2025-07-17 18:26:28 +08:00

16 lines
433 B
C#

using UnityEngine;
namespace ET
{
[ChildOf(typeof(LSUnitViewComponent))]
public class LSUnitView: Entity, IAwake<GameObject>, IUpdate, ILSRollback
{
public GameObject GameObject { get; set; }
public Transform Transform { get; set; }
public EntityRef<LSUnit> Unit;
public Vector3 Position;
public Quaternion Rotation;
public float totalTime;
public float t;
}
}