76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using TH1_Logic.Core;
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using MemoryPack;
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//已废弃
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namespace Logic.Skill
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{
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public partial class NuclearFusionSkill : SkillBase
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{
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public NuclearFusionSkill()
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{
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IsPermanent = true;
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TurnsLimit = 3;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.NUCLEARFUSION;
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}
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/*
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public override void OnDamaged(MapData mapData, SettlementInfo info)
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{
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if (info?.DamageTarget == null) return;
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if (info.DamageOrigin == info.DamageTarget) return;
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if (!info.IsKill) return;
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if (!mapData.GetGridDataByUnitId(info.DamageTarget.Id, out var targetGrid)) return;
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_sharedAroundBuf ??= new List<GridData>();
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_sharedAroundBuf.Clear();
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mapData.GridMap.GetAroundGridData(1, 1, targetGrid, _sharedAroundBuf);
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foreach (var grid in _sharedAroundBuf)
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{
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if (!mapData.GetUnitDataByGid(grid.Id, out var unit)) continue;
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if (unit == info.DamageTarget) continue;
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if (mapData.IsLeagueUnitByUnit(unit.Id, info.DamageTarget.Id)) continue;
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var damage = Table.Instance.CalcDamage(mapData, info.DamageTarget, unit);
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Main.UnitLogic.DamageSettlement(mapData, info.DamageTarget, unit, damage, DamageType.Splash);
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}
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}
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public override void OnTurnEnd(IdentifierBase identifier, MapData mapData)
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{
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var self = identifier as UnitData;
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if (self == null) return;
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if (Turns < TurnsLimit) return;
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if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
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_sharedAroundBuf ??= new List<GridData>();
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_sharedAroundBuf.Clear();
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mapData.GridMap.GetAroundGridData(1, 1, targetGrid, _sharedAroundBuf);
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foreach (var grid in _sharedAroundBuf)
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{
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if (!mapData.GetUnitDataByGid(grid.Id, out var unit)) continue;
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if (unit == self) continue;
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if (mapData.IsLeagueUnitByUnit(unit.Id, self.Id)) continue;
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var damage = Table.Instance.CalcDamage(mapData, self, unit);
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Main.UnitLogic.DamageSettlement(mapData, self, unit, damage, DamageType.Splash);
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}
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Main.UnitLogic.DamageSettlement(mapData, self, self, 0, DamageType.KillSelf);
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}*/
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}
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} |