46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using UnityEngine;
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using MemoryPack;
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namespace Logic.Skill
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{
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public partial class LaevatainSkill : SkillBase
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{
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public LaevatainSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.LAEVATAIN;
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}
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public override void OnDamageOther(MapData mapData, SettlementInfo info)
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{
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if (info.DamageOrigin == null || info.DamageTarget == null) return;
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if (info.DamageType != DamageType.ActiveAttack) return;
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if (info.IsKill) return;
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if (!info.DamageTarget.GetSkill(SkillType.LAEVATAINPREY, out var skill))
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{
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info.DamageTarget.AddSkill(SkillType.LAEVATAINPREY);
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}
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var targetSkill = skill as LaevatainPreySkill;
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if (targetSkill == null) return;
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if (targetSkill.Level >= 4) return;
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targetSkill.AddLevel(mapData, info.DamageOrigin, info.DamageTarget, 1);
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}
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}
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} |