V1.4.2修复

This commit is contained in:
kawagiri 2025-09-23 18:40:50 +08:00
parent 3a1de73297
commit fd2b72edbf
12 changed files with 903 additions and 696 deletions

Binary file not shown.

View File

@ -355,7 +355,7 @@ T打开/关闭科技树
职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1576%$#@!QUEEN
职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1577%$#@!KNIGHTS
职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1578%$#@!ROOK
职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1579%$#@!初次发布Demo包%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1580%$#@![功能版本Demo 1.2.0]
职阶出战%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%1579%$#@!初次发布Demo包%$#@!%$#@!%$#@!%$#@!%$#@!0!@#$%1580%$#@![功能版本Demo 1.2.0]
发布日期25.8.16
[新增功能]开局英雄自选
1. 游戏开局玩家可以自选一个Lv.0的英雄作为首发英雄。
@ -1042,4 +1042,23 @@ Lv.2->Lv.3升级任务 调整为提供60点治疗
14.修复了军营不能在庄稼上建造的bug
-------- [其他] --------
1.丢失伤害问题暂时没有解决,目前加入了追踪代码跟踪问题%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2213%$#@!帝亲自挖掘<color=yellow>{param}/{param}</color>处遗迹%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2214%$#@!<color=yellow>帝国的永恒:蓬莱山辉夜</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/1防/1移动力/2射程<br> <color=yellow>[能力:游击]</color>攻击后可再次移动<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>25HP/3攻/1防/1移动力/2射程<br> <color=yellow>[能力:蓬莱玉枝]</color>攻击时可选择友方单位,使其获得一层<color=yellow>永恒</color>。每层<color=yellow>永恒</color>可为该单位抵挡一次致命伤害并保留1点HP。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/2防/1移动力/2射程<br> <color=yellow>[能力:蓬莱树海]</color>主动技能。使得1格范围内所有友方单位获得一层<color=yellow>永恒</color>。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>35HP/3攻/2防/1移动力/3射程<br> <color=yellow>[能力:须臾永远]</color>攻击时可选中友方单位使其获得9层<color=yellow>永恒</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2215%$#@!<color=yellow>帝国的狂气之瞳 铃仙·优昙华院·因幡</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/2攻/1防/2移动力/2射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>持续1回合。攻击带有<color=yellow>协同标的</color>的目标时每层使得本次攻击力提升0.5。<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻视调率]</color>击杀敌方单位时在其位置生成1个看似与铃仙完全相同的<color=yellow>月兔幻象</color>。幻象继承铃仙的<color=yellow>战地协同</color>能力,但无法造成伤害 ,并且受到任意攻击后立刻阵亡。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>20HP/3攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻想视差]</color>铃仙攻击目标前,附近所有<color=yellow>月兔幻象</color>会对该目标进行一轮齐射。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>30HP/4攻/3防/2移动力/2射程<br> <color=yellow>[能力:狂视调率]</color>所有<color=yellow>月兔幻象</color>具有本体50%的攻击力。幻象消灭单位时,也可以创造新的<color=yellow>月兔幻象</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2216%$#@!完成任务即可获得奇观<color=yellow>{param}</color>。研发所有科技,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2217%$#@!谁允许你踏入我的庭院?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2218%$#@!你就是今天的余兴节目吗?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2219%$#@!<color=yellow>帝国的月之头脑:八意永琳</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/1攻/2防/1移动力/3射程<br> <color=yellow>[能力:飞行]</color>移动无视任何地形<br> <color=yellow>[能力:瞭望]</color>初始拥有2格视野<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>20HP/2攻/2防/1移动力/3射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>持续1回合。攻击带有<color=yellow>协同标的</color>的目标时每层使得本次攻击力提升0.5。<br> <color=yellow>[能力:生命游戏]</color>击杀敌方单位后为目标1格范围内的所有友军恢复3HP<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>25HP/2攻/3防/1移动力/3射程<br> <color=yellow>[能力:复苏游戏]</color>攻击时可选中己方单位赋予1回合<color=yellow>战地协同</color>的能力并恢复生命。如恢复溢出则额外赋予1回合<color=yellow>移动力提升</color>能力。<br> <color=yellow>-------- Lv.3 ----------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/3防/2移动力/3射程<br> <color=yellow>[能力:国士无双之药]</color>八意永琳技能对英雄的治疗增加到3倍攻击英雄时因<color=yellow>协同标的</color>获得的攻击力加成增加到2倍。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%
1.丢失伤害问题暂时没有解决,目前加入了追踪代码跟踪问题%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2213%$#@!帝亲自挖掘<color=yellow>{param}/{param}</color>处遗迹%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2214%$#@!<color=yellow>帝国的永恒:蓬莱山辉夜</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/1防/1移动力/2射程<br> <color=yellow>[能力:游击]</color>攻击后可再次移动<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>25HP/3攻/1防/1移动力/2射程<br> <color=yellow>[能力:蓬莱玉枝]</color>攻击时可选择友方单位,使其获得一层<color=yellow>永恒</color>。每层<color=yellow>永恒</color>可为该单位抵挡一次致命伤害并保留1点HP。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/2防/1移动力/2射程<br> <color=yellow>[能力:蓬莱树海]</color>主动技能。使得1格范围内所有友方单位获得一层<color=yellow>永恒</color>。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>35HP/3攻/2防/1移动力/3射程<br> <color=yellow>[能力:须臾永远]</color>攻击时可选中友方单位使其获得9层<color=yellow>永恒</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2215%$#@!<color=yellow>帝国的狂气之瞳 铃仙·优昙华院·因幡</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/2攻/1防/2移动力/2射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>持续1回合。攻击带有<color=yellow>协同标的</color>的目标时每层使得本次攻击力提升0.5。<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>15HP/2攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻视调率]</color>击杀敌方单位时在其位置生成1个看似与铃仙完全相同的<color=yellow>月兔幻象</color>。幻象继承铃仙的<color=yellow>战地协同</color>能力,但无法造成伤害 ,并且受到任意攻击后立刻阵亡。<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>20HP/3攻/2防/2移动力/2射程<br> <color=yellow>[能力:幻想视差]</color>铃仙攻击目标前,附近所有<color=yellow>月兔幻象</color>会对该目标进行一轮齐射。<br> <color=yellow>-------- Lv.3 --------</color><br> <color=yellow>[基础属性]</color>30HP/4攻/3防/2移动力/2射程<br> <color=yellow>[能力:狂视调率]</color>所有<color=yellow>月兔幻象</color>具有本体50%的攻击力。幻象消灭单位时,也可以创造新的<color=yellow>月兔幻象</color>。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2216%$#@!完成任务即可获得奇观<color=yellow>{param}</color>。研发所有科技,从而获得该奇观!%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2217%$#@!谁允许你踏入我的庭院?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2218%$#@!你就是今天的余兴节目吗?%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2219%$#@!<color=yellow>帝国的月之头脑:八意永琳</color><br> <color=yellow>-------- Lv.0 --------</color><br> <color=yellow>[基础属性]</color>10HP/1攻/2防/1移动力/3射程<br> <color=yellow>[能力:飞行]</color>移动无视任何地形<br> <color=yellow>[能力:瞭望]</color>初始拥有2格视野<br> <color=yellow>-------- Lv.1 --------</color><br> <color=yellow>[基础属性]</color>20HP/2攻/2防/1移动力/3射程<br> <color=yellow>[能力:战地协同]</color>攻击单位时将施加一层<color=yellow>协同标的</color>持续1回合。攻击带有<color=yellow>协同标的</color>的目标时每层使得本次攻击力提升0.5。<br> <color=yellow>[能力:生命游戏]</color>击杀敌方单位后为目标1格范围内的所有友军恢复3HP<br> <color=yellow>-------- Lv.2 --------</color><br> <color=yellow>[基础属性]</color>25HP/2攻/3防/1移动力/3射程<br> <color=yellow>[能力:复苏游戏]</color>攻击时可选中己方单位赋予1回合<color=yellow>战地协同</color>的能力并恢复生命。如恢复溢出则额外赋予1回合<color=yellow>移动力提升</color>能力。<br> <color=yellow>-------- Lv.3 ----------</color><br> <color=yellow>[基础属性]</color>30HP/3攻/3防/2移动力/3射程<br> <color=yellow>[能力:国士无双之药]</color>八意永琳技能对英雄的治疗增加到3倍攻击英雄时因<color=yellow>协同标的</color>获得的攻击力加成增加到2倍。<br>%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%2220%$#@![补丁版本Demo 1.4.2]
发布日期25.9.22
-------- [bug修复] --------
1. 铃仙的技能描述文字错误
2. 修复了科技树文字描述的错误
3. 修复了永琳Lv.2 恢复单位溢出时不会赋予移动力加成的bug
4. 修复了斯卡雷特帝国见面台词错误的bug
5. 修复了骑士连续击杀时交互显示错误的bug
6. 修复了月兔幻象会额外占用城市人口的bug
7. 修复了林防失效的bug
8. 修复了妹红自爆造成伤害但没有杀死的单位血量没有即时更新显示的bug
9. 修复了妖怪兔近卫下海后错误占用城市人口的bug
10.修复了有单位站在桥上时桥梁也可以拆除的bug
11. 修复了浅海单元格有鲸鱼时无法建设港口的bug
12.远程伤害可能丢失的问题尝试修复了一部分可能出错的情况如果还会遇到此问题目前可以重启游戏解决。V1.5版本将重写动画系统的逻辑,争取根除这个问题
[V1.5版本前瞻]
下版本的重点是红魔馆阵营和联机测试版。
同时持续修复过往的一些各种小bug优化动画逻辑。%$#@!%$#@!%$#@!%$#@!%$#@!1!@#$%

File diff suppressed because one or more lines are too long

View File

@ -182,7 +182,7 @@
[Info][OPS.OBF][OnProcess_Assets] Process component Analyse Unity Animation Methods
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Iterate components in loaded build scene 'Assets/Scenes/SampleScene.unity'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 11 Root GameObjects in Scene Assets/Scenes/SampleScene.unity
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 13113 Components in Scene Assets/Scenes/SampleScene.unity
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Found 13117 Components in Scene Assets/Scenes/SampleScene.unity
[Info][OPS.OBF][OnAnalyse_Component_Scenes] Process component Analyse Unity Event Component
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'MapCanvas' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'MapCanvas' of type 'UnityEngine.Canvas'.
@ -6975,6 +6975,10 @@
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version' of type 'Logic.Multilingual.MultilingualTextMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'UnityEngine.CanvasRenderer'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'TMPro.TextMeshProUGUI'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Version2' of type 'Logic.Multilingual.MultilingualTextMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ButtonRow' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'NewGameButton' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'NewGameButton' of type 'UnityEngine.CanvasRenderer'.
@ -9410,7 +9414,7 @@
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Title' of type 'Logic.Multilingual.MultilingualTextMono'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ScrollRect' of type 'UnityEngine.RectTransform'.
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'ScrollRect' of type 'UnityEngine.UI.ScrollRect'.
[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 9226 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Warning][OPS.OBF][OnAnalyse_Component_Scenes] Failed to process current iterated Component at index 9230 with Exception: System.NullReferenceException: Object reference not set to an instance of an object
at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.Component.AnalyseUnityEventComponent.OnAnalyse_Component (UnityEngine.Component _Component) [0x00005] in <fc9c136875e34de6a3fad86224a51a44>:0
at OPS.Obfuscator.Editor.Project.PreBuild.Pipeline.PreBuildPipeline.Process_Component_Analyse_And_Manipulate (System.Collections.Generic.List`1[T] _ComponentList) [0x00086] in <fc9c136875e34de6a3fad86224a51a44>:0
[Debug][OPS.OBF][OnAnalyse_Component_Scenes] Find unity event methods in component 'Viewport' of type 'UnityEngine.RectTransform'.
@ -17728,7 +17732,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] GameUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HintWindowController] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HistoryUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MessageUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] PreviewCameraController] Analyse Type References in Custom Attribute References...
@ -18471,7 +18475,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] ChooseUISettingBarController/<>c__DisplayClass6_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] DebugUI/<>c__DisplayClass9_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] HintWindowController] Because of compatibility component: Unity - Compatibility : The class or base class contains some serializeable fields and the 'Obfuscate Serializeable Fields' settings is deactivated.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c__DisplayClass10_0] Is a nested class and has no namespace.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Types Namespace [[Assembly-CSharp] RankingUI/<>c__DisplayClass8_0] Is a nested class and has no namespace.
@ -18892,7 +18896,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] GameUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HintWindowController] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] HistoryUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MainUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] MessageUI] Analyse Type References in Custom Attribute References...
[Info][OPS.OBF][OnAnalyse_Assemblies] [[Assembly-CSharp] PreviewCameraController] Analyse Type References in Custom Attribute References...
@ -20440,7 +20444,7 @@
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HintWindowController::Awake()] Because of compatibility component: Unity - Compatibility : Is MonoBehaviour Method.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HintWindowController::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void HistoryUI::.ctor(TH1_Logic.Core.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::.ctor()] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MainUI::.ctor(TH1_Logic.Core.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void MessageUI::.ctor(TH1_Logic.Core.Main,RuntimeData.MapData)] Because of compatibility component: .Net Framework - Compatibility : Is Special.
[Info][OPS.OBF][OnAnalyse_Assemblies] Skip Method [[Assembly-CSharp] System.Void PreviewCameraController::Update()] Because of compatibility component: Unity - Compatibility : Is MonoBehaviour Method.
@ -25668,7 +25672,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] DebugUI/<>c__DisplayClass9_0] : epz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] DebugUI] : bg
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] HistoryUI] : bh
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] : sy
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a new Type Name [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] : gl
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] MainUI] : bj
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] MessageUI] : bk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found a looked up Type Name [[Assembly-CSharp] PreviewCameraController] : bl
@ -26432,9 +26436,9 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::<.ctor>b__9_0()] : st
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::<Show>b__12_0()] : su
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void HistoryUI::<Hide>b__13_0()] : sv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__0()] : tf
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__1()] : tm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__2()] : tn
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__0()] : gm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__1()] : ly
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__2()] : mw
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::Update()] : sz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::UpdateMainUI()] : ta
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::Show()] : tb
@ -26448,8 +26452,8 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::OnBoardingClicked()] : tj
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::OnHistoryClicked()] : tk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::OnAboutClicked()] : tl
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::<Show>b__21_0()] : bha
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MainUI::<Hide>b__22_0()] : bpi
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI::<Show>b__22_0()] : ni
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Method Name [[Assembly-CSharp] System.Void MainUI::<Hide>b__23_0()] : qp
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MessageUI::Update()] : to
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MessageUI::Show()] : tq
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Method Name [[Assembly-CSharp] System.Void MessageUI::Hide()] : tr
@ -29012,10 +29016,10 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean HistoryUI::_isShowing] : cvg
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean HistoryUI::_isAnimating] : cvh
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Single HistoryUI::_fadeDuration] : cvi
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass25_0::<>4__this] : cvk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass25_0::QuickAnim] : cvl
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass25_0::loadingAnim] : dyo
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass25_0::loading] : ekp
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass26_0::<>4__this] : qq
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass26_0::QuickAnim] : tv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass26_0::loadingAnim] : ut
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass26_0::loading] : vi
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] TH1_Logic.Core.Main MainUI::_main] : fgm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.MapData MainUI::_mapData] : cvn
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.GameObject MainUI::ROMainUI] : cvo
@ -29028,6 +29032,7 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.UI.Button MainUI::AboutButton] : cvv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] UnityEngine.UI.Button MainUI::BoardingButton] : cvw
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion] : ekq
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found new Field Name [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion2] : bbz
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI::NeedShow] : cvx
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI::_quickAnim] : eko
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean MainUI::_isShowing] : cvy
@ -30125,9 +30130,9 @@
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.CityData Logic.SettlementInfo::DamageTargetCity] : fwj
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Int32 Logic.SettlementInfo::DamageValue] : dxu
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Boolean Logic.SettlementInfo::IsKill] : dxv
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] : fwm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Logic.UnitLogic Logic.UnitLogic/<>c__DisplayClass7_0::<>4__this] : fwk
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.MapData Logic.UnitLogic/<>c__DisplayClass7_0::mapData] : fwl
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] : fwm
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit2] : fwn
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] System.Int32 Logic.UnitLogic/<>c__DisplayClass7_1::recover] : fwo
[Info][OPS.OBF][OnFindMemberNames_Assemblies] Found looked up Field Name [[Assembly-CSharp] Logic.UnitLogic/<>c__DisplayClass7_0 Logic.UnitLogic/<>c__DisplayClass7_1::CS$<>8__locals1] : fwp
@ -31184,7 +31189,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] DebugUI/<>c__DisplayClass9_0] to epz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] DebugUI] to bg
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] HistoryUI] to bh
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MainUI/<>c__DisplayClass25_0] to sy
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MainUI/<>c__DisplayClass26_0] to gl
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MainUI] to bj
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] MessageUI] to bk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Type [[Assembly-CSharp] PreviewCameraController] to bl
@ -32103,9 +32108,9 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::<.ctor>b__9_0()] to st
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::<Show>b__12_0()] to su
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void HistoryUI::<Hide>b__13_0()] to sv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__0()] to tf
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__1()] to tm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass25_0::<ShowLoadingAndResumeGame>b__2()] to tn
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__0()] to gm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__1()] to ly
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI/<>c__DisplayClass26_0::<ShowLoadingAndResumeGame>b__2()] to mw
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::Update()] to sz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::UpdateMainUI()] to ta
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::Show()] to tb
@ -32119,8 +32124,8 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::OnBoardingClicked()] to tj
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::OnHistoryClicked()] to tk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::OnAboutClicked()] to tl
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Show>b__21_0()] to bha
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Hide>b__22_0()] to bpi
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Show>b__22_0()] to ni
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MainUI::<Hide>b__23_0()] to qp
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MessageUI::Update()] to to
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MessageUI::Show()] to tq
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Method [[Assembly-CSharp] System.Void MessageUI::Hide()] to tr
@ -35038,10 +35043,10 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean HistoryUI::_isShowing] to cvg
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean HistoryUI::_isAnimating] to cvh
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Single HistoryUI::_fadeDuration] to cvi
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass25_0::<>4__this] to cvk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass25_0::QuickAnim] to cvl
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass25_0::loadingAnim] to dyo
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass25_0::loading] to ekp
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] MainUI MainUI/<>c__DisplayClass26_0::<>4__this] to qq
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI/<>c__DisplayClass26_0::QuickAnim] to tv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Animancer.AnimancerComponent MainUI/<>c__DisplayClass26_0::loadingAnim] to ut
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.Transform MainUI/<>c__DisplayClass26_0::loading] to vi
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] TH1_Logic.Core.Main MainUI::_main] to fgm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.MapData MainUI::_mapData] to cvn
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.GameObject MainUI::ROMainUI] to cvo
@ -35054,6 +35059,7 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.UI.Button MainUI::AboutButton] to cvv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] UnityEngine.UI.Button MainUI::BoardingButton] to cvw
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion] to ekq
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] TMPro.TextMeshProUGUI MainUI::QQHintVersion2] to bbz
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI::NeedShow] to cvx
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI::_quickAnim] to eko
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean MainUI::_isShowing] to cvy
@ -36260,9 +36266,9 @@
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.CityData Logic.SettlementInfo::DamageTargetCity] to fwj
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Int32 Logic.SettlementInfo::DamageValue] to dxu
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Boolean Logic.SettlementInfo::IsKill] to dxv
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] to fwm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Logic.UnitLogic Logic.UnitLogic/<>c__DisplayClass7_0::<>4__this] to fwk
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.MapData Logic.UnitLogic/<>c__DisplayClass7_0::mapData] to fwl
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit1] to fwm
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] RuntimeData.UnitData Logic.UnitLogic/<>c__DisplayClass7_0::unit2] to fwn
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] System.Int32 Logic.UnitLogic/<>c__DisplayClass7_1::recover] to fwo
[Info][OPS.OBF][OnObfuscate_Assemblies] Rename Field [[Assembly-CSharp] Logic.UnitLogic/<>c__DisplayClass7_0 Logic.UnitLogic/<>c__DisplayClass7_1::CS$<>8__locals1] to fwp
@ -37243,7 +37249,7 @@
[Debug][OPS.OBF][Setup] Load Pipeline
[Info][OPS.OBF][OnPostBuild] Process component Post Process Unity MonoBehaviour Assets
[Info][OPS.OBF][OnPostBuild] Assets are not bundled. Obfuscating globalgamemanagers.assets file.
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'C:\TH1\Pack\141\TOHOTOPIA Demo_Data\globalgamemanagers.assets'.
[Info][OPS.OBF][OnPostBuild] Obfuscating globalgamemanagers.assets file 'C:\TH1\Pack\142\TOHOTOPIA Demo_Data\globalgamemanagers.assets'.
[Debug][OPS.OBF][OnPostBuild] Loaded globalgamemanagers.assets file successfully.
[Debug][OPS.OBF][OnPostBuild] Obfuscated '60' MonoScripts in assets file 'globalgamemanagers.assets'.
[Debug][OPS.OBF][OnPostBuild] Updated globalgamemanagers.assets file successfully.

View File

@ -12,12 +12,21 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c659b850b20e460f866ed3f696be406b, type: 3}
m_Name: VersionConfig
m_EditorClassIdentifier:
CurVersionId: 10401
CurVersionId: 10402
Versions:
- MajorVersion: 1
MinorVersion: 0
PatchVersion: 0
Description: "\u521D\u6B21\u53D1\u5E03Demo\u5305"
Description: "[\u8865\u4E01\u7248\u672C\uFF1ADemo 1.4.2]\n\u53D1\u5E03\u65E5\u671F\uFF1A25.9.22\n\n--------
[bug\u4FEE\u590D] --------\n1. \u94C3\u4ED9\u7684\u6280\u80FD\u63CF\u8FF0\u6587\u5B57\u9519\u8BEF\n2.
\u4FEE\u590D\u4E86\u79D1\u6280\u6811\u6587\u5B57\u63CF\u8FF0\u7684\u9519\u8BEF\n3.
\u4FEE\u590D\u4E86\u6C38\u7433Lv.2 \u6062\u590D\u5355\u4F4D\u6EA2\u51FA\u65F6\u4E0D\u4F1A\u8D4B\u4E88\u79FB\u52A8\u529B\u52A0\u6210\u7684bug\n4.
\u4FEE\u590D\u4E86\u65AF\u5361\u96F7\u7279\u5E1D\u56FD\u89C1\u9762\u53F0\u8BCD\u9519\u8BEF\u7684bug\n5.
\u4FEE\u590D\u4E86\u9A91\u58EB\u8FDE\u7EED\u51FB\u6740\u65F6\u4EA4\u4E92\u663E\u793A\u9519\u8BEF\u7684bug\n6.
\u4FEE\u590D\u4E86\u6708\u5154\u5E7B\u8C61\u4F1A\u989D\u5916\u5360\u7528\u57CE\u5E02\u4EBA\u53E3\u7684bug\n7.
\u4FEE\u590D\u4E86\u6797\u9632\u5931\u6548\u7684bug\n8. \u4FEE\u590D\u4E86\u59B9\u7EA2\u81EA\u7206\u9020\u6210\u4F24\u5BB3\u4F46\u6CA1\u6709\u6740\u6B7B\u7684\u5355\u4F4D\uFF0C\u8840\u91CF\u6CA1\u6709\u5373\u65F6\u66F4\u65B0\u663E\u793A\u7684bug\n9.
\u4FEE\u590D\u4E86\u5996\u602A\u5154\u8FD1\u536B\u4E0B\u6D77\u540E\u9519\u8BEF\u5360\u7528\u57CE\u5E02\u4EBA\u53E3\u7684bug\n10.\u4FEE\u590D\u4E86\u6709\u5355\u4F4D\u7AD9\u5728\u6865\u4E0A\u65F6\uFF0C\u6865\u6881\u4E5F\u53EF\u4EE5\u62C6\u9664\u7684bug\n11.
\u4FEE\u590D\u4E86\u6D45\u6D77\u5355\u5143\u683C\u6709\u9CB8\u9C7C\u65F6\uFF0C\u65E0\u6CD5\u5EFA\u8BBE\u6E2F\u53E3\u7684bug\n12.\u8FDC\u7A0B\u4F24\u5BB3\u53EF\u80FD\u4E22\u5931\u7684\u95EE\u9898\uFF0C\u5C1D\u8BD5\u4FEE\u590D\u4E86\u4E00\u90E8\u5206\u53EF\u80FD\u51FA\u9519\u7684\u60C5\u51B5\uFF0C\u5982\u679C\u8FD8\u4F1A\u9047\u5230\u6B64\u95EE\u9898\uFF0C\u76EE\u524D\u53EF\u4EE5\u91CD\u542F\u6E38\u620F\u89E3\u51B3\u3002V1.5\u7248\u672C\u5C06\u91CD\u5199\u52A8\u753B\u7CFB\u7EDF\u7684\u903B\u8F91\uFF0C\u4E89\u53D6\u6839\u9664\u8FD9\u4E2A\u95EE\u9898\n\n[V1.5\u7248\u672C\u524D\u77BB]\n\u4E0B\u7248\u672C\u7684\u91CD\u70B9\u662F\u7EA2\u9B54\u9986\u9635\u8425\u548C\u8054\u673A\u6D4B\u8BD5\u7248\u3002\n\u540C\u65F6\u6301\u7EED\u4FEE\u590D\u8FC7\u5F80\u7684\u4E00\u4E9B\u5404\u79CD\u5C0Fbug\uFF0C\u4F18\u5316\u52A8\u753B\u903B\u8F91\u3002\n"
- MajorVersion: 1
MinorVersion: 0
PatchVersion: 5
@ -184,3 +193,16 @@ MonoBehaviour:
\u4FEE\u590D\u4E86\u654C\u4EBA\u53EF\u80FD\u56E0\u4E3A\u9057\u8FF9\u5355\u4F4D\u9876\u5230\u6211\u65B9\u6E2F\u53E3\u7684bug\n8.
\u4FEE\u590D\u4E86\u82F1\u96C4\u5F3A\u5236\u5347\u7EA7\u4E0D\u4F1A\u6D88\u8017\u91D1\u5E01\u7684bug\n9.\u4FEE\u590D\u4E86\u4E0D\u540C\u4EFB\u52A1\u5B8C\u6210\u9636\u6BB5\u82F1\u96C4\u5347\u7EA7\u91D1\u5E01\u6570\u989D\u663E\u793A\u4E0D\u6B63\u786E\u7684bug\n10.\u4FEE\u590D\u4E86\u79D1\u6280\u6811\u6587\u672C\u63CF\u8FF0\u9519\u8BEF\u7684bug\n11.\u4FEE\u590D\u4E86\u91D1\u94B1\u4E0D\u591F\u690D\u6811\u9020\u6797\u65F6\uFF0C\u690D\u6811\u9020\u6797\u9009\u9879\u6D88\u5931\u800C\u975E\u53D8\u6210\u7EA2\u8272\u9009\u9879\u7684bug\n12.\u4FEE\u590D\u4E86\u90E8\u5206\u82F1\u96C4\u5347\u7EA7\u4EFB\u52A1\u9700\u8981\u65BD\u52A0\u7279\u6B8A\u72B6\u6001\u65F6\uFF0C\u4FE1\u606F\u663E\u793A\u4E0D\u5168\u7684bug\n13.\u4FEE\u590D\u4E86\u5B66\u8005\u8F6C\u5316\u5355\u4F4D\u524D\uFF0C\u76EE\u6807\u5355\u4F4D\u63D0\u793A\u53EF\u80FD\u4F1A\u5C06\u5B66\u8005\u6740\u6B7B\u7684\u9519\u8BEF\u63D0\u793Abug\n14.\u4FEE\u590D\u4E86\u519B\u8425\u4E0D\u80FD\u5728\u5E84\u7A3C\u4E0A\u5EFA\u9020\u7684bug\n\n--------
[\u5176\u4ED6] --------\n1.\u4E22\u5931\u4F24\u5BB3\u95EE\u9898\u6682\u65F6\u6CA1\u6709\u89E3\u51B3\uFF0C\u76EE\u524D\u52A0\u5165\u4E86\u8FFD\u8E2A\u4EE3\u7801\u8DDF\u8E2A\u95EE\u9898"
- MajorVersion: 1
MinorVersion: 4
PatchVersion: 2
Description: "[\u8865\u4E01\u7248\u672C\uFF1ADemo 1.4.2]\n\u53D1\u5E03\u65E5\u671F\uFF1A25.9.22\n\n--------
[bug\u4FEE\u590D] --------\n1. \u94C3\u4ED9\u7684\u6280\u80FD\u63CF\u8FF0\u6587\u5B57\u9519\u8BEF\n2.
\u4FEE\u590D\u4E86\u79D1\u6280\u6811\u6587\u5B57\u63CF\u8FF0\u7684\u9519\u8BEF\n3.
\u4FEE\u590D\u4E86\u6C38\u7433Lv.2 \u6062\u590D\u5355\u4F4D\u6EA2\u51FA\u65F6\u4E0D\u4F1A\u8D4B\u4E88\u79FB\u52A8\u529B\u52A0\u6210\u7684bug\n4.
\u4FEE\u590D\u4E86\u65AF\u5361\u96F7\u7279\u5E1D\u56FD\u89C1\u9762\u53F0\u8BCD\u9519\u8BEF\u7684bug\n5.
\u4FEE\u590D\u4E86\u9A91\u58EB\u8FDE\u7EED\u51FB\u6740\u65F6\u4EA4\u4E92\u663E\u793A\u9519\u8BEF\u7684bug\n6.
\u4FEE\u590D\u4E86\u6708\u5154\u5E7B\u8C61\u4F1A\u989D\u5916\u5360\u7528\u57CE\u5E02\u4EBA\u53E3\u7684bug\n7.
\u4FEE\u590D\u4E86\u6797\u9632\u5931\u6548\u7684bug\n8. \u4FEE\u590D\u4E86\u59B9\u7EA2\u81EA\u7206\u9020\u6210\u4F24\u5BB3\u4F46\u6CA1\u6709\u6740\u6B7B\u7684\u5355\u4F4D\uFF0C\u8840\u91CF\u6CA1\u6709\u5373\u65F6\u66F4\u65B0\u663E\u793A\u7684bug\n9.
\u4FEE\u590D\u4E86\u5996\u602A\u5154\u8FD1\u536B\u4E0B\u6D77\u540E\u9519\u8BEF\u5360\u7528\u57CE\u5E02\u4EBA\u53E3\u7684bug\n10.\u4FEE\u590D\u4E86\u6709\u5355\u4F4D\u7AD9\u5728\u6865\u4E0A\u65F6\uFF0C\u6865\u6881\u4E5F\u53EF\u4EE5\u62C6\u9664\u7684bug\n11.
\u4FEE\u590D\u4E86\u6D45\u6D77\u5355\u5143\u683C\u6709\u9CB8\u9C7C\u65F6\uFF0C\u65E0\u6CD5\u5EFA\u8BBE\u6E2F\u53E3\u7684bug\n12.\u8FDC\u7A0B\u4F24\u5BB3\u53EF\u80FD\u4E22\u5931\u7684\u95EE\u9898\uFF0C\u5C1D\u8BD5\u4FEE\u590D\u4E86\u4E00\u90E8\u5206\u53EF\u80FD\u51FA\u9519\u7684\u60C5\u51B5\uFF0C\u5982\u679C\u8FD8\u4F1A\u9047\u5230\u6B64\u95EE\u9898\uFF0C\u76EE\u524D\u53EF\u4EE5\u91CD\u542F\u6E38\u620F\u89E3\u51B3\u3002V1.5\u7248\u672C\u5C06\u91CD\u5199\u52A8\u753B\u7CFB\u7EDF\u7684\u903B\u8F91\uFF0C\u4E89\u53D6\u6839\u9664\u8FD9\u4E2A\u95EE\u9898\n\n[V1.5\u7248\u672C\u524D\u77BB]\n\u4E0B\u7248\u672C\u7684\u91CD\u70B9\u662F\u7EA2\u9B54\u9986\u9635\u8425\u548C\u8054\u673A\u6D4B\u8BD5\u7248\u3002\n\u540C\u65F6\u6301\u7EED\u4FEE\u590D\u8FC7\u5F80\u7684\u4E00\u4E9B\u5404\u79CD\u5C0Fbug\uFF0C\u4F18\u5316\u52A8\u753B\u903B\u8F91\u3002\n"

File diff suppressed because one or more lines are too long

View File

@ -12,12 +12,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c659b850b20e460f866ed3f696be406b, type: 3}
m_Name: VersionConfig
m_EditorClassIdentifier:
CurVersionId: 10401
CurVersionId: 10402
Versions:
- MajorVersion: 1
MinorVersion: 0
PatchVersion: 0
Description: 1579
Description: 2220
- MajorVersion: 1
MinorVersion: 0
PatchVersion: 5
@ -66,3 +66,7 @@ MonoBehaviour:
MinorVersion: 4
PatchVersion: 1
Description: 2212
- MajorVersion: 1
MinorVersion: 4
PatchVersion: 2
Description: 2220

View File

@ -58957,6 +58957,7 @@ RectTransform:
m_Children:
- {fileID: 1173261006}
- {fileID: 2113668667}
- {fileID: 1644999966}
m_Father: {fileID: 327584838}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
@ -241238,6 +241239,163 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1643570358}
m_CullTransparentMesh: 1
--- !u!1 &1644999965
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1644999966}
- component: {fileID: 1644999969}
- component: {fileID: 1644999968}
- component: {fileID: 1644999967}
m_Layer: 5
m_Name: Version2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1644999966
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1644999965}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 415179541}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 1461, y: 791}
m_SizeDelta: {x: 216.98, y: 26.42}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1644999967
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1644999965}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b27f832d22e4a8d916272b644937774, type: 3}
m_Name:
m_EditorClassIdentifier:
Ban: 1
ID: 1404
FontID: 3
TextCfg:
- Type: 1
FontSize: 20
CharacterSpacing: 0
WordSpacing: 0
LineSpacing: 0
ParagraphSpacing: 0
--- !u!114 &1644999968
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1644999965}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: no version 114514
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: a7a573f2f76238d44afa05fee005314d, type: 2}
m_sharedMaterial: {fileID: 7856603560778320450, guid: a7a573f2f76238d44afa05fee005314d, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 32
m_fontSizeBase: 32
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 256
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 0
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1644999969
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1644999965}
m_CullTransparentMesh: 1
--- !u!1 &1645031140
GameObject:
m_ObjectHideFlags: 0

View File

@ -28,6 +28,7 @@ public class MainUI
public Button AboutButton;
public Button BoardingButton;
public TextMeshProUGUI QQHintVersion;
public TextMeshProUGUI QQHintVersion2;
public bool NeedShow = false;
private bool _quickAnim;
@ -69,13 +70,21 @@ public class MainUI
// step #2 设置主界面的版本号
QQHintVersion = ROMainUI.transform.Find("QQHint/Version")?.GetComponent<TextMeshProUGUI>();
QQHintVersion.text = ConfigManager.Instance.VersionCfg.CurVersionId.ToString();
//QQHintVersion.text = ConfigManager.Instance.VersionCfg.CurVersionId.ToString();
QQHintVersion2 = ROMainUI.transform.Find("QQHint/Version2")?.GetComponent<TextMeshProUGUI>();
//QQHintVersion2.text = ConfigManager.Instance.VersionCfg.CurVersionId.ToString();
if (QQHintVersion != null)
{
var version = ConfigManager.Instance.VersionCfg;
QQHintVersion.text = "[Demo V" + version.CurVersionMajorId + "." + version.CurVersionMinorId + "." + version.CurVersionPatchId + "]";
}
if (QQHintVersion2 != null)
{
var version = ConfigManager.Instance.VersionCfg;
QQHintVersion2.text = "[V" + version.CurVersionMajorId + "." + version.CurVersionMinorId + "." + version.CurVersionPatchId + "]";
}
// step #3 如果有存当,显示"继续"这个按钮
ROMainUI.transform.Find("ButtonRow").Find("ResumeGameButton").gameObject.SetActive(_main.HasArchive());
}

View File

@ -140,7 +140,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 1.4.1
bundleVersion: 1.4.2
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0