TH1/Unity/Assets/Scripts/TH1_UI/Controller/Bottom/UIBottomNetController.cs
2026-02-07 00:18:06 +08:00

91 lines
2.5 KiB
C#

// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
using RuntimeData;
using TH1_Core.Events;
using TH1_Logic.Core;
using TH1_UI.Controller.Base;
using TH1_UI.View.Bottom;
using UnityEngine;
// 确保这里引用了View脚本的命名空间
namespace TH1_UI.Controller.Bottom
{
public class UIBottomNetController : ViewController<UIBottomNetView> // 泛型参数是对应的View脚本
{
/// <summary>
/// ✅ 【新增】一个空的构造函数,以满足 ViewControllerManager._CreateView 的 new() 泛型约束。
/// </summary>
public UIBottomNetController() { }
protected override void RegisterEventCallback()
{
base.RegisterEventCallback();
if (WindowScript != null)
{
WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
}
}
protected override void UnregisterEventCallback()
{
if (WindowScript != null)
{
WindowScript.OnBtnCloseClick = null;
}
base.UnregisterEventCallback();
}
public override void OnMatchStart()
{
if(Main.MapData.Net.Mode == NetMode.Multi)
OpenWithParam(new ShowUIBottomNet());
}
protected override void OnOpen()
{
base.OnOpen();
// 检查暂存的参数是否存在且类型正确
if (_openParameter is ShowUIBottomNet evt)
{
// 使用接收到的数据设置UI内容
if (WindowScript != null)
{
WindowScript.SetContent();
}
}
else
{
// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
Debug.LogWarning("[UIBottomNet] Opened without valid parameters.");
if (WindowScript != null)
{
//WindowScript.SetContent();
}
}
}
public override bool Close()
{
WindowScript?.CloseView();
return base.Close();
}
void _OnBtnCloseClick()
{
Close();
}
public new void UpdateView()
{
if (WindowScript != null)
{
WindowScript.UpdateView();
}
}
}
}