39 lines
893 B
C#
39 lines
893 B
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年10月12日 星期六 10:10:12
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* @Modify:
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*/
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using System;
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using MemoryPack;
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using RuntimeData;
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namespace Logic.Skill
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{
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public partial class FlandreKillSkill : SkillBase
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{
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public FlandreKillSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.FLANDREKILL;
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}
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public override void OnDamageOther(MapData mapData, SettlementInfo info)
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{
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if (!info.IsKill || !info.DamageOrigin.IsAlive()) return;
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info.DamageOrigin.AddSkill(SkillType.FLANDREBUFF);
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info.DamageOrigin.GetSkill(SkillType.FLANDREBUFF, out var skill);
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skill?.AddLevel(mapData, info.DamageOrigin, info.DamageOrigin, 1);
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}
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}
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}
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