2025-10-28 18:14:33 +08:00

39 lines
893 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class FlandreKillSkill : SkillBase
{
public FlandreKillSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.FLANDREKILL;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (!info.IsKill || !info.DamageOrigin.IsAlive()) return;
info.DamageOrigin.AddSkill(SkillType.FLANDREBUFF);
info.DamageOrigin.GetSkill(SkillType.FLANDREBUFF, out var skill);
skill?.AddLevel(mapData, info.DamageOrigin, info.DamageOrigin, 1);
}
}
}