TH1/Unity/Assets/Scripts/Model/Server/Module/ActorLocation/MessageLocationSender.cs
2025-07-17 18:26:28 +08:00

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using System.IO;
namespace ET.Server
{
// 知道对方的Id使用这个类发actor消息
[ChildOf(typeof(MessageLocationSenderOneType))]
public class MessageLocationSender: Entity, IAwake, IDestroy
{
public ActorId ActorId;
// 最近接收或者发送消息的时间
public long LastSendOrRecvTime;
}
}