V1.4.2修复
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@ -355,7 +355,7 @@ T:打开/关闭科技树
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职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1576%$#@!QUEEN
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职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1577%$#@!KNIGHTS
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职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1578%$#@!ROOK
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职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1579%$#@!初次发布Demo包%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1580%$#@![功能版本:Demo 1.2.0]
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职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1579%$#@!初次发布Demo包%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1580%$#@![功能版本:Demo 1.2.0]
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发布日期:25.8.16
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[新增功能]开局英雄自选
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1. 游戏开局,玩家可以自选一个Lv.0的英雄作为首发英雄。
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@ -1042,4 +1042,23 @@ Lv.2->Lv.3升级任务 调整为提供60点治疗
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14.修复了军营不能在庄稼上建造的bug
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-------- [其他] --------
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1.丢失伤害问题暂时没有解决,目前加入了追踪代码跟踪问题%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2213%$#@!帝亲自挖掘<color=yellow>{param}/{param}</color>处遗迹%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2214%$#@!<color=yellow>帝国的永恒:蓬莱山辉夜</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/1防/1移动力/2射程<br> <color=yellow>[能力:游击]</color>攻击后可再次移动<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>25HP/3攻/1防/1移动力/2射程<br> <color=yellow>[能力:蓬莱玉枝]</color>攻击时可选择友方单位,使其获得一层<color=yellow>永恒</color>。每层<color=yellow>永恒</color>可为该单位抵挡一次致命伤害并保留1点HP。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/2防/1移动力/2射程<br> <color=yellow>[能力:蓬莱树海]</color>主动技能。使得1格范围内所有友方单位获得一层<color=yellow>永恒</color>。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>35HP/3攻/2防/1移动力/3射程<br> <color=yellow>[能力:须臾永远]</color>攻击时可选中友方单位,使其获得9层<color=yellow>永恒</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2215%$#@!<color=yellow>帝国的狂气之瞳 铃仙·优昙华院·因幡</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/2攻/1防/2移动力/2射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>,持续1回合。攻击带有<color=yellow>协同标的</color>的目标时,每层使得本次攻击力提升0.5。<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻视调率]</color>击杀敌方单位时,在其位置生成1个看似与铃仙完全相同的<color=yellow>月兔幻象</color>。幻象继承铃仙的<color=yellow>战地协同</color>能力,但无法造成伤害 ,并且受到任意攻击后立刻阵亡。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>20HP/3攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻想视差]</color>铃仙攻击目标前,附近所有<color=yellow>月兔幻象</color>会对该目标进行一轮齐射。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>30HP/4攻/3防/2移动力/2射程<br> <color=yellow>[能力:狂视调率]</color>所有<color=yellow>月兔幻象</color>具有本体50%的攻击力。幻象消灭单位时,也可以创造新的<color=yellow>月兔幻象</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2216%$#@!完成任务即可获得奇观<color=yellow>{param}</color>。研发所有科技,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2217%$#@!谁允许你踏入我的庭院?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2218%$#@!你就是今天的余兴节目吗?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2219%$#@!<color=yellow>帝国的月之头脑:八意永琳</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/1攻/2防/1移动力/3射程<br> <color=yellow>[能力:飞行]</color>移动无视任何地形<br> <color=yellow>[能力:瞭望]</color>初始拥有2格视野<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>20HP/2攻/2防/1移动力/3射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>,持续1回合。攻击带有<color=yellow>协同标的</color>的目标时,每层使得本次攻击力提升0.5。<br> <color=yellow>[能力:生命游戏]</color>击杀敌方单位后,为目标1格范围内的所有友军恢复3HP<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>25HP/2攻/3防/1移动力/3射程<br> <color=yellow>[能力:复苏游戏]</color>攻击时可选中己方单位,赋予1回合<color=yellow>战地协同</color>的能力并恢复生命。如恢复溢出,则额外赋予1回合<color=yellow>移动力提升</color>能力。<br> <color=yellow>-------- Lv.3 ----------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/3防/2移动力/3射程<br> <color=yellow>[能力:国士无双之药]</color>八意永琳技能对英雄的治疗增加到3倍,攻击英雄时因<color=yellow>协同标的</color>获得的攻击力加成增加到2倍。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%
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1.丢失伤害问题暂时没有解决,目前加入了追踪代码跟踪问题%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2213%$#@!帝亲自挖掘<color=yellow>{param}/{param}</color>处遗迹%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2214%$#@!<color=yellow>帝国的永恒:蓬莱山辉夜</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/1防/1移动力/2射程<br> <color=yellow>[能力:游击]</color>攻击后可再次移动<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>25HP/3攻/1防/1移动力/2射程<br> <color=yellow>[能力:蓬莱玉枝]</color>攻击时可选择友方单位,使其获得一层<color=yellow>永恒</color>。每层<color=yellow>永恒</color>可为该单位抵挡一次致命伤害并保留1点HP。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/2防/1移动力/2射程<br> <color=yellow>[能力:蓬莱树海]</color>主动技能。使得1格范围内所有友方单位获得一层<color=yellow>永恒</color>。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>35HP/3攻/2防/1移动力/3射程<br> <color=yellow>[能力:须臾永远]</color>攻击时可选中友方单位,使其获得9层<color=yellow>永恒</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2215%$#@!<color=yellow>帝国的狂气之瞳 铃仙·优昙华院·因幡</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/2攻/1防/2移动力/2射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>,持续1回合。攻击带有<color=yellow>协同标的</color>的目标时,每层使得本次攻击力提升0.5。<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻视调率]</color>击杀敌方单位时,在其位置生成1个看似与铃仙完全相同的<color=yellow>月兔幻象</color>。幻象继承铃仙的<color=yellow>战地协同</color>能力,但无法造成伤害 ,并且受到任意攻击后立刻阵亡。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>20HP/3攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻想视差]</color>铃仙攻击目标前,附近所有<color=yellow>月兔幻象</color>会对该目标进行一轮齐射。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>30HP/4攻/3防/2移动力/2射程<br> <color=yellow>[能力:狂视调率]</color>所有<color=yellow>月兔幻象</color>具有本体50%的攻击力。幻象消灭单位时,也可以创造新的<color=yellow>月兔幻象</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2216%$#@!完成任务即可获得奇观<color=yellow>{param}</color>。研发所有科技,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2217%$#@!谁允许你踏入我的庭院?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2218%$#@!你就是今天的余兴节目吗?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2219%$#@!<color=yellow>帝国的月之头脑:八意永琳</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/1攻/2防/1移动力/3射程<br> <color=yellow>[能力:飞行]</color>移动无视任何地形<br> <color=yellow>[能力:瞭望]</color>初始拥有2格视野<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>20HP/2攻/2防/1移动力/3射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>,持续1回合。攻击带有<color=yellow>协同标的</color>的目标时,每层使得本次攻击力提升0.5。<br> <color=yellow>[能力:生命游戏]</color>击杀敌方单位后,为目标1格范围内的所有友军恢复3HP<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>25HP/2攻/3防/1移动力/3射程<br> <color=yellow>[能力:复苏游戏]</color>攻击时可选中己方单位,赋予1回合<color=yellow>战地协同</color>的能力并恢复生命。如恢复溢出,则额外赋予1回合<color=yellow>移动力提升</color>能力。<br> <color=yellow>-------- Lv.3 ----------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/3防/2移动力/3射程<br> <color=yellow>[能力:国士无双之药]</color>八意永琳技能对英雄的治疗增加到3倍,攻击英雄时因<color=yellow>协同标的</color>获得的攻击力加成增加到2倍。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2220%$#@![补丁版本:Demo 1.4.2]
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发布日期:25.9.22
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-------- [bug修复] --------
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1. 铃仙的技能描述文字错误
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2. 修复了科技树文字描述的错误
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3. 修复了永琳Lv.2 恢复单位溢出时不会赋予移动力加成的bug
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4. 修复了斯卡雷特帝国见面台词错误的bug
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5. 修复了骑士连续击杀时交互显示错误的bug
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6. 修复了月兔幻象会额外占用城市人口的bug
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7. 修复了林防失效的bug
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8. 修复了妹红自爆造成伤害但没有杀死的单位,血量没有即时更新显示的bug
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9. 修复了妖怪兔近卫下海后错误占用城市人口的bug
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10.修复了有单位站在桥上时,桥梁也可以拆除的bug
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11. 修复了浅海单元格有鲸鱼时,无法建设港口的bug
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12.远程伤害可能丢失的问题,尝试修复了一部分可能出错的情况,如果还会遇到此问题,目前可以重启游戏解决。V1.5版本将重写动画系统的逻辑,争取根除这个问题
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[V1.5版本前瞻]
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下版本的重点是红魔馆阵营和联机测试版。
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同时持续修复过往的一些各种小bug,优化动画逻辑。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%
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@ -182,7 +182,7 @@
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[Info][OPS.OBF][OnProcess_Assets] Process component Analyse Unity Animation Methods
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Iterate components in loaded build scene 'Assets/Scenes/SampleScene.unity'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 11 Root GameObjects in Scene Assets/Scenes/SampleScene.unity
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 13113 Components in Scene Assets/Scenes/SampleScene.unity
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 13117 Components in Scene Assets/Scenes/SampleScene.unity
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[Info][OPS.OBF][OnAnalyse_Component_Scenes] Process component Analyse Unity Event Component
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'MapCanvas' of type 'UnityEngine.RectTransform'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'MapCanvas' of type 'UnityEngine.Canvas'.
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@ -6975,6 +6975,10 @@
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version' of type 'UnityEngine.CanvasRenderer'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version' of type 'TMPro.TextMeshProUGUI'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version' of type 'Logic.Multilingual.MultilingualTextMono'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'UnityEngine.RectTransform'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'UnityEngine.CanvasRenderer'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'TMPro.TextMeshProUGUI'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'Logic.Multilingual.MultilingualTextMono'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ButtonRow' of type 'UnityEngine.RectTransform'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'NewGameButton' of type 'UnityEngine.RectTransform'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'NewGameButton' of type 'UnityEngine.CanvasRenderer'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Title' of type 'Logic.Multilingual.MultilingualTextMono'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ScrollRect' of type 'UnityEngine.RectTransform'.
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ScrollRect' of type 'UnityEngine.UI.ScrollRect'.
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[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 9226 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
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[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 9230 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
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at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.Component.AnalyseUnityEventComponent.OnAnalyse_Component (UnityEngine.Component _Component) [0x00005] in <fc9c136875e34de6a3fad86224a51a44>:0
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at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.PreBuildPipeline.Process_Component_Analyse_And_Manipulate (System.Collections.Generic.List`1[T] _ComponentList) [0x00086] in <fc9c136875e34de6a3fad86224a51a44>:0
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[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Viewport' of type 'UnityEngine.RectTransform'.
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@ -17728,7 +17732,7 @@
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] GameUI] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HintWindowController] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HistoryUI] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MessageUI] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] PreviewCameraController] Analyse Type References in Custom Attribute References...
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] ChooseUISettingBarController/<>c__DisplayClass6_0] Is a nested class and has no namespace.
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] DebugUI/<>c__DisplayClass9_0] Is a nested class and has no namespace.
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] HintWindowController] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Is a nested class and has no namespace.
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] Is a nested class and has no namespace.
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c] Is a nested class and has no namespace.
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[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c__DisplayClass10_0] Is a nested class and has no namespace.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c__DisplayClass8_0] Is a nested class and has no namespace.
|
||||
@ -18892,7 +18896,7 @@
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] GameUI] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HintWindowController] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HistoryUI] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MessageUI] Analyse Type References in Custom Attribute References...
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] PreviewCameraController] Analyse Type References in Custom Attribute References...
|
||||
@ -20440,7 +20444,7 @@
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HintWindowController::Awake()] Because of compatibility component: Unity - Compatibility : Is MonoBehaviour Method.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HintWindowController::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HistoryUI::.ctor(TH1_Logic.Core.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI::.ctor(TH1_Logic.Core.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MessageUI::.ctor(TH1_Logic.Core.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
|
||||
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void PreviewCameraController::Update()] Because of compatibility component: Unity - Compatibility : Is MonoBehaviour Method.
|
||||
@ -25668,7 +25672,7 @@
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] DebugUI/<>c__DisplayClass9_0] : epz
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] DebugUI] : bg
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] HistoryUI] : bh
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] : sy
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a new Type Name [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] : gl
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] MainUI] : bj
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] MessageUI] : bk
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] PreviewCameraController] : bl
|
||||
@ -26432,9 +26436,9 @@
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::<.ctor>b__9_0()] : st
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::<Show>b__12_0()] : su
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::<Hide>b__13_0()] : sv
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__0()] : tf
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__1()] : tm
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__2()] : tn
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__0()] : gm
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__1()] : ly
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__2()] : mw
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::Update()] : sz
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::UpdateMainUI()] : ta
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::Show()] : tb
|
||||
@ -26448,8 +26452,8 @@
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::OnBoardingClicked()] : tj
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::OnHistoryClicked()] : tk
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::OnAboutClicked()] : tl
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::<Show>b__21_0()] : bha
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::<Hide>b__22_0()] : bpi
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI::<Show>b__22_0()] : ni
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI::<Hide>b__23_0()] : qp
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MessageUI::Update()] : to
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MessageUI::Show()] : tq
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MessageUI::Hide()] : tr
|
||||
@ -29012,10 +29016,10 @@
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean HistoryUI::_isShowing] : cvg
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean HistoryUI::_isAnimating] : cvh
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Single HistoryUI::_fadeDuration] : cvi
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass25_0::<>4__this] : cvk
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass25_0::QuickAnim] : cvl
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass25_0::loadingAnim] : dyo
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass25_0::loading] : ekp
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass26_0::<>4__this] : qq
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass26_0::QuickAnim] : tv
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass26_0::loadingAnim] : ut
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass26_0::loading] : vi
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] TH1_Logic.Core.Main MainUI::_main] : fgm
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.MapData MainUI::_mapData] : cvn
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.GameObject MainUI::ROMainUI] : cvo
|
||||
@ -29028,6 +29032,7 @@
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.UI.Button MainUI::AboutButton] : cvv
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.UI.Button MainUI::BoardingButton] : cvw
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion] : ekq
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion2] : bbz
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI::NeedShow] : cvx
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI::_quickAnim] : eko
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI::_isShowing] : cvy
|
||||
@ -30125,9 +30130,9 @@
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.CityData Logic.SettlementInfo::DamageTargetCity] : fwj
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Int32 Logic.SettlementInfo::DamageValue] : dxu
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean Logic.SettlementInfo::IsKill] : dxv
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] : fwm
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Logic.UnitLogic Logic.UnitLogic/<>c__DisplayClass7_0::<>4__this] : fwk
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.MapData Logic.UnitLogic/<>c__DisplayClass7_0::mapData] : fwl
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] : fwm
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit2] : fwn
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Int32 Logic.UnitLogic/<>c__DisplayClass7_1::recover] : fwo
|
||||
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Logic.UnitLogic/<>c__DisplayClass7_0 Logic.UnitLogic/<>c__DisplayClass7_1::CS$<>8__locals1] : fwp
|
||||
@ -31184,7 +31189,7 @@
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] DebugUI/<>c__DisplayClass9_0] to epz
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] DebugUI] to bg
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] HistoryUI] to bh
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] to sy
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] to gl
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MainUI] to bj
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MessageUI] to bk
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] PreviewCameraController] to bl
|
||||
@ -32103,9 +32108,9 @@
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::<.ctor>b__9_0()] to st
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::<Show>b__12_0()] to su
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::<Hide>b__13_0()] to sv
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__0()] to tf
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__1()] to tm
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__2()] to tn
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__0()] to gm
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__1()] to ly
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__2()] to mw
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::Update()] to sz
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::UpdateMainUI()] to ta
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::Show()] to tb
|
||||
@ -32119,8 +32124,8 @@
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::OnBoardingClicked()] to tj
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::OnHistoryClicked()] to tk
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::OnAboutClicked()] to tl
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Show>b__21_0()] to bha
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Hide>b__22_0()] to bpi
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Show>b__22_0()] to ni
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Hide>b__23_0()] to qp
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MessageUI::Update()] to to
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MessageUI::Show()] to tq
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MessageUI::Hide()] to tr
|
||||
@ -35038,10 +35043,10 @@
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean HistoryUI::_isShowing] to cvg
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean HistoryUI::_isAnimating] to cvh
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Single HistoryUI::_fadeDuration] to cvi
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass25_0::<>4__this] to cvk
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass25_0::QuickAnim] to cvl
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass25_0::loadingAnim] to dyo
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass25_0::loading] to ekp
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass26_0::<>4__this] to qq
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass26_0::QuickAnim] to tv
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass26_0::loadingAnim] to ut
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass26_0::loading] to vi
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] TH1_Logic.Core.Main MainUI::_main] to fgm
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.MapData MainUI::_mapData] to cvn
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.GameObject MainUI::ROMainUI] to cvo
|
||||
@ -35054,6 +35059,7 @@
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.UI.Button MainUI::AboutButton] to cvv
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.UI.Button MainUI::BoardingButton] to cvw
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion] to ekq
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion2] to bbz
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI::NeedShow] to cvx
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI::_quickAnim] to eko
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI::_isShowing] to cvy
|
||||
@ -36260,9 +36266,9 @@
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.CityData Logic.SettlementInfo::DamageTargetCity] to fwj
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Int32 Logic.SettlementInfo::DamageValue] to dxu
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean Logic.SettlementInfo::IsKill] to dxv
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] to fwm
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Logic.UnitLogic Logic.UnitLogic/<>c__DisplayClass7_0::<>4__this] to fwk
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.MapData Logic.UnitLogic/<>c__DisplayClass7_0::mapData] to fwl
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] to fwm
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit2] to fwn
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Int32 Logic.UnitLogic/<>c__DisplayClass7_1::recover] to fwo
|
||||
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Logic.UnitLogic/<>c__DisplayClass7_0 Logic.UnitLogic/<>c__DisplayClass7_1::CS$<>8__locals1] to fwp
|
||||
@ -37243,7 +37249,7 @@
|
||||
[Debug][OPS.OBF][Setup] Load Pipeline
|
||||
[Info][OPS.OBF][OnPostBuild] Process component Post Process Unity MonoBehaviour Assets
|
||||
[Info][OPS.OBF][OnPostBuild] Assets are not bundled. Obfuscating globalgamemanagers.assets file.
|
||||
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'C:\TH1\Pack\141\TOHOTOPIA Demo_Data\globalgamemanagers.assets'.
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|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!222 &1644999969
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1644999965}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1645031140
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -28,6 +28,7 @@ public class MainUI
|
||||
public Button AboutButton;
|
||||
public Button BoardingButton;
|
||||
public TextMeshProUGUI QQHintVersion;
|
||||
public TextMeshProUGUI QQHintVersion2;
|
||||
|
||||
public bool NeedShow = false;
|
||||
private bool _quickAnim;
|
||||
@ -69,13 +70,21 @@ public class MainUI
|
||||
|
||||
// step #2 设置主界面的版本号
|
||||
QQHintVersion = ROMainUI.transform.Find("QQHint/Version")?.GetComponent<TextMeshProUGUI>();
|
||||
QQHintVersion.text = ConfigManager.Instance.VersionCfg.CurVersionId.ToString();
|
||||
//QQHintVersion.text = ConfigManager.Instance.VersionCfg.CurVersionId.ToString();
|
||||
QQHintVersion2 = ROMainUI.transform.Find("QQHint/Version2")?.GetComponent<TextMeshProUGUI>();
|
||||
//QQHintVersion2.text = ConfigManager.Instance.VersionCfg.CurVersionId.ToString();
|
||||
if (QQHintVersion != null)
|
||||
{
|
||||
var version = ConfigManager.Instance.VersionCfg;
|
||||
QQHintVersion.text = "[Demo V" + version.CurVersionMajorId + "." + version.CurVersionMinorId + "." + version.CurVersionPatchId + "]";
|
||||
}
|
||||
|
||||
if (QQHintVersion2 != null)
|
||||
{
|
||||
var version = ConfigManager.Instance.VersionCfg;
|
||||
QQHintVersion2.text = "[V" + version.CurVersionMajorId + "." + version.CurVersionMinorId + "." + version.CurVersionPatchId + "]";
|
||||
}
|
||||
|
||||
// step #3 如果有存当,显示"继续"这个按钮
|
||||
ROMainUI.transform.Find("ButtonRow").Find("ResumeGameButton").gameObject.SetActive(_main.HasArchive());
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -140,7 +140,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 1.4.1
|
||||
bundleVersion: 1.4.2
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user