TH1/Unity/Assets/Scripts/Hotfix/Server/Benchmark/FiberInit_BenchmarkServer.cs
2025-07-17 18:26:28 +08:00

26 lines
1.1 KiB
C#

using System.Net;
using System.Net.Sockets;
using ET.Client;
namespace ET.Server
{
[Invoke((long)SceneType.BenchmarkServer)]
public class FiberInit_BenchmarkServer: AInvokeHandler<FiberInit, ETTask>
{
public override async ETTask Handle(FiberInit fiberInit)
{
Scene root = fiberInit.Fiber.Root;
//root.AddComponent<MailBoxComponent, MailBoxType>(MailBoxType.UnOrderedMessage);
//root.AddComponent<TimerComponent>();
//root.AddComponent<CoroutineLockComponent>();
//root.AddComponent<ActorInnerComponent>();
//root.AddComponent<PlayerComponent>();
//root.AddComponent<GateSessionKeyComponent>();
//root.AddComponent<LocationProxyComponent>();
//root.AddComponent<ActorLocationSenderComponent>();
root.AddComponent<NetComponent, IPEndPoint, NetworkProtocol>(StartSceneConfigCategory.Instance.Benchmark.OuterIPPort, NetworkProtocol.UDP);
root.AddComponent<BenchmarkServerComponent>();
await ETTask.CompletedTask;
}
}
}