TH1/Unity/Assets/Scripts/Core/Analyzer/StaticFieldAttribute.cs
2025-07-17 18:26:28 +08:00

37 lines
990 B
C#

using System;
namespace ET
{
/// <summary>
/// 静态字段需加此标签
/// valueToAssign: 初始化时的字段值
/// assignNewTypeInstance: 从默认构造函数初始化
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class StaticFieldAttribute: Attribute
{
public readonly object valueToAssign;
public readonly bool assignNewTypeInstance;
public StaticFieldAttribute()
{
this.valueToAssign = null;
this.assignNewTypeInstance = false;
}
public StaticFieldAttribute(object valueToAssign )
{
this.valueToAssign = valueToAssign ;
this.assignNewTypeInstance = false;
}
public StaticFieldAttribute(bool assignNewTypeInstance)
{
this.valueToAssign = null;
this.assignNewTypeInstance = assignNewTypeInstance;
}
}
}