16 lines
433 B
C#
16 lines
433 B
C#
using UnityEngine;
|
|
|
|
namespace ET
|
|
{
|
|
[ChildOf(typeof(LSUnitViewComponent))]
|
|
public class LSUnitView: Entity, IAwake<GameObject>, IUpdate, ILSRollback
|
|
{
|
|
public GameObject GameObject { get; set; }
|
|
public Transform Transform { get; set; }
|
|
public EntityRef<LSUnit> Unit;
|
|
public Vector3 Position;
|
|
public Quaternion Rotation;
|
|
public float totalTime;
|
|
public float t;
|
|
}
|
|
} |