TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamCityUnitCountLimit.cs

50 lines
1.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamCityUnitCountLimit : BaseActionTask
{
public bool IsGreater;
public int Count;
protected override string desc
{
get
{
if (IsGreater) return string.Format($" 城市人数大于 {Count}");
return string.Format($" 城市人数小于 {Count}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.CityData == null)
{
EndAction(false);
return;
}
var city = data.value.TargetParam.CityData;
var count = data.value.TargetParam.MapData.GetUnitCount(city.Id);
if (IsGreater) EndAction(count > Count);
else EndAction(count < Count);
}
}
}