TH1/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/C2M_TestRobotCaseHandler.cs
2025-07-17 18:26:28 +08:00

14 lines
366 B
C#

using System;
namespace ET.Server
{
[MessageLocationHandler(SceneType.Map)]
public class C2M_TestRobotCaseHandler : MessageLocationHandler<Unit, C2M_TestRobotCase, M2C_TestRobotCase>
{
protected override async ETTask Run(Unit unit, C2M_TestRobotCase request, M2C_TestRobotCase response)
{
response.N = request.N;
await ETTask.CompletedTask;
}
}
}