources/TH1UI/GridInfo/GridInfo_BG3_Sun.png
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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androidETC2FallbackOverride: 0
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sprites: []
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outline: []
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bones: []
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@ -1478,7 +1478,7 @@ namespace RuntimeData
|
||||
return alivePlayerCount == 0 || aliveCount <= 1;
|
||||
}
|
||||
|
||||
public bool CheckIsPlayer(uint playerId)
|
||||
public bool CheckIsRealPlayer(uint playerId)
|
||||
{
|
||||
if (Net.Mode == NetMode.Multi)
|
||||
{
|
||||
@ -1489,7 +1489,7 @@ namespace RuntimeData
|
||||
return false;
|
||||
}
|
||||
|
||||
return playerId != PlayerMap.SelfPlayerId;
|
||||
return playerId == PlayerMap.SelfPlayerId;
|
||||
}
|
||||
|
||||
public bool CheckIsAI(uint playerId)
|
||||
|
||||
@ -632,13 +632,13 @@ namespace RuntimeData
|
||||
}
|
||||
|
||||
// 迷人的 恼人的
|
||||
if (map.MapConfig.AIDiff == AIDifficult.EASY && map.CheckIsPlayer(player.Id) && map.CheckIsAI(Id))
|
||||
if (map.MapConfig.AIDiff == AIDifficult.EASY && map.CheckIsRealPlayer(player.Id) && map.CheckIsAI(Id))
|
||||
{
|
||||
score += 15;
|
||||
selfToPlayer.FeelingStrategyList.Add(FeelingStrategy.Charming);
|
||||
}
|
||||
|
||||
if (map.MapConfig.AIDiff == AIDifficult.LUNATIC && map.CheckIsPlayer(player.Id) && map.CheckIsAI(Id))
|
||||
if (map.MapConfig.AIDiff == AIDifficult.LUNATIC && map.CheckIsRealPlayer(player.Id) && map.CheckIsAI(Id))
|
||||
{
|
||||
score -= 15;
|
||||
selfToPlayer.FeelingStrategyList.Add(FeelingStrategy.Annoying);
|
||||
@ -1312,7 +1312,7 @@ namespace RuntimeData
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddHero(GiantType giantType)
|
||||
public bool AddHero(MapData map,PlayerData player,GiantType giantType)
|
||||
{
|
||||
var type = new UnitFullType(UnitType.Giant, giantType, 0);
|
||||
//如果不是首个英雄,起步是Lv1
|
||||
@ -1320,13 +1320,18 @@ namespace RuntimeData
|
||||
if (HasHero(giantType)) return false;
|
||||
HeroList.Add(type);
|
||||
//如果Lv3或者其他意外,就不需要填加对应task了
|
||||
if(HeroTaskManager.Instance.GetHeroTaskContent(type, out var task))
|
||||
if (HeroTaskManager.Instance.GetHeroTaskContent(type, out var task))
|
||||
{
|
||||
HeroTaskDict.Add(type,task);
|
||||
task.OnTaskInit(map,player);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//发生在英雄升级的时候,更新heroList,让新的英雄type替换旧的type
|
||||
public bool UpdateHero(UnitFullType newType)
|
||||
public bool UpdateHero(MapData map,PlayerData player,UnitFullType newType)
|
||||
{
|
||||
if (!HasHero(newType.GiantType)) return false;
|
||||
//TODO 临时写法
|
||||
@ -1343,6 +1348,7 @@ namespace RuntimeData
|
||||
if(newType.UnitLevel < 3){
|
||||
if (!HeroTaskManager.Instance.GetHeroTaskContent(newType, out var task)) return false;
|
||||
HeroTaskDict.Add(newType,task);
|
||||
task.OnTaskInit(map,player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -444,6 +444,10 @@ namespace Logic.Action
|
||||
ActionLogicDict[commonActionId] = new UnitAttackAction(commonActionId);
|
||||
commonActionId = new CommonActionId { ActionType = CommonActionType.UnitPassiveMove };
|
||||
ActionLogicDict[commonActionId] = new UnitPassiveMoveAction(commonActionId);
|
||||
commonActionId = new CommonActionId { ActionType = CommonActionType.UnitAttackAlly };
|
||||
ActionLogicDict[commonActionId] = new UnitAttackAllyAction(commonActionId);
|
||||
|
||||
|
||||
|
||||
// 回合开始和结束 Action 入库
|
||||
commonActionId = new CommonActionId { ActionType = CommonActionType.TurnStart };
|
||||
@ -1972,7 +1976,7 @@ namespace Logic.Action
|
||||
return false;
|
||||
if (actionParams.MapData.Net.Mode == NetMode.Multi)
|
||||
{
|
||||
if (actionParams.MapData.CheckIsPlayer(actionParams.PlayerData.Id))return false;
|
||||
if (actionParams.MapData.CheckIsRealPlayer(actionParams.PlayerData.Id))return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@ -445,7 +445,7 @@ namespace TH1_Logic.Action
|
||||
{
|
||||
var player = actionParams.PlayerData;
|
||||
var heroD = player.PlayerHeroData;
|
||||
return heroD?.AddHero(_actionId.GiantType)??false;
|
||||
return heroD?.AddHero(actionParams.MapData,actionParams.PlayerData,_actionId.GiantType)??false;
|
||||
}
|
||||
|
||||
public override bool CheckCan(CommonActionParams actionParams)
|
||||
@ -483,7 +483,7 @@ namespace TH1_Logic.Action
|
||||
var can = heroD.ForceFinishHeroTask(_actionId.GiantType);
|
||||
if (can)
|
||||
{
|
||||
if (actionParams.MapData.CheckIsPlayer(actionParams.PlayerData.Id))
|
||||
if (actionParams.MapData.CheckIsRealPlayer(actionParams.PlayerData.Id))
|
||||
{
|
||||
actionParams.PlayerData.PlayerWealth -= cost;
|
||||
}
|
||||
|
||||
@ -105,7 +105,9 @@ namespace TH1_Logic.HeroTask
|
||||
{
|
||||
return _isForceFinished || Level >= TargetLevel;
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnTaskInit(MapData mapData,PlayerData self) { }
|
||||
|
||||
public virtual void OnCoinAdd(MapData mapData, uint value)
|
||||
{
|
||||
|
||||
@ -463,6 +465,12 @@ namespace TH1_Logic.HeroTask
|
||||
return newContent;
|
||||
}
|
||||
|
||||
public override void OnTaskInit(MapData mapData, PlayerData self)
|
||||
{
|
||||
var max = Mathf.CeilToInt(mapData.PlayerMap.PlayerDataList.Count / 3f);
|
||||
if (TargetLevel > max) TargetLevel = (uint)max;
|
||||
Level = (uint)Mathf.Max(0, self.MeetPlayers.Count - 1);
|
||||
}
|
||||
public override void OnMeetOtherPlayers(MapData mapData, PlayerData self)
|
||||
{
|
||||
var max = Mathf.CeilToInt(mapData.PlayerMap.PlayerDataList.Count / 3f);
|
||||
|
||||
@ -116,7 +116,7 @@ namespace Logic
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
OnTileClicked(mapData,gridData);
|
||||
},Table.Instance.AnimDataAssets.MoveAnimTime,"MapInteraction_OnTileClicked_Move");
|
||||
},Table.Instance.AnimDataAssets.MoveAnimTime,"MapInteraction_OnTileClicked_Attack");
|
||||
}
|
||||
|
||||
}
|
||||
@ -124,9 +124,26 @@ namespace Logic
|
||||
else if (roUnit.IsAllyHighlight)
|
||||
{
|
||||
CancelAllHighlight();
|
||||
Main.UnitLogic.AttackAlly(Main.MapData,MapRenderer.Instance.SelectUnitData, unitData);
|
||||
//Main.UnitLogic.Attack(Main.MapData, MapRenderer.Instance.SelectUnitData, unitData, out _);
|
||||
|
||||
|
||||
var attackAllyID = new CommonActionId { ActionType = CommonActionType.UnitAttackAlly };
|
||||
var attackAllyAction = new UnitAttackAllyAction(attackAllyID);
|
||||
var param = new CommonActionParams(Main.MapData, playerData:Main.MapData.PlayerMap.SelfPlayerData,unitData:MapRenderer.Instance.SelectUnitData, targetUnit:unitData);
|
||||
param.RefreshParams();
|
||||
attackAllyAction.CompleteExecute(param);
|
||||
|
||||
//Main.UnitLogic.AttackAlly(Main.MapData,MapRenderer.Instance.SelectUnitData, unitData);
|
||||
UIManager.Instance.BottomInfoUI.UIBottomInfoStatus = false;
|
||||
|
||||
//攻击后判定是否连续行动
|
||||
if (MapRenderer.Instance.CheckUnitHasMoveAttackTarget(MapRenderer.Instance.SelectUnitData.Id))
|
||||
{
|
||||
Timer.Instance.TimerRegister(this, () =>
|
||||
{
|
||||
OnTileClicked(mapData,gridData);
|
||||
},Table.Instance.AnimDataAssets.MoveAnimTime,"MapInteraction_OnTileClicked_Ally");
|
||||
}
|
||||
|
||||
}
|
||||
//如果是选择角色
|
||||
else if (!roGrid.IsSelectHighlight)
|
||||
|
||||
@ -213,18 +213,6 @@ namespace Logic
|
||||
return canCounter;
|
||||
}
|
||||
|
||||
public bool AttackAlly(MapData mapData, UnitData unit1, UnitData unit2)
|
||||
{
|
||||
//只有白名单才能使用AttackAlly
|
||||
|
||||
// 攻击行为切换成 Action 驱动
|
||||
var actionId = new CommonActionId { ActionType = CommonActionType.UnitAttackAlly };
|
||||
var attackAllyAction = new UnitAttackAllyAction(actionId);
|
||||
var param = new CommonActionParams(mapData, playerData:unit1.Player(mapData), unitData:unit1, targetUnit:unit2);
|
||||
param.RefreshParams();
|
||||
return attackAllyAction.CompleteExecute(param);
|
||||
}
|
||||
|
||||
public void Attack(MapData mapData, UnitData unit1, UnitData unit2, out int attackDmg,out int counterDmg,out FragmentType fragmentType)
|
||||
{
|
||||
attackDmg = 0;
|
||||
@ -957,7 +945,7 @@ namespace Logic
|
||||
{ UnitType = unit.UnitType, GiantType = unit.GiantType, UnitLevel = unit.UnitLevel + 1 };
|
||||
UnitTypeTransform(map,unit,targetType);
|
||||
unit.Player(map)?.PlayerHeroData.UpdateHeroMaxCount(targetType.UnitLevel);
|
||||
return unit.Player(map)?.PlayerHeroData.UpdateHero(unit.UnitFullType) ?? false;
|
||||
return unit.Player(map)?.PlayerHeroData.UpdateHero(map,unit.Player(map),unit.UnitFullType) ?? false;
|
||||
}
|
||||
|
||||
//unit[uid]死亡
|
||||
|
||||
@ -213,10 +213,10 @@ namespace TH1_Renderer
|
||||
//如果不是己方的城市,不显示
|
||||
if (_cityData.Player(Main.MapData)?.Id != _mapData.PlayerMap.SelfPlayerData.Id)
|
||||
{
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityLevelBar").gameObject.SetActive(false);
|
||||
_ROCityInfo?.transform.Find("CityInfoCanvas/CityLevelBar")?.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
_ROCityInfo.transform.Find("CityInfoCanvas/CityLevelBar").gameObject.SetActive(true);
|
||||
_ROCityInfo?.transform.Find("CityInfoCanvas/CityLevelBar")?.gameObject.SetActive(true);
|
||||
|
||||
//第0part 更新基础信息,主要是cityname
|
||||
RenderUpdateCityName();
|
||||
|
||||
@ -15,7 +15,8 @@ public class MultiplayFriendRowMono : MonoBehaviour
|
||||
public TextMeshProUGUI NameText;
|
||||
public TextMeshProUGUI StatusText;
|
||||
public Button InviteButton;
|
||||
|
||||
public GameObject InviteHint;
|
||||
|
||||
public AnimancerComponent animancer;
|
||||
// Start is called before the first frame update
|
||||
|
||||
@ -27,6 +28,7 @@ public class MultiplayFriendRowMono : MonoBehaviour
|
||||
public void SetContent(MemberInfo memberInfo ,SteamLobbyManager lobby)
|
||||
{
|
||||
if (!CheckParam()) return;
|
||||
InviteHint.SetActive(false);
|
||||
NameText.text = memberInfo.Name;
|
||||
var texture = memberInfo.Texture;
|
||||
if (texture != null)
|
||||
@ -46,6 +48,7 @@ public class MultiplayFriendRowMono : MonoBehaviour
|
||||
InviteButton.onClick.AddListener(()=>
|
||||
{
|
||||
lobby.InviteFriend(mid);
|
||||
InviteHint.SetActive(true);
|
||||
});
|
||||
InviteButton.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: Remilia Command
|
||||
productName: TOHOTOPIA Demo v1.5.2
|
||||
productName: TOHOTOPIA Demo v1.5.3
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
@ -140,7 +140,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 1.5.2
|
||||
bundleVersion: 1.5.3
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user