38 lines
778 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using UnityEngine;
using MemoryPack;
namespace Logic.Skill
{
public partial class PersistSkill : SkillBase
{
public PersistSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.PERSIST;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info == null || !info.IsKill) return;
if (info.DamageOrigin == null || info.DamageTarget == null) return;
info.DamageOrigin.AP = 1;
}
}
}