2025-07-17 18:26:28 +08:00

44 lines
796 B
C#

using UnityEngine;
namespace ET.Client
{
public static class LayerNames
{
/// <summary>
/// UI层
/// </summary>
public const string UI = "UI";
/// <summary>
/// 游戏单位层
/// </summary>
public const string UNIT = "Unit";
/// <summary>
/// 地形层
/// </summary>
public const string MAP = "Map";
/// <summary>
/// 默认层
/// </summary>
public const string DEFAULT = "Default";
public const string HIDDEN = "Hidden";
/// <summary>
/// 通过Layers名字得到对应层
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static int GetLayerInt(string name)
{
return LayerMask.NameToLayer(name);
}
public static string GetLayerStr(int name)
{
return LayerMask.LayerToName(name);
}
}
}