TH1/Unity/Assets/Scripts/Model/Client/LockStep/LSReplayUpdater.cs
2025-07-17 18:26:28 +08:00

8 lines
175 B
C#

namespace ET.Client
{
[ComponentOf(typeof(Room))]
public class LSReplayUpdater: Entity, IAwake, IUpdate
{
public int ReplaySpeed { get; set; } = 1;
}
}