2025-06-10 15:35:53 +08:00

47 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using System.Collections.Generic;
using RuntimeData;
using System;
namespace Logic.Skill
{
[Serializable]
public class StompSkill : SkillBase
{
public StompSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.STOMP;
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
{
var selfUnitList = new HashSet<UnitData>();
mapData.GetUnitDataListByPlayerId(mapData.PlayerMap.SelfPlayerId, selfUnitList);
var roundGrids = mapData.GridMap.GetAroundGridData(1, 1, grid);
foreach (var roundGrid in roundGrids)
{
if (!mapData.GetUnitDataByGid(roundGrid.Id, out var unit)) continue;
if (selfUnitList.Contains(unit)) continue;
// 计算攻击伤害
var damage = Table.Instance.CalcDamage(mapData, self, unit, damagePara:0.5f);
Main.UnitLogic.Damage(mapData, self, unit, damage);
}
}
}
}