151 lines
5.0 KiB
C#
151 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Logic;
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using Logic.Multilingual;
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using RuntimeData;
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using TH1_Core.Events;
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using TH1_Core.Managers;
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using TH1_Logic.Core;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems; // 需要引入此命名空间以处理指针事件
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namespace TH1_UI.View.Info
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{
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public class UIBottomRankingRowMono : MonoBehaviour
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{
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public Image Medal;
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public List<Sprite> MedalSprite;
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public Color NormalRankTextColor;
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public List<Color> MedalRankTextColor;
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public Image BG;
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public Sprite NormalBG;
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public Sprite SelfBG;
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public Button Button;
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public Image AvatarMask;
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public Image Avatar;
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public GameObject Union;
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public TextMeshProUGUI Rank;
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public TextMeshProUGUI ForceName;
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public TextMeshProUGUI City;
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public TextMeshProUGUI Score;
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public Material GrayScaleMat;
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private PlayerData _player;
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private MultilingualType _lastLanguage;
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private void Awake()
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{
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}
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private void Update()
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{
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if (_player == null) return;
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var currentLanguage = MultilingualManager.Instance.CurrentType;
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if (_lastLanguage == currentLanguage) return;
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_lastLanguage = currentLanguage;
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RefreshForceName();
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}
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public void SetContent(int rk, PlayerData player)
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{
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if (!Table.Instance.PlayerDataAssets.GetPlayerInfo(player, out var playerInfo)) return;
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var selfPlayer = Main.MapData.PlayerMap.SelfPlayerData;
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_player = player;
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_lastLanguage = MultilingualManager.Instance.CurrentType;
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Rank.text = (rk + 1).ToString();
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BG.sprite = player == Main.MapData.PlayerMap.SelfPlayerData ? SelfBG : NormalBG;
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Medal.gameObject.SetActive(rk < 3);
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Rank.color = NormalRankTextColor;
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if (rk is >= 0 and < 3)
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{
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Medal.sprite = MedalSprite[rk];
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Rank.color = MedalRankTextColor[rk];
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}
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Button.onClick.RemoveAllListeners();
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var col = AvatarMask.color;
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col.a = 0.01f;
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AvatarMask.color = col;
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//死亡的对手,未相遇也会呈现真名和avatar
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if (!player.IsSurvival)
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{
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RefreshForceName();
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Avatar.sprite = playerInfo.LeaderAvatar;
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Avatar.material = GrayScaleMat;
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col = AvatarMask.color;
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col.a = 0;
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AvatarMask.color = col;
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Union.SetActive(false);
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}
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//未相遇的对手
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else if (!selfPlayer.MeetPlayers.Contains(player.Id))
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{
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RefreshForceName();
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Avatar.sprite = Table.Instance.PlayerDataAssets.CommonPlayerAvatar;
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Avatar.material = null;
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Union.SetActive(false);
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}
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//常规对手
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else
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{
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RefreshForceName();
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Avatar.sprite = playerInfo.LeaderAvatar;
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Avatar.material = null;
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var tt = player.Id;
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Button.onClick.AddListener(() =>
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{
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var infoUI = new ShowUIInfoDiplomacy() { Pid = tt };
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EventManager.Publish(infoUI);
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});
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Union.SetActive(player != selfPlayer && Main.MapData.SameUnion(selfPlayer.Id, player.Id));
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}
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City.text = Main.MapData.GetCityCount(player.Id).ToString();
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Score.text = player.PlayerScore.ToString();
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}
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private void RefreshForceName()
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{
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if (ForceName == null || _player == null || Main.MapData == null) return;
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ClearMultilingualTextId(ForceName);
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var selfPlayer = Main.MapData.PlayerMap.SelfPlayerData;
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if (!_player.IsSurvival)
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{
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ForceName.text = Logic.PlayerLogic.GetDisplayForceName(Main.MapData, _player);
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ForceName.color = Color.gray;
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}
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else if (selfPlayer != null && !selfPlayer.MeetPlayers.Contains(_player.Id))
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{
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ForceName.text = "???";
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ForceName.color = NormalRankTextColor;
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}
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else
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{
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ForceName.text = Logic.PlayerLogic.GetDisplayForceName(Main.MapData, _player);
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ForceName.color = NormalRankTextColor;
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}
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}
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private static void ClearMultilingualTextId(TextMeshProUGUI text)
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{
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var multilingual = text.GetComponent<MultilingualTextMono>();
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if (multilingual == null) return;
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multilingual.ID = 0;
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multilingual.ParamList = null;
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}
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}
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}
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