TH1/.gitattributes

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Plaintext

* text=auto
# Unity text assets should keep stable line endings for readable diffs.
*.cs text eol=lf
*.asmdef text eol=lf
*.shader text eol=lf
*.cginc text eol=lf
*.mat text eol=lf
*.prefab text eol=lf
*.unity text eol=lf
*.asset text eol=lf
*.meta text eol=lf
# Project docs and scripts.
*.md text eol=lf
*.json text eol=lf
*.toml text eol=lf
*.yaml text eol=lf
*.yml text eol=lf
*.html text eol=lf
*.css text eol=lf
*.js text eol=lf
*.py text eol=lf
*.ps1 text eol=lf
*.bat text eol=crlf
# Binary assets.
*.bytes binary
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.webp binary
*.ico binary
*.ttf binary
*.otf binary
*.dll binary
*.exe binary
*.pdb binary
*.xlsx binary
*.xls binary
*.zip binary
*.7z binary
*.rar binary