2025-07-17 18:26:28 +08:00

37 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using Unity.Mathematics;
namespace ET.Client
{
public static partial class MoveHelper
{
// 可以多次调用,多次调用的话会取消上一次的协程
public static async ETTask<int> MoveToAsync(this Unit unit, float3 targetPos, ETCancellationToken cancellationToken = null)
{
C2M_PathfindingResult msg = C2M_PathfindingResult.Create();
msg.Position = targetPos;
unit.Root().GetComponent<ClientSenderComponent>().Send(msg);
ObjectWait objectWait = unit.GetComponent<ObjectWait>();
// 要取消上一次的移动协程
objectWait.Notify(new Wait_UnitStop() { Error = WaitTypeError.Cancel });
// 一直等到unit发送stop
Wait_UnitStop waitUnitStop = await objectWait.Wait<Wait_UnitStop>(cancellationToken);
if (cancellationToken.IsCancel())
{
return WaitTypeError.Cancel;
}
return waitUnitStop.Error;
}
public static async ETTask MoveToAsync(this Unit unit, List<float3> path)
{
float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
await moveComponent.MoveToAsync(path, speed);
}
}
}