TH1/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/ObjectAddRequestHandler.cs
2025-07-17 18:26:28 +08:00

13 lines
445 B
C#

using System;
namespace ET.Server
{
[MessageHandler(SceneType.Location)]
public class ObjectAddRequestHandler: MessageHandler<Scene, ObjectAddRequest, ObjectAddResponse>
{
protected override async ETTask Run(Scene scene, ObjectAddRequest request, ObjectAddResponse response)
{
await scene.GetComponent<LocationManagerComoponent>().Get(request.Type).Add(request.Key, request.ActorId);
}
}
}