TH1/Unity/Assets/Scripts/Model/Share/Module/Scene/CurrentScenesComponent.cs
2025-07-17 18:26:28 +08:00

21 lines
453 B
C#

namespace ET
{
// 可以用来管理多个客户端场景,比如大世界会加载多块场景
[ComponentOf(typeof(Scene))]
public class CurrentScenesComponent: Entity, IAwake
{
private EntityRef<Scene> scene;
public Scene Scene
{
get
{
return this.scene;
}
set
{
this.scene = value;
}
}
}
}