TH1/Unity/Assets/Editor/CivDataAssetFiller.cs
2025-07-17 18:26:28 +08:00

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using System;
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
public class SkillAssetFiller
{
[MenuItem("填表脚本/补全SkillDataAsset的所有Skill项目")]
public static void FillCivDataCityInfo()
{
string assetPath = "Assets/Resources/DataAssets/SkillDataAssets.asset";
var asset = AssetDatabase.LoadAssetAtPath<SkillDataAssets>(assetPath);
if (asset == null)
{
Debug.LogError("❌ 找不到 SkillDataAsset.asset请确认路径正确");
return;
}
int addCount = 0;
var skillSet = new HashSet<SkillType>();
foreach (var skillinfo in asset.SkillInfoList)
skillSet.Add(skillinfo.SkillType);
foreach (SkillType skill in Enum.GetValues(typeof(SkillType)))
{
if (skillSet.Contains(skill)) continue;
var t = new SkillInfo();
t.SkillType = skill;
asset.SkillInfoList.Add(t);
addCount++;
}
EditorUtility.SetDirty(asset);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log($"✅ 补全完成:共添加了 {addCount} 个 SkillData下的SkillInfo 条目。");
}
}