Merge branch 'main' of http://10.27.17.121:3000/kawagiri/TH1
This commit is contained in:
commit
fe34ea0da0
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
|
After Width: | Height: | Size: 243 KiB |
@ -0,0 +1,114 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74ad98c2f4cdf3541822658acc86f5c9
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 236 KiB |
@ -0,0 +1,114 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c24c5872e76eb024eb5d16ed589da1b4
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 237 KiB |
@ -0,0 +1,114 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47acdac93fae81548936db0f26c72e50
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -2044,7 +2044,7 @@ MonoBehaviour:
|
||||
- SkillType: 217
|
||||
SkillViewType: 4
|
||||
SkillName: "\u7C97\u949D\u8EAB"
|
||||
SkillDesc: "\u6BCF\u5C42\u63D0\u4F9B\u79FB\u52A8\u529B+1\uFF0C\u53D7\u4F24\u65F6\u5931\u53BB1\u5C42\uFF0C\u5C42\u6570\u4E0A\u9650\u4E0E\u82F1\u96C4\u7B49\u7EA7\u76F8\u540C"
|
||||
SkillDesc: "\u6BCF\u5C42\u63D0\u4F9B\u79FB\u52A8\u529B+1\uFF0C\u53D7\u4F24\u65F6\u5931\u53BB1\u5C42\uFF0C\u5C42\u6570\u4E0A\u9650\u4E0E\u82F1\u96C4\u7B49\u7EA7\u76F8\u540C\u3002**<\u62A4\u6469>**(\u653B\u51FB\u7CBE\u5FAE\u8EAB)\u65F6\u6BCF\u5C42\u63D0\u4F9B5\u70B9\u56DE\u590D\u3002"
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: f2c29f5a4e8195843aaef21cdffb15d0, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2236,7 +2236,7 @@ MonoBehaviour:
|
||||
- SkillType: 218
|
||||
SkillViewType: 1
|
||||
SkillName: "\u65E0\u610F\u8BC6\u7684\u811A\u6B65"
|
||||
SkillDesc: "\u5BF9\u654C\u65B9\u4E0D\u53EF\u89C1\uFF0C\u79FB\u52A8\u65F6\u65E0\u89C6\u654C\u63A7"
|
||||
SkillDesc: "\u5BF9\u654C\u65B9\u4E0D\u53EF\u89C1\uFF0C\u79FB\u52A8\u65F6\u65E0\u89C6\u654C\u63A7\u3002\u975E\u79FB\u52A8\u884C\u4E3A\u4F1A\u6253\u7834\u8BE5\u72B6\u6001\u3002"
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 9e68cd88a8dbbc9449c43d815fd75c52, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2335,7 +2335,7 @@ MonoBehaviour:
|
||||
- SkillType: 249
|
||||
SkillViewType: 4
|
||||
SkillName: "\u7F57\u5239\u51ED\u4F9D"
|
||||
SkillDesc: "\u88AB**<\u6BD5\u820D\u906E>**\u9644\u7075\u540E\u83B7\u5F971\u5C42\u3002\u6BCF\u5C42\u63D0\u4F9B0.5\u653B\u51FB\u529B\uFF0C\u4E0A\u96502\u5C42\uFF0C\u6B7B\u4EA1\u65F6\u4EA7\u751F\u5269\u4F59\u5C42\u6570\u4E2A**<\u6BD5\u820D\u906E>**"
|
||||
SkillDesc: "\u88AB**<\u6BD5\u820D\u906E>**\u9644\u7075\u540E\uFF0C\u6062\u590D5\u70B9\u751F\u547D\u503C\uFF0C\u83B7\u5F971\u70B9**<\u653B\u51FB\u884C\u52A8\u70B9>**"
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 2afc69cdc28e01a4d97d8770ffc05164, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2353,7 +2353,7 @@ MonoBehaviour:
|
||||
- SkillType: 251
|
||||
SkillViewType: 2
|
||||
SkillName: "\u70BD\u70ED\u795E\u706B"
|
||||
SkillDesc: "\u65E0\u6CD5\u4E3B\u52A8\u653B\u51FB\u3002\u51FA\u6218\u65F6\u53EF\u7ACB\u523B\u884C\u52A8\u3002"
|
||||
SkillDesc: "\u65E0\u6CD5\u4E3B\u52A8\u653B\u51FB\u3002\u51FA\u6218\u65F6\u53EF\u7ACB\u523B\u884C\u52A8\u3002\u53EF\u4EE5\u5C06\u8FF7\u96FE\u5730\u5757\u89C6\u4E3A\u79FB\u52A8\u76EE\u6807\u3002"
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: c710882216bc6b54f8e8a81328cb4460, type: 3}
|
||||
HasShowList: 0
|
||||
|
||||
@ -2307,8 +2307,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.1"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.1\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.0"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.0\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2448,8 +2448,47 @@ MonoBehaviour:
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 15
|
||||
Sprite: {fileID: 21300000, guid: 8e8a11d0f93b5114b88162319dde238e, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 16
|
||||
Sprite: {fileID: 21300000, guid: c24c5872e76eb024eb5d16ed589da1b4, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 19
|
||||
Sprite: {fileID: 21300000, guid: 47acdac93fae81548936db0f26c72e50, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 20
|
||||
Sprite: {fileID: 21300000, guid: 74ad98c2f4cdf3541822658acc86f5c9, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
ProjectileType: 1
|
||||
@ -2463,8 +2502,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.2"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.2\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.1"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.1\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2604,8 +2643,47 @@ MonoBehaviour:
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 15
|
||||
Sprite: {fileID: 21300000, guid: 8e8a11d0f93b5114b88162319dde238e, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 16
|
||||
Sprite: {fileID: 21300000, guid: c24c5872e76eb024eb5d16ed589da1b4, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 19
|
||||
Sprite: {fileID: 21300000, guid: 47acdac93fae81548936db0f26c72e50, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 20
|
||||
Sprite: {fileID: 21300000, guid: 74ad98c2f4cdf3541822658acc86f5c9, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
ProjectileType: 1
|
||||
@ -2619,8 +2697,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.3"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.3\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.2"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.2\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2760,8 +2838,47 @@ MonoBehaviour:
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 15
|
||||
Sprite: {fileID: 21300000, guid: 8e8a11d0f93b5114b88162319dde238e, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 16
|
||||
Sprite: {fileID: 21300000, guid: c24c5872e76eb024eb5d16ed589da1b4, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 19
|
||||
Sprite: {fileID: 21300000, guid: 47acdac93fae81548936db0f26c72e50, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 20
|
||||
Sprite: {fileID: 21300000, guid: 74ad98c2f4cdf3541822658acc86f5c9, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
ProjectileType: 1
|
||||
@ -2775,8 +2892,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.4"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.4\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
Name: "\u82F1\u96C4\u6218\u8230Lv.3"
|
||||
Desc: "\u82F1\u96C4\u6218\u8230Lv.3\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2916,8 +3033,47 @@ MonoBehaviour:
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 15
|
||||
Sprite: {fileID: 21300000, guid: 8e8a11d0f93b5114b88162319dde238e, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 16
|
||||
Sprite: {fileID: 21300000, guid: c24c5872e76eb024eb5d16ed589da1b4, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 19
|
||||
Sprite: {fileID: 21300000, guid: 47acdac93fae81548936db0f26c72e50, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 20
|
||||
Sprite: {fileID: 21300000, guid: 74ad98c2f4cdf3541822658acc86f5c9, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
ProjectileType: 1
|
||||
@ -2994,8 +3150,47 @@ MonoBehaviour:
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 1
|
||||
Sprite: {fileID: 21300000, guid: 8882d0798639d724597929feb0c1ee17, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 16
|
||||
Sprite: {fileID: 21300000, guid: c24c5872e76eb024eb5d16ed589da1b4, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 19
|
||||
Sprite: {fileID: 21300000, guid: 47acdac93fae81548936db0f26c72e50, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 20
|
||||
Sprite: {fileID: 21300000, guid: 74ad98c2f4cdf3541822658acc86f5c9, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
ProjectileType: 1
|
||||
@ -3072,8 +3267,47 @@ MonoBehaviour:
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 1
|
||||
Sprite: {fileID: 21300000, guid: 8882d0798639d724597929feb0c1ee17, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 16
|
||||
Sprite: {fileID: 21300000, guid: c24c5872e76eb024eb5d16ed589da1b4, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 19
|
||||
Sprite: {fileID: 21300000, guid: 47acdac93fae81548936db0f26c72e50, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
- IgnoreCivId: 0
|
||||
IgnoreForceId: 0
|
||||
IsGridSpType: 0
|
||||
GridSpType: 0
|
||||
CivId: 3
|
||||
ForceId: 3
|
||||
OnlyCarryGiant: 1
|
||||
CarryGiantType: 20
|
||||
Sprite: {fileID: 21300000, guid: 74ad98c2f4cdf3541822658acc86f5c9, type: 3}
|
||||
Name:
|
||||
Desc:
|
||||
HasLevel: 0
|
||||
LevelSprite: []
|
||||
ProjectileType: 1
|
||||
@ -4941,7 +5175,7 @@ MonoBehaviour:
|
||||
MoveRange: 3
|
||||
AttackRange: 1
|
||||
Cost: 0
|
||||
Skills: 20000000e5000000e7000000e9000000fb000000
|
||||
Skills: 20000000e5000000e7000000e9000000fb0000000c000000
|
||||
ActionIds: []
|
||||
Sprite: {fileID: 21300000, guid: 2402fd4a0df809349bab2260b42a3d5b, type: 3}
|
||||
IsSpriteVarient: 0
|
||||
@ -4967,7 +5201,7 @@ MonoBehaviour:
|
||||
MoveRange: 3
|
||||
AttackRange: 1
|
||||
Cost: 0
|
||||
Skills: 20000000e5000000e7000000e9000000ea000000fb000000
|
||||
Skills: 20000000e5000000e7000000e9000000ea000000fb0000000c000000
|
||||
ActionIds: []
|
||||
Sprite: {fileID: 21300000, guid: 2402fd4a0df809349bab2260b42a3d5b, type: 3}
|
||||
IsSpriteVarient: 0
|
||||
|
||||
@ -354320,7 +354320,7 @@ MonoBehaviour:
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 1
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18071
|
||||
@ -361447,61 +361447,6 @@ MonoBehaviour:
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18742
|
||||
ZH: English
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18743
|
||||
ZH: Chinese
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18744
|
||||
ZH: Heads-up! The current version of the game is in **<Chinese >**only.**< English
|
||||
>**and more languages are on the way. Thank you for your patience and support!
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18745
|
||||
ZH: "\u5730\u5E95\u7684\u963F\u7EA6\u63D0\u4E9A"
|
||||
TDZH:
|
||||
@ -362150,4 +362095,167 @@ MonoBehaviour:
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18784
|
||||
ZH: "\u6BCF\u5C42\u63D0\u4F9B\u79FB\u52A8\u529B+1\uFF0C\u53D7\u4F24\u65F6\u5931\u53BB1\u5C42\uFF0C\u5C42\u6570\u4E0A\u9650\u4E0E\u82F1\u96C4\u7B49\u7EA7\u76F8\u540C\u3002**<18705>**(\u653B\u51FB\u7CBE\u5FAE\u8EAB)\u65F6\u6BCF\u5C42\u63D0\u4F9B5\u70B9\u56DE\u590D\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18785
|
||||
ZH: "\u5BF9**<17867>**\u9644\u8FD11\u683C\u5185\u7684\u5355\u4F4D\u65BD\u52A0**<17866>**"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18789
|
||||
ZH: "\u65E0\u6CD5\u4E3B\u52A8\u653B\u51FB\u3002\u51FA\u6218\u65F6\u53EF\u7ACB\u523B\u884C\u52A8\u3002\u53EF\u4EE5\u5C06\u8FF7\u96FE\u5730\u5757\u89C6\u4E3A\u79FB\u52A8\u76EE\u6807\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18793
|
||||
ZH: "\u5BF9\u654C\u65B9\u4E0D\u53EF\u89C1\uFF0C\u79FB\u52A8\u65F6\u65E0\u89C6\u654C\u63A7\u3002\u975E\u79FB\u52A8\u884C\u4E3A\u4F1A\u6253\u7834\u8BE5\u72B6\u6001\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18794
|
||||
ZH: ' English '
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18795
|
||||
ZH: 'Chinese '
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 1
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18796
|
||||
ZH: Heads-up! The current version of the game is in **<18795>**only.**<18794>**and
|
||||
more languages are on the way. Thank you for your patience and support!
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18797
|
||||
ZH: "\u82F1\u96C4\u6218\u8230Lv.0"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
- ID: 18798
|
||||
ZH: "\u82F1\u96C4\u6218\u8230Lv.0\uFF0C\u7B49\u7EA7\u6E90\u4E8E\u8239\u4E0A\u82F1\u96C4\u7B49\u7EA7\u3002"
|
||||
TDZH:
|
||||
EN:
|
||||
JP:
|
||||
KR:
|
||||
RU:
|
||||
ES:
|
||||
PT:
|
||||
FR:
|
||||
IsProperNoun: 0
|
||||
IsDialogue: 0
|
||||
DialogueSpeaker:
|
||||
IsDeprecated: 0
|
||||
IsCustom: 0
|
||||
IsSpecialTerm: 0
|
||||
Color:
|
||||
Icon:
|
||||
TargetTypes: 010000000200000003000000040000000500000006000000070000000800000009000000
|
||||
|
||||
@ -2038,7 +2038,7 @@ MonoBehaviour:
|
||||
- SkillType: 217
|
||||
SkillViewType: 4
|
||||
SkillName: 18062
|
||||
SkillDesc: 18063
|
||||
SkillDesc: 18784
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: f2c29f5a4e8195843aaef21cdffb15d0, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2101,7 +2101,7 @@ MonoBehaviour:
|
||||
- SkillType: 231
|
||||
SkillViewType: 2
|
||||
SkillName: 18070
|
||||
SkillDesc: 18091
|
||||
SkillDesc: 18785
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: ce9bfe5b044549c45852bf4772a11310, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2230,7 +2230,7 @@ MonoBehaviour:
|
||||
- SkillType: 218
|
||||
SkillViewType: 1
|
||||
SkillName: 17836
|
||||
SkillDesc: 17837
|
||||
SkillDesc: 18793
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: 9e68cd88a8dbbc9449c43d815fd75c52, type: 3}
|
||||
HasShowList: 0
|
||||
@ -2347,7 +2347,7 @@ MonoBehaviour:
|
||||
- SkillType: 251
|
||||
SkillViewType: 2
|
||||
SkillName: 18242
|
||||
SkillDesc: 18243
|
||||
SkillDesc: 18789
|
||||
NotShow: 0
|
||||
SkillIcon: {fileID: 21300000, guid: c710882216bc6b54f8e8a81328cb4460, type: 3}
|
||||
HasShowList: 0
|
||||
|
||||
@ -2307,8 +2307,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: 16871
|
||||
Desc: 16872
|
||||
Name: 18797
|
||||
Desc: 18798
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2463,8 +2463,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: 16873
|
||||
Desc: 16874
|
||||
Name: 16871
|
||||
Desc: 16872
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2619,8 +2619,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: 16875
|
||||
Desc: 16876
|
||||
Name: 16873
|
||||
Desc: 16874
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -2775,8 +2775,8 @@ MonoBehaviour:
|
||||
ChessType: 0
|
||||
GiantCivId: 0
|
||||
GiantForceId: 0
|
||||
Name: 16877
|
||||
Desc: 16878
|
||||
Name: 16875
|
||||
Desc: 16876
|
||||
LandType: 2
|
||||
NoMaxHealth: 1
|
||||
MaxHealth: 50
|
||||
@ -4915,7 +4915,7 @@ MonoBehaviour:
|
||||
MoveRange: 2
|
||||
AttackRange: 1
|
||||
Cost: 0
|
||||
Skills: 20000000e5000000a6000000fb000000
|
||||
Skills: 20000000e5000000e7000000fb000000
|
||||
ActionIds: []
|
||||
Sprite: {fileID: 21300000, guid: 2402fd4a0df809349bab2260b42a3d5b, type: 3}
|
||||
IsSpriteVarient: 0
|
||||
@ -4941,7 +4941,7 @@ MonoBehaviour:
|
||||
MoveRange: 3
|
||||
AttackRange: 1
|
||||
Cost: 0
|
||||
Skills: 20000000e5000000a6000000e9000000fb000000
|
||||
Skills: 20000000e5000000e7000000e9000000fb0000000c000000
|
||||
ActionIds: []
|
||||
Sprite: {fileID: 21300000, guid: 2402fd4a0df809349bab2260b42a3d5b, type: 3}
|
||||
IsSpriteVarient: 0
|
||||
@ -4967,7 +4967,7 @@ MonoBehaviour:
|
||||
MoveRange: 3
|
||||
AttackRange: 1
|
||||
Cost: 0
|
||||
Skills: 20000000e5000000a6000000e9000000ea000000fb000000
|
||||
Skills: 20000000e5000000e7000000e9000000ea000000fb0000000c000000
|
||||
ActionIds: []
|
||||
Sprite: {fileID: 21300000, guid: 2402fd4a0df809349bab2260b42a3d5b, type: 3}
|
||||
IsSpriteVarient: 0
|
||||
|
||||
@ -1026,7 +1026,7 @@ MonoBehaviour:
|
||||
Ban: 0
|
||||
NoExport: 0
|
||||
FontBan: 0
|
||||
ID: 18744
|
||||
ID: 18796
|
||||
FontID: 0
|
||||
TextCfg:
|
||||
- Type: 1
|
||||
|
||||
@ -72,7 +72,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingOrder: 1
|
||||
m_Sprite: {fileID: 21300000, guid: 4fce1316421cf234ea54249eda14e1e1, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@ -669,7 +669,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingOrder: 1
|
||||
m_Sprite: {fileID: 21300000, guid: e5a2ff7768d799149899b03f54fb673e, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@ -1583,7 +1583,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingOrder: 1
|
||||
m_Sprite: {fileID: 21300000, guid: f6d015ba74c55fb4f9ecc8c32704769d, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
||||
@ -30,7 +30,7 @@ namespace Logic.Skill
|
||||
|
||||
public override void OnDamageOther(MapData mapData, SettlementInfo info)
|
||||
{
|
||||
if (!info.IsKill || info.DamageTarget == null) return;
|
||||
if (!info.IsKill || info.DamageTarget == null || info.DamageTargetGrid == null) return;
|
||||
if (!mapData.GetPlayerDataByUnitId(info.DamageOrigin.Id, out var player)) return;
|
||||
if (!mapData.GetCapitalCityDataByPlayerId(player.Id, out var capitalCity)) return;
|
||||
var cityGrid = capitalCity?.Grid(mapData);
|
||||
@ -39,17 +39,24 @@ namespace Logic.Skill
|
||||
var fullType = new UnitFullType();
|
||||
fullType.UnitType = UnitType.BonePile;
|
||||
|
||||
if (!cityGrid.RealUnit(mapData,out var _) && mapData.CheckLandTypeForGrid(fullType, cityGrid))
|
||||
if (!info.DamageTargetGrid.RealUnit(mapData,out var _) && mapData.CheckLandTypeForGrid(fullType, info.DamageTargetGrid))
|
||||
{
|
||||
mapData.AddUnitData(cityGrid.Id, capitalCity.Id, fullType, out _);
|
||||
mapData.AddUnitData(cityGrid.Id, capitalCity.Id, fullType, out var bone);
|
||||
bone.GetSkill(SkillType.BonePile, out var skill);
|
||||
var bonePile = skill as BonePileSkill;
|
||||
if (bonePile != null)
|
||||
{
|
||||
bonePile.TargetType = info.DamageTarget.UnitFullType;
|
||||
bonePile.TargetCityId = info.DamageTargetCity.Id;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var gridList = mapData.GridMap.GetAroundGridData(1, 1, cityGrid);
|
||||
var gridList = mapData.GridMap.GetAroundGridData(1, 1, info.DamageTargetGrid);
|
||||
var randomList = new List<GridData>();
|
||||
foreach (var grid in gridList)
|
||||
{
|
||||
if (grid == cityGrid) continue;
|
||||
if (grid == info.DamageTargetGrid) continue;
|
||||
if (grid.RealUnit(mapData,out var _)) continue;
|
||||
if(!mapData.CheckLandTypeForGrid(fullType, grid))continue;
|
||||
randomList.Add(grid);
|
||||
|
||||
@ -33,6 +33,18 @@ namespace Logic.Skill
|
||||
return SkillType.UtsuhoDelayAct;
|
||||
}
|
||||
|
||||
public override void NewSkillOnTransform(List<SkillBase> oldSkills)
|
||||
{
|
||||
foreach (var old in oldSkills)
|
||||
{
|
||||
if (old is UtsuhoDelayActSkill oldDelay && oldDelay.Path != null && oldDelay.Path.Count > 0)
|
||||
{
|
||||
Path = oldDelay.Path;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 外部直接调用即可
|
||||
public void DelayMove(UnitData self, GridData grid, MapData mapData, MoveType moveType, List<Vector2Int> path = null)
|
||||
{
|
||||
|
||||
@ -45,46 +45,139 @@ namespace Logic.Skill
|
||||
var path = delayActSkill.Path;
|
||||
if (path == null || path.Count == 0) return;
|
||||
|
||||
|
||||
|
||||
// 沿路径对敌方单位造成伤害
|
||||
for (int i = 1; i < path.Count; i++)
|
||||
bool hasRadiation = selfUnit.GetSkill(SkillType.UtsuhoRadiation, out _);
|
||||
|
||||
// 如果有UtsuhoRadiation,先确定路径终点,再做沿途溅射
|
||||
if (hasRadiation)
|
||||
{
|
||||
var vec = path[i];
|
||||
if (!mapData.GridMap.GetGridDataByV2(vec, out var grid)) continue;
|
||||
if (!grid.RealUnit(mapData, out var targetUnit)) continue;
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, targetUnit.Id)) continue;
|
||||
|
||||
var dmg = Table.Instance.CalcDamage(mapData, selfUnit, targetUnit);
|
||||
var targetGrid = targetUnit.Grid(mapData);
|
||||
var targetCity = targetUnit.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, targetUnit, dmg, DamageType.DelayAttack);
|
||||
// 更新被伤害单位的视觉
|
||||
if (targetGrid != null && targetGrid.InMainSight())
|
||||
// Step1: 确定路径在哪里结束(碰到敌方单位则截断)
|
||||
int endIndex = path.Count - 1;
|
||||
bool hitAlive = false;
|
||||
for (int i = 1; i < path.Count; i++)
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, dmg));
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Hurt));
|
||||
targetCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
targetUnit.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!targetUnit.IsAlive())
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[i], out var grid)) continue;
|
||||
if (!grid.RealUnit(mapData, out var targetUnit)) continue;
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, targetUnit.Id)) continue;
|
||||
endIndex = i;
|
||||
hitAlive = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Step2: 对路径上所有格子(含终点)周围1格内的敌方单位造成溅射伤害
|
||||
var splashedUnits = new HashSet<uint>();
|
||||
int splashEnd = hitAlive ? endIndex : endIndex;
|
||||
for (int i = 1; i <= splashEnd; i++)
|
||||
{
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[i], out var pathGrid)) continue;
|
||||
var aroundGrids = mapData.GridMap.GetAroundGridData(1, 1, pathGrid);
|
||||
foreach (var aroundGrid in aroundGrids)
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Die));
|
||||
if (!aroundGrid.RealUnit(mapData, out var splashTarget)) continue;
|
||||
if (splashTarget.Id == selfUnit.Id) continue;
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, splashTarget.Id)) continue;
|
||||
if (!splashedUnits.Add(splashTarget.Id)) continue;
|
||||
|
||||
var splashDmg = Table.Instance.CalcDamage(mapData, selfUnit, splashTarget, damagePara: 0.5f);
|
||||
var splashGrid = splashTarget.Grid(mapData);
|
||||
var splashCity = splashTarget.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, splashTarget, splashDmg, DamageType.Splash);
|
||||
if (splashGrid != null && splashGrid.InMainSight())
|
||||
{
|
||||
splashGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, splashDmg));
|
||||
splashGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Hurt));
|
||||
splashCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
splashTarget.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!splashTarget.IsAlive())
|
||||
splashGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Die));
|
||||
splashTarget.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
splashGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
}
|
||||
targetUnit.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
targetGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
|
||||
// 处理提前结束:截断path[i+1]及之后的部分
|
||||
if (i + 1 < path.Count)
|
||||
path.RemoveRange(i + 1, path.Count - (i + 1));
|
||||
|
||||
if (targetUnit.IsAlive())
|
||||
// Step3: 对路径终点的敌方单位造成正常伤害并处理截断
|
||||
if (hitAlive)
|
||||
{
|
||||
// 情况1:目标没死,折返回前一格
|
||||
path.Add(path[i - 1]);
|
||||
if (mapData.GridMap.GetGridDataByV2(path[endIndex], out var hitGrid) &&
|
||||
hitGrid.RealUnit(mapData, out var hitUnit) &&
|
||||
!mapData.IsLeagueUnitByUnit(selfUnit.Id, hitUnit.Id) &&
|
||||
hitUnit.IsAlive())
|
||||
{
|
||||
var dmg = Table.Instance.CalcDamage(mapData, selfUnit, hitUnit);
|
||||
var targetGrid = hitUnit.Grid(mapData);
|
||||
var targetCity = hitUnit.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, hitUnit, dmg, DamageType.DelayAttack);
|
||||
if (targetGrid != null && targetGrid.InMainSight())
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, dmg));
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Hurt));
|
||||
targetCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
hitUnit.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!hitUnit.IsAlive())
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Die));
|
||||
hitUnit.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
targetGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
|
||||
if (endIndex + 1 < path.Count)
|
||||
path.RemoveRange(endIndex + 1, path.Count - (endIndex + 1));
|
||||
|
||||
if (hitUnit.IsAlive())
|
||||
path.Add(path[endIndex - 1]);
|
||||
}
|
||||
}
|
||||
// 情况2:目标死了,path已截断到path[i],无需额外处理
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 没有UtsuhoRadiation,原有逻辑:沿路径对敌方单位造成伤害
|
||||
for (int i = 1; i < path.Count; i++)
|
||||
{
|
||||
var vec = path[i];
|
||||
if (!mapData.GridMap.GetGridDataByV2(vec, out var grid)) continue;
|
||||
if (!grid.RealUnit(mapData, out var targetUnit)) continue;
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, targetUnit.Id)) continue;
|
||||
|
||||
var dmg = Table.Instance.CalcDamage(mapData, selfUnit, targetUnit);
|
||||
var targetGrid = targetUnit.Grid(mapData);
|
||||
var targetCity = targetUnit.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, targetUnit, dmg, DamageType.DelayAttack);
|
||||
// 更新被伤害单位的视觉
|
||||
if (targetGrid != null && targetGrid.InMainSight())
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, dmg));
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Hurt));
|
||||
targetCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
targetUnit.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!targetUnit.IsAlive())
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Die));
|
||||
}
|
||||
targetUnit.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
targetGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
|
||||
// 处理提前结束:截断path[i+1]及之后的部分
|
||||
if (i + 1 < path.Count)
|
||||
path.RemoveRange(i + 1, path.Count - (i + 1));
|
||||
|
||||
if (targetUnit.IsAlive())
|
||||
{
|
||||
// 情况1:目标没死,折返回前一格
|
||||
path.Add(path[i - 1]);
|
||||
}
|
||||
// 情况2:目标死了,path已截断到path[i],无需额外处理
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果最终停留位置有己方或盟友单位,沿path反复回退到没有友方单位的格子
|
||||
while (path.Count > 1)
|
||||
{
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[^1], out var checkGrid)) break;
|
||||
if (!checkGrid.RealUnit(mapData, out var occupant)) break;
|
||||
if (occupant.Id == selfUnit.Id) break;
|
||||
// 格子上有其他单位(友方或盟友),回退一格
|
||||
path.RemoveAt(path.Count - 1);
|
||||
}
|
||||
|
||||
// 构建移动动画并移动到path最终位置
|
||||
|
||||
@ -5,10 +5,16 @@
|
||||
* @Modify:
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using RuntimeData;
|
||||
using MemoryPack;
|
||||
using TH1_Anim;
|
||||
using TH1_Anim.Fragments;
|
||||
using TH1_Core.Managers;
|
||||
using TH1_Logic.Core;
|
||||
using TH1_Presentation.Sequencer.Task;
|
||||
using TH1Renderer;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Skill
|
||||
{
|
||||
@ -25,62 +31,128 @@ namespace Logic.Skill
|
||||
{
|
||||
return SkillType.UtsuhoReadyMoveSuper;
|
||||
}
|
||||
|
||||
|
||||
public override void OnTurnStart(IdentifierBase self, MapData mapData)
|
||||
{
|
||||
var selfUnit = self as UnitData;
|
||||
if (selfUnit == null) return;
|
||||
var playerData = selfUnit.Player(mapData);
|
||||
if (playerData == null) return;
|
||||
if (!mapData.GetCapitalCityDataByPlayerId(playerData.Id, out var capitalCity)) return;
|
||||
if (!selfUnit.GetSkill(SkillType.UtsuhoDelayAct, out var skill)) return;
|
||||
var delayActSkill = skill as UtsuhoDelayActSkill;
|
||||
if (delayActSkill == null) return;
|
||||
var path = delayActSkill.Path;
|
||||
if (path == null || path.Count == 0) return;
|
||||
|
||||
for (int i = 1; i < path.Count; i++)
|
||||
bool hasRadiation = selfUnit.GetSkill(SkillType.UtsuhoRadiation, out _);
|
||||
|
||||
// Step1: 如果有Radiation,对整条路径周围1格内的敌方单位造成溅射伤害
|
||||
if (hasRadiation)
|
||||
{
|
||||
var vec = path[i];
|
||||
if (!mapData.GridMap.GetGridDataByV2(vec, out var grid)) continue;
|
||||
if (!grid.RealUnit(mapData, out var targetUnit)) continue;
|
||||
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, targetUnit.Id)) continue;
|
||||
|
||||
var dmg = Table.Instance.CalcDamage(mapData,selfUnit,targetUnit);
|
||||
var targetGrid = targetUnit.Grid(mapData);
|
||||
var targetCity = targetUnit.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, targetUnit, dmg, DamageType.DelayAttack);
|
||||
// 更新被伤害单位的视觉
|
||||
if (targetGrid != null && targetGrid.InMainSight())
|
||||
var splashedUnits = new HashSet<uint>();
|
||||
for (int i = 1; i < path.Count; i++)
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, dmg));
|
||||
targetCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
targetUnit.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
targetUnit.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
targetGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
if (!targetUnit.IsAlive())
|
||||
{
|
||||
var killVec = path[i];
|
||||
if (mapData.GridMap.GetGridDataByV2(killVec, out var killGrid))
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[i], out var pathGrid)) continue;
|
||||
var aroundGrids = mapData.GridMap.GetAroundGridData(1, 1, pathGrid);
|
||||
foreach (var aroundGrid in aroundGrids)
|
||||
{
|
||||
mapData.AddUnitData(killGrid.Id, capitalCity.Id, targetUnit.UnitFullType, out var newUnit);
|
||||
newUnit.AddOrOverrideSkill(SkillType.BonePile, mapData, selfUnit.Id);
|
||||
newUnit.Health = (int)(newUnit.GetMaxHealth() * 0.2f);
|
||||
newUnit.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!aroundGrid.RealUnit(mapData, out var splashTarget)) continue;
|
||||
if (splashTarget.Id == selfUnit.Id) continue;
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, splashTarget.Id)) continue;
|
||||
if (!splashedUnits.Add(splashTarget.Id)) continue;
|
||||
|
||||
var splashDmg = Table.Instance.CalcDamage(mapData, selfUnit, splashTarget, damagePara: 0.5f);
|
||||
var splashGrid = splashTarget.Grid(mapData);
|
||||
var splashCity = splashTarget.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, splashTarget, splashDmg, DamageType.Splash);
|
||||
if (splashGrid != null && splashGrid.InMainSight())
|
||||
{
|
||||
splashGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, splashDmg));
|
||||
splashGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Hurt));
|
||||
splashCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
splashTarget.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!splashTarget.IsAlive())
|
||||
splashGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Die));
|
||||
splashTarget.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
splashGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step2: 从path末尾往前,逐格判断能否停留
|
||||
// 有敌方单位 → 攻击,杀死则停留,未杀死则继续回退
|
||||
// 有友方单位 → 继续回退
|
||||
// 空格 → 停留
|
||||
int finalIndex = 0; // 默认回到起点
|
||||
for (int i = path.Count - 1; i >= 1; i--)
|
||||
{
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[i], out var finalGrid)) return;
|
||||
if (finalGrid.RealUnit(mapData,out var _)) return;
|
||||
if(!mapData.CheckLandTypeForGrid(selfUnit.UnitFullType, finalGrid))continue;
|
||||
Main.UnitLogic.MoveTo(mapData, playerData, selfUnit, finalGrid);
|
||||
break;
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[i], out var grid)) continue;
|
||||
if (!grid.RealUnit(mapData, out var occupant))
|
||||
{
|
||||
// 空格,可以停留
|
||||
finalIndex = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (occupant.Id == selfUnit.Id)
|
||||
{
|
||||
finalIndex = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (mapData.IsLeagueUnitByUnit(selfUnit.Id, occupant.Id))
|
||||
{
|
||||
// 友方单位,继续回退
|
||||
continue;
|
||||
}
|
||||
|
||||
// 敌方单位,造成伤害
|
||||
var dmg = Table.Instance.CalcDamage(mapData, selfUnit, occupant);
|
||||
var targetGrid = occupant.Grid(mapData);
|
||||
var targetCity = occupant.City(mapData);
|
||||
Main.UnitLogic.DamageSettlement(mapData, selfUnit, occupant, dmg, DamageType.DelayAttack);
|
||||
if (targetGrid != null && targetGrid.InMainSight())
|
||||
{
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Damage, dmg));
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Hurt));
|
||||
targetCity?.CityInfoRenderer(mapData)?.InstantUpdateCityInfo();
|
||||
occupant.Renderer(mapData)?.InstantUpdateUnit(false);
|
||||
if (!occupant.IsAlive())
|
||||
targetGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Die));
|
||||
occupant.Renderer(mapData)?.InstantUpdateTryDie();
|
||||
targetGrid.Renderer(mapData)?.InstantUpdateGrid();
|
||||
}
|
||||
|
||||
if (!occupant.IsAlive())
|
||||
{
|
||||
// 杀死了,停在这个位置
|
||||
finalIndex = i;
|
||||
break;
|
||||
}
|
||||
// 没杀死,继续回退
|
||||
}
|
||||
|
||||
// 截断path到finalIndex
|
||||
if (finalIndex + 1 < path.Count)
|
||||
path.RemoveRange(finalIndex + 1, path.Count - (finalIndex + 1));
|
||||
|
||||
// Step3: 构建移动动画并移动到path最终位置
|
||||
if (!mapData.GridMap.GetGridDataByV2(path[^1], out var finalGrid)) return;
|
||||
var originGrid = selfUnit.Grid(mapData);
|
||||
if (mapData == Main.MapData && originGrid != null)
|
||||
{
|
||||
bool inSight = Main.MapData.PlayerMap.SelfPlayerData.Sight.CheckIsInSight(originGrid.Id)
|
||||
|| Main.MapData.PlayerMap.SelfPlayerData.Sight.CheckIsInSight(finalGrid.Id);
|
||||
if (inSight && MapRenderer.Instance.ROUnitMap.TryGetValue(selfUnit.Id, out var unitRenderer))
|
||||
{
|
||||
var data = FragmentDataFactory.Create(FragmentType.Move, unitRenderer, originGrid, finalGrid, path);
|
||||
var fragment = FragmentFactory.Create(FragmentType.Move, data);
|
||||
PresentationManager.EnqueueTask(new FragmentSequencerTask(fragment));
|
||||
}
|
||||
}
|
||||
|
||||
Main.UnitLogic.MoveTo(mapData, playerData, selfUnit, finalGrid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -591,9 +591,11 @@ namespace Logic
|
||||
//Step #2处理恢复技能的herotask生命周期
|
||||
origin.HeroTask(map)?.OnHealthReturn(map,realRecover,recover);
|
||||
|
||||
//Step #3 处理View
|
||||
//Step #3 处理View(隐身且不可见的单位不播放特效)
|
||||
if (map == Main.MapData && target.IsHideAndCantSee(map, map.PlayerMap.SelfPlayerData))
|
||||
return realRecover;
|
||||
var grid = target.Grid(map);
|
||||
if (grid != null)
|
||||
if (grid != null)
|
||||
grid.Renderer(map)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Heal));
|
||||
target.Renderer(map)?.InstantUpdateUnit(true);
|
||||
origin.Renderer(map)?.InstantUpdateUnit(true);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user