TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/NuclearFusionSkill.cs
2026-04-17 15:01:13 +08:00

76 lines
2.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using TH1_Logic.Core;
using MemoryPack;
//已废弃
namespace Logic.Skill
{
public partial class NuclearFusionSkill : SkillBase
{
public NuclearFusionSkill()
{
IsPermanent = true;
TurnsLimit = 3;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.NUCLEARFUSION;
}
/*
public override void OnDamaged(MapData mapData, SettlementInfo info)
{
if (info?.DamageTarget == null) return;
if (info.DamageOrigin == info.DamageTarget) return;
if (!info.IsKill) return;
if (!mapData.GetGridDataByUnitId(info.DamageTarget.Id, out var targetGrid)) return;
_sharedAroundBuf ??= new List<GridData>();
_sharedAroundBuf.Clear();
mapData.GridMap.GetAroundGridData(1, 1, targetGrid, _sharedAroundBuf);
foreach (var grid in _sharedAroundBuf)
{
if (!mapData.GetUnitDataByGid(grid.Id, out var unit)) continue;
if (unit == info.DamageTarget) continue;
if (mapData.IsLeagueUnitByUnit(unit.Id, info.DamageTarget.Id)) continue;
var damage = Table.Instance.CalcDamage(mapData, info.DamageTarget, unit);
Main.UnitLogic.DamageSettlement(mapData, info.DamageTarget, unit, damage, DamageType.Splash);
}
}
public override void OnTurnEnd(IdentifierBase identifier, MapData mapData)
{
var self = identifier as UnitData;
if (self == null) return;
if (Turns < TurnsLimit) return;
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
_sharedAroundBuf ??= new List<GridData>();
_sharedAroundBuf.Clear();
mapData.GridMap.GetAroundGridData(1, 1, targetGrid, _sharedAroundBuf);
foreach (var grid in _sharedAroundBuf)
{
if (!mapData.GetUnitDataByGid(grid.Id, out var unit)) continue;
if (unit == self) continue;
if (mapData.IsLeagueUnitByUnit(unit.Id, self.Id)) continue;
var damage = Table.Instance.CalcDamage(mapData, self, unit);
Main.UnitLogic.DamageSettlement(mapData, self, unit, damage, DamageType.Splash);
}
Main.UnitLogic.DamageSettlement(mapData, self, self, 0, DamageType.KillSelf);
}*/
}
}