44 lines
796 B
C#
44 lines
796 B
C#
using UnityEngine;
|
|
|
|
namespace ET.Client
|
|
{
|
|
public static class LayerNames
|
|
{
|
|
/// <summary>
|
|
/// UI层
|
|
/// </summary>
|
|
public const string UI = "UI";
|
|
|
|
/// <summary>
|
|
/// 游戏单位层
|
|
/// </summary>
|
|
public const string UNIT = "Unit";
|
|
|
|
/// <summary>
|
|
/// 地形层
|
|
/// </summary>
|
|
public const string MAP = "Map";
|
|
|
|
/// <summary>
|
|
/// 默认层
|
|
/// </summary>
|
|
public const string DEFAULT = "Default";
|
|
|
|
public const string HIDDEN = "Hidden";
|
|
|
|
/// <summary>
|
|
/// 通过Layers名字得到对应层
|
|
/// </summary>
|
|
/// <param name="name"></param>
|
|
/// <returns></returns>
|
|
public static int GetLayerInt(string name)
|
|
{
|
|
return LayerMask.NameToLayer(name);
|
|
}
|
|
|
|
public static string GetLayerStr(int name)
|
|
{
|
|
return LayerMask.LayerToName(name);
|
|
}
|
|
}
|
|
} |