140 lines
4.4 KiB
C#
140 lines
4.4 KiB
C#
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
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using Logic;
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using Logic.Action;
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using TH1_Core.Events;
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using TH1_Core.Managers;
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using TH1_Logic.Action;
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using TH1_Logic.Core;
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using TH1_UI.Controller.Base;
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using TH1_UI.View.Interaction;
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using TH1_UI.View.Outside;
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using UnityEngine;
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// 确保这里引用了View脚本的命名空间
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namespace TH1_UI.Controller.Interaction
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{
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/// <summary>
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/// 重大事件公告界面的控制器。
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/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
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/// </summary>
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public class UIOutsideMenuController : ViewController<UIOutsideMenuView> // 泛型参数是对应的View脚本
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{
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public UIOutsideMenuController() { }
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private ShowUIOutsideMenu _evt;
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protected override void RegisterEventCallback()
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{
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base.RegisterEventCallback();
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if (WindowScript != null)
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{
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WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
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WindowScript.OnStartGame += _OnStartGameClick;
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WindowScript.ShutdownPanel.OnPanelClose += _OnShutdownPanelClose;
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WindowScript.ShutdownPanel.OnShutdownConfirm += _OnShutdownConfirm;
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}
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}
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public override void UpdateView()
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{
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if (WindowScript != null)
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{
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//Debug.Log("Update View Success!!!!");
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}
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base.UpdateView();
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}
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protected override void UnregisterEventCallback()
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{
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if (WindowScript != null)
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{
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WindowScript.OnBtnCloseClick -= _OnBtnCloseClick;
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WindowScript.OnStartGame -= _OnStartGameClick;
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WindowScript.ShutdownPanel.OnPanelClose -= _OnShutdownPanelClose;
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WindowScript.ShutdownPanel.OnShutdownConfirm -= _OnShutdownConfirm;
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}
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base.UnregisterEventCallback();
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}
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protected override void OnOpen()
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{
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base.OnOpen();
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// 检查暂存的参数是否存在且类型正确
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if (_openParameter is ShowUIOutsideMenu evt)
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{
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_evt = evt;
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// 使用接收到的数据设置UI内容
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if (WindowScript != null)
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{
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//Param1 = cid Param2 = cityLv
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WindowScript.SetContent(evt);
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}
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}
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else
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{
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// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
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Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
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if (WindowScript != null)
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{
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//WindowScript.SetContent("警告", "内容未提供");
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}
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}
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}
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void _OnBtnCloseClick()
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{
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//EventManager.Publish(new ShowUIOutsideMenu());
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//UIManager.Instance.GameUI.MainUI.NeedShow = true;
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Close();
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}
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void _OnStartGameClick()
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{
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//UIManager.Instance.GameUI.MainUI.NeedShow = false;
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EventManager.Publish(new HideUIOutsideMenu());
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//这里打开Loading
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//Debug.Log("Click is " + Time.time);
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EventManager.Publish(new ShowUIOutsideLoading());
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//WindowScript.gameObject.SetActive(false);
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//Close();
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Timer.Instance.TimerRegister(this, () =>
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{
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Close();
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Main.Instance.StartMatch();
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},0.5f,"UIOutsideSelectController");
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Timer.Instance.TimerRegister(this, () =>
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{
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EventManager.Publish(new HideUIOutsideLoading());
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},2.5f,"UIOutsideSelectController");
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}
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private void _OnShutdownPanelClose()
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{
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// 面板关闭时的回调,目前不需要特殊处理
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Debug.Log("[UIOutsideMenuController] Shutdown panel closed");
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}
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private void _OnShutdownConfirm()
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{
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Debug.Log("[UIOutsideMenuController] Shutdown confirmed, quitting game");
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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public override bool Close()
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{
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WindowScript?.OnCloseView();
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return base.Close();
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}
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}
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} |