2025-07-30 18:03:37 +08:00

21 lines
516 B
C#

using System;
using System.Collections.Generic;
using Logic.Action;
using Logic.Multilingual;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "TextDataAssets", menuName = "TH1 Game Data/Text Data Asset")]
public class TextDataAssets : ScriptableObject
{
[MultilingualField]public string WinUIWinText;
[MultilingualField]public string WinUILoseText;
[MultilingualField]public string BottomInfoUnitDesc;
[MultilingualField]public string HintUIDefaultText;
}