37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System.Collections.Generic;
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using System.Numerics;
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using Unity.Mathematics;
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namespace ET.Client
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{
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public static partial class MoveHelper
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{
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// 可以多次调用,多次调用的话会取消上一次的协程
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public static async ETTask<int> MoveToAsync(this Unit unit, float3 targetPos, ETCancellationToken cancellationToken = null)
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{
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C2M_PathfindingResult msg = C2M_PathfindingResult.Create();
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msg.Position = targetPos;
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unit.Root().GetComponent<ClientSenderComponent>().Send(msg);
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ObjectWait objectWait = unit.GetComponent<ObjectWait>();
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// 要取消上一次的移动协程
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objectWait.Notify(new Wait_UnitStop() { Error = WaitTypeError.Cancel });
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// 一直等到unit发送stop
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Wait_UnitStop waitUnitStop = await objectWait.Wait<Wait_UnitStop>(cancellationToken);
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if (cancellationToken.IsCancel())
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{
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return WaitTypeError.Cancel;
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}
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return waitUnitStop.Error;
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}
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public static async ETTask MoveToAsync(this Unit unit, List<float3> path)
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{
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float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
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MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
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await moveComponent.MoveToAsync(path, speed);
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}
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}
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} |