48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using Logic.Multilingual;
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using RuntimeData;
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using TH1_Logic.Core;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TH1_UI.Components
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{
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public class UIInfoDiplomacyAvatarMono : MonoBehaviour
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{
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public Image LeaderAvatar;
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public Image RelationStateIcon;
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public Image RelationStateBG;
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//public TextMeshProUGUI RelationStateText;
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public TextMeshProUGUI Title;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetContent(PlayerData player,DiplomacyState diplomacyState,bool unknownPlayer = false)
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{
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Table.Instance.PlayerDataAssets.GetPlayerInfo(player, out var playerInfo);
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MultilingualManager.Instance.SetUIText(Title, playerInfo.ForceName);
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if(player == Main.MapData.PlayerMap.SelfPlayerData)Title.text += "(" + MultilingualManager.Instance.GetMultilingualTextSafe(Table.Instance.TextDataAssets.PresentationUIDiplomacyYouText) +")";
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LeaderAvatar.sprite = unknownPlayer ? Table.Instance.PlayerDataAssets.CommonPlayerAvatar : playerInfo.LeaderAvatar;
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if (unknownPlayer) Title.text = "???";
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if (Table.Instance.DiplomacyDataAssets.GetStateInfo(diplomacyState, out var info))
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{
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RelationStateIcon.color = info.StateColor;
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RelationStateBG.color = info.StateBGColor;
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RelationStateIcon.sprite = info.StateIcon;
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}
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}
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}
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}
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